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Bloodyhenry
Joined: 12 Jul 2005 Posts: 17 Location: The Unreal World
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Posted: Fri Dec 02, 2005 2:39 am Post subject: movers |
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don't know how to explain it in title so i'll explain it here,i already know how to make basic movers(only 1 path,up down,side to side) but how do you make mover that have multiple paths like elevators or platforms that can follow a more complex path insted of a simple up/down path |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Fri Dec 02, 2005 5:24 pm Post subject: |
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Use more keyframes than 0 and 1. Then also put up NumKeys in the mover section of the properties. Maximally 8 keyframes though, if you need more you'll have to use an attach mover and PathNodes. |
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Bloodyhenry
Joined: 12 Jul 2005 Posts: 17 Location: The Unreal World
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Posted: Sat Dec 03, 2005 12:22 am Post subject: |
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You know how to set movers on pathnodes,and could you also tell me what order do i set the frames(ex.you click1 then 0base.) |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sat Dec 03, 2005 2:47 pm Post subject: |
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From 0 to 8. If you move it in a different order the other keyframes will be moved also.
And no, I didn't bother trying the pathnode thing yet, just look at the boat in NaliBoat.unr, it's done with path nodes there. |
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Bloodyhenry
Joined: 12 Jul 2005 Posts: 17 Location: The Unreal World
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Posted: Sat Dec 03, 2005 9:31 pm Post subject: |
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kk thx |
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sanastro
Joined: 04 Nov 2004 Posts: 99 Location: Germany
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Posted: Sun Dec 04, 2005 1:32 pm Post subject: |
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lol kthxbai lolol |
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