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Gemdagger-items in shop
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Sitka



Joined: 22 Sep 2006
Posts: 4
Location: Northwest, USA

PostPosted: Fri Sep 22, 2006 8:47 am    Post subject: Gemdagger-items in shop Reply with quote

I've looked through Hyper's site www.hypercoop.tk for information related to the different items that you can buy with the gemdagger, but I can't find any information on these items.
For example, I recently bought the 'I want to be admin but Hyper says no' shop item just for fun.
I don't have a clue what to do with it, and I can't find any information on it.

It would be so nice if there was a manual somewhere explaining the shop and all of it's items, as I also frequently get asked how to buy items, and I've been telling everyone to go to Hyper's site, but when I went there, I couldn't find any information about the gemdagger except for a description of how to use rcheckall.

Hyper, what do you think of posting a gemdagger manual on your web site, how to buy, and what the items do?
That would help me out alot!!

Thx, Sitka
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Sep 22, 2006 11:28 am    Post subject: Reply with quote

The GodBelt gives you god mode. So you can tickle death tentacles without consequences.

Congratulations by the way: You must be the first one who got the required 11111 frags.

Most of the special items are explained in the ServerInfo messages, but indeed the GodBelt was not. I'll add the list to my site, but don't expect it very soon.
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Sitka



Joined: 22 Sep 2006
Posts: 4
Location: Northwest, USA

PostPosted: Fri Sep 22, 2006 12:49 pm    Post subject: Reply to post - gemdagger and shop items Reply with quote

Thx Hyper for replying!
11111 frags? Hmmmm, I thought I only had aruond 4000 frags...eeek, a little too much unreal LOL.

Any chance on a newbie manual for shop items somewhere?

I'm not sure what you meant by the Server Info messages...where do you view those at? Are those those text messages that go lickity split across the screen so that if you're lucky you can actually read them?

eh heh.

Well I better get back on line and try out God mode before I lose it! Seems to me that I'm still dying from tentacles, water titans and what not. I actually couldn't see any difference with it, or maybe it just ate all my frags but I didn't actually get it, or is there some secret thing I should type in after getting it?

Hmmmmm, not working for me anyway.
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Fri Sep 22, 2006 9:38 pm    Post subject: Reply with quote

Well, everytime you buy something with GemDagger you pay for it with your frags.

And for the GemDagger items - most of them are part of Bloodaflow's Aura, just download it and reade the readmes and you'll get quite big idea about the items there.
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Sitka



Joined: 22 Sep 2006
Posts: 4
Location: Northwest, USA

PostPosted: Fri Sep 22, 2006 10:37 pm    Post subject: Boodaflow and just download it there? Reply with quote

I don't know where Budaflow is or what it is I'm supposed to download.

Can you give me the url?
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Sat Sep 23, 2006 9:56 am    Post subject: Reply with quote

www.hypercoop.tk of course. ;)
Go to Files and tere it is under Mods / Bloodaflow's.

Don't install it in Unreal folder, just unzip somewhere else and read the readmes. That's not to get version mismatches on the server due to many versions of aura.
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TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Sat Sep 23, 2006 11:52 am    Post subject: Reply with quote

I, myself would greatly appreciate a gemdagger catalogue of some kind. Prehaps something printer-friendly, so that I could have it on hand when playing.
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Sitka



Joined: 22 Sep 2006
Posts: 4
Location: Northwest, USA

PostPosted: Sun Sep 24, 2006 1:34 am    Post subject: Files at Hypers and Gemdagger Reply with quote

Hi
thx for the reply ZelkOwy, I found Bloodaflow's files and downloaded the aura pack.
Thanks again for the reply.
Maybe I'll put up a web site dedicated to Unreal stuff, including a a gem dagger and newbie manual for hyper's site
I'll think about it. I have an awful lot of sutff I have to do now so it wouldn't be for awhile yet.

Oh boy, can't wait to read the readme files

Talk to ya later!

'°§¡tKÅ
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sun Oct 08, 2006 8:47 pm    Post subject: Reply with quote

Update: I don't have priority for making such a list. If one of more of you need it, you can make it yourself with some research. (Aura readme files / gemdagger rcheckall screenshot / serverinfo msgs etc.)

If you have the list and want to share it, I can add it to the site. The maker will get credits.
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gaizoku



Joined: 11 May 2006
Posts: 18
Location: Rome,Italy

PostPosted: Sun Nov 19, 2006 11:44 pm    Post subject: Gemdagger item list for newbies Reply with quote

Hi2All,

'The Gemdagger shop item list' is far from complete, maybe a few mistakes here and there, must be completed, anybody can add the missing descriptions if they like to. Would be nice to have pictures and if Hyper has some time, ( great job Hyper!!), have it put on a web page.
Cheers, Gaizoku.

