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Crashes for Unreal Gold

 
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Pollo Jack



Joined: 27 Aug 2005
Posts: 47

PostPosted: Fri Sep 02, 2005 9:51 pm    Post subject: Crashes for Unreal Gold Reply with quote

Another problem but not that bad. I have the only patch available to Unreal Gold users. I was wondering if your site has any more 'fixes' I could down load.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Sep 03, 2005 12:01 am    Post subject: Reply with quote

Unreal Gold has no real official patches. You can use the OldUnreal Multimedia patch for better graphics and sound, and use UCrashGuard + the user.ini option:

Code:

Aliases[39]=(Command="",Alias=Debug)


to defend yourself from certain 'evil' mods that deliberately crash your Unreal.
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Pollo Jack



Joined: 27 Aug 2005
Posts: 47

PostPosted: Sat Sep 03, 2005 3:27 am    Post subject: Reply with quote

Hmm.. well your server is the only one of intrest so if your server deliberatly crashes UG then I will look into the patches.

I will try out the new graphics and whatnot from the oldunreal patch you spoke of.

Many thanks.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Sat Sep 03, 2005 6:48 am    Post subject: Reply with quote

Are you crashing on HyperCoop?

If you're experiencing crashes there you should post what the error was. You can copy the bottom half of the Unreal.log file in \UnrealGold\System\ immediatly after it happens or print-screen the error and post it. It's always helpful to know what causes a crash.


-Zombie
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Pollo Jack



Joined: 27 Aug 2005
Posts: 47

PostPosted: Sat Sep 03, 2005 7:51 am    Post subject: Reply with quote

I will do that next tiem it hapens.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Sep 03, 2005 11:57 am    Post subject: Reply with quote

Pollo Jack wrote:
Hmm.. well your server is the only one of intrest so if your server deliberatly crashes UG then I will look into the patches.

I will try out the new graphics and whatnot from the oldunreal patch you spoke of.

Many thanks.


My server does not deliberatly crash your client, 'evil' debug commands are not being used. Just for your info: These 'evil' mods are very rare, but they do exist. It has only used once against me (that I can remember).
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Pollo Jack



Joined: 27 Aug 2005
Posts: 47

PostPosted: Sat Sep 03, 2005 5:12 pm    Post subject: Reply with quote

Hyper I was joking....
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Sep 03, 2005 7:25 pm    Post subject: Reply with quote


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Camper'sDelight



Joined: 15 Sep 2005
Posts: 5

PostPosted: Thu Sep 29, 2005 6:16 am    Post subject: Reply with quote

Well, he might have been joking, but me, i am going to post the next Crashs i will have. Seems like it will be today, because it crashes almost every hour, especially if someone-whos-name-should-not-be-called is laming around with the mavoc.
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Pollo Jack



Joined: 27 Aug 2005
Posts: 47

PostPosted: Thu Sep 29, 2005 12:04 pm    Post subject: Reply with quote

Yeah but thats not because hyper programed it to crash you.

I guess thanks to the lamers we can do "stress" tests and see what bugs come up.

Although 63 kills were lost to the 0/0/0 no packet bug that no one seems to know how to fix... I find that bug more common than anything else.
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Camper'sDelight



Joined: 15 Sep 2005
Posts: 5

PostPosted: Thu Sep 29, 2005 10:36 pm    Post subject: Reply with quote

Not only - though it was just that sort of today.
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spaceman_89



Joined: 20 Sep 2005
Posts: 83
Location: UK

PostPosted: Mon Nov 07, 2005 12:23 pm    Post subject: Reply with quote

Pollo Jack wrote:
Yeah but thats not because hyper programed it to crash you.

I guess thanks to the lamers we can do "stress" tests and see what bugs come up.

Although 63 kills were lost to the 0/0/0 no packet bug that no one seems to know how to fix... I find that bug more common than anything else.


So what did u guys come up with I've had constant crashes 4-5 times during the Source.

I have a screenshot of my error just no where to host it
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Nov 07, 2005 10:17 pm    Post subject: Reply with quote

It's a common Unreal bug which I get as well. I reported it to Smirftsch, so with a lot of luck it will be fixed in U 227.
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