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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Tue May 26, 2009 3:22 pm Post subject: |
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Bleeder91 wrote: | delicious? 0.o Those are now 55 yrz old or sumthing :S ( 1997 ;) ) |
Yea, but not on the picture. _________________
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Thu Jul 23, 2009 8:24 pm Post subject: |
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UPDATE>>>>>>>>>>>>>>>>>>
The RTNP Co-OP conversion is nearly complete and is about to be handed to a trusted long time supporter of the Unreal community who will be unnamed for the time being until the official release. Although it has undergone very extensive testing between Tentacle Hunter and myself the "beta tester" will be doing a final shake-down for us to see if they can discover any bugs we may have overlooked.
Once that phase has been completed and any final bugs (if any) are squashed the project will be released......
All in all we expect a full release in no more than 2 weeks TOPS!!!
This RTNP conversion is unlike ANY we have ever seen as far as being thorough and making it compatible as possible without totally rebuilding the maps. Although some maps had to be altered to clear-up MAJOR issues we feel totally justified in our work and hope everyone appreciates all the labor and creativity it took to create this package.
I promise this much.........it is a LOT more fun to play than the original maps and there is a little more eye candy for those that can appreciate what it takes to create.
On another note it has been FULLY tested and totally compatible with JCoopZ and DZMapM and using DZMapM's monster spawner with the additional path noding that's been added makes this package really a great addition to any server.... Hmm I sound like a commercial huh.. :-)
Cheers,
SrBassalot |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Jul 24, 2009 11:36 am Post subject: |
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If you get stuck and need some nice brush work done. Ill lend a hand. _________________ Long live Unreal! -Hybrid
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Jul 24, 2009 12:19 pm Post subject: |
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Thank you Hybrid I appreciate that thought but really all that's left is actor tweaks/effects and the like...as far a geometry goes we have "tried" to keep the maps close to original and let me tell you that was no small feat :-)
Those maps are riddled with flaws by default and some are going to stay there because it would require rebuilding almost the entire map due to the way it was done the first time....any good mapper that has looked at those maps figured out in the first 3 minutes that they were NOT done in UED1...there is NO WAY it is possible due to the massive amount of vertex manipulation that they did. A great deal of the geometry was made by a model program and then imported at the very least, personally I don't believe they used UED at all but instead used a more powerful version of their own editor.
I have used numerous BSP based engine editors and I have never been impressed with UED1, it is a toy at best :-)
Thanks again for the offer :-)
Bass |
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Sat Jul 25, 2009 7:51 am Post subject: |
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They used 3ds max to make most the tessilated stuff. _________________ Long live Unreal! -Hybrid
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Tue Aug 04, 2009 12:30 pm Post subject: |
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Yet Another Update>>>>
We had a slight delay due to some technical problems but the package is now in the hands of the "beta tester" and we have high hopes this package will be released soon.
FYI, Tent and myself don't really consider this "beta testing" because that has really already been done HEAVILY by Tent and myself but it's a close enough description for these purposes, it's really more bug hunting than anything else :-)
Cheers,
SrBassalot |
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Thu Aug 27, 2009 4:37 pm Post subject: |
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UH HUH another update>>>>
The beta testing is now done...yea yea unreal huh?
There are just a few loose ends to tie up and it will be released.....
After MANY hours of work...YAWN...it will be nice to see it released.
Expect a FULL release VERY VERY soon.......
Thanks for being patient,
Bass |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Aug 27, 2009 8:20 pm Post subject: |
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Yeah nice, i can use a mappack like that on one of my test servers. _________________
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