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(T:S:B)Icelizard
Joined: 25 Mar 2007 Posts: 18 Location: UK, Surrey
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Posted: Sun Mar 25, 2007 9:02 pm Post subject: Server (generic thread title) |
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Heya,
This forum seems like the perfect place to ask my specific question.
And that specific question is; how can I force my server to exceed a maxplayer count of 16? |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Mon Mar 26, 2007 2:37 am Post subject: |
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Hm, never tried that. You could try to use a automaticlly applied set command with DZMapM to set the value every time the server loads a level. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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(T:S:B)Icelizard
Joined: 25 Mar 2007 Posts: 18 Location: UK, Surrey
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Posted: Mon Mar 26, 2007 7:02 pm Post subject: |
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Sorry, I've never heard of or tried that map (I like to avoid custom made maps at all cost for obvious reasons).
Does this map feature a non-default code/script which enables this? Or would it be issued with Unreal allready? |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Tue Mar 27, 2007 7:31 am Post subject: |
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DZMapM (DeadZone Map Mutator) is not a map but a general purpose mutator utility for Unreal servers, especially coop. One of the features is to automatically apply 'set' commands to change variables of your choice. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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(T:S:B)Icelizard
Joined: 25 Mar 2007 Posts: 18 Location: UK, Surrey
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Posted: Tue Mar 27, 2007 11:28 am Post subject: |
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Ah, allright.
Got a link? |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Tue Mar 27, 2007 7:52 pm Post subject: |
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You can read about the latest version with previous change logs and download it here:
http://www.unrealdestination.com/clients/hyper/phpBB2/viewtopic.php?t=691
You can also download the latest version from my signature.
As for exceeding 16 players, it would not be advised. Unreal's scoreboards don't even support more than 16 player slots, and most gametypes don't either. Plus, Unreal's networking would become much more unreliable beyond 16 regardless of server resources/bandwidth.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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(T:S:B)Icelizard
Joined: 25 Mar 2007 Posts: 18 Location: UK, Surrey
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Posted: Tue Mar 27, 2007 8:08 pm Post subject: |
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Thanks very much, both of you. |
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