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Editor mismatch?

 
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Sun Jul 16, 2006 2:56 am    Post subject: Editor mismatch? Reply with quote

ok this has already happend to me on 3 servers Hypers,Fades, and Unpunisheds I'll start loading the game when all of a sudden this sign comes up and it says that i have a Editor mismatch any ideas on what this is?

EDIT: ok maybe this should help in some way shape or form


Log: Log file open, 07/15/06 22:00:19
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 226
Init: Compiled: Aug 15 2000 14:16:34
Init: Command line:
Init: Base directory: C:\Documents and Settings\Owner\Desktop\Unreal Gold\UnrealGoldFull\SYSTEM\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: HOMEWORK
Init: User: Owner
Init: Memory total: Phys=1571312K Pagef=3511964K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2204.618196 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Loading: Package Editor
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Unreal engine initialized
Init: Transaction tracking system initialized
Log: Loading: Package UWindow
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Bound to IpDrv.dll
Log: Bound to Nephthys.dll
Log: Loading: Package IpDrv
Log: Loading: Package UBrowser
Log: Loading: Package UnrealShare
Log: Loading: Package UnrealI
Log: Loading: Package UMenu
Log: Loading: Package IpServer
Log: Loading: Package UDSDemo
Log: Loading: Package UPakFonts
Log: Bound to UPak.dll
Log: Loading: Package UPak
Log: Loading: Package marine
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 3.804879 seconds
Cmd: HIDELOG
Cmd: APP SET ProgressBar=3867086 ProgressText=2818716
Cmd: APP HIDE
Cmd: MAP GRID X=16 Y=16 Z=16 BASE=ABSOLUTE SHOW2D=ON SHOW3D=OFF
Cmd: MAP ROTGRID PITCH=4 YAW=4 ROLL=4
Cmd: MODE CAMERAMOVE GRID=ON ROTGRID=ON SNAPTOPIVOT=ON SNAPDIST=10
Cmd: CAMERA OPEN HWND=3080592 X=0 Y=0 XR=486 YR=329 FLAGS=1737 REN=13 NAME="Standard1V"
Init: Input system initialized for Standard1V
Log: Opened viewport
Log: Bound to SoftDrv.dll
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=3080592 X=495 Y=0 XR=250 YR=329 FLAGS=1737 REN=14 NAME="Standard2V"
Init: Input system initialized for Standard2V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=3080592 X=0 Y=339 XR=486 YR=330 FLAGS=1993 REN=5 NAME="Standard3V"
Init: Input system initialized for Standard3V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
DevAudio: Galaxy SetViewport: Standard3V
Cmd: CAMERA OPEN HWND=3080592 X=495 Y=339 XR=250 YR=330 FLAGS=1737 REN=15 NAME="Standard4V"
Init: Input system initialized for Standard4V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: SETPAUSE 1
Cmd: MODE CAMERAMOVE
Cmd: SETCURRENTCLASS CLASS=Invisibility
Cmd: MaybeAutoSave
Cmd: SETCURRENTCLASS CLASS=NephthysProxy
Cmd: SETPAUSE 0
Cmd: AltFire
Cmd: SETPAUSE 1
Cmd: SETCURRENTCLASS CLASS=NephthysProxy
Cmd: SETCURRENTCLASS CLASS=Cloak
Cmd: SETCURRENTCLASS CLASS=Suits
Cmd: SETCURRENTCLASS CLASS=MarineInterestPoint
Cmd: SETCURRENTCLASS CLASS=JumpBoots
Cmd: SETCURRENTCLASS CLASS=Invisibility
Cmd: SETCURRENTCLASS CLASS=Invisibility
DevAudio: Galaxy SetViewport: NULL
Log: Closed viewport
Log: Closed viewport
Log: Closed viewport
Log: Closed viewport
Exit: appPreExit
Log: Purging garbage
Log: Unbound to Editor.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: Unbound to Window.dll
Log: Unloading: Package Editor
Log: Unloading: Package Core
Log: Unloading: Package Engine
Exit: Editor shut down
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
Exit: Galaxy shut down
Exit: Transaction tracking system shut down
Log: Unloading: Package UWindow
Log: Unbound to Fire.dll
Log: Unloading: Package Fire
Log: Unbound to IpDrv.dll
Log: Unbound to Nephthys.dll
Log: Unloading: Package IpDrv
Log: Unloading: Package UBrowser
Log: Unloading: Package UnrealShare
Log: Unloading: Package UnrealI
Log: Unloading: Package UMenu
Log: Unloading: Package IpServer
Log: Unloading: Package UDSDemo
Log: Unloading: Package UPakFonts
Log: Unbound to UPak.dll
Log: Unloading: Package UPak
Log: Unloading: Package marine
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Log: Unloading: Package Render
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: Unbound to SoftDrv.dll
Exit: Object subsystem successfully closed.
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, 07/15/06 22:02:19
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Sun Jul 16, 2006 10:52 am    Post subject: Reply with quote

does the sign come up into the translator screen?

or do you get it before you enter the server
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Jul 16, 2006 12:29 pm    Post subject: Reply with quote

You use Unreal Gold? The problem does not happen with my Unreal Gold. DO you have any mods installed?
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FADE



Joined: 16 Jun 2006
Posts: 19

PostPosted: Mon Jul 17, 2006 7:37 pm    Post subject: Reply with quote

This has happened to me also. Just insert your Unreal Gold CD and right click
on the CD and click explore. Then find your Editor.u file on the CD and replace it with the one in your System folder.
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Tue Jul 18, 2006 12:48 am    Post subject: Reply with quote

FADE wrote:
This has happened to me also. Just insert your Unreal Gold CD and right click
on the CD and click explore. Then find your Editor.u file on the CD and replace it with the one in your System folder.


aw cripes i'm stuck with this problem cause i lost the city 4 years ago and the Unreal Gold is a download off of unrealdownloads.com...
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Jul 18, 2006 12:56 am    Post subject: Reply with quote

Feel free to drop me a mail with the request for the Editor.u file. I have it from different Unreal versions, just tell me which one you need. You can find my mail address at my site. (Contact section)
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Last edited by Hyper on Tue Jul 18, 2006 1:09 am; edited 1 time in total
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Tue Jul 18, 2006 1:01 am    Post subject: Reply with quote

thx very much hyper
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