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(T:S:B)Icelizard



Joined: 25 Mar 2007
Posts: 18
Location: UK, Surrey

PostPosted: Tue Aug 07, 2007 11:12 am    Post subject: Reply with quote

I don't know anything about Milkshape, sorry.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Wed Aug 08, 2007 10:06 am    Post subject: Reply with quote

I dont really understand the last question, im not english sorry. try explain a bit less complicated.
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Killer_Skaarj



Joined: 01 Aug 2007
Posts: 8

PostPosted: Wed Aug 08, 2007 5:31 pm    Post subject: Reply with quote

I have some experience in milkshape, but I can't quite grasp what you're saying. You want to flatten out a model and make it look like a snowboard, and you want to texture the sides facing the sky and ground? If so, then I refer you to the Texture Coordinate editor, which is accessed through ctrl+T. When the window pops up, on the right where you see Front in a dropdown box, click the arrow and go down to Top. Then position the Snowboard so that it aligns somewhat with the texture. Hope that made som sense.
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I was K죣èr_§kā&#, until it got deactivated.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Aug 09, 2007 12:50 am    Post subject: Reply with quote

Good. because im not helping him anymore. Dont ask me why. he likes to play with the rest of the Ksa members in the ksa server who 's the fasted admin to kick players for fun.
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(T:S:B)Icelizard



Joined: 25 Mar 2007
Posts: 18
Location: UK, Surrey

PostPosted: Thu Aug 09, 2007 1:48 am    Post subject: Reply with quote

So somebody kicked you and you're taking it out on him?

Don't get me wrong, i know there are some genuine morons in that server like Xerospyke who run around claiming to be 'divine legends of unreal' (honestly, this idiot claimed to be one word for word); but I can't see what this guy has to do with it?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Aug 09, 2007 12:59 pm    Post subject: Reply with quote

Well, he told me something about a admin fight. And i asked them if they had to kick me for that, and they ALL said yes. That sounds convincing does it?? I will stop acting like a retard and forget it because else there will be flaming. I could have understood it all wrong so lets forget about it.
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Last edited by mental-HunteR on Thu Aug 09, 2007 6:22 pm; edited 1 time in total
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Thu Aug 09, 2007 5:31 pm    Post subject: Reply with quote

Use the 2D Editor lol.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Aug 09, 2007 6:20 pm    Post subject: Reply with quote

Uh Evol, he asked for a model right? not for mapping, or is 2 shape editor meant for modeling, hm?
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(T:S:B)Icelizard



Joined: 25 Mar 2007
Posts: 18
Location: UK, Surrey

PostPosted: Thu Aug 09, 2007 8:06 pm    Post subject: Reply with quote

It's not, evol made a mistake.
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Sat Aug 11, 2007 6:16 pm    Post subject: Reply with quote

Killer_Skaarj wrote:
I have some experience in milkshape, but I can't quite grasp what you're saying. You want to flatten out a model and make it look like a snowboard, and you want to texture the sides facing the sky and ground? If so, then I refer you to the Texture Coordinate editor, which is accessed through ctrl+T. When the window pops up, on the right where you see Front in a dropdown box, click the arrow and go down to Top. Then position the Snowboard so that it aligns somewhat with the texture. Hope that made som sense.


ok I'll try to clear it up for you.


ok you see how the box is right? Its currently a 2d object thats continuosly following me around.



See...

Now for the next part I want to make the object flat like this



So thats what i was trying to ask for.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Aug 11, 2007 11:50 pm    Post subject: Reply with quote

I still dont get it.
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Mon Aug 13, 2007 2:42 pm    Post subject: Reply with quote

Use a sheet?
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Tue Aug 14, 2007 6:06 am    Post subject: Reply with quote

sanastro wrote:
Use a sheet?


What do you mean use a sheet gotta elaborate alittle more I'm new to modeling and stuff
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Wed Aug 15, 2007 4:05 pm    Post subject: Reply with quote

Make one plain surface. No box, no shape, just ONE surface consisting of four connected vertices.
As an alternative you could simply use the Sheet tool in UnrealEd..
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Wed Aug 15, 2007 8:03 pm    Post subject: Reply with quote

sanastro wrote:
Make one plain surface. No box, no shape, just ONE surface consisting of four connected vertices.
As an alternative you could simply use the Sheet tool in UnrealEd..


theres a sheet tool in unreal ed...
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