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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sat Jan 24, 2004 10:46 pm Post subject: MonsterCoop v2.2 has been released!! |
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MCoop 2.2 is finally out!! :clap:
I know it's been a loooong wait, but I really hope it's been worth it. Don't waste any more time... download it and play it now ;D
You can find here it in this forum _________________ Ride to the starlight... there, where heroes lie
Last edited by Winged Unicorn on Sat Jun 26, 2004 10:43 am; edited 2 times in total |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sun Jan 25, 2004 8:38 pm Post subject: |
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Heheh... Hyper found a small bug, which I immediately fixed
You can find the new version (2.01) at the same place _________________ Ride to the starlight... there, where heroes lie |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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SkullDoctor
Joined: 25 Jan 2004 Posts: 5 Location: Maryland, USA
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Posted: Sun Jan 25, 2004 9:59 pm Post subject: |
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GAH! that was fast.. I dled mcoop and about 2 hours later it says u fixed a bug in it great work. _________________ Hi all
http://www.skulldoctor.tk |
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AlamGBx
Joined: 26 Jan 2004 Posts: 8 Location: Lawrence, MA
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Posted: Tue Jan 27, 2004 12:03 am Post subject: |
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Cool, a new version of MCoop, i guess i will tried it out on my server
ohh, i can use the ExtraCommands to put in my commands from my matrix mod, oh man, i going to take me days to look at all the code
let hope i don't steal any of the code >;) |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Tue Jan 27, 2004 4:05 pm Post subject: |
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I was thinking of writing a small tutorial on how to add custom ExtraCommands. Specifically, I could explain how to "import" a couple of JCoop's commands (kni and another one I forgot about lol). Let me know what you think about that _________________ Ride to the starlight... there, where heroes lie |
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AlamGBx
Joined: 26 Jan 2004 Posts: 8 Location: Lawrence, MA
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Posted: Tue Jan 27, 2004 5:10 pm Post subject: KNP |
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you mean KNP (kill nearby pawns but not playerpawns)
and oh, i think you got this COM feature from UT's mutator class, right?
and oh, i will/would not "steal" code form anyone, i ask if i can use a piece of code and if i can, i add in my ceidet list (i know i misspelled it) |
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It
Joined: 28 Jan 2004 Posts: 14 Location: Washington
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Posted: Thu Jan 29, 2004 1:45 am Post subject: |
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Sweet! > Too bad my computer isn't hooked up to the internet right now |
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Zeke
Joined: 30 Jan 2004 Posts: 10 Location: In The Depths Of The Underworld!
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Posted: Sat Jan 31, 2004 8:19 pm Post subject: |
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then how did u post a reply it.Anyways awesome job on mcoop2! (b) _________________ When you pick up a gun after crashing on an uncharted planet known by few.You wonder how can I survive.You hear the local Nali's are nice.But one day your friends attacked by one and explodes at the touch.You say to yourself, this is Unreal. |
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It
Joined: 28 Jan 2004 Posts: 14 Location: Washington
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Posted: Sun Feb 01, 2004 7:04 pm Post subject: |
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I'm using another computer. |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sun Mar 07, 2004 4:31 pm Post subject: |
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I have just released a small update
Nothing really new, just some small improvements and bug fixes. You will find the download links and more info here.
Special thanks to Zombie, Fuzzhead and Alam_GBC _________________ Ride to the starlight... there, where heroes lie |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Frantic
Joined: 09 Mar 2004 Posts: 2
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Posted: Tue Mar 09, 2004 10:35 pm Post subject: |
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Heh Cool... Too bad I cant try it don't have u1 installed. By the way Hello... _________________
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Wed Mar 10, 2004 5:47 pm Post subject: |
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Frantic wrote: | Heh Cool... Too bad I cant try it don't have u1 installed. By the way Hello... |
Then install Unreal ;D _________________ StalwartUK |
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