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Fire effects

 
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Thu Jun 05, 2008 1:44 pm    Post subject: Fire effects Reply with quote

I'm playing around with fire effects for my flamethrower, specifically the one's for igniting a pawn and they don't look very realistic.
I tried using the 2 flame meshes available but they look like a campfire on a pawn :-) Not realistic at ALL...SO I settled on the sprite fire effects but they have a problem as well. You can see the parameters of the sprite's border around the fire and that looks really bogus.
OK on to my question...is there a setting (lighting, whatever) to help hide the area around the sprite itself?

Thanks in advance guys...

Bass
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Shadow



Joined: 31 Mar 2008
Posts: 97
Location: Ukraine

PostPosted: Thu Jun 05, 2008 1:52 pm    Post subject: Reply with quote

Yeah.That's known problem with sprites - they looks like squares when texture isnt looks like sphere lightning.Really, I don't know way to fix it out.Better to create special mesh.
But I can advice you one thing - use ShieldBeltEffect mesh.I always used it when tried out creation of ignition effect.But learn how it spawns on pawn using script of shield belt.Sometimes I had problems with rotation.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Thu Jun 05, 2008 2:13 pm    Post subject: Reply with quote

My advice to you is, look at other effects and see which one looks like an fireprojectile the most and use their settings. And use a custom hued texture as pallette, that's how i make Firetextures.
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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Thu Jun 05, 2008 6:31 pm    Post subject: Reply with quote

Well..I know a decent little fire effect..


The flames are particle meshes..


Are the properties to make the effect.

Can you script a projectile that spawns the same mesh as it hits? Like the shield belt effect?
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Fri Jun 06, 2008 1:00 pm    Post subject: Reply with quote

Quote:
Can you script a projectile that spawns the same mesh as it hits? Like the shield belt effect?


Wow that's an idea I never thought of...yes, actually I already have all the script in place to do something like that I would just have to modify it a little.

Tentacle Hunter gave me another idea as well, just so happens he's working on improving his :-) I'm sure his will blow away mine but I just want it to work decent after all I'm a rookie at this and quite frankly amazed at what I've made so far LOL....
BTW he suggested I play around with the different fire textures and make sure to use one with a black background and of course make sure it's set to translucent. I believe he is however making his own...he ownz me :-)

Thanks for all the input guys....I'll play around with all these ideas and see what happens.

Bass
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Jun 06, 2008 1:05 pm    Post subject: Reply with quote

omfg, seriously... I've never payed that much attention of the possibilities of particles, but this really gets my attention, since i never came further than this:

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Hybrid



Joined: 07 Mar 2005
Posts: 193
Location: TZ Warp Forge

PostPosted: Fri Jun 06, 2008 7:11 pm    Post subject: Reply with quote

Its something Dots showed me a while back.
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