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Another lamer Destroyer

 
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Pollo Jack



Joined: 27 Aug 2005
Posts: 47

PostPosted: Sat Sep 03, 2005 11:38 pm    Post subject: Another lamer Destroyer Reply with quote

Very weird guy that is very insecure or something.

Anyway he has fart boots just so he can get to the end. Always ends the map ASAP and never asks. Fortunatly on when the server is populated we get to the end before the timer goes off so he just gets sent back and we finish.

Not sure how I should log or whatnot. I have the print screen command on my keyboard but does it need shift and print to take a screen shot (didn't look like it took a screen shot) and where do the files go?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Sep 04, 2005 11:04 am    Post subject: Reply with quote

I banned Destroyer. Tentacle Hunter sent me a clear report with screenshot.

Taking a screenshot: Use the console command 'shot' (without quotes). It makes an image with the name xxxx.BMP in the Unreal\system folder. Convert / save the BMP to JPG or GIF to send it over the internet.
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Pollo Jack



Joined: 27 Aug 2005
Posts: 47

PostPosted: Sun Sep 04, 2005 4:04 pm    Post subject: Reply with quote

Thanks again Hyper. Will do next time.

Dante seemed to be a copy cat of Destroyer but now that I have told him to ask he does.
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TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Mon Sep 05, 2005 4:48 pm    Post subject: Reply with quote

ALWAYS use JPG for screenshots, since it was designed for that sort of imagery. If you save such an image in the GIF format however, colours will be severly degraded and will be much much larger than an equivlent JPG image.

Also, the F9 key is by default binded to the "shot" command, this is of course makes the whole business much easier and also you wont see "shot" on the screen.
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-ES-cmmnderzombeeROF



Joined: 20 Dec 2004
Posts: 30
Location: Illinois

PostPosted: Mon Sep 05, 2005 5:31 pm    Post subject: Reply with quote

Or if that doesn't work (like mine still doesnt >.<) you can just set a bind by putting set input (any key) shot (but make sure that key isnt already in use for another command lol)
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