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HeadShot900
Joined: 07 Sep 2004 Posts: 12 Location: North carolina!! Yeehaw!
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Posted: Sat Sep 11, 2004 8:14 pm Post subject: |
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it's not aura at all. i took it ALL out sooo i guess i go ahead and type the error on this popup box.
Quote: | The procedure entry point ?conditionaldestroy@uobject@@qaexxz could not be located in the dynamic link library core.dll |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sat Sep 11, 2004 10:30 pm Post subject: |
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HeadShot900 wrote: | Quote: | Warning: Failed to load 'Editor': Can't find Class in file 'Class Editor.TransBuffer'
Warning: Failed to load 'aura1': Can't find Class in file 'Class Editor.TransBuffer'
Critical: appError called:
Critical: Failed to load 'aura1': Can't find Class in file 'Class Editor.TransBuffer'
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::GetPackageLinker
Critical: UGameEngine::BuildServerMasterMap
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: InitEngine
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/11/04 14:47:23 |
ehehe i guess i am buggin u guys by now lol.
This is my target E:\Unreal\System\Unreal.exe Spirevillage?game=MCoop2.MCoopGame?mutator=AKcoop2.AKcoop,auragame1.auramutator?difficulty=4 -server
that is right i think, but just wonerin if this is ok in the mcoop2.ini
Quote: | PawnsLists[0]=MCoop2.PawnsList
PawnsLists[1]=AKMCoop2.AKPawnsList
PawnsLists[2]=auraarmy1.auraarmy1
PawnsLists[3]=auraarmy2.auraarmy2
PawnsLists[4]=auraarmy.auraarmy |
I want the aura monsters in the game. :/ sooo shud this work?? :S |
Remove all Aura pawnslist. It does not work and probably just crashes. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sat Sep 11, 2004 11:58 pm Post subject: |
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yes they wont work ive tried them myself before. just remove them and if you still have problems just post them _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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HeadShot900
Joined: 07 Sep 2004 Posts: 12 Location: North carolina!! Yeehaw!
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Posted: Sun Sep 12, 2004 4:09 am Post subject: |
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HeadShot900 wrote: | it's not aura at all. i took it ALL out sooo i guess i go ahead and type the error on this popup box.
Quote: | The procedure entry point ?conditionaldestroy@uobject@@qaexxz could not be located in the dynamic link library core.dll |
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errrhmm |
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(D.S.)Sephiroth
Joined: 21 Aug 2004 Posts: 83 Location: Buckeye State
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Posted: Sun Sep 12, 2004 5:34 am Post subject: |
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ive never seen what this problem is. so your on your own there unless hyper or zombie know what it is. if i figure out what it is ill see if i can fix it and tell you how to _________________ If history is to change, let it change. If the world is to be destroyed, so be it. If it is my fate to die.. I must simply laugh. |
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«†¤VëRdìGø¤†»
Joined: 20 Sep 2004 Posts: 4 Location: Invalid
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Posted: Mon Sep 20, 2004 4:21 am Post subject: |
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Have you tried removing all mods and mutators and running a pure server to see if you still get that error? _________________ Thnking is dangerous. |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Mon Sep 20, 2004 5:20 am Post subject: |
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The problem was solved after the message board was last saved in it's Sept. 13th state before the "HyperCoop" transition. He probably corrupted his Core and Engine files doing something he shouldn't of. He re-installled Unreal and said the problems were gone. |
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