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Hyper Coop -Boring or Fun-
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Is hyper coop Boring or Fun
Boring
25%
 25%  [ 2 ]
Fun
75%
 75%  [ 6 ]
Total Votes : 8

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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sun Oct 08, 2006 11:50 pm    Post subject: Hyper Coop -Boring or Fun- Reply with quote

For a little while iv been watching how many and who is in hyper coop. It has seemed to settle down a bit... There are only 1 or 2 players now days. Hyper this a cause of making a new server. Im sorry to say but its about time for you to change your coop to the next generation.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Oct 09, 2006 8:18 am    Post subject: Reply with quote

I'm about to finalize the generation 4 to generation 4.5 upgrade. (Only JCoopZ and DZMapM final need to be applied here) After this I plan to keep the servers mainly unchanged.

The current server config is more stable, secure and balanced than any other generation. Any big change would come with a lenghty new period of testing and troubleshooting. Many players might not be aware of it, but the current setup is very delicate. The Unreal engine is easily pissed-off and just one non-standard, buggy or strange item can crash or kill it. Somewhere between 33% and 50% of the items I added caused some kind of problems. You won't see a single 'heavily customized' Unreal server that's running better than HyperCoop.

I do plan a few changes tho:
  • The out-of-virtual-memory issue of the CM server is still under investigation. I'm not sure if I can totally fix it but it has my attention.
  • Any good new coop map packs will be added to the CM server.
  • The servers might be upgraded to Unreal 227 when it is ready. But this is still an uncertain area because of (possible) compatibility issues. For example, the current Nephthys versions are not u227 compatible.


[B@D]Thug: You did not mention WHAT you would like to see in a future generation. I'm still interested to know what you are missing now.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Mon Oct 09, 2006 1:26 pm    Post subject: Reply with quote

If you have msn I might be able to help you find ideas. I just need to know your objective or your goal to your server.
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TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Mon Oct 09, 2006 5:10 pm    Post subject: Reply with quote

This depends on what players that are on the server at the time. Sometimes it can be really fun and engaging when the players are actually cooperating and not just being show-offs and nabbing everything in sight. Other times though it can really boring and annoying when players ignore you and prehaps are even insulting you. On which I then promptly leave out of anger and frustration.

On the poll I voted "fun".
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Oct 10, 2006 7:32 am    Post subject: Reply with quote

[B@D]Thug wrote:
If you have msn I might be able to help you find ideas. I just need to know your objective or your goal to your server.


I have MSN but I'm not really much online there. I'll keep checking the forums tho.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sun Oct 15, 2006 10:06 pm    Post subject: Reply with quote

I have 3 suggestions for HyperCoop G4.5, a crosshair mutator, a mod I am starting called T.E (Temperature.Effects), OB4 Belts.

Index


*Crosshair mutator - 1
*T.E - 2
*OB4 Belts - 3
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1 - Crosshair mutator is something I already (Well basically made in the past), So far only crosshair textures nothing else, the objective is to mutate a window to come up before you start playing on the server. You can pick your own crosshairs you want to use. I have a very accurate one that's like a jet crosshair, + Degree's and - Degree's.

2 - On certain maps you can have heat, wind, cold air. When its Hot your screen is more normal, when its windy your bullets curve more, when its cold air (Freezing) your screen turns blurry. You can also tell by a thermometer at the bottom of your HUD, Telling you what degree it is. (How it works. Well for instance = Cold weather reacts with certain textures like Icy textures or snowy textures. I insert these textures into this box that says Effect (Cold air) ________ Browse. That triggers the mod. Making it possible for weather in unreal to be creatable.

3 - OB4 Belts are made by Moo Moo land, Oblivion. There many colors and shinny effects to them. Many concider them sexy. I suggest you replace those with aura belts.

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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Oct 15, 2006 10:30 pm    Post subject: Reply with quote

Mostly new features or items. A crosshair mod is something that should be client-side only. Maybe something for inclusion in any of the future game versions? Low priority tho.

Temperature and other environment effect could be a nice addition, but they probably also require new maps. I still remember the hot, cold, radiation and poison area's in Half-Life. Things like curving bullets require a major rewrite of the code I think, since bullets now hit instantly.

About the belts: In my opinion, the Aura belts are the best ones aout there. Of course, everyone has it's own preference, but I have no reason to replace them.


In short, there could be a 100 cool things to add to the servers, but it would also give a lot of headache (Bugs, crashes, testing, restarts). I suggest you to make your own server config with the mods you like the best. But remember, making a good highly modded server takes a long time to test and bugfix.
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Mon Oct 16, 2006 7:18 pm    Post subject: Reply with quote

Hmm... aren't Ob4 belts only different color types of ShieldBelt without any special effects besides that?

Hmm... well personally I think the server is littlebit too easy.
You might make it more difficult.

Plus...


Skaarjs.. I mean the Warriors, Assasins etc. - they are NO enemies really with Aura on the board. IMO you should do something like you did with the Troopers (which were also no enemies with standard guns but with Aura guns they are more though :p ). Increasing the health would be a nice first step - you can kill a SkaarjWarrior almost instantly even with AuraMinigun!!
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Oct 16, 2006 8:54 pm    Post subject: Reply with quote

You are right about the difficulty. It is a compromise between a boring game type for players who found many items and the whish to keep it still playable for newly joined players. There is not much margin to make it harder by increasing the monsters strength.

For example, I found myself being shredded yesterday quite a lot of times before I got a high-end gun. I might do some tweaking of the lower health monsters tho.

Another way would be to remove those powerful guns, but most of them are the essence of the Aura mod; removing them would ruin the sprit of the HyperCoop game.
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Mon Oct 16, 2006 9:15 pm    Post subject: Reply with quote

Lol, maybe I'm kinda wicked but I usually use AuraMinigun when I start a new season ( :p ) and all I need to play with it is Iron (against BloodManas and Exos). Of course the best gun imo is updated aura pistol.

Also I found out that Exo's are immune to it.


Hmm... yes, it would be a great thing to change something with Skaarjs and make them more though.
And about the difficulty.... maybe increasing spawnrate of things like Predators, Shadows, Hornets etc would be good for it. I mean not hard monsters but those easier to kill.
Ok, I'm not a specialist in that subject I know, you don't need to remind me. :p
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Mon Oct 30, 2006 3:19 am    Post subject: Reply with quote

Sorry hyper i voted boring...

The server is not as fun as it used with all the instagib weapons and all but if i do come up with any ideas i'll drop by and tell you
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Hyper



Joined: 24 Jan 2004
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PostPosted: Mon Oct 30, 2006 7:26 pm    Post subject: Reply with quote

The low-end monsters have 4x their normal health now. This is still not much with high-end guns, but it also needs to be doable for new players.
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[B@D]Thug



Joined: 07 Oct 2005
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PostPosted: Tue Oct 31, 2006 3:35 am    Post subject: Reply with quote

Date: 10\30\06

Time: 9:35

Total Unreal Players: 54
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Oct 31, 2006 8:48 am    Post subject: Reply with quote

[B@D]Thug wrote:
Date: 10\30\06

Time: 9:35

Total Unreal Players: 54


What does this mean, and what does it add to this topic?
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KSAProdozul



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PostPosted: Tue Oct 31, 2006 11:34 pm    Post subject: Reply with quote

the amount of players in a single day...
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