Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Advanced Coop
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Projects
View previous topic :: View next topic  
Author Message
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Feb 05, 2009 10:03 pm    Post subject: Advanced Coop Reply with quote

Kinda like JCoopZ, only..this ones made by me lotsa new features in the HUD, scoreboard, gametype etc. looking for ppl to test it offline/online, need some feedback on it. will post some screenies here soon.

some new features:
- street fighter like damage bar;
- Enemy Health bar with damage bar;
- you can see to wich weapon number you are switching;
- 2 bars at health so you can see how much "super health" you have;
- Unstuck command that can be used once every 5 minutes; (very handy when there are no admins online)
- 5 seconds "godmode" when respawning;
- some minor fixes.
_________________
Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Wed Feb 18, 2009 9:26 am    Post subject: Re: Advanced Coop Reply with quote

Bleeder91 wrote:
- 5 seconds "godmode" when respawning;



Spawn protection FTW!

BTW: How's goin'?
_________________
Beware the lollipop of mediocrity - lick it once and you suck forever.

Back to top
View user's profile Send private message MSN Messenger
srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Wed Feb 18, 2009 2:10 pm    Post subject: Re: Advanced Coop Reply with quote

Bleeder91 wrote:
Kinda like JCoopZ, only..this ones made by me lotsa new features in the HUD, scoreboard, gametype etc. looking for ppl to test it offline/online, need some feedback on it. will post some screenies here soon.

some new features:
- street fighter like damage bar;
- Enemy Health bar with damage bar;
- you can see to wich weapon number you are switching;
- 2 bars at health so you can see how much "super health" you have;
- Unstuck command that can be used once every 5 minutes; (very handy when there are no admins online)
- 5 seconds "godmode" when respawning;
- some minor fixes.


DUDE...That sounds awesome...
Back to top
View user's profile Send private message
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Wed Feb 18, 2009 9:38 pm    Post subject: Reply with quote

Z to the ELK0WY[PL]!!!! Long time nehehe! me's fine, haha spawnprotection that's the word i was looking for XD Working on Nightvision now looks pretty good, sad thing is that when in multiplayer other ppl see you glow... aah well ill fix that later, gonna upload first version anytime soon
_________________
Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Thu Feb 19, 2009 11:53 am    Post subject: Reply with quote

Interesting ideas, and I have some preliminary feedback.

-I can imagine how the 'Unstuck' command can sometimes be useful if a player doesn't want to 'suicide' or 'reconnect'. Allowing the action to be applied every 5 minutes still seems like a cheat. Maybe it could seem even less like a cheat if it's allowed only once until the player dies.

-Spawn protection is needed in coop? Alright, I know some server monster configurations can lead to hostile takeovers of the player starts, but if it's so common then maybe the configuration should be tweaked. Also, it's not difficult for anyone to implement this as a standalone pickup item with new shieldbelt effect that's given to a player when (re)starting. Most custom GameTypes feature something like 'GiveItem' from JCoop, and that's a convenient hook developers can take advantage of.


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
Back to top
View user's profile Send private message Send e-mail
Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Thu Feb 19, 2009 1:02 pm    Post subject: Reply with quote

Bleeder91 wrote:
Z to the ELK0WY[PL]!!!! Long time nehehe!



Yeah, I'm still somewhere around
And it's really nice to see that there are still people developing the good old Unreal.

Cheers to all of you.
_________________
Beware the lollipop of mediocrity - lick it once and you suck forever.

Back to top
View user's profile Send private message MSN Messenger
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Feb 19, 2009 6:21 pm    Post subject: Reply with quote

oh :O no indeed, cheating is wrong! so ill do this:

- Spawnprotection: some servers/maps use a lot of pawns so its hard to stay alive when you respawn, noticed that earlier, 7 deathskaarj at starting spot in a small room, very annoying. though other servers dont like it cuz it gives players a small boost. SO, now serveradmin can set the spawnprotection time(1-10 seconds), and IF they want spawnprotection (true/false).

-unstuck:in advanced options you can set the amount of unstucks per map, if a player goes over it, log will report the player and he will be kicked, leaving the ban choice over to the serveradmin. maybe the a setting to use unstuck on the server.

and talking about banning, thats the next part im going to work on, gotta think of lotsa useful settings to place in advanced options, spawner is coming too, and im going to import my other advanced pack, the ones in hypers dload section with the infinite ammo, charge etc.
_________________
Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Feb 19, 2009 7:51 pm    Post subject: Reply with quote

Behold! Nightvision :O

Before:


After:


planning on expanding the sightradius, even the dispersion proj goes green XD
also notice the healthbar
_________________
Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Thu Feb 19, 2009 8:37 pm    Post subject: Reply with quote

Night vision? AWESOME.. I HATE flashlights..this is 2009 for God's sake..LOL
Don't get me wrong they are fine if your a cave dweller or a coal miner..hehe
Back to top
View user's profile Send private message
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Thu Feb 19, 2009 9:54 pm    Post subject: Reply with quote

i prefer flares above flashlights, flare lights dont move and you can see them through walls better
_________________
Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Feb 20, 2009 1:42 pm    Post subject: Reply with quote

I just added a kick command where you can add a reason why he/she's kicked, copied the idea from WoW ;D busy on player id's on the scoreboard now
_________________
Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Fri Feb 20, 2009 3:00 pm    Post subject: Reply with quote

Bleeder91 wrote:
I just added a kick command where you can add a reason why he/she's kicked, copied the idea from WoW ;D busy on player id's on the scoreboard now


I assume it will be "displayed" for all to see :-)
Cool Idea....
Back to top
View user's profile Send private message
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Feb 20, 2009 5:05 pm    Post subject: Reply with quote

ofcourse, else admins have to tell every1 why private messaging is almost finished now too
_________________
Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Fri Feb 20, 2009 5:44 pm    Post subject: Reply with quote

Hey make sure you put one in that says "He was kicked just because he was pissing me off" LMAO
Back to top
View user's profile Send private message
Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Feb 20, 2009 6:19 pm    Post subject: Reply with quote

the command is like this: kickplayer <ID> <REASON> (optional string)
you can decide if you want to give a reason, so it will be like:
"## was kicked from the server."
or:
"## was kicked from the server. Reason: stop the freakin adminbeggin' >..<"
_________________
Unreallity - Wrath of the Skaarj is still developing! Check out the new refreshing website!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Projects All times are GMT + 1 Hour
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group