Hyper.nl Unreal Services Forum Index Hyper.nl Unreal Services
The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

How do i add new inventory items to the inventory class

 
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Support
View previous topic :: View next topic  
Author Message
dark-_|_-night
Guest





PostPosted: Fri Feb 27, 2004 5:03 am    Post subject: How do i add new inventory items to the inventory class Reply with quote

mmm Ive been trying to make it so people start out with a Translator jspeed jboots but every time i try they will get no translator or anyiventory item only justa aura pistol


It should give u the following but it dosnet:

Aura pistol
Amp Mag

Translator
Jspeed
Jboots
Musicbox (yes i do have music box thanks to hyper )

Armor
KevlarSuit
DiscoBelt (my firend loves the light thing )

Thats the players starting inventory


Could u help me out?
Back to top
Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Fri Feb 27, 2004 11:03 am    Post subject: Reply with quote

Please PM me or post here your MCoop2.ini, it will be much easier to figure out what's wrong

[of course, be sure to remove any password before doing that!]
_________________
Ride to the starlight... there, where heroes lie
Back to top
View user's profile Send private message Visit poster's website
dark-_|_-night
Guest





PostPosted: Fri Feb 27, 2004 9:36 pm    Post subject: Reply with quote

Ok unicorn heres what i did

Code:
[MCoopInventory.MaleTwoInventory]
DefaultInvCharge=99999
DefaultArmorCharge=200
DefaultAmmoAmount=9999
DefaultHealth=100
AdminDefaultHealth=200
AdminChildDefaultHealth=125
AdminBabyDefaultHealth=150
DropProbability=0.000000
DefaultWeapons=Aura1.aurapistol Aura.AmpMag
DefaultInventory=UnrealShare.Translator Jtool3.Jspeed
AdminWeapons=Aura1.aurapistol
AdminInventory=UnrealShare.Translator
AdminChildWeapons=Aura1.aurapistol
AdminChildInventory=UnrealShare.Translator
AdminBabyWeapons=Aura1.aurapistol
AdminBabyInventory=UnrealShare.Translator


I did that and only gives u a aura dispersion pistol and translator

Any clue to whats going on?
Back to top
Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Fri Feb 27, 2004 9:45 pm    Post subject: Reply with quote

I noticed there were some errors in your settings. In fact, every weapon you add must be in the form:

DefaultWeapons=weapon class.weapon name

The same thing is valid for inventory items:

DefaultInventory=inventory class.inventory name

Moreover, the DefaultWeapons and the DefaultInventory will be given to ALL players of the selected class without making any distinction between admins and normal players. All the special weapons/inventory like AdminWeapons or AdminInventory etc will be given as a "plus" to admins. In other words, they will get the default ones AND the special ones too, so you don't need to add the same "public" weapons and inventory in the special spots too

Anyway, here are the fixed settings (please note that this will work ONLY for MaleTwo):

Code:
[MCoopInventory.MaleTwoInventory]
DefaultInvCharge=99999
DefaultArmorCharge=200
DefaultAmmoAmount=9999
DefaultHealth=100
AdminDefaultHealth=200
AdminChildDefaultHealth=125
AdminBabyDefaultHealth=150
DropProbability=0.000000
DefaultWeapons=Aura1.aurapistol
DefaultWeapons=Aura.AmpMag
DefaultInventory=UnrealShare.Translator
DefaultInventory=Jtool3.Jspeed


That should fix your problems...
_________________
Ride to the starlight... there, where heroes lie
Back to top
View user's profile Send private message Visit poster's website
dark-_|_-night
Guest





PostPosted: Fri Feb 27, 2004 9:51 pm    Post subject: Reply with quote

Hey thanks for figureing that out for me

Now my friendcould have some decient gear Thnks alot
Back to top
dark-_|_-night
Guest





PostPosted: Fri Feb 27, 2004 9:55 pm    Post subject: Reply with quote

I got that fixed but theres another thing

What is this anyways


Code:
AdminDefaultHealth=200


And how dose it work

I changed it made my self admin and i still get only 200 when i set it liek this

Code:
AdminDefaultHealth=999


Any clue?

:S
Back to top
Winged Unicorn



Joined: 22 Jan 2004
Posts: 87

PostPosted: Fri Feb 27, 2004 10:23 pm    Post subject: Reply with quote

That is the default health that admin gets when he/she joins the server. It will work only if:

1) the class is the same (in your case, MaleTwo)
2) bSetDefaultHealth is set to True
_________________
Ride to the starlight... there, where heroes lie
Back to top
View user's profile Send private message Visit poster's website
dark-_|_-night
Guest





PostPosted: Fri Feb 27, 2004 10:26 pm    Post subject: Reply with quote

O ok thanks for telling me cuz i was REAL confused on how that would work
Back to top
Display posts from previous:   
Post new topic   Reply to topic    Hyper.nl Unreal Services Forum Index -> Support All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group