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The difficulty (or lack of it) of the HyperCoop games

 
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Mon Apr 10, 2006 3:35 am    Post subject: The difficulty (or lack of it) of the HyperCoop games Reply with quote

Why are the mosnters easier to kill? What I have known as Hyper's server being challenging.. is just no challenge anymore. I could kill a nester in 3 seconds, whereas it usually takes 30 seconds at minimum.
Sure, sloth and exorcist make tough foes, but... it's not the same!

What'd you do Hyper?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Apr 10, 2006 7:34 am    Post subject: Reply with quote

I can change the health of pawns like the Nester, but this can make the game too hard in the beginning. I know you can take out the most monsters in one shot with special weapons like the GibRifle, but you can only get these after fighting your way through hordes of mosnters with the standard Aura guns.

I'm open to any suggestions, but I also would like to get input of other players before I change this. So, feel free to discuss here about the difficulty or the lack of it.
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K죣èr_§kā&#



Joined: 10 Jul 2004
Posts: 164

PostPosted: Tue Apr 11, 2006 7:11 am    Post subject: Reply with quote

Hey, did you change the title? :p But seriously. It's not just the nester. It's the momma bag, baby bag, icetitan, titan (it's health drained so fast it died in under ten seconds!) and stone titan, etc.

Edit: Hordes of monsters? In Velora's pass, what was supposed to be a horde of monsters was gone instantly, nothing overexaggerating like in 3 seconds, but rather in a minute or two. Before, the monsters spawned rapidly, and I didn't even stop fighting except when I was hiding from exorcist (looks around suspiciously). But now, there was like, a new monster almost every 30 seconds. Or it could be that there was only two other players there. Yeah, I think the player count changed it, as you said it does, Hyper.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Apr 11, 2006 7:40 am    Post subject: Reply with quote

I joined the server yesterday and I was getting owned by a bunch of monsters (Exorcist, Dungspiders, Bloodmanta's and a Sloth)

I think when I increase difficulty it might become too hard for newcomers. Please note that just before you started the thread I increased the health of the new spacemarines, spinners and predator.

I can surely increase the health of the lower pawns, but there will always be the situation where the game is difficult in the beginning and easier the longer the player is playing. (And gethering all kinds of weapons & goodies)
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K죣èr_§kā&#



Joined: 10 Jul 2004
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PostPosted: Wed Apr 12, 2006 5:18 am    Post subject: Reply with quote

can you close this? I think it was my imagination, those monsters are strong enough for me!
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Rõþõ+RõN



Joined: 13 May 2004
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PostPosted: Wed Apr 12, 2006 9:29 am    Post subject: Reply with quote

Or remove the amplifiers. I kill everything with a few shots.
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TheEmperorStalwartUK



Joined: 11 Feb 2004
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PostPosted: Wed Apr 12, 2006 12:38 pm    Post subject: Reply with quote

Or get rid of the Gibrifle. That weapon takes no skill to use.
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[scic]Master_proxy



Joined: 28 Nov 2005
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Location: Sweden

PostPosted: Wed Apr 12, 2006 3:57 pm    Post subject: Reply with quote

yes it does... the aim...
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K죣èr_§kā&#



Joined: 10 Jul 2004
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PostPosted: Thu Apr 13, 2006 3:41 am    Post subject: Reply with quote

leave the gibrifle. I didn't spend 300 frags last night for nothing!
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Thu Apr 13, 2006 7:40 am    Post subject: Reply with quote

K죣èr_§kā&# wrote:
leave the gibrifle. I didn't spend 300 frags last night for nothing!


We are talking about longer term changes here. If i'm going to change anything it will be at the next maintenance.
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Fri Apr 14, 2006 6:41 am    Post subject: Reply with quote

it's hard when u first stert from a reset yes

im kind of in between on the gib rifle deal it is handy when u see an xrst that doesnt see you and for other guys with under 9k life but it is rather expensive it's like a lower grade ampgun with and amp on ill come back with a choice
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Fri Apr 14, 2006 11:49 am    Post subject: Reply with quote

I could remove the amps or make them very expensive. I will keep the gib rifle because it has a slower rate of fire
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MGTS



Joined: 06 Mar 2006
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Location: north of San Francisco

PostPosted: Fri Apr 14, 2006 9:59 pm    Post subject: Reply with quote

the amps are rather costly and i barely ever get a chance to buy them
yes please keep the gibrifle

so does spa only effect auraasmd?
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Hyper



Joined: 24 Jan 2004
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PostPosted: Fri Apr 14, 2006 11:29 pm    Post subject: Reply with quote

SPA also works on the AuraPistol.
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Hyper



Joined: 24 Jan 2004
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Location: Middelburg, The Netherlands

PostPosted: Sun Apr 16, 2006 2:49 pm    Post subject: Reply with quote

Ok, I removed the amps and slightly increased the strength of a few monsters. Not too much or it will become too hard at the beginning.
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