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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Thu Jun 05, 2008 1:44 pm Post subject: Fire effects |
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I'm playing around with fire effects for my flamethrower, specifically the one's for igniting a pawn and they don't look very realistic.
I tried using the 2 flame meshes available but they look like a campfire on a pawn :-) Not realistic at ALL...SO I settled on the sprite fire effects but they have a problem as well. You can see the parameters of the sprite's border around the fire and that looks really bogus.
OK on to my question...is there a setting (lighting, whatever) to help hide the area around the sprite itself?
Thanks in advance guys...
Bass |
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Shadow
Joined: 31 Mar 2008 Posts: 97 Location: Ukraine
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Posted: Thu Jun 05, 2008 1:52 pm Post subject: |
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Yeah.That's known problem with sprites - they looks like squares when texture isnt looks like sphere lightning.Really, I don't know way to fix it out.Better to create special mesh.
But I can advice you one thing - use ShieldBeltEffect mesh.I always used it when tried out creation of ignition effect.But learn how it spawns on pawn using script of shield belt.Sometimes I had problems with rotation. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Thu Jun 05, 2008 2:13 pm Post subject: |
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My advice to you is, look at other effects and see which one looks like an fireprojectile the most and use their settings. And use a custom hued texture as pallette, that's how i make Firetextures. _________________
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Thu Jun 05, 2008 6:31 pm Post subject: |
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Well..I know a decent little fire effect..
The flames are particle meshes..
Are the properties to make the effect.
Can you script a projectile that spawns the same mesh as it hits? Like the shield belt effect? _________________ Long live Unreal! -Hybrid
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Fri Jun 06, 2008 1:00 pm Post subject: |
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Quote: | Can you script a projectile that spawns the same mesh as it hits? Like the shield belt effect? |
Wow that's an idea I never thought of...yes, actually I already have all the script in place to do something like that I would just have to modify it a little.
Tentacle Hunter gave me another idea as well, just so happens he's working on improving his :-) I'm sure his will blow away mine but I just want it to work decent after all I'm a rookie at this and quite frankly amazed at what I've made so far LOL....
BTW he suggested I play around with the different fire textures and make sure to use one with a black background and of course make sure it's set to translucent. I believe he is however making his own...he ownz me :-)
Thanks for all the input guys....I'll play around with all these ideas and see what happens.
Bass |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Hybrid
Joined: 07 Mar 2005 Posts: 193 Location: TZ Warp Forge
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Posted: Fri Jun 06, 2008 7:11 pm Post subject: |
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Its something Dots showed me a while back. _________________ Long live Unreal! -Hybrid
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