HyperCoop Newbie Manual

The Gemdagger Shop Item List

Version 1.00
Date started: 1-Nov-2006
Last update: 19-Nov--2006
Author: Gaizoku
Contact: gaizoku_NOSPAM@tiscalinet.it

Based on:
Aura readme files / gemdagger rcheckall screenshot / serverinfo msgs
of HyperNL's Hypercoop Servers;
Khajiit Rankin's Unreal Guide;
jTool3, Some fun stuff for Unreal, espceially Coop game readme file by Joss Liu;
Original descriptions of Aura Items by : Fahrenheit/Celsius. Aura compiled by: Boodaflow.
AKcoop Version 2 (c). readme file by Asgard.

To do list:
- to complete description of SoulCollapser, JetPack and IceAge in the AURA ITEMS section.
- to complete description of AKCoop2.Radiance Belt.
- to complete description of AuraBeltNL Belts.
- to complete description of Blessed Armor in the TEST ARMOR section.
- to add pictures of items.
- update item prices.

--==[Table of Contents]==--

[1] ITEMS
[1.1] CLASSIC UNREAL ITEMS
[1.2] AKCoop2 BELTS
[1.3] TEST ARMOR
[1.4] AURABELTNL BELTS
[1.5] JTool3 ITEMS
[1.6] AURA ITEMS
[1.6] SUITS
---------------------------------------------------------------------------------------------------------------------------

[1.1] ITEMS

[1.1] CLASSIC UNREAL ITEMS

( Resay Armor please ) to spawn Unreali.Armor at a cost of 10 frags.
-Base Armor.

( Resay KevlarSuit please ) to spawn Unreali.kevlarsuit at a cost of 10 frags.
-Kevlar suit - 100 HP
Kevlar suit absorbs all but 1 HP per each 5 points of total damage rounded up.
It negates minor sludge damage, for eample wastes like engine coolant on
ISV Kran will ignore it.

( Resay ToxinSuit please ) to spawn Unreali.ToxinSuit at a cost of 10 frags.
- Toxin suit - 50 HP
suit absorbs all but 1 HP per each 2 points of total damage rounded up.
Toxin suit negates sludge damage.

( Resay AsbsestosSuit please ) to spawn Unreali.AsbsestosSuit at a cost of 10 frags.
-Asbestos suit - 50 HP
suit absorbs all but 1 HP per each 2 points of total damage rounded up.
Asbestos suit negates lava damage.


[1.2] AKCoop2 BELTS

( Resay Radiance please ) to spawn AKCoop2.Radiance at a cost of 15 frags.
- ( TO DO )

( Resay BioBelt please ) to spawn AKCoop2.BioBelt at a cost of 15 frags.
- New belt "biobelt" gives your greater waterspeed (server speed setting) also glows
red when you're in water or toxin and gives protection against toxic waste.


[1.3] TEST

( Resay Blessed Armor please ) to spawn Test.BlessedArmor at a cost of 50 frags.
- ( TO DO )

[1.4] AURABELTNL BELTS

( Resay BarrierBelt please ) to spawn AuraBeltNL.BarrierBelt at a cost of 50 frags.
- ( TO DO )
( Resay WaterBelt please ) to spawn AuraBeltNL.WaterBelt at a cost of 50 frags.
- ( TO DO )
( Resay FireBelt please ) to spawn AuraBeltNL.FireBelt at a cost of 50 frags.
- ( TO DO )
( Resay DiscoBelt please ) to spawn AuraBeltNL.DiscoBelt at a cost of 50 frags.
- ( TO DO )

[1.5] JTool3 ITEMS
( Resay RoadRunner please ) to spawn JTool3.JSpeed at a cost of 10 frags.
- jSpeed. When activated, jSpeed will give a player a
speed boost of 3.5 times normal speed.


[1.6] AURA ITEMS

( Resay AuraStinger please ) to spawn Aura.AuraStinger at a cost of 50 frags.
-A multiple color stinger that fires multiple color stinger projectiles at a high rate.

( Resay AmpMag please ) to spawn Aura.AmpMag at a cost of 5 frags.
- A see-through, extremely fast automag.

( Resay AmpMiniGun please ) to spawn Aura.AmpMiniGun at a cost of 15 frags.
-A see-through, fast minigun.

( Resay AmpRifle please ) to spawn Aura.AmpRifle at a cost of 25 frags.
-A extremely fast, smokey colored rifle.

