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BTNHDre



Joined: 18 Jan 2010
Posts: 13

PostPosted: Thu Jan 28, 2010 7:20 am    Post subject: Old Projects Reply with quote

Hello people on the forums, it's me again with more of my problems. This time I decided to start back working on some very old unfinished mods. Problem is, I changed computers so much since then a few textures are missing... 2 I think... but there is no way I can get those again... So is there a way I can change these textures without actually opening UED?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jan 28, 2010 2:51 pm    Post subject: Reply with quote

I don't get the question, you want textures (Which you don't have) change on you're class without using UnrealED? ( correct me if i misunderstood)
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Jan 29, 2010 8:44 am    Post subject: Reply with quote

import the things as .uc? never worked with that so i dont know XD
you could also load the packs in the editor, check the log to see what textures are missing, and then just make those textures. doesnt matter if they are different from the original, just as long as they have the same name/package.
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BTNHDre



Joined: 18 Jan 2010
Posts: 13

PostPosted: Fri Jan 29, 2010 11:36 am    Post subject: Reply with quote

I never even thought of that Bleeder I'll try that.

And yes ment, I want to change the textures because I don't have them anymore (they were lost somewhere). BUT since I don't have them anymore, they won't load in UED so I was asking if there was an alternative to changing them.

One thought I did think about was to use the ucc compiler to export all the classes with the code so I could change it in notepad. I know it imports but dunno about exporting. Anyway, I wouldn't even know what command to use if it is possible.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Jan 29, 2010 1:50 pm    Post subject: Reply with quote

Uhm, Ucc Sucks, it WON'T make the .u file unless there IS NOTHING wrong with the script or properties, that's 1 of the reasons i never use ucc for scripting, i only use it for importing new meshes into Unreal.
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