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*UaS*StaticNova
Joined: 18 Apr 2006 Posts: 17 Location: sweden
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Posted: Fri May 12, 2006 10:34 pm Post subject: an error i got three times |
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Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Critical: InitialClientActor
Critical: UActorChannel::ReceivedBunch
Critical: (Actor None)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/12/06 23:31:59
this is what it looks like i have no idea what it means _________________ may the death be whit you |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat May 13, 2006 12:27 am Post subject: |
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Is this a client error? What happened before the crash? Can you provide some more details? It might help to identify the problem. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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*UaS*StaticNova
Joined: 18 Apr 2006 Posts: 17 Location: sweden
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Posted: Mon May 15, 2006 1:59 pm Post subject: |
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no problem abute it.. it did fixed it was just that time _________________ may the death be whit you |
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