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The forum of Hyper.nl Unreal Services and the semi-offical resource for Winged Unicorn's Unreal mods
 
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Hyper.nl Unreal Services Forum Index
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  Topic: pho3n1x - New items, pawns, weapons, etc
TheGuyWhoGotOn

Replies: 8
Views: 957

PostForum: Projects   Posted: Thu Apr 12, 2012 4:56 am   Subject: pho3n1x - New items, pawns, weapons, etc
Besides, currently I'm working on one mod based on UT but will be ported to Unreal...
I'll provide some powerful coding such as stable functions that allow instant-hit (trace using) weapons to penet ...
  Topic: DeadCity 4
TheGuyWhoGotOn

Replies: 17
Views: 4572

PostForum: Projects   Posted: Wed Apr 11, 2012 2:22 am   Subject: DeadCity 4
Sorry to revive a dead thread. Is this still going to be finished? I see JackRabbit has started a DC4, I'm more interested in this one though.
  Topic: pho3n1x - New items, pawns, weapons, etc
TheGuyWhoGotOn

Replies: 8
Views: 957

PostForum: Projects   Posted: Wed Apr 11, 2012 1:34 am   Subject: pho3n1x - New items, pawns, weapons, etc
Not at all)

What do you currently need?

At this moment, a skin to make a white cow with black spots and a mesh that looks like a laser (right now I'm using a shrunken ASMD).
  Topic: pho3n1x - New items, pawns, weapons, etc
TheGuyWhoGotOn

Replies: 8
Views: 957

PostForum: Projects   Posted: Mon Apr 09, 2012 4:02 am   Subject: pho3n1x - New items, pawns, weapons, etc
I can help you with making weapons and items)
also can provide model import from UT or UT mods (if it will be possible), with supporting coding.
I'm not professional coder but can do nice things ...
  Topic: pho3n1x - New items, pawns, weapons, etc
TheGuyWhoGotOn

Replies: 8
Views: 957

PostForum: Projects   Posted: Fri Apr 06, 2012 4:30 am   Subject: pho3n1x - New items, pawns, weapons, etc
Hi titegtnodI here (Well, not my forum name unless Hyper feels like / can change it :p), and I've worked on this mod a few times in the past. I've also lost every copy of this mod a few times and I us ...
  Topic: Restart Map On Death
TheGuyWhoGotOn

Replies: 1
Views: 754

PostForum: HelpDesk   Posted: Thu Nov 18, 2010 1:57 am   Subject: Restart Map On Death
I was wondering if anyone has a mod or some uscript I could use to make it so if any players die that the server either re-loads the current map or re-loads a state so people would be back to their he ...
  Topic: Advanced Coop
TheGuyWhoGotOn

Replies: 26
Views: 4539

PostForum: Projects   Posted: Sun Mar 01, 2009 5:32 pm   Subject: Advanced Coop
OK, reached the first Beta, now i just need to find some1 with a server that wants to host it for a few minutes..
some new things:
- the more players, the stronger the enemy, and the faster the a ...
  Topic: Regards to hypernl's forum.
TheGuyWhoGotOn

Replies: 8
Views: 2006

PostForum: General   Posted: Thu Aug 30, 2007 10:42 pm   Subject: Regards to hypernl's forum.
This forum has never been very crowded or busy. And imho it does not need to be. It can still have it's purpose to share some info or ask a question.

Yep, I like it this way, this way when I leave fo ...
  Topic: FatnessTrigger
TheGuyWhoGotOn

Replies: 2
Views: 953

PostForum: HelpDesk   Posted: Thu Aug 30, 2007 10:31 pm   Subject: Re: FatnessTrigger
Hello, I can't make FatnessTrigger work in UT (actually in UT mod called Tactical Ops). I have no clue what should I put in FatTag, because I didn't understand any explaination of filling this field. ...
  Topic: Really unlimited Ammo
TheