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projectile commands
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Fri Mar 21, 2008 12:39 pm    Post subject: Reply with quote

Thanks for all your help with this mutator guys but due to my lack of understanding of mutators I have decided to modify the pawn class directly instead. It's a lot more work but I already know how to customize the pawns so I can do it that way and achieve the same end result.

Thanks again,
Bass
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ShadowHunter
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PostPosted: Sat Mar 22, 2008 9:45 am    Post subject: Reply with quote

You can change projectile using default properties of mutator in UEditor.
Just open mutator class, than hit 'Edit default properties' or something.And find there line that named as ur mutator and change that thing to whatever.That's all.
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Sun Mar 23, 2008 12:17 am    Post subject: Reply with quote

OK I understand that now, although the script still won't compile due to errors so I have already started changing the pawn classes directly instead. I have 4 done so far :-)

Thanks for the input ShadowHunter,
Bass
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Mon Mar 24, 2008 8:54 pm    Post subject: Reply with quote

I even modified the skins a little by putting a skull and cross bones on their chest it looks really awesome I have to say!!
Who knew I could learn to do this? LOL

Thanks again for all your help,
In my book you rock!!
Thanks to Mental too :-)

Bass
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