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Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
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Posted: Sun Jan 07, 2007 7:04 am Post subject: Server Crashes... over and over.. |
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My server has been crashing a lot recently, about..... well, 6 times since the beginning of december... 3 of the crashes were from the past week.
I saved all the crash logs, and I'vo noticed a bit of a pattern..
I have gotten this exact error message each and every one of those times:
Critical: FMallocWindows::Realloc
Critical: 4443EB55 20 FArray
Critical: FArray::Realloc
Critical: 10*2
Critical: FString<<
Critical: UProperty::NetSerializeItem
Critical: ReceiveProperty
Critical: Properties
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor jzMaleTwo0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UNephthysDrv::NephthysTickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/06/07 22:47:59
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Sun Jan 07, 2007 8:42 am Post subject: |
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Just a little bit of help not much, Maybe one of you're server mods have a problem in script. I've made mods were the monster has its own custom skin and it crashes every time i kill it. So it might be somthing similar to that. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
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Posted: Sun Jan 07, 2007 8:17 pm Post subject: |
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Well i'm not exactly sure about anything in any of the mods that could've crashed by, uhh...... Reallocing 20 FArray's 10*2 times in, uh... 4443EB55.
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Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
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Posted: Sun Jan 07, 2007 9:59 pm Post subject: |
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Hmm.. it seems to happen most of the time when i log out of admin.
I type adminlogout in the console, press enter, and it crashes. Only sometimes though... could this be a problem in JcoopZ i wonder? _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Jan 07, 2007 10:26 pm Post subject: |
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Cheese: can you post a little larger end of the log? A few lines of the non-crash actions included? _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Shivaxi
Joined: 13 Nov 2006 Posts: 75 Location: Behind U!!!
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Posted: Mon Jan 08, 2007 9:48 pm Post subject: |
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i noticed this... (Actor jzMaleTwo0)
maybe thats got somethin' to do with it?
and do u have the latest jcoopz? cause my server used to crash all the time...then i got jcoopz and it fixed everything _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Jan 08, 2007 10:01 pm Post subject: |
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The log looks similar to my out-of-virtual-memory crashes. I 'fixed' most of them by disabling Nephthys web support. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Last edited by Hyper on Tue Jan 09, 2007 8:31 am; edited 1 time in total |
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Cheese
Joined: 30 Mar 2006 Posts: 79 Location: ...YES
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Posted: Mon Jan 08, 2007 11:58 pm Post subject: |
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Quote: |
i noticed this... (Actor jzMaleTwo0)
maybe thats got somethin' to do with it?
and do u have the latest jcoopz? cause my server used to crash all the time...then i got jcoopz and it fixed everything
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I was using Male2, and yes, I have JcoopZ 115 so everything is up to date.
Almost all of the crashes that I can recall are seemingly from me logging out from admin; thats usually when it happens.
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The log looks similar to my out-ov-virtual-memory crashes. I 'fixed' most of them by disabling Nephthys web support.
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I don't have the web downloads enabled, all the files are downloaded on from the server.
Maybe someone like Zombie can help decipher this _________________
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Tue Jan 09, 2007 4:26 am Post subject: |
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The adminlogout command appears to be triggering an unreal memory management bug during a string operation. It seems I will have to make changes in the command for a future build to avoid it.
I suggest for those who experience this crash to avoid using the adminlogout command. It's not neccessary to logout of administrator status before leaving the server.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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