|
Hyper.nl Unreal Services The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
|
View previous topic :: View next topic |
Author |
Message |
Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
|
Posted: Fri Jan 26, 2007 2:34 am Post subject: very strange problem..... |
|
|
well i'm running a 225f server, mcoop2 as the gametype, akcoop2 and akmcoop.
theres is a big problem tho, it happens when the level switches.
when someone ends, the level does that server travel thing, like usual,
but then a messge pops up saying "you reconnected too early, just wait (number between 10 and 40) seconds before trying again".
this also happens when you join the server sometimes, you get a error.
there arent any mutators running besides DZmapM and AKcoop2.
any suggestions, how can i fix this? or even just disable the waiting time before reconnecting?
heres the mcoop2.ini file if it helps.
Code: |
[MCoop2.MCoopGame]
MaxSuicides=10
GameMutator=MCoopMutator2.Coop
CommandsMutator=MCoopMutator2.MCoopCommands
bSpawnInTeamArea=True
bNoTeamChanges=True
FriendlyFireScale=0.000000
MaxTeams=2
GoalTeamScore=0.000000
MaxTeamSize=16
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False
[MCoopMutator2.GameMutator]
AdvancedNetwork=(bOptimizeMaxPlayers=False,bOptimizeConnection=False,ServerUploadSpeed=16000,DefaultMinClientRate=2600,DefaultMaxClientRate=10000)
AdminPassword=*******
AdminChildPassword=*******
AdminBabyPassword=*******
GamePassword=
MaxFailedAdminLogins=5
bSafeAdmins=True
AdminName=Cheese
PlayerOptions=(bDenyNameChange=False,bSetDefaultInventory=False,bSetDefaultHealth=True,bSetDefaultInvCharge=False,bSetDefaultAmmo=False)
bSpecialEffects=True
bAlwaysPickUp=False
bAlwaysReconnect=True
RespawnOptions=(bRespawnAmmo=False,bRespawnHealth=False,bRespawnInventory=False,bRespawnWeapon=False,RespawnTimeAmmo=1.000000,RespawnTimeHealth=1.000000,RespawnTimeInventory=1.000000,RespawnTimeWeapon=1.000000)
PawnsLists[0]=MCoop2.PawnsList
PawnsLists[1]=AKMCoop2.AKPawnsList
PawnsLists[2]=
PawnsLists[3]=
PawnsLists[4]=
PawnsLists[5]=
PawnsLists[6]=
PawnsLists[7]=
PawnsLists[8]=
PawnsLists[9]=
bCustomMapList=False
[MCoopMutator2.Coop]
bNoEndingMap=False
AdvancedNetwork=(bOptimizeMaxPlayers=False,bOptimizeConnection=False,ServerUploadSpeed=30000,DefaultMinClientRate=2600,DefaultMaxClientRate=10000)
PlayerOptions=(bDenyNameChange=False,bSetDefaultInventory=False,bSetDefaultHealth=False,bSetDefaultInvCharge=False,bSetDefaultAmmo=False)
bAlwaysPickUp=False
bAlwaysReconnect=True
RespawnOptions=(bRespawnAmmo=True,bRespawnHealth=True,bRespawnInventory=True,bRespawnWeapon=True,RespawnTimeAmmo=5.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=1.000000,RespawnTimeWeapon=1.000000)
PawnsLists[0]=MCoop2.PawnsList
PawnsLists[1]=
PawnsLists[2]=
PawnsLists[3]=
PawnsLists[4]=
PawnsLists[5]=
PawnsLists[6]=
PawnsLists[7]=
PawnsLists[8]=
PawnsLists[9]=
bCustomMapList=False
LoginMutators=MCoopMutator2.CoopLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[MCoopMutator2.MonsterCoop]
bNoEndingMap=False
bMonstersCanEnd=False
MonstersFragLimit=0
AdvancedNetwork=(bOptimizeMaxPlayers=True,bOptimizeConnection=True,ServerUploadSpeed=16000,DefaultMinClientRate=2600,DefaultMaxClientRate=10000)
PlayerOptions=(bDenyNameChange=False,bSetDefaultInventory=True,bSetDefaultHealth=True,bSetDefaultInvCharge=False,bSetDefaultAmmo=False)
bAlwaysPickUp=False
bAlwaysReconnect=True
RespawnOptions=(bRespawnAmmo=True,bRespawnHealth=True,bRespawnInventory=True,bRespawnWeapon=True,RespawnTimeAmmo=2.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=1.000000)
PawnsLists[0]=MCoop2.PawnsList
PawnsLists[1]=
PawnsLists[2]=
PawnsLists[3]=
PawnsLists[4]=
PawnsLists[5]=
PawnsLists[6]=
PawnsLists[7]=
PawnsLists[8]=
PawnsLists[9]=
bCustomMapList=False
LoginMutators=MCoopMutator2.MCoopLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[MCoopMutator2.DM]
LoginMutators=MCoopMutator2.DMLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[MCoopMutator2.Team]
AdvancedNetwork=(bOptimizeMaxPlayers=False,bOptimizeConnection=False,ServerUploadSpeed=16000,DefaultMinClientRate=2600,DefaultMaxClientRate=10000)
PlayerOptions=(bDenyNameChange=False,bSetDefaultInventory=False,bSetDefaultHealth=False,bSetDefaultInvCharge=False,bSetDefaultAmmo=False)
