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New deathmatch level.

 
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Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Fri Sep 15, 2006 8:11 am    Post subject: New deathmatch level. Reply with quote

I had initially built this map out of spite, so for the moment, I am up in the air for a name.







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[scic]Master_proxy



Joined: 28 Nov 2005
Posts: 52
Location: Sweden

PostPosted: Fri Sep 15, 2006 2:17 pm    Post subject: Reply with quote

Looks very nice it is only that small or do i see wrong? hmm a name.. maybe Dmpoolday?
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SoulReaver



Joined: 15 May 2004
Posts: 162

PostPosted: Fri Sep 15, 2006 6:46 pm    Post subject: Reply with quote

Looks nice, does it has more rooms?

How about DmCeremony? :P

Regards,
-SR
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Sep 15, 2006 8:19 pm    Post subject: Reply with quote

I like the screenshots, but I hope the level is bigger than what you see now.

A name? "Chizra's Revenge"
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Fri Sep 15, 2006 9:08 pm    Post subject: Reply with quote

I like how your able to catch the unreal temple atmosphere. Also the level reminds me to break my flat boring cielings up with pillars/support. Nice work i hope to see it finished. Also might want to break the outer wall up with windows/doors/pillars/torches/panels and decorations.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Sat Sep 16, 2006 4:23 am    Post subject: Reply with quote

Wow! you look like a experienced mapper, Do you want to help out on horror series . If you are looking for somthing to test your abilitys this is it. I agree you are a exellent mapper. By the way, Were can I download this dm map?
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WebSite:www.freewebs.com/agressivetoys
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Sat Sep 16, 2006 6:07 am    Post subject: Reply with quote

DmKillPool comes to mind
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Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Tue Sep 19, 2006 12:26 am    Post subject: Reply with quote

The map will most definitely be expanded with more rooms. I set out to organize the main temple area first, and then break it off from there. The difficult part will be to have it all flow together nicely, while retaining the atmosphere of the map entirely.

@Thug - I would love to assist you in the horror series project, however, I am unsure at this moment in time if I can do so.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Tue Sep 19, 2006 1:35 am    Post subject: Reply with quote

Caffeine wrote:
The map will most definitely be expanded with more rooms. I set out to organize the main temple area first, and then break it off from there. The difficult part will be to have it all flow together nicely, while retaining the atmosphere of the map entirely.

@Thug - I would love to assist you in the horror series project, however, I am unsure at this moment in time if I can do so.



AHH! Thankyou, were looking for some help . You have all the time in the world.
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Caffeine



Joined: 04 May 2006
Posts: 18
Location: New Hampshire

PostPosted: Wed Dec 13, 2006 5:10 am    Post subject: Reply with quote

I'd like to give you all a bit of an update on this map, but to be honest, I haven't really much improved on this since the last update I've made. For the most part my time has been consumed using VERC Hammer 4.0 (HL2), and haven't touched UED for nearly a couple of months now. However, I plan on doing something with the map sometime, which isn't much to say considering all the ambiguity.
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