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(T:S:B)Icelizard
Joined: 25 Mar 2007 Posts: 18 Location: UK, Surrey
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Posted: Tue Aug 07, 2007 11:12 am Post subject: |
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I don't know anything about Milkshape, sorry. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Wed Aug 08, 2007 10:06 am Post subject: |
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I dont really understand the last question, im not english sorry. try explain a bit less complicated. _________________
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Killer_Skaarj
Joined: 01 Aug 2007 Posts: 8
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Posted: Wed Aug 08, 2007 5:31 pm Post subject: |
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I have some experience in milkshape, but I can't quite grasp what you're saying. You want to flatten out a model and make it look like a snowboard, and you want to texture the sides facing the sky and ground? If so, then I refer you to the Texture Coordinate editor, which is accessed through ctrl+T. When the window pops up, on the right where you see Front in a dropdown box, click the arrow and go down to Top. Then position the Snowboard so that it aligns somewhat with the texture. Hope that made som sense. _________________ I was K죣èr_§kā&#, until it got deactivated. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Aug 09, 2007 12:50 am Post subject: |
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Good. because im not helping him anymore. Dont ask me why. he likes to play with the rest of the Ksa members in the ksa server who 's the fasted admin to kick players for fun. _________________
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(T:S:B)Icelizard
Joined: 25 Mar 2007 Posts: 18 Location: UK, Surrey
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Posted: Thu Aug 09, 2007 1:48 am Post subject: |
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So somebody kicked you and you're taking it out on him?
Don't get me wrong, i know there are some genuine morons in that server like Xerospyke who run around claiming to be 'divine legends of unreal' (honestly, this idiot claimed to be one word for word); but I can't see what this guy has to do with it? |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Aug 09, 2007 12:59 pm Post subject: |
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Well, he told me something about a admin fight. And i asked them if they had to kick me for that, and they ALL said yes. That sounds convincing does it?? I will stop acting like a retard and forget it because else there will be flaming. I could have understood it all wrong so lets forget about it. _________________
Last edited by mental-HunteR on Thu Aug 09, 2007 6:22 pm; edited 1 time in total |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Thu Aug 09, 2007 5:31 pm Post subject: |
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Use the 2D Editor lol. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Aug 09, 2007 6:20 pm Post subject: |
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Uh Evol, he asked for a model right? not for mapping, or is 2 shape editor meant for modeling, hm? _________________
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(T:S:B)Icelizard
Joined: 25 Mar 2007 Posts: 18 Location: UK, Surrey
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Posted: Thu Aug 09, 2007 8:06 pm Post subject: |
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It's not, evol made a mistake. |
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Sat Aug 11, 2007 6:16 pm Post subject: |
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Killer_Skaarj wrote: | I have some experience in milkshape, but I can't quite grasp what you're saying. You want to flatten out a model and make it look like a snowboard, and you want to texture the sides facing the sky and ground? If so, then I refer you to the Texture Coordinate editor, which is accessed through ctrl+T. When the window pops up, on the right where you see Front in a dropdown box, click the arrow and go down to Top. Then position the Snowboard so that it aligns somewhat with the texture. Hope that made som sense. |
ok I'll try to clear it up for you.
ok you see how the box is right? Its currently a 2d object thats continuosly following me around.
See...
Now for the next part I want to make the object flat like this
So thats what i was trying to ask for. _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sat Aug 11, 2007 11:50 pm Post subject: |
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I still dont get it. _________________
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Mon Aug 13, 2007 2:42 pm Post subject: |
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Use a sheet? |
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Tue Aug 14, 2007 6:06 am Post subject: |
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sanastro wrote: | Use a sheet? |
What do you mean use a sheet gotta elaborate alittle more I'm new to modeling and stuff _________________
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Wed Aug 15, 2007 4:05 pm Post subject: |
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Make one plain surface. No box, no shape, just ONE surface consisting of four connected vertices.
As an alternative you could simply use the Sheet tool in UnrealEd.. |
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Wed Aug 15, 2007 8:03 pm Post subject: |
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sanastro wrote: | Make one plain surface. No box, no shape, just ONE surface consisting of four connected vertices.
As an alternative you could simply use the Sheet tool in UnrealEd.. |
theres a sheet tool in unreal ed... _________________
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