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Horror Series
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sat Jan 28, 2006 6:48 am    Post subject: Horror Series Reply with quote

Just get info about this project at:

www.freewebs.com/horrorseries

To join the project email me at :

GrindMan2@hotmail.com
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Sun Jan 29, 2006 8:36 am    Post subject: Reply with quote

I can try to help with mapping. Use my Msn : SirDanielut@qwest.net
(Yes its qWest)
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[B@D]Thug



Joined: 07 Oct 2005
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PostPosted: Sun Jan 29, 2006 11:46 pm    Post subject: Reply with quote

Ok hybrid iv'e sent you a email. Thanks for volanteering.
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Bigtom



Joined: 17 Oct 2005
Posts: 8
Location: Henderson, NV

PostPosted: Mon Jan 30, 2006 8:26 pm    Post subject: Reply with quote

Good luck with the project. ;) :badgrin:
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Tue Mar 14, 2006 11:13 am    Post subject: Reply with quote

There is a slight delay in the demo release, im encountering BSP issues and were constantly warping the storyline.
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Hybrid



Joined: 07 Mar 2005
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PostPosted: Fri Mar 17, 2006 4:27 am    Post subject: Reply with quote

We're nearing the demo's release, fixing some minor bugs and it will be ready :

Expected MONDAY the 20th of march.

The demo will consist of 4 maps, and the gametype (By .:..:[Dots]).
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Hybrid



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PostPosted: Mon Mar 20, 2006 3:14 am    Post subject: Reply with quote

Delay again , Were encountering some networking issues with weapons and the pawns.
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Thu Mar 23, 2006 2:20 am    Post subject: Reply with quote

What the heck is with all the errors?
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Hybrid



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PostPosted: Thu Mar 23, 2006 2:38 am    Post subject: Reply with quote

Well theres a respawn error, a spawn issue , and pawn-attach error (We have multipawns form one single pawn).
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K죣èr_§kā&#



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PostPosted: Thu Mar 23, 2006 3:06 am    Post subject: Reply with quote

a what??

What's a multipawn?
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Hybrid



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PostPosted: Thu Mar 23, 2006 9:25 am    Post subject: Reply with quote

Dots scripted a pawn that will attack to other pawns to make them stronger (so facing a titan attached with the 25 said pawns will be very difficult).However, the networking isnt quite working with this coding.
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K죣èr_§kā&#



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PostPosted: Fri Mar 24, 2006 12:33 am    Post subject: Reply with quote

so it doesn't work on network games?
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Hybrid



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PostPosted: Fri Mar 24, 2006 11:43 am    Post subject: Reply with quote

We're having an issue with the spawning, the pawn spawns with the number of "attachments" , but theres this big mass of floating things (that are suposed to be moving with said pawn) but dosnt seem to work, players killed and other monsters , however, dont get the same error.
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K죣èr_§kā&#



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PostPosted: Sat Mar 25, 2006 12:26 am    Post subject: Reply with quote

What are the floating things for?
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[B@D]Thug



Joined: 07 Oct 2005
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PostPosted: Sat Mar 25, 2006 1:23 pm    Post subject: Reply with quote

The radar is also a delay. Sometimes the radar works but most of the time it doesnt.
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