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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sat Jan 28, 2006 6:48 am Post subject: Horror Series |
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Just get info about this project at:
www.freewebs.com/horrorseries
To join the project email me at :
GrindMan2@hotmail.com _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sun Jan 29, 2006 8:36 am Post subject: |
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I can try to help with mapping. Use my Msn : SirDanielut@qwest.net
(Yes its qWest) _________________ Long live Unreal! -Hybrid
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sun Jan 29, 2006 11:46 pm Post subject: |
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Ok hybrid iv'e sent you a email. Thanks for volanteering. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Bigtom
Joined: 17 Oct 2005 Posts: 8 Location: Henderson, NV
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Posted: Mon Jan 30, 2006 8:26 pm Post subject: |
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Good luck with the project. ;) :badgrin: _________________ "Regard your soldiers as your children, and they will follow you into the deepest valleys.
Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Tue Mar 14, 2006 11:13 am Post subject: |
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There is a slight delay in the demo release, im encountering BSP issues and were constantly warping the storyline. _________________ Long live Unreal! -Hybrid
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Mar 17, 2006 4:27 am Post subject: |
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We're nearing the demo's release, fixing some minor bugs and it will be ready :
Expected MONDAY the 20th of march.
The demo will consist of 4 maps, and the gametype (By .:..:[Dots]). _________________ Long live Unreal! -Hybrid
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Mon Mar 20, 2006 3:14 am Post subject: |
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Delay again , Were encountering some networking issues with weapons and the pawns. _________________ Long live Unreal! -Hybrid
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Thu Mar 23, 2006 2:20 am Post subject: |
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What the heck is with all the errors? _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Thu Mar 23, 2006 2:38 am Post subject: |
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Well theres a respawn error, a spawn issue , and pawn-attach error (We have multipawns form one single pawn). _________________ Long live Unreal! -Hybrid
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Thu Mar 23, 2006 3:06 am Post subject: |
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a what??
What's a multipawn? _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Thu Mar 23, 2006 9:25 am Post subject: |
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Dots scripted a pawn that will attack to other pawns to make them stronger (so facing a titan attached with the 25 said pawns will be very difficult).However, the networking isnt quite working with this coding. _________________ Long live Unreal! -Hybrid
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Fri Mar 24, 2006 12:33 am Post subject: |
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so it doesn't work on network games? _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Mar 24, 2006 11:43 am Post subject: |
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We're having an issue with the spawning, the pawn spawns with the number of "attachments" , but theres this big mass of floating things (that are suposed to be moving with said pawn) but dosnt seem to work, players killed and other monsters , however, dont get the same error. _________________ Long live Unreal! -Hybrid
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Sat Mar 25, 2006 12:26 am Post subject: |
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What are the floating things for? _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sat Mar 25, 2006 1:23 pm Post subject: |
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The radar is also a delay. Sometimes the radar works but most of the time it doesnt. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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