bAlwaysPickUp=False
bAlwaysReconnect=True
RespawnOptions=(bRespawnAmmo=True,bRespawnHealth=True,bRespawnInventory=True,bRespawnWeapon=True,RespawnTimeAmmo=2.000000,RespawnTimeHealth=10.000000,RespawnTimeInventory=5.000000,RespawnTimeWeapon=1.000000)
PawnsLists[0]=MCoop2.PawnsList
PawnsLists[1]=
PawnsLists[2]=
PawnsLists[3]=
PawnsLists[4]=
PawnsLists[5]=
PawnsLists[6]=
PawnsLists[7]=
PawnsLists[8]=
PawnsLists[9]=
bCustomMapList=False
LoginMutators=MCoopMutator2.DMLoginMutator
LoginMutators=AKMCoopMutator2.AK2LoginMutator
[UnrealShare.DeathMatchGame]
FragLimit=0
TimeLimit=0
bMultiPlayerBots=False
bChangeLevels=True
bHardCoreMode=True
bMegaSpeed=False
InitialBots=4
[Engine.GameInfo]
bMuteSpectators=False
bLowGore=False
bVeryLowGore=False
bNoCheating=True
AutoAim=0.930000
MaxSpectators=0
AdminPassword=
GamePassword=
MaxPlayers=8
ServerLogName=server.log
bLocalLog=False
bLocalLogQuery=True
bWorldLog=False
LocalBatcherURL=..\NetGamesUSA.com\ngStats\ngStatsUT.exe
LocalBatcherParams=UB25YADZM-1AE7D9FBCC2410DB
LocalStatsURL=..\NetGamesUSA.com\ngStats\html\ngStats_Main.html
WorldBatcherURL=..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe
WorldBatcherParams=-d ..\NetGamesUSA.com\ngWorldStats\logs
WorldStatsURL=http://www.netgamesusa.com
|
_________________
|
|
Back to top |
|
|
Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
|
Posted: Fri Jan 26, 2007 10:45 am Post subject: |
|
|
Hm, I don't know this problem. For some reason the fast reconnect protection gets triggered. Check if you changed the ServerTravelPause setting (Default: 4) or the rapid reconnect protection settings. (Not sure if they are configurable, check the server options.)
If possible, try to disable the MCoop protections and use the Nephthys protections instead. This is all I can think of, if you need more details, you may need a reply from Winged Unicorn. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
|
Back to top |
|
|
Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
|
Posted: Sat Jan 27, 2007 3:12 am Post subject: |
|
|
Well, i did a clean re-install of unreal. upgraded to 225f, installed nepthys, mcoop2, and akmcoop, added dzmap, messed with a little bit of the settings in unreal.ini and started the server back up.
this didnt fix the problem.
although i did figure it out. when i used 'getip' on any of the players, including me, it returned the ip 0.0.0.0 . I disabled the IP logger in Mcoop, and it still happened.
I (boldly) uninstalled Nepthys, and started up the server without it.
This isnt very safe, but i havent had any problems so far.
So i've come to the conclusion, that when the level switches and everyone connects to it, the game, thinking all the players ip's are the same (0.0.0.0),
disconnects the rest of the players telling them to wait from reconnecting too fast.
This might also explain why once in a while some of the players join after a level change with someone elses name and player class.
So, i think there is either an issue with nepthys, or how nepthys interacts with Mcoop.
So, is there any way that nepthys could be "fixed" to work again on the server? _________________
|
|
Back to top |
|
|
Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
|
Posted: Sun Jan 28, 2007 1:48 am Post subject: |
|
|
Well, the server running with Nepthys doesn't work properly, and the server
running without it keeps being attacked and freezing.
So, i'm turning the server off until the problem gets fixed.
_________________
|
|
Back to top |
|
|
K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
|
Posted: Mon Jan 29, 2007 2:29 am Post subject: |
|
|
Isn't the latest Nepthys version bugged? _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
|
Back to top |
|
|
Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
|
Posted: Mon Jan 29, 2007 6:29 pm Post subject: |
|
|
Not that i'm aware of, besides the issue with the web downloads (which arent on anyways)..
Since the problem seems to be with the IP logging.. i'll try setting the max IP's logged into nepthys as 1.
I'll see if that helps.
EDIT: meh. it didn't help. _________________
|
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|