( Resay BlakArts please ) to spawn Aura.BlakArts at a cost of 95 frags.
- A dark gun that shoots bolts of Necris at a high rate of fire.
Be careful with this one.

( Resay DispersionFlak please ) to spawn Aura.DispersionFlak at a cost of 15 frags.
-This crazy thing fires shells that burst into several types of dispersion energy.

( Resay Bring Up The Holy Hand Grenade please ) to spawn Aura.HHG at a cost of 5 frags.
-The Holy Hand Grenade! Need I say more?

( Resay HellHowler please ) to spawn Aura.HellHowler at a cost of 20 frags.
- A crazy eightball that shoots insane amounts of razorblades.

( Resay ThunderClapper please ) to spawn Aura.ThunderClapper at a cost of 15 frags.
-A little lacking compared to the other ones. But it still holds it's own.
Fires a slow rocket in primary. and a flak shell that blows up in secondary.

( Resay LCannon please ) to spawn Aura. LCannon at a cost of 15 frags.
-Shoots a various assortment of things.

( Resay LCannon1 please ) to spawn Aura.LCannon1 at a cost of 15 frags.
-Same thing as the other one, only different stuff shot.


( Resay QuakeMongral please ) to spawn Aura.QuakeMongral at a cost of 15 frags.
-Another one of those controllable guns. It takes the form of a purple bird
you can crash into things.

( Resay SoulCollapser please ) to spawn Aura.SoulC at a cost of 50 frags.
- ( TO DO )


( Resay AuraASMD please ) to spawn Aura1.AuraASMD at a cost of 40 frags.
-A purple transparent stinger modelled gun that shoots out excessive
amounts of asmd energy.


( Resay SlimeWarrior please ) to spawn Aura1.Boog at a cost of 20 frags.
-Pure green textured biorifle. Fires very rapidly, and altfire charges up an
immense glob that eats away a normal 100 health like it's nothing.


( Resay Raid please ) to spawn Aura1.RaidRifle at a cost of 30 frags.
-A red transparent rifle that will do damage over time, normal sized enemies
heads' will pop off upon death, no matter what. Be careful. Though it may not seem like it.
It's easy to harm yourself with this weapon.


( Resay ShipPort please ) to spawn Aura1.SP at a cost of 50 frags.
-An interesting weapon that will fire a mini ship that will shoot rockets on its own,
you can steer it too! Use with caution.


( Resay ShrapnelCompactor please ) to spawn Aura2.Shrapnel at a cost of 30 frags.
-A metallic looking shotgun that fires flak pieces everywhere. Secondary charges
it up to shoot more flak at one time.


( Resay IceStriker please ) to spawn Aura.IceStriker at a cost of 50 frags.
-Launches an ice bird you can control to crash into things.


( Resay TeleKinesis please ) to spawn Aura1.Tele at a cost of 300 frags.
-Telekinetic powers. Things around you will float in the air, and get launched up
after a few seconds. Can launch projectiles up away from you as well.
TeleKinesis creates a field of inverted gravity around you.


( Resay LuckShot please ) to spawn Aura3.luckshot at a cost of 70 frags.
-A neat golden rifle that gives you a rear-view mirror, and shows enemy locations,
their health, and how far away they are. Shoots fairly slowly. When enemy is hit,
a charge up noise is heard, and the enemy blows up in an explosion of light.


( Resay RBall please ) to spawn Aura3.Rball at a cost of 60 frags.
- Like the crazy. It's a hugely overloading eightball launcher. Without the homing.


( Resay Stop Rocking the Boat please ) to spawn Aura2.Iron at a cost of 10 frags.
-Iron (Iron Boots) Helps keep you grounded during something that would normally
send you flying. Such as a rocket. You also sink like a rock in water, and can walk
on the bottom of the body of water you're in. Iron Boots will protect you from being
tossed around and cratered.


( Resay IceAge please ) to spawn Aura4.IceAge at a cost of 15 frags.
-( TO DO)


( Resay ShockField please ) to spawn aura1.ShockField at a cost of 20 frags.
-A fun toy that when activated, will do constant damage to any sentient life near you.

( Resay Aura ScubaGear please ) to spawn aura2.ASCUBA at a cost of 5 frags.
-An infinite use scuba gear. No air breathing noise while underwater.


( Resay AuraDampener please ) to spawn aura2.damp at a cost of 5 frags.
- An infinite use dampener. Which acts more like a sound barrier
as no noise is able to escape the gun when you activate this. None.


( Resay Freeze please ) to spawn Aura2.RePos at a cost of 5 frags.
-Repos ( Repositioner) Freezes your movements. Keeps you firmly rooted to the
exact position you activate it at. If you're in the air, you'll hang there until you turn it off.
You cannot move while this is on.


