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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Fri Jul 18, 2008 9:17 am Post subject: |
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Nvm Mental.I have source.
But you told me once how to import meshes without UTPT.So what's the method? |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Jul 18, 2008 9:23 am Post subject: |
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No export with UTPT. Importing can be done with ucc make. Read that tutorial i wrote once on my site about it. Some things might look weird because my english was evens worse back then:
www.mentallity.tk
and search for the im/exorting thingie, don't remember the exact name. _________________
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Tue Jul 22, 2008 1:00 pm Post subject: |
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In spite of fact that I lost a lot of needed files, including my Script Archive, which I collected of nearly 1.5 years, I decided to don't stop development.
And here's results of my work.
As I told, I'l port in the mod some stuff from ChaosUT with original models...
So here they are.
Two kinds of new sniper rifles - Chaos(left one) and RPB(the right one)
And three types of crossbows - Normal (left), Poison (middle) and Explosive (right)
Finally, meshes were imported without bugs.Also, were added some things, which wasn't used in original ChaosUT.
This week I'l finish the next version of the mod.Until that, sure will be added more stuff and features. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Tue Jul 22, 2008 3:36 pm Post subject: |
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Was it the meaning it would be EXACTLY the same as the ChaosUt mod??
BTW, did you readed the tutorial??
And what you meant with were? who else is working on your project then?? _________________
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Tue Jul 22, 2008 4:19 pm Post subject: |
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Quote: | Was it the meaning it would be EXACTLY the same as the ChaosUt mod?? |
Yes and no.I wanted to port my FAVOURITE stuff from ChaosUT to Unreal because I didn't found mods such as ChaosUT compatible with Unreal.
Other things will be based on those new meshes, meshes from UT and meshes from few other UT mods.
Quote: | BTW, did you readed the tutorial?? |
Yes I did.And I used that way for a very long time.But now I founded another way, more difficult but the most effective.Those meshes were imported by my method, and as you can see, they have no vertex errors, rotation errors or other mismatches, which UTPT sometimes give.I'l told about my method(really not mine - one cool guy recommended it) tomorrow, cozz now I had no time.
Quote: | And what you meant with were? who else is working on your project then?? |
What do you mean?I'm working on the project alone.As you, I also sometimes bad in English. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Tue Jul 22, 2008 6:21 pm Post subject: |
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I use a different method to now, but thats only possible with unreal1 packages. can you tell me the method you use in a private mail or so?
And imported is ALWAYS the same, with ucc make, you must mean exporting, right? _________________
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Fri Aug 01, 2008 10:59 am Post subject: |
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Released Chaos Pack v0.2
I sended it to Static Nova for online test. |
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