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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Mar 10, 2006 10:03 pm Post subject: HTML Optimized |
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The HTML has been optimized again. Here is the change log:
- All files set to the correct language (EN-GB)
- All sidebars are moved to separate files now
- Code clean-up
- Layout rebuilt
- Illegal tags removed
- Bookmarks fixed
- Redundancy removed
- Incorrect absolute links removed
Still no W3C compliant code or CSS style sheets. Implementing these would take massive amounts of time because of the relatively complex style of the pages and the amount of table code.
The site is compatibe with Internet Explorer 6 and Mozilla Firefox. Opera has some minor problems but still performs quite decent on the code. All pages are built to scale excellently to both small and large browser windows. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sat Mar 11, 2006 12:57 am Post subject: |
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Good to see that you are moving to make the site standards-compilant. I've noticed that most of the errors are either absent ALT or non-standard tags.
I have also noticed that page loading has speeded up noticeably. _________________ StalwartUK |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Mar 12, 2006 4:00 pm Post subject: |
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I fixed a few issues with the sidebar positioning. In Internet Explorer it could move over the page content and in Firefox 1.0x it created a horizontal scrollbar which on it's turn caused the pages to be able to be scrolled down to infinity. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Wed Aug 23, 2006 3:04 am Post subject: |
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I've gone through the HTML code again:
- Image code optimized and standardized (All 'divider' images have the same code now, with fewer tags)
- Table code of the old news page was extremely messy. (Due to copying and pasting in WYSIWYG) Every cell had the full style information, which also is applied to the entire table itself. THis resulted in 100+ KBytes of unnessecary tags. Fixed now.
- Still no alt tags. I'm not going to waste space for many hundreds of alt= tags for that one user who has images disabled. (I use title= tags where needed for tooltips, which is the right way.)
_________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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