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pino
Joined: 25 Jul 2004 Posts: 11 Location: italy
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Posted: Sun Jul 25, 2004 5:59 pm Post subject: mutators? |
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hi there :-)
my best compliments for your work wing!
I've seen mcoop at hyper's (*), and then thought to study a little and set up a small server of mine with mcoop and... all that stuff that hyper has ;-)
I downloaded and installed mcoop and akmcoop...
I'm not sure: is akmcoop doing the same work of akcoop2? with all that random things flying around (lol) ? or I have to install akcoop2 too?
In this second case... how to run akcoop2 'mutator' in mcoop?
I tried so:
Quote: | Unreal.ini:
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ServerPackages=AKcoop2
MCoop2.ini:
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[MCoopMutator2.Coop]
LoginMutators=MCoopMutator2.CoopLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
LoginMutators=AKcoop2.AKcoop |
nothing happens :-(
hints? I'd like very much to configure it as hyper did :-)
TIA :-)
(*) I like very much your server hyper! but often have problems in logging in: with a clean installation of unreal+225f patch+'your server packages', I often have a "connetion fail" message or the 'no hub' connection :-( _________________ "Never underestimate the bandwith of my volvo-stationcar full of tapes hulring down the freeway!" |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Jul 26, 2004 12:05 am Post subject: |
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To use the AKCoop2 features, you need to enable the AKCoop2 mutator.
?Mutator=AKcoop2.AKcoop
Unfortunately, I don't have any help for the login problem. The only reason I can think of is when you join the server during level switch. This will give a connection failed. I don't know about the hub problem.
Anyone else who can help on this? _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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pino
Joined: 25 Jul 2004 Posts: 11 Location: italy
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Posted: Mon Jul 26, 2004 2:13 pm Post subject: |
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thank you for your reply, hyper
I was asking myself if there is a way to run one (or more) mutator(s) from 'inside' the mcoop. I tried to configure the LoginMutators from MCoop2.ini to run AKcoop2, as posted before.
did not worked :(
I plan to run a small server just when I'm in front of my pc (just for fun :), so there's not a real need of this way starting mutator. I can simply pass to the console a "switchlevel xxx?mutator=akcoop2.akcoop?difficulty=4" to run it, I guess
btw another question... I hope it run with all the other stuff I configured in the ini. Am I wrong?
I have also installed the DZMap Mutator as a serveractor in unreal.ini, as they say in the installation README.
I hope they work all togheter if I switchlevel and add a mutator :)
may I ask how you did on your server?
talking about the login problems: I think it depends on my (high) average ping rate. Can it be that it makes your anti-buster-tool turn on and reject my connection?
I obtain a "connection failed" message or view the character "walking around" with no hub, no wep at all, no inventory. I read your tips, but it do not help to count 1 to 10 and then reconnect :(
best regards and... good work :) _________________ "Never underestimate the bandwith of my volvo-stationcar full of tapes hulring down the freeway!" |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Jul 26, 2004 4:06 pm Post subject: |
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You can use more mutators like this:
Unreal.exe NyLeve?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop,<mutator2>,<mutator3>?difficulty=3 -server INI=server.ini LOG=server.log _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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pino
Joined: 25 Jul 2004 Posts: 11 Location: italy
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Posted: Wed Jul 28, 2004 9:05 pm Post subject: |
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again, thank you very much hyper :)
regards from the sunny italy :) _________________ "Never underestimate the bandwith of my volvo-stationcar full of tapes hulring down the freeway!" |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Mon Aug 30, 2004 9:01 pm Post subject: |
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if you stil need help you can do it like this:C:\UnrealGold\System\Unreal.exe Nyleve?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop,?difficulty=3 -server. youll have to make a shortcut with that in the command line to start your server up like that. just cut and paste this to your command line. and if you dont use unreal gold like i use it do it like this:C:\Unreal\System\Unreal.exe Nyleve?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop?difficulty=3 -server. this is only if you want to start a dedicated server not a listen server. _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Aug 30, 2004 9:31 pm Post subject: |
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WRONG: C:\UnrealGold\System\Unreal.exe Nyleve?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop,?difficulty=3 -server
RIGHT: C:\UnrealGold\System\Unreal.exe Nyleve?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop?difficulty=3 -server _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Mon Aug 30, 2004 10:16 pm Post subject: |
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thats what i have hyper . you told me what to put it in it. i did it exagctly how you told me to too. _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Mon Aug 30, 2004 10:18 pm Post subject: |
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oops now i see my problem. i left the comma from where i took the DZMapm line out sorry _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Tue Aug 31, 2004 8:41 am Post subject: |
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(D.S.)Sephiroth wrote: | oops now i see my problem. i left the comma from where i took the DZMapm line out sorry |
Indeed, the comma is ONLY if you have multiple mutators. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Tue Aug 31, 2004 7:47 pm Post subject: |
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yes thats what you pino exactly that. and if you want to use more than one mutator[like i do] then you need a comma in between the mutator names. _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Wed Sep 01, 2004 8:57 am Post subject: |
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wasnt this forum for MCoop 2 support? _________________ StalwartUK |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Thu Sep 02, 2004 3:42 am Post subject: |
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he wanted to use AKMCoop2 , too. so were helping him with that as well as mcoop2. _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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pino
Joined: 25 Jul 2004 Posts: 11 Location: italy
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Posted: Sat Sep 04, 2004 12:27 pm Post subject: |
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thank you all guys :)
i'm frozen with my server configuration, at this time. have to do some hospital work and write some stuff about medicine ;)
i was little OT, but thanks a lot for answering to my questions :)
cya
/me offer a beer to my friend sephirot _________________ "Never underestimate the bandwith of my volvo-stationcar full of tapes hulring down the freeway!" |
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