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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Thu Feb 05, 2009 10:03 pm Post subject: Advanced Coop |
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Kinda like JCoopZ, only..this ones made by me lotsa new features in the HUD, scoreboard, gametype etc. looking for ppl to test it offline/online, need some feedback on it. will post some screenies here soon.
some new features:
- street fighter like damage bar;
- Enemy Health bar with damage bar;
- you can see to wich weapon number you are switching;
- 2 bars at health so you can see how much "super health" you have;
- Unstuck command that can be used once every 5 minutes; (very handy when there are no admins online)
- 5 seconds "godmode" when respawning;
- some minor fixes. _________________ Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
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Zelk0wy[PL]
Joined: 19 Apr 2006 Posts: 110 Location: War Saw, Poland
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Posted: Wed Feb 18, 2009 9:26 am Post subject: Re: Advanced Coop |
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Bleeder91 wrote: | - 5 seconds "godmode" when respawning; |
Spawn protection FTW!
BTW: How's goin'? _________________ Beware the lollipop of mediocrity - lick it once and you suck forever.
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Wed Feb 18, 2009 2:10 pm Post subject: Re: Advanced Coop |
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Bleeder91 wrote: | Kinda like JCoopZ, only..this ones made by me lotsa new features in the HUD, scoreboard, gametype etc. looking for ppl to test it offline/online, need some feedback on it. will post some screenies here soon.
some new features:
- street fighter like damage bar;
- Enemy Health bar with damage bar;
- you can see to wich weapon number you are switching;
- 2 bars at health so you can see how much "super health" you have;
- Unstuck command that can be used once every 5 minutes; (very handy when there are no admins online)
- 5 seconds "godmode" when respawning;
- some minor fixes. |
DUDE...That sounds awesome... |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Thu Feb 19, 2009 11:53 am Post subject: |
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Interesting ideas, and I have some preliminary feedback.
-I can imagine how the 'Unstuck' command can sometimes be useful if a player doesn't want to 'suicide' or 'reconnect'. Allowing the action to be applied every 5 minutes still seems like a cheat. Maybe it could seem even less like a cheat if it's allowed only once until the player dies.
-Spawn protection is needed in coop? Alright, I know some server monster configurations can lead to hostile takeovers of the player starts, but if it's so common then maybe the configuration should be tweaked. Also, it's not difficult for anyone to implement this as a standalone pickup item with new shieldbelt effect that's given to a player when (re)starting. Most custom GameTypes feature something like 'GiveItem' from JCoop, and that's a convenient hook developers can take advantage of.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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Zelk0wy[PL]
Joined: 19 Apr 2006 Posts: 110 Location: War Saw, Poland
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Posted: Thu Feb 19, 2009 1:02 pm Post subject: |
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Bleeder91 wrote: | Z to the ELK0WY[PL]!!!! Long time nehehe! |
Yeah, I'm still somewhere around
And it's really nice to see that there are still people developing the good old Unreal.
Cheers to all of you. _________________ Beware the lollipop of mediocrity - lick it once and you suck forever.
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Thu Feb 19, 2009 6:21 pm Post subject: |
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oh :O no indeed, cheating is wrong! so ill do this:
- Spawnprotection: some servers/maps use a lot of pawns so its hard to stay alive when you respawn, noticed that earlier, 7 deathskaarj at starting spot in a small room, very annoying. though other servers dont like it cuz it gives players a small boost. SO, now serveradmin can set the spawnprotection time(1-10 seconds), and IF they want spawnprotection (true/false).
-unstuck:in advanced options you can set the amount of unstucks per map, if a player goes over it, log will report the player and he will be kicked, leaving the ban choice over to the serveradmin. maybe the a setting to use unstuck on the server.
and talking about banning, thats the next part im going to work on, gotta think of lotsa useful settings to place in advanced options, spawner is coming too, and im going to import my other advanced pack, the ones in hypers dload section with the infinite ammo, charge etc. _________________ Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Thu Feb 19, 2009 8:37 pm Post subject: |
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Night vision? AWESOME.. I HATE flashlights..this is 2009 for God's sake..LOL
Don't get me wrong they are fine if your a cave dweller or a coal miner..hehe |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Feb 20, 2009 3:00 pm Post subject: |
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Bleeder91 wrote: | I just added a kick command where you can add a reason why he/she's kicked, copied the idea from WoW ;D busy on player id's on the scoreboard now |
I assume it will be "displayed" for all to see :-)
Cool Idea.... |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Feb 20, 2009 5:44 pm Post subject: |
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Hey make sure you put one in that says "He was kicked just because he was pissing me off" LMAO |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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