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movers

 
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Bloodyhenry



Joined: 12 Jul 2005
Posts: 17
Location: The Unreal World

PostPosted: Fri Dec 02, 2005 2:39 am    Post subject: movers Reply with quote

don't know how to explain it in title so i'll explain it here,i already know how to make basic movers(only 1 path,up down,side to side) but how do you make mover that have multiple paths like elevators or platforms that can follow a more complex path insted of a simple up/down path
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Fri Dec 02, 2005 5:24 pm    Post subject: Reply with quote

Use more keyframes than 0 and 1. Then also put up NumKeys in the mover section of the properties. Maximally 8 keyframes though, if you need more you'll have to use an attach mover and PathNodes.
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Bloodyhenry



Joined: 12 Jul 2005
Posts: 17
Location: The Unreal World

PostPosted: Sat Dec 03, 2005 12:22 am    Post subject: Reply with quote

You know how to set movers on pathnodes,and could you also tell me what order do i set the frames(ex.you click1 then 0base.)
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Sat Dec 03, 2005 2:47 pm    Post subject: Reply with quote

From 0 to 8. If you move it in a different order the other keyframes will be moved also.
And no, I didn't bother trying the pathnode thing yet, just look at the boat in NaliBoat.unr, it's done with path nodes there.
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Bloodyhenry



Joined: 12 Jul 2005
Posts: 17
Location: The Unreal World

PostPosted: Sat Dec 03, 2005 9:31 pm    Post subject: Reply with quote

kk thx
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sanastro



Joined: 04 Nov 2004
Posts: 99
Location: Germany

PostPosted: Sun Dec 04, 2005 1:32 pm    Post subject: Reply with quote

lol kthxbai lolol
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