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Animals From Postal2
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Aug 27, 2009 8:01 pm    Post subject: Animals From Postal2 Reply with quote

I've been porting some Animal models from postal2 to Unreal and this is how they look:









If anyone wants to see them in action go to the coop tab and find the first server with the name AnimalPlanet lol.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Aug 28, 2009 10:47 am    Post subject: Reply with quote

i call the top one an Abomination
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Aug 28, 2009 10:48 am    Post subject: Reply with quote

Well yea, for now it is, i'm just to lazy to give it custom projectiles alreaddy insteat of default unreal ones.
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Fri Aug 28, 2009 1:57 pm    Post subject: Reply with quote

"i call the top one an Abomination "

Is that the male or the female species? LOL
I don't recognize that body part..and I KNOW it's not a female I've seen enough of those :-P

I like the pigeon he looks so innocent.........then should explode spraying you with pigeon parts :-)

Nice work, I have that game but still havn't played it much...


Bass
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Aug 28, 2009 5:30 pm    Post subject: Reply with quote

More dogs..


And more cows...




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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Aug 28, 2009 7:38 pm    Post subject: Reply with quote

Made another Pigeon this afternoon but im not gonna post it lol.. just join the server to see new stuff..
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Mon Aug 31, 2009 5:01 pm    Post subject: Reply with quote

why are they all feet-less? he he

yea yea wrong collision huh? :-)


Bass
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Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Mon Aug 31, 2009 11:17 pm    Post subject: Reply with quote

I thought Unreal was severely limited on poly count?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Wed Sep 02, 2009 6:19 pm    Post subject: Reply with quote

srbassalot wrote:
why are they all feet-less? he he

yea yea wrong collision huh? :-)


Bass


Maybe i tryd fixing the colission but it didn't work?

Caffeine wrote:
I thought Unreal was severely limited on poly count?


No, i first thought so to, and it's true a bit because the dogs look pretty glitched from a litle distance, but a simple press on the tab button and typ 'mlmode 0' and its fixed, so..
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Sep 17, 2009 12:59 pm    Post subject: Reply with quote

The beta was quite fun to play with. But the collision needs some attention. Most of the pawns were digging their feet into the ground.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Sep 17, 2009 5:41 pm    Post subject: Reply with quote

Well yea, it's more the pawns rotation that screws up the collission. watever i tryd its or floating in air, or half way underground, nothing in between. That's not right, lol. So i think its the rotation, which is a bitch if you have to find it out yourself '-_-
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Sep 20, 2009 12:33 am    Post subject: Reply with quote

mental-HunteR wrote:
Well yea, it's more the pawns rotation that screws up the collission. watever i tryd its or floating in air, or half way underground, nothing in between. That's not right, lol. So i think its the rotation, which is a bitch if you have to find it out yourself '-_-


Oh, I believe that. That's why I usually leave anything that involves the Unreal editor or Unreal Scripting to the experts. :p ;-)
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mental-HunteR



Joined: 05 May 2006
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Location: The Netherlands

PostPosted: Sun Sep 20, 2009 10:07 am    Post subject: Reply with quote

Well i don't really consider myself a expert Since i can't even find out the right rotation of the pawns =P
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mental-HunteR



Joined: 05 May 2006
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PostPosted: Tue Feb 02, 2010 12:24 pm    Post subject: Reply with quote

Well, the server is back on, i decided to continue the project for a while
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Feb 07, 2010 8:38 pm    Post subject: Reply with quote

Added Infected Pigeons, Elephants and a new MachineGun:




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