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A New Discovery

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Unreal server setup, administration and troubleshooting
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Anarchyfps



Joined: 21 Sep 2006
Posts: 19

PostPosted: Sun Oct 22, 2006 8:54 pm    Post subject: A New Discovery Reply with quote

Hey guys,


I was hosting my server a while ago and I decided to host it with
7 players.

now my upload speed is 203k/sec in theory it should have lagged like hell.
but it didn't!!!
all pings were normal now maybe it has to do with neptheys 1.3
but I think it was the pc I was hosting it on here are it's specs(very high)
2x3.06ghz CPU's
1 GB RAM
2 partitions on the HDD(one for playing other for hosting)
and a 203k or 21.4kb a sec upload speed
I think this puts a whole new aspect on how many players lower uploads can hold if you want to see this for yourself here is the screen shot
[/img]
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Oct 23, 2006 6:47 pm    Post subject: Reply with quote

I've hosted 4 players on 64 kbit/sec. If set up correctly, pings can be very low. But the bandwidth is still very limited. It is certainly not enough if you have a lot of monsters and projectiles going around.
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Hyper.nl Unreal Services
unreal://hypercoop.tk
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Anarchyfps



Joined: 21 Sep 2006
Posts: 19

PostPosted: Tue Oct 24, 2006 12:41 am    Post subject: Reply with quote

but the pings are fine....

they never go above 197 even with 7 players

now it may be true that the server is only saying it is that
and that it might be really laggy but I thought pings don't lie, lol
maybe I'm wrong.
what should I do?
should I leave it at 7 players or drop it to 5-6?
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Tue Oct 24, 2006 8:57 am    Post subject: Reply with quote

I think you should loower it to 5 or 6, never tune it up to the very limit. The ping can rapidly increase when there are 7 players and the map switches to a map with alot of objects.

You could use the calculator on Hyper's site to calculate what is the best.
Then go a bit below that to make sure.

Regards,
-SR
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Oct 24, 2006 11:53 am    Post subject: Reply with quote

Ping is important, but only a good ping does not make a good network connection. You also need bandwidth. When you set the maxclientrate very low, you can still have a good ping, but then you might have not enough bandwidth to send all the gameplay / action data from the server to the clients. This results in invisible objects: They are there on the server, but because there is not enough bandwidth, the data is never sent to the client.

It gets very annoying when there is not enough bandwidth to send data about monsters and projectiles: You never saw what killed you.

A fairly modded coop server needs around 5000 netspeed per player. If you run standard coop you can survive with a slightly lower setting. Aura weapons with lots of projectiles need much more bandwidth.

Some tech details about the network config can be found here.
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Hyper.nl Unreal Services
unreal://hypercoop.tk
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Anarchyfps



Joined: 21 Sep 2006
Posts: 19

PostPosted: Tue Oct 24, 2006 3:35 pm    Post subject: Reply with quote

Well.....

I only have 2 mods on my server and they are very small

the main one is asgard 2 with a minion a hornet and a manta111x
on the monsterspawn

besides that it is a normal server with a 1 or 2 monsters
in a monsterspawn.
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mentalhunter



Joined: 15 Nov 2006
Posts: 26
Location: Meppel The Netherlands

PostPosted: Wed Nov 15, 2006 9:53 pm    Post subject: Reply with quote

my server uses tons of mods and somehow it doesnt crash or freeze anymore and my upload speed is 195kb per sec. and it still works fine. i have it with 7 players. i actually have 2 accounts here lol i registered a while ago. But lost my pw so i had to register again
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