( Resay StarShield please ) to spawn aurabelt.starshield at a cost of 999 frags.
-Another Regenerating shield. White reflective sheen. It is a recharging shield
belt that transforms taken damage into health. It also protects against explosions.


( Resay FlyingTurret please ) to spawn Aura3.Guide at a cost of 5 frags.
-A guided little turret thing that constantly moves forward that you can control.
It shoots with primary and alt fire. Turn off or crash to disengage.


( Resay Transport please ) to spawn Aura3.Tran at a cost of 60 frags.
-You can use the transport device to fly or let other players fly. Jump on the
controllable "skull" to do so.


( Resay Regenerate my health please ) to spawn Aura2.AReg at a cost of 250 frags.
-( Aura Regeneration) An infinite use item that when activated, will constantly regenerate your
health way beyond it's maximum capacity up to 10000.


( Resay RocketFart please ) to spawn aura.ab at a cost 250 of frags.
-Some high jumping infinite use boots. AB (Fart Boots) Allow you to jump
high and last forever.


( Resay Let Me Be Spiderman please ) to spawn aura3.spiderlegs at a cost of 200 frags.
- spiderlegs allow you to walk against walls.

( Resay Make Me as Elusive as The Mist please ) to spawn aura2.aviz at a cost of 2000 frags.
- Infinite use complete invisibility. You don't get revealed when firing either.
Aviz will make you invisible and last forever.

( Resay JetPack please ) to spawn aura4.autofly at a cost of 500 frags
-( TO DO)


( Resay InterBelt please ) to spawn aurabelt.interbelt at a cost of 250 frags.
-Interference belt. Gives you a nice white color. Gives you 9999 Shield and an aura of light.
Health increases as shield drops.


( Resay ShockBelt please ) to spawn aurabelt.shockbelt at a cost of 450 frags.
-Gives a neat purple glow to you.Gives you 9999 Shield and immunizes you to
energy damage. Health bonus applies. Energy weapons DO NOT DAMAGE YOU.


( Resay I want to be admin but Hyper says no please ) to spawn aurabelt.godbelt at a cost of 11111 frags.
-The GodBelt gives you god mode. So you can tickle death tentacles without consequences.
Gives you a strange black glow, with red effects on the ground. Completely immune to everything.
Including 1000 feet drops.

[1.7] SUITS

The ARCTIC SUIT gives you extra water speed, radar and a communication module.

The DESERT SUIT gives you extra ground speed, radar and a communication module.

The Jungle SUIT gives you cloaking ability, radar and a communication module.
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Mon Nov 20, 2006 12:15 am    Post subject: Reply with quote

My evolved 1 2 and 3 mod will have almost every mod in unreal in them. :-). So hopefuly it will be alot more funner to use gem dagger. I might not do to many changes but i will ask boodafloo if i can put a readme and put all the mods into gemdagger. Sence all the mods are split up all over the world wide web I will fuze them all together to make it easier to get them . I started on this project about 2 years ago. I do not know when it will be done though. So maybe this might make everything funner and easier :-).
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Nov 20, 2006 8:49 am    Post subject: Reply with quote

Nice (beginning of the) gemdagger item reference. I'll surely add it when finished. Great job.
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Zelk0wy[PL]



Joined: 19 Apr 2006
Posts: 110
Location: War Saw, Poland

PostPosted: Wed Nov 22, 2006 7:02 pm    Post subject: Reply with quote

One big WOW!!
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Nov 22, 2006 10:03 pm    Post subject: Reply with quote

I added the item list reference to the Gemdagger instruction. I also added the missing descriptions. Thanks again Gaizoku.

(Gaizoku => if there is anything you did NOT like that I edited, let me know)
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gaizoku



Joined: 11 May 2006
Posts: 18
Location: Rome,Italy

PostPosted: Fri Nov 24, 2006 2:53 pm    Post subject: Reply with quote

Hyper wrote:
I added the item list reference to the Gemdagger instruction. I also added the missing descriptions. Thanks again Gaizoku.

(Gaizoku => if there is anything you did NOT like that I edited, let me know)


It's all perfect.Thanks Hyper. It's printer friendly too.
Next step: I'll be taking photos of the 'visible' objects, i.e.
weapons, armour etc. to add a visual description to items
in the list. This is not fundamental of course,it's just to answer
the questions 'What does that item look like?', 'What's an iceage
deflagration look like?' etc;
(size and compression of photos decided by Hyper)
Ill' be checking at regular intervals any changes in the prices,
add/remove items so we can keep it up to date.
Cheers,Gaizoku.
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