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Decoration Weapons

 
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uascpredator



Joined: 28 Apr 2005
Posts: 38

PostPosted: Thu Jun 09, 2005 9:39 pm    Post subject: Decoration Weapons Reply with quote

I have a decoraton as a weapon and i have quickly scripted the play fire animations. However i do not know were to start on adding wait times. like my weapon will shot 12 bullets in 3 seconds. what is the script for slowing down the fire time?

//=============================================================================
// Staff.
//=============================================================================
class Staff expands Weapon;

function PlayFiring()
{
PlayAnim( 'Still', 0.7,0.05 );
}

function PlayaltFiring()
{
PlayAnim( 'Still', 0.7,0.05 );
}
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Sat Jun 11, 2005 5:30 pm    Post subject: Reply with quote

This definately isn't enough for a weapon's script.
For start try copying the firing modes of already existant weapons (if youre using them from other people's mods give them credits and ask first) and modifying them.

And please listen to this:
If people want to realize a BIG idea (like a RPG mod), they have to be advanced enough to be able to do that! As I can see on your threads, you don't have enough scripting knowledge (with this I don't want to say that I have them, I don't, too) to make a RPG for Unreal! This would require high scripting skills, because Unreal is meant to be a FPS, not a RPG.. make something smaller first, like some smaller single mods like new weapons, monsters etc.. but not a big mod!
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