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Is this crash related to the bNoDelete false command?

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue May 30, 2006 9:27 pm    Post subject: Is this crash related to the bNoDelete false command? Reply with quote

I would like to know if this crash was caused by my new AutoRunCommand 'set vase bNoDelete false'. I don't really think so because it seems to be another 'PrioritizeArmor' crash, but I want to be sure.

Here is the log:

Quote:

ScriptWarning: Fly Chizra.Fly7 (State UnrealShare.Fly.TacticalMove:0019) Accessed None
ScriptWarning: Fly Chizra.Fly7 (Function UnrealShare.ScriptedPawn.TacticalMove.PickDestination:007A) Accessed None
ScriptWarning: Fly Chizra.Fly7 (Function UnrealShare.ScriptedPawn.TacticalMove.PickDestination:0082) Accessed None
ScriptWarning: Fly Chizra.Fly7 (Function UnrealShare.ScriptedPawn.TacticalMove.PickDestination:00EA) Accessed None
ScriptWarning: Fly Chizra.Fly7 (Function UnrealShare.ScriptedPawn.TacticalMove.PickDestination:03AD) Accessed None
ScriptWarning: Fly Chizra.Fly7 (Function UnrealShare.ScriptedPawn.TacticalMove.PickDestination:03DC) Accessed None
ScriptWarning: Fly Chizra.Fly7 (State UnrealShare.ScriptedPawn.RangedAttack:0028) Accessed None
ScriptWarning: Fly Chizra.Fly7 (State UnrealShare.ScriptedPawn.RangedAttack:00E9) Accessed None
ScriptWarning: Fly Chizra.Fly7 (State UnrealShare.ScriptedPawn.RangedAttack:011F) Accessed None
ScriptWarning: Fly Chizra.Fly7 (State UnrealShare.ScriptedPawn.RangedAttack:0143) Accessed None
ScriptWarning: Mover Chizra.Mover75 (Function Engine.Mover.MakeGroupReturn:0033) GotoState (None Close): Label not found
ScriptWarning: Mover Chizra.Mover76 (Function Engine.Mover.MakeGroupReturn:0033) GotoState (None Close): Label not found
ScriptWarning: Slith Chizra.Slith0 (Function UnrealShare.ScriptedPawn.Patroling.TakeDamage:0038) Accessed None
ScriptWarning: Slith Chizra.Slith0 (Function UnrealShare.ScriptedPawn.Patroling.TakeDamage:0038) Accessed None
ScriptWarning: pottery0 Chizra.Pottery26 (Function Engine.Decoration.Destroyed:00C8) Accessed None
ScriptWarning: pottery0 Chizra.Pottery26 (Function Engine.Decoration.Destroyed:00D0) Attempt to assigned variable through None
ScriptWarning: pottery0 Chizra.Pottery26 (Function Engine.Decoration.Destroyed:00D8) Accessed None
ScriptWarning: pottery0 Chizra.Pottery26 (Function Engine.Decoration.Destroyed:00E7) Accessed None
ScriptWarning: Nali Chizra.Nali1 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest15 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest13 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest10 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest7 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: Nali Chizra.Nali0 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest0 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: Nali Chizra.Nali1 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest15 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest13 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest10 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest7 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: Nali Chizra.Nali0 (Function UnrealShare.Nali.Killed:001A) Accessed None
ScriptWarning: NaliPriest Chizra.NaliPriest0 (Function UnrealShare.Nali.Killed:001A) Accessed None
Critical: appError called:
Critical: AmpMinigun Chizra.AmpMinigun0 (Function Engine.Inventory.PrioritizeArmor:0000) Infinite script recursion (250 calls) detected
Critical: Windows GetLastError: Een niet-blokkerende socketbewerking kan niet onmiddellijk worden voltooid. (10035)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo2 Chizra.AuraDAmmo227, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo2 Chizra.AuraDAmmo228, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo3 Chizra.AuraDAmmo229, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo3 Chizra.AuraDAmmo230, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo3 Chizra.AuraDAmmo231, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo3 Chizra.AuraDAmmo232, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo3 Chizra.AuraDAmmo233, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo4 Chizra.AuraDAmmo234, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo4 Chizra.AuraDAmmo235, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo4 Chizra.AuraDAmmo236, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo4 Chizra.AuraDAmmo237, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo4 Chizra.AuraDAmmo238, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo5 Chizra.AuraDAmmo239, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo5 Chizra.AuraDAmmo240, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo5 Chizra.AuraDAmmo241, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo5 Chizra.AuraDAmmo242, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (AuraDAmmo5 Chizra.AuraDAmmo243, Function Engine.Projectile.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (DBoots1 Chizra.DBoots0, Function Aura2.DBoots1.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/28/06 23:52:36

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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Wed May 31, 2006 3:23 am    Post subject: Reply with quote

It doesn't look related. The error has something to do with many AuraDammo trying to damage an AmpMinigun, and the recursion from that resulted.


-Zombie
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Mutator: DZMapM - 2.34 (12/15/11)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed May 31, 2006 7:30 am    Post subject: Reply with quote

AuraDammo is from the AuraPistol (Modified dispersion pistol). I wonder why Unreal tries to damage an AmpMiniGun. That sounds weird to me because things like weapons should never be affected by projectiles anyways.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Wed May 31, 2006 11:19 am    Post subject: Reply with quote

Maybe I didn't explain that correctly because AmpMinigun isn't an armor. The projectile calls TakeDamage() on the pawn it hits. The pawn then searches to find inventory armor that could absorb the received damage. In the process it has to search passed other inventory even if it is not 'bIsAnArmor'. There is nothing wrong with AmpMinigun, but of course there could be a problem that occurs with the Inventory chain at rare times when a pawn is being rapidly hit.


-Zombie
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed May 31, 2006 12:33 pm    Post subject: Reply with quote

I see. A (fully) upgraded AuraPilstol generates many projectiles which arrive at the target in a very small time period. Thanks for your answers.
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