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Monster players shoot more than one shot aka burst fireing
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dark-_|_-night
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PostPosted: Fri Apr 16, 2004 7:52 am    Post subject: Monster players shoot more than one shot aka burst fireing Reply with quote

Ive been haveing this problem alot but since its no biggie i jsut like to shoot once but not just twice in one click so i dont wast shots (decrees accurcy on my stats) SO is there anyway to solve this probelm i useley solve it by crouching immedly after i shot once before the second one came out.

and NO this aint a lag issue.
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Winged Unicorn



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PostPosted: Fri Apr 16, 2004 9:49 am    Post subject: Reply with quote

Are you using MCoop or UTMCoop? Which monsters does that happen with?
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dark-_|_-night
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PostPosted: Sat Apr 17, 2004 7:43 am    Post subject: Reply with quote

Mostly all of them And its both UTMonstercoop and MonsterCoop

Its kinda annoying haveing to Crouch before a second shot comes out

Also im haveing trouble trying to Hit some one with the monsters "melee" attacks even if im close i canthit him

Any clue?
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dark-_|_-night
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PostPosted: Sat Apr 17, 2004 7:45 am    Post subject: Reply with quote

Well to tell u this monstly the monsters that stand still do less burst fireing but when they are moveing then its like going "rambo" as i like to call it

Shooting 4 to 10 shots this is generarly overkill

It would be nice to see a hotfix to fix the Burst fireing
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Winged Unicorn



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PostPosted: Sat Apr 17, 2004 4:19 pm    Post subject: Reply with quote

I don't directly support UTMCoop anymore, this forum is only for MCoop 2.

By the way, I still haven't understood what the problem you have is... I never experienced anything like what you kinda described. Are you the only one having that problem or is there anyone else who can confirm that?
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dark-_|_-night
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PostPosted: Wed Apr 21, 2004 2:25 am    Post subject: Reply with quote

I bet every one has it this is NO lag problem play as as skaarj and fire itll shoot 1 ... 2

Unless u crouch

This happens on BOTH UT and UI

Aslo why the heck are melee attacks dont work im close to my enemey but for some reason i cant hit him

just start up a online game get some testers and try out all the monsters Mostly the merceneary and skaarj have melee and burst fireing glitchs

Might wanna check the scripts :shakehead:
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Winged Unicorn



Joined: 22 Jan 2004
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PostPosted: Wed Apr 21, 2004 11:09 am    Post subject: Reply with quote

Hyper, may you test the problems reported for me, please?
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Hyper



Joined: 24 Jan 2004
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PostPosted: Fri Apr 23, 2004 10:36 am    Post subject: Reply with quote

Winged Unicorn wrote:
Hyper, may you test the problems reported for me, please?


I don't understand what the reported problem is / what I should test.
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TheEmperorStalwartUK



Joined: 11 Feb 2004
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PostPosted: Fri Apr 23, 2004 7:29 pm    Post subject: Reply with quote

Hyper wrote:
Winged Unicorn wrote:
Hyper, may you test the problems reported for me, please?


I don't understand what the reported problem is / what I should test.


Its when you press the fire button and you end up firing 2 times instead of 1 time
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Hyper



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PostPosted: Fri Apr 23, 2004 9:08 pm    Post subject: Reply with quote

Burst fire confirmed for:
skaarjwarrior
Titan

Burst fire not confirmed for:
Tentacle
Warlord

If required I can also test some other monsters, but the problem has been confirmed.
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Winged Unicorn



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PostPosted: Sat Apr 24, 2004 12:08 am    Post subject: Reply with quote

TheEmperorStalwartUK wrote:
Its when you press the fire button and you end up firing 2 times instead of 1 time


Ahhh, finally someone can describe the problem. Okay, first of all that ain't a problem. That's just how it MUST be... when you play as a monster you will NOT fire when you actually click the fire button, but you'll fire when the monster's animation says it's time to do that. Of course, I developed it that way to make it more realistic - it wouldn't make sense to see a Skaarj in its firing animation but actually not firing...

Therefore, I'll say it again. That is not a problem, nor a bug. That's how monster players act.
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TheEmperorStalwartUK



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PostPosted: Sat Apr 24, 2004 6:51 am    Post subject: Reply with quote

Winged Unicorn wrote:
TheEmperorStalwartUK wrote:
Its when you press the fire button and you end up firing 2 times instead of 1 time


Ahhh, finally someone can describe the problem. Okay, first of all that ain't a problem. That's just how it MUST be... when you play as a monster you will NOT fire when you actually click the fire button, but you'll fire when the monster's animation says it's time to do that. Of course, I developed it that way to make it more realistic - it wouldn't make sense to see a Skaarj in its firing animation but actually not firing...

Therefore, I'll say it again. That is not a problem, nor a bug. That's how monster players act.


Oh now I understand

Anyway I think that I had this problem with MCoop 1 but appears to be fixed in MCoop 2
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dark-_|_-night
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PostPosted: Sun Apr 25, 2004 1:31 am    Post subject: Reply with quote

O i c but what bout those melee attacks that do no sh!t even though im close to an enmey (this happens to mercenaryelite,and regular,infact all of them far as i can tell)

What point is there for melee attacks that are so hard to use :/
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TheEmperorStalwartUK



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PostPosted: Sun Apr 25, 2004 10:24 am    Post subject: Reply with quote

And when the melee attacks actualy hit an enemy they take like 1 - 2 seconds for them to do damage not instantly
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Winged Unicorn



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PostPosted: Mon Apr 26, 2004 9:53 am    Post subject: Reply with quote

TheEmperorStalwartUK wrote:
And when the melee attacks actualy hit an enemy they take like 1 - 2 seconds for them to do damage not instantly


The reason is the same explained above.
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