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Caffeine
Joined: 04 May 2006 Posts: 18 Location: New Hampshire
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Posted: Fri Sep 15, 2006 8:11 am Post subject: New deathmatch level. |
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I had initially built this map out of spite, so for the moment, I am up in the air for a name.
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[scic]Master_proxy
Joined: 28 Nov 2005 Posts: 52 Location: Sweden
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Posted: Fri Sep 15, 2006 2:17 pm Post subject: |
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Looks very nice it is only that small or do i see wrong? hmm a name.. maybe Dmpoolday? |
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SoulReaver
Joined: 15 May 2004 Posts: 162
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Sep 15, 2006 8:19 pm Post subject: |
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I like the screenshots, but I hope the level is bigger than what you see now.
A name? "Chizra's Revenge" _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Sep 15, 2006 9:08 pm Post subject: |
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I like how your able to catch the unreal temple atmosphere. Also the level reminds me to break my flat boring cielings up with pillars/support. Nice work i hope to see it finished. Also might want to break the outer wall up with windows/doors/pillars/torches/panels and decorations. _________________ Long live Unreal! -Hybrid
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sat Sep 16, 2006 4:23 am Post subject: |
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Wow! you look like a experienced mapper, Do you want to help out on horror series . If you are looking for somthing to test your abilitys this is it. I agree you are a exellent mapper. By the way, Were can I download this dm map? _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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MGTS
Joined: 06 Mar 2006 Posts: 60 Location: north of San Francisco
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Posted: Sat Sep 16, 2006 6:07 am Post subject: |
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DmKillPool comes to mind _________________ FLCL, biotch |
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Caffeine
Joined: 04 May 2006 Posts: 18 Location: New Hampshire
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Posted: Tue Sep 19, 2006 12:26 am Post subject: |
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The map will most definitely be expanded with more rooms. I set out to organize the main temple area first, and then break it off from there. The difficult part will be to have it all flow together nicely, while retaining the atmosphere of the map entirely.
@Thug - I would love to assist you in the horror series project, however, I am unsure at this moment in time if I can do so. |
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Tue Sep 19, 2006 1:35 am Post subject: |
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Caffeine wrote: | The map will most definitely be expanded with more rooms. I set out to organize the main temple area first, and then break it off from there. The difficult part will be to have it all flow together nicely, while retaining the atmosphere of the map entirely.
@Thug - I would love to assist you in the horror series project, however, I am unsure at this moment in time if I can do so. |
AHH! Thankyou, were looking for some help . You have all the time in the world. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Caffeine
Joined: 04 May 2006 Posts: 18 Location: New Hampshire
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Posted: Wed Dec 13, 2006 5:10 am Post subject: |
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I'd like to give you all a bit of an update on this map, but to be honest, I haven't really much improved on this since the last update I've made. For the most part my time has been consumed using VERC Hammer 4.0 (HL2), and haven't touched UED for nearly a couple of months now. However, I plan on doing something with the map sometime, which isn't much to say considering all the ambiguity. |
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