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from Unreallity V 1.0 to 3.0?
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Dec 21, 2008 12:20 pm    Post subject: from Unreallity V 1.0 to 3.0? Reply with quote

indeed, i skipped 2.0, since i had to little time to upload 2.0 because i really pushed myself to make it just that little bit more stable.
Dload link:
http://uploading.com/files/936L8KDP/Unreallity%20V3.0.rar.html
info link:
http://bleeder91.webs.com/UnreallityProgress/Unreallity.htm
(dload link to 3.0 at the bottom of this link)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Dec 21, 2008 9:34 pm    Post subject: Reply with quote

I downloaded the archive but I have some questions:

1. You say it is version 3.0 but the readme file tells me it is "Beta Version V2.0.0".
2. Your site at http://bleeder91.webs.com/UnreallityProgress/Unreallity.htm does not mention anything about a version 3.0. How come?
3. I see that the archive contains some pretty large music files, probably MP3/wave files converted to UMX, but the readme only mentions summons like a 'pack' mod. What is the purpose of the music files in here?
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Mon Dec 22, 2008 12:37 pm    Post subject: Reply with quote

oh ya, well its 3.0, but i have some problems with the website. since vista (-.-") hasnt got frontpage so i dont know what else to edit the page with. and i guess i forgot to change som things in the readme, ill edit that now right away. oh and the music files are for the mappack im working on. now they are just for the gametype. you can choose in-game if you like the normal map music, or you want one these songs, the gametype switches the default map songs.
EDIT: new link: http://uploading.com/files/MDU9GK6P/Unreallity%20V3.0.rar.html
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Tue Mar 10, 2009 7:08 pm    Post subject: Reply with quote

Version 4.0: Starting all over again,.. again. everything was just so scrambled that i couldnt fix anything, so im rescripting everything. Also the HUD is now more compatible with smaller resolutions than 1280*960 z.z Imported the Unreal Tournament HUD into unreal, and its lookin good some more small adjustments; more info coming up soon. aargh, Unreallity is giving me an 'artistic depression' or w/e its called
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Tue Mar 17, 2009 5:46 pm    Post subject: Reply with quote

omfg.. i just cant describe my new stinger and automag in more than 1 word..SICK! if any1 wanna know why that is, message me here/msn and ill send it
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Tue Mar 17, 2009 5:56 pm    Post subject: Reply with quote

I sent you a PM..send em to me I would love to check out some OMFG weaps :-P
Check your PM...

Bass
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Tue Mar 17, 2009 6:30 pm    Post subject: Reply with quote

oh if youre wondering whats so special about the automag, try pressing altfire and fire at the same time (same as for the dispersion pistol, when the altfire proj is fired) > powerup for the dispersion is just the normal PowerUp for now
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Wed Mar 18, 2009 1:22 pm    Post subject: Reply with quote

Your right!!! They are SICK!!
NICE WORK :-)


Bass.....
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Mar 22, 2009 5:53 pm    Post subject: Reply with quote

Ever wondered if i had skills? well, no i have

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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sun Mar 22, 2009 9:20 pm    Post subject: Reply with quote

Reminds me of a Diablo character skill tree.

How does a person 'unlearn' a skill? I suppose a person can forget from lack of mastery. :- ) Will there be a penalty like having a player earn experience again to re-acquire the withdrawn points?


-Zombie
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Mar 22, 2009 11:17 pm    Post subject: Reply with quote

Wow, nice skill setup. Unreal is going MMORPG?
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Mon Mar 23, 2009 10:00 am    Post subject: Reply with quote

to be honost, i used som icons from warcraft 3 and CABAL online XD its like this:
learning a skill costs skill points, and since you only have around 20, you can only learn 20 skills (for now).
upgrading skills can be done to up to lvl 20, but with every upgrade the price goes up. it doesnt cost any skill points, in-game you can find lotsa colored 'crystals', wich are used to upgrade skills. thats why you should be carefull with what skill you learn, cuz if you unlearn one, youve wasted all crystals that u used to upgrade it. im working on a small .exe where you can set up your own skill tree, just to see whats the best combination.

oh, and this one should be handy to see too:


Menu's and HUD are from Unreal Tournament, with some tiny modifications
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gizzy



Joined: 23 Apr 2006
Posts: 37

PostPosted: Sun Mar 29, 2009 3:49 pm    Post subject: Reply with quote

Those screenshots look amazing, keep up the good work!
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Apr 03, 2009 10:26 am    Post subject: Reply with quote

Kinda wondering if i should add something like Skill Exp or Weapon Exp.
Weapons divided by type: Plasma/Energy weapons, Artillery weapons, Infantry weapons and Explosives weapons. training yourself to master a weapon type will increase accuracy, damage, speed, reload time, range, splash radius, ammo size, energy drain etc.
Skill exp earns you the skill points to learn more skills, planning to increase the skills to around 50, so theres a lot to choose from passive skills, offensive, defensive, Masteries etc.

sorry to make you guys so angry because i keep telling stuff without releasing a new stable version, not even mentioning a final
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gizzy



Joined: 23 Apr 2006
Posts: 37

PostPosted: Fri Apr 03, 2009 12:10 pm    Post subject: Reply with quote

I think I've found a bug (Or it might be my Unreal). I downloaded UnrealityV1 and started a server, but it crashed after about 3 mins. I downloaded UnrealityV3 and my Unreal crashed the second I started a game. I checked my server.log and nothing can open it because it grew to nearly 1GB (904MB). I'm using 227e.

EDIT: I managed to open my server console after the server crashed, and I saw these errors flooding the screen, until my computer actually crashed

The actual size of this is over 1GB now. Because it was flooding so fast, I managed to see what it said and write it down before my computer gave up.

Code:
Warning: UnreallityGame NyLeve.UnreallityGame0 (Function Unreallity.UnreallityGame.Login:00DE) Accessed None 'NewPlayer'
Log: 0 48 205 200 3 8 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0046) Accessed None 'P'
Log: 0 80 204 148 4 8 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0125) Accessed None 'P'
Log: 0 80 204 148 4 5 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0046) Accessed None 'P'
Log: 0 80 204 148 4 8 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0125) Accessed None 'P'
Log: 0 80 204 148 4 5 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0046) Accessed None 'P'
Log: 0 80 204 148 4 8 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0125) Accessed None 'P'
Log: 0 80 204 148 4 5 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0046) Accessed None 'P'
Log: 0 80 204 148 4 8 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0125) Accessed None 'P'
Log: 0 80 204 148 4 5 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0046) Accessed None 'P'
Log: 0 80 204 148 4 8 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0125) Accessed None 'P'
Log: 0 80 204 148 4 5 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0046) Accessed None 'P'
Log: 0 80 204 148 4 8 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0125) Accessed None 'P'
Log: 0 80 204 148 4 5 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0046) Accessed None 'P'
Log: 0 80 204 148 4 8 0
Warning: UdpServerQuery NyLeve.UdpServerQuery0 (Function IpServer.UdpServerQuery.SendPlayers:0125) Accessed None 'P'
Log: 0 80 204 148 4 5 0


It just goes on and on.

Oh, the project looks amazing so far
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