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My new mod
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Leo(T.C.K.)



Joined: 17 Jan 2005
Posts: 28

PostPosted: Fri Mar 02, 2007 6:46 pm    Post subject: Reply with quote

I guess I said it earlier in this thread before this got deleted.
Firstly, there are some ideas which you brought from my Gott mod (at your earlier mods too there is one pawn which is more a reference to Nukarel and the storyline of your mod which has been inspired), that is OK at all.
You forgot to give credit for mutator to me and mainly to Cookies, as it was his work from large part.
Also (at your earlier mods) there seem to be some scripts from Asgard too, even if you say that it was from some friends who told you, those probably stole those scripts.
And that Rifle which has been changed by you later anyway and some support and help from me and explaining you some things from Uscripts as well (I don't know if you understood me anyway) and telling you how to fix some things at mod.
Also teleporting for pawns I think.
And anyone else who you forgot, I think Leetness has been helping you too or something.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Mar 02, 2007 6:52 pm    Post subject: Reply with quote

ohyeah! lol, im sorry the teleporting script is true yes sorry.
but L337tness is Fenix Steiner, and i gave him allreaddy credit in Mhpawns3, because he told me the melee code without bug for the evilcow But that from nucleareKarel i did not stole. But ill ask my friends where they got those human scripts from, they did not send me the exactly script around 66 % of it. The rest i made by myself. Believe me:P im not as dumb as you think lol.
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Leo(T.C.K.)



Joined: 17 Jan 2005
Posts: 28

PostPosted: Fri Mar 02, 2007 6:52 pm    Post subject: Reply with quote

But to clear it, almost all people in exception of Tentacle-Hunter, Zombie, Zora, Asgard, etc. are using scripts from various mods and sources, some of them state it at readme, some of them not (I always state it and give credit and ask for permission if possible).
So, "stolen" scripts use very high ammount of Unreal mods nowadays, but at this mod if there are some real stolen scripts, it is not fault of mental-Hunter, but fault of ppl who gave him those sources.
Edit: I am not saying you stole my NuclearKarel script, I am saying that you just had that idea of pawn from me and you even told me that it is inspired by Nuclearkarel or so.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Mar 02, 2007 6:54 pm    Post subject: Reply with quote

But forum people, now dont think i copyd everything, around 90% i did by myself really.

Its ok Leo
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Leo(T.C.K.)



Joined: 17 Jan 2005
Posts: 28

PostPosted: Fri Mar 02, 2007 6:59 pm    Post subject: Reply with quote

mental-HunteR wrote:
But forum people, now dont think i copyd everything, around 90% i did by myself really.

Its ok Leo

Well, OK. It uses some things from your earlier mods right?
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Fri Mar 02, 2007 7:03 pm    Post subject: Reply with quote

Well a bit yes.
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Leo(T.C.K.)



Joined: 17 Jan 2005
Posts: 28

PostPosted: Fri Mar 02, 2007 7:31 pm    Post subject: Reply with quote

mental-HunteR wrote:
Well a bit yes.

Then say something at readme to see also older readmes from earlier mods by you for detail, if it is not there already.
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Mon Mar 05, 2007 9:15 pm    Post subject: Reply with quote

hey hunter theres a slight problem with the mod i never got the .utx files when i downloaded it
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Mon Mar 05, 2007 9:15 pm    Post subject: Reply with quote

hey hunter theres a slight problem with the mod i never got the .utx files when i downloaded it
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Mar 06, 2007 5:17 pm    Post subject: Reply with quote

KSAProdozul wrote:
hey hunter theres a slight problem with the mod i never got the .utx files when i downloaded it


Utx?
The UTX files are in the mod if that is what you mean.
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Tue Mar 06, 2007 9:15 pm    Post subject: Reply with quote

nope they arent there
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Tue Mar 06, 2007 9:37 pm    Post subject: Reply with quote

You openend the mod in Ued right?
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Tue Mar 06, 2007 9:53 pm    Post subject: Reply with quote

oh....

EDIT: need help opening it in Ued
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Mar 08, 2007 8:06 pm    Post subject: Reply with quote

huh?
opening my mod in unrealed?
How simple can that be, just open it and if you dont see any classes, then click on window and then select log. That tells you all.
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