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Auto Summoner

 
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Wed May 16, 2007 1:33 pm    Post subject: Auto Summoner Reply with quote

Features
- Copy-Paste Abilities (Handy for Unreal) - Finished
- Advanced/Basic Modes - Finished
- Ini Support - Finished
- Summon more than one thing (It loops, and can summon different things - in different loops) - Finished
- Mover (So when summoning a monster it can actually summon and not - be blocked) - Finished
- Command abilities (So you don't only have to summon, you can paste the command in so you don't have to type it out) - Finished
- Key Binding (Shortcut Keys) - Finished
- Abilities to summon things built out of basic objects (Like a house out of boxes)

I need more suggestions for it please!

This also isn't really a MOD for Unreal more of an extra, I think it would be very useful, because on the advanced mode you can save what monsters you want to summon in the ini and have different ini's depending on what you feel like.

So what do you think? Any suggestions?

(Only 178 lines of code so far)

Objects

I'm currently taking suggestions for what you want the auto-summoner to build. Things such as houses and such (What you suggest will most likely take a long time to make but I will work hard on it)


Last edited by TheGuyWhoGotOn on Tue May 29, 2007 12:01 am; edited 15 times in total
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Sat May 26, 2007 9:37 pm    Post subject: Reply with quote

Ok, regardless if anybody uses this I'm going to make it anyway. (I'll continue updating features)
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat May 26, 2007 11:06 pm    Post subject: Reply with quote

Tell us, what are you actually trying to reach with this?
And how much time does it take to make it?
And what does it EXACTLY do? Maybe some people dont know what it is, (like me). Maybe if you'd be more specific i and maybe more people would have any suggestions ;)
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Sun May 27, 2007 3:51 pm    Post subject: Reply with quote

mental-HunteR wrote:
Tell us, what are you actually trying to reach with this?
And how much time does it take to make it?
And what does it EXACTLY do? Maybe some people dont know what it is, (like me). Maybe if you'd be more specific i and maybe more people would have any suggestions ;)


It's done right now, beta. I just need somebody to request it. You set what you want to summon in the ini file OR what commands you want to send and t does it. It's pretty fast I would say. It also has strafing features so after it summons each monster it strafes to the left so each monster is summoned.

Did that help, any more questions?

P.S. also since it's in an INI file, you can paste the long summons in it and Unreal doesn't require a restart.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sun May 27, 2007 7:25 pm    Post subject: Reply with quote

Can you add a feature, That can save what you've summoned on a server. Such as single player. You can save you're progress. Or another example like on instanthouse. You can save and load. Well is it possible that you can make a save\load function for this mod. It would help for not having to summon everything again. :-D.
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Sun May 27, 2007 8:39 pm    Post subject: Reply with quote

[B@D]Thug wrote:
Can you add a feature, That can save what you've summoned on a server. Such as single player. You can save you're progress. Or another example like on instanthouse. You can save and load. Well is it possible that you can make a save\load function for this mod. It would help for not having to summon everything again. :-D.


I'm not 100% what you mean, you type what you want to summon in an ini. That means you can make as many iin's as want and they will all be saved in each ini.
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spaceman_89



Joined: 20 Sep 2005
Posts: 83
Location: UK

PostPosted: Mon May 28, 2007 12:03 am    Post subject: Reply with quote

killahundead wrote:
[B@D]Thug wrote:
Can you add a feature, That can save what you've summoned on a server. Such as single player. You can save you're progress. Or another example like on instanthouse. You can save and load. Well is it possible that you can make a save\load function for this mod. It would help for not having to summon everything again. :-D.


I'm not 100% what you mean, you type what you want to summon in an ini. That means you can make as many iin's as want and they will all be saved in each ini.



Killa seems like you're talking about binding, am I right.. once you've set them all up its just a case of hitting the keyboard to summon classes , its this close ?
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Mon May 28, 2007 3:08 am    Post subject: Reply with quote

I mean by saving summons, By saving were you summon tables, or anything on a map. When you save you can come back the next day and load it all back into place. Such as summoning houses with tables etc. But with any summons.
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Mon May 28, 2007 1:37 pm    Post subject: Reply with quote

[B@D]Thug wrote:
I mean by saving summons, By saving were you summon tables, or anything on a map. When you save you can come back the next day and load it all back into place. Such as summoning houses with tables etc. But with any summons.


Like do you mean, you summon something on in an area on the map, come back later, and try again and it will be in the same spot? Sorry I can't do that with the program I'm using, it will just summon in front of you. If you mean summon all the same things, ya you just hit run and there are all your things back.

spaceman_89 wrote:
killahundead wrote:
[B@D]Thug wrote:
Can you add a feature, That can save what you've summoned on a server. Such as single player. You can save you're progress. Or another example like on instanthouse. You can save and load. Well is it possible that you can make a save\load function for this mod. It would help for not having to summon everything again. :-D.


I'm not 100% what you mean, you type what you want to summon in an ini. That means you can make as many iin's as want and they will all be saved in each ini.



Killa seems like you're talking about binding, am I right.. once you've set them all up its just a case of hitting the keyboard to summon classes , its this close ?


That's actually a good idea, I could make shortcut keys. What it does though is you hit a green run button and it summons anything you typed in (or pasted), and how many copies of each that you wanted. This is handy because you don't need to close Unreal each time you want to change a setting.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Mon May 28, 2007 4:17 pm    Post subject: Reply with quote

But i mean for example. Skytown.unr.

You summon bridges made of tables, You make a diving board at the pool with tables, you make a stair case to the roof of the building out of chairs.

[color=green]Save- Then later on you have to leave. But you can save all of you're progress so you can use it the next time you host you're server. It would save all the places, things, how many, you summoned back on the map. Then to save it you type, ASAVE or somthing.

Load- After a day ago you wish you didnt have to rebuild all of that back. Like the stairs the diving board etc. But you can load it all back with the same places, things, how many, and it will all come back. To activate load you can type ALOAD or something.


Now if you dont understand now, You really dont play unreal rpg enough. I really dought i can explain anymore than this. So hope you understand. [/color] :doubt:
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Mon May 28, 2007 5:17 pm    Post subject: Reply with quote

I understand now! EXCELLENT suggestion. I'll work on whatever you want built, it will be VERY difficult though. It's difficult because what the thing does is it rapidly types in commands. This means that it would have to move your character the the exact location for each summon. WOW I never thought of that, I'll try to add features for that. Any suggestions for what it should make?
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Mon May 28, 2007 6:50 pm    Post subject: Reply with quote

Nice idea with that summon saving.
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Tue Jun 05, 2007 8:38 pm    Post subject: Reply with quote

As for there is no suggestions for any summonable things (like houses, forts, ext) I'll be releasing this ASAP, when Freddy (the guy who made SCAR Divi, the program I'm using) finishes exams (I predict 1- 2 weeks) I will release it with almost no setup required (Well nothing complicated at least).
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Tue Jun 05, 2007 9:19 pm    Post subject: Reply with quote

k.
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Wed Jun 06, 2007 2:00 am    Post subject: Reply with quote

[B@D]Thug wrote:
k.


You can still suggest whenever you want though, just that everything is set up for release.
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