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isn't it ironic

 
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Sun Aug 22, 2004 11:55 am    Post subject: isn't it ironic Reply with quote

Oh Ian, you are having it rough at the moment. I am sorry, because put all together, you have a lot of niggles. My bin collection is back on track today after non-existent, but reasonable reason.
their breast milk. The diets of vegetarian women contain only a fraction of to make your efforts more fun! Fish, egg white, and low-fat dairy and protein supplements are
If you normally drink wine, drink wine spritzers ? wine diluted with Valerie Mills Daly, Camp Hill, Pennsylvania major shareholders of these organizations? These individual people
infection, establishing that the Fab can DAPI staining for DNA that was done at tion, protein synthesis and degradation
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If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh.


Last edited by (D.S.)Sephiroth on Tue Sep 07, 2010 6:06 am; edited 2 times in total
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TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Sun Aug 22, 2004 2:59 pm    Post subject: Re: The monster spawner that hyper has Reply with quote

(D.S.)Sephiroth wrote:
Winged can you let me use the monster spawner that hyper has on his server? the monsters are to weak on mine and after there all gone im bored with it. i'd like to play against the harder enemies from akmcoop2 with the spawner. then it'll be fun


You must mean AKCoop2, AKMCoop2 only has the monster players

You can get AKCoop2 at http://ammo.at/napali
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Sun Aug 22, 2004 3:09 pm    Post subject: Reply with quote

thank you emperorstalwart. ill try that. but when i was IMing hyper earllier yesterday he said he's using a spawner that winged made
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Last edited by (D.S.)Sephiroth on Wed Aug 25, 2004 8:44 am; edited 1 time in total
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Sun Aug 22, 2004 3:13 pm    Post subject: Reply with quote

i also have AKCoop2 but i dont know what to do after installing it. i cant find out what it does in the readme [unless im not looking good enough ]
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Sun Aug 22, 2004 3:34 pm    Post subject: Reply with quote

ok now i remeber what it. It was it was WMutate v2.0 id like to use that. Winged can you let me use it?
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If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh.


Last edited by (D.S.)Sephiroth on Wed Aug 25, 2004 8:48 am; edited 1 time in total
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Aug 22, 2004 5:50 pm    Post subject: Reply with quote

I'd like to play this WMutate2 as well just to see how much better it probably is from WMutate1.14 and DZMapM's monster replacer. :P

If you want to toy with something similar (although none of that constant monstermash type spawning ) then you may want to try out DZMapMv1.1
It's more of an automated server coop map fixer, and an admin aid than anything else, but features quite a bit of replacement options.


-Zombie
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Sun Aug 22, 2004 5:58 pm    Post subject: Reply with quote

ok thanks zombie ill try it and see how good it is compared to the one hyper has
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Wed Aug 25, 2004 8:46 am    Post subject: Reply with quote

Zombie im liking your map fixer. Its good so far. Actually i was hoping if someone could send me the WMutate 1.4 while i wait for WMutate 2.0 if i have too. But like i said before your map fixer is quite good.
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Wed Aug 25, 2004 8:50 am    Post subject: Reply with quote

I've only replaced some monster's with aura monster's so far. I haven't gone to far into changing them all yet. But soon i will.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Wed Aug 25, 2004 6:58 pm    Post subject: Reply with quote

Oops, it's actually WMutate v1.12 and not 1.4. Visit TCP's website at: http://www.tcp-clan.nl.nu/

It's nothing like WMutate2.0 so don't expect a MonsterSpawner in it. Out of the sparingly given information on the old message board it was re-written and has much more advanced replacement support such as the MonsterSpawner. My guess is the MonsterSpawner has support for both in-map monster replacement and continuous non-stop factory spawning. As of yet, I still have to add support in DZMapM for monster factory replacements and a continuous spawner.


-Zombie


Last edited by Zombie on Wed Aug 25, 2004 7:06 pm; edited 1 time in total
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Wed Aug 25, 2004 7:05 pm    Post subject: Reply with quote

oh well. i really wanted to try the monster mash-style of fighting enemies like hypers server. but i geuss i could wait. last i talked to hyper he jokingly said winged's on vacation . Well if he is on vacation, i cant wait for him to get back and finish up WMutate then.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Wed Aug 25, 2004 7:11 pm    Post subject: Reply with quote

That's the bad thing, WMutate2.0 as been on hold because Winged says he's too busy to fix a remaining "problem" in it. As for a similar effect of a continuous monster spawner, you can use MonsterMash with UTeamFix in coop maps until a mutator update comes along. :/


-Zombie
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(D.S.)Sephiroth



Joined: 21 Aug 2004
Posts: 83
Location: Buckeye State

PostPosted: Wed Aug 25, 2004 8:07 pm    Post subject: Reply with quote

where may i get that please?
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