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Your opinion: What would you like on the server?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Feb 01, 2004 12:10 am    Post subject: Your opinion: What would you like on the server? Reply with quote

Lately the number of players on my server are quite low. Because I do not know WHY people like other servers better as this one, I need your opinion.

You can help to improve the player experience!

Please think of the following points:

Do you like the mods on the server?:
* MCoop2 (Play as monster)
* Aura (Special Monsters and weapons)
* JTool3 (Deathtentacles and demonskaarjs)
* AKCoop2 (Nester, Rebelskaarj, Hoverbot etc.)

Do you like to see other mods on this server?

Do you like custom maps? If yes -- Which custom maps do you like?

My bandwidth is limited. In order to avoid lag, I blocked downloading from the server.
Are you willing to download files before you can play on servers?
* Mods (Small files, 0 to 5 MB)
* Map packs (10 - 30 MB)

Anything else you like to say? Post it here!
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Feb 01, 2004 3:59 am    Post subject: Reply with quote

I think it's a combination of how many huge mods you run and the fact that you disabled the bitflags for downloading off your server. Most players aren't willing enough to visit a site to get the files to gain access to your server. They want to play NOW, not 5 mins or even 1 min later. Got to live with players being lazy im afraid. :/

AKCoop2 nearly ~800k ?
MCoop2 nearly 800k ?
Aura packs...if you use them all adds up to just as much.

What you need to do is at least keep the mods downloadable from the server, but keep the maps bitflaged as not downloadable. As time passes by, less and less people will need to download AKCoop2 and MCoop2 since they are in the mainstream and have been downloaded by many already.

You also might want to beg Winged to make an MCoopLite just for your server with only the very essensials that you'd like to keep. I know Winged as done this for the KSA clan...maybe for you too? Winged could also strip all the code with his special tools so that the mod shrinks in size. In fact, Winged should make a stripped MCoop2 and as well as keeeping the regular public sourcecode version for add-on makers.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Feb 01, 2004 11:24 am    Post subject: Reply with quote

Zombie wrote:
I think it's a combination of how many huge mods you run and the fact that you disabled the bitflags for downloading off your server. Most players aren't willing enough to visit a site to get the files to gain access to your server. They want to play NOW, not 5 mins or even 1 min later. Got to live with players being lazy im afraid. :/

AKCoop2 nearly ~800k ?
MCoop2 nearly 800k ?
Aura packs...if you use them all adds up to just as much.

What you need to do is at least keep the mods downloadable from the server, but keep the maps bitflaged as not downloadable. As time passes by, less and less people will need to download AKCoop2 and MCoop2 since they are in the mainstream and have been downloaded by many already.

You also might want to beg Winged to make an MCoopLite just for your server with only the very essensials that you'd like to keep. I know Winged as done this for the KSA clan...maybe for you too? Winged could also strip all the code with his special tools so that the mod shrinks in size. In fact, Winged should make a stripped MCoop2 and as well as keeeping the regular public sourcecode version for add-on makers.


Thanks for the reply. Removing some mods might be a good idea. Maybe I can remove AKCoop2 or downgrade to AKCoop1. I can also remove certain parts of Aura, which is quite easy, because the Aura files can be used independently.
MCoop2 is the only thing that I certainly do not want to remove, because it rocks and it has features that were made on my request.

Recently my bandwidth has been upgraded a bit, but it's still gonna lag when ppl download. But maybe it's worth it.
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Oblivion[CW]



Joined: 28 Jan 2004
Posts: 59
Location: Chizra, Nali Village, Na Pali

PostPosted: Sun Feb 01, 2004 5:19 pm    Post subject: Reply with quote

Hmm..I'm guessing this was started because of me the other day . I don't mind dl off the site, but I've dl that pack like 5 times already and it's normally the same thing I'm downloading all the time and I only need like 1 file from it and it's like up to 2mb now. The file I needed was like 400k you said :/.
Instead of running akcoop at all, why not run asgard2? It's only like (73kb) and has the nester and many other pawns in it. That would take a pretty big chunk off of the dl and you could let players dl that off the server.
Jtool3 (34kb) isn't much of a dl, I think players can dl that fine off your server.
As for Mcoop2 I think Zombie has a good point on taking the source out of it, which should make a lot smaller dl and would free up lag on many servers. Just do a seperate Mcoop2 that has the source for people to play with I guess, heh.
Dunno what to say about Aura but to not use all packs but the only ones you need.
Only thing you could probably do to improve it a bit is the akcoop switched with asgard2
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sun Feb 01, 2004 6:38 pm    Post subject: Reply with quote

Well, I thought A LOT about giving out two versions of MCoop 2 in the past. Basically keeping one completely intact with source files and all, while releasing another one with the sources stripped for a faster download.

I concluded that, making two versions, I would have had TONS of people complaining at me for not finding the sources and not being able to compile custom stuff extending the MCoop2 package. Yes, the "experienced" modders would have probably come here looking for the editing package, but I'm sure the majority of people would have got sick of it and dropped their project.

So that's why I decided to release a single whole package. It includes sources, it can be used for editing, I won't have any complain by anyone and it will definately make it less messy. Of course, the additional size (about 400 Kb) is a big price, but considering that there are even bigger mods around that's definately worth it.
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Oblivion[CW]



Joined: 28 Jan 2004
Posts: 59
Location: Chizra, Nali Village, Na Pali

PostPosted: Sun Feb 01, 2004 7:05 pm    Post subject: Reply with quote

People will search for some code if they want to use it at all, hehe. Most come on here to dl mcoop anyways, so it wouldn't be hard to get both versions on here for people. I dunno, maybe you should think it over again .

I wouldn't say experienced ones would be the only ones going onto a site looking for the source package. I think any modder would, just put in the non source version of mcoop's readme telling them for modding or what not to get the full source package and giving them a link to it.
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sun Feb 01, 2004 7:45 pm    Post subject: Reply with quote

Okay, both stripped and full packages are now available in the download topic. Now let's hope people don't make a mess out of it
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Oblivion[CW]



Joined: 28 Jan 2004
Posts: 59
Location: Chizra, Nali Village, Na Pali

PostPosted: Sun Feb 01, 2004 8:26 pm    Post subject: Reply with quote

Yay! more people will want to use it now, hehe. Man, a few clicks and your code stripped 0_o, lol. I'm sure Hyper won't mind at all. Plus if people have questions, you always got this forum .
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Feb 01, 2004 10:22 pm    Post subject: Reply with quote

Great suggestions and solutions are coming along. I'll certainly use the stripped MCoop2 and Asgard2 instead of AKCoop. I only used AKCoop partly because it has compatibility problems with the DeathTentacles.

I'll also review which aura items I use and if there are parts that can be missed. Winged > Is asgard2 compatible with the future AKMCoop2 or does it require the full version?

I've reduced the size of custom mods to 1.13 MB, which is quite decent. I'll test some time with downloading from the server enabled.

(This is only for the MODS, my server cycles through some custom MAPS too, which are too big to download from the server.) When I run the native maps everyone can now join even if they don't have the files yet.

Comments still welcome!
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Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Sun Feb 01, 2004 11:31 pm    Post subject: Reply with quote

Hyper wrote:
Is asgard2 compatible with the future AKMCoop2 or does it require the full version?

I don't think there will be a AKMCoop2... I honestly am way too busy for working on it. If I ever make one one day, it will require the full version of AKCoop2 though
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Feb 01, 2004 11:38 pm    Post subject: Reply with quote

Winged Unicorn wrote:
Hyper wrote:
Is asgard2 compatible with the future AKMCoop2 or does it require the full version?

I don't think there will be a AKMCoop2... I honestly am way too busy for working on it. If I ever make one one day, it will require the full version of AKCoop2 though


Ha, you're very busy with The Legend, arent's you?
Well, I'll just use asgard2 and when you decide to make AKMCoop2 I'll just switch. I heared some rumours that RTNP2Coop also will use AKCoop2 but Dinwitty seems to have put that project in the freezer
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Rõþõ+RõN



Joined: 13 May 2004
Posts: 18

PostPosted: Sat May 15, 2004 7:37 am    Post subject: Reply with quote

What is clearing your Server?
The sometimes 2 DeathTentacles at start on darkarena, or bad positioned Deathhunters.
Its not funny a normal Dispersion
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jun 09, 2004 9:01 pm    Post subject: Reply with quote

True. Tha't the risk of the way i use the DeathTentecles: a few of the normal tentacles are randomly replaced by deathtentacles.

I reduced the number of deathtentacles in the game to only 10% recently. If you still get killed there, which is possible, you could try to kill it, or wait for someone with a better gun. When killed, reconnect to get your inventory back.
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Balzack



Joined: 28 Jul 2004
Posts: 3

PostPosted: Thu Jul 29, 2004 1:39 am    Post subject: Reply with quote

If you want my opinion, you should put more huge monster like watertitans and stuff like that. You already reduced deathtents. so thats a good thing.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Jul 29, 2004 3:24 pm    Post subject: Reply with quote

I'll add some more Galyoths to the game. If there is enough space (open air levels) they will be spawned more often.

I do not put more watertitans in, because I hate being rocked to death too often by these baddies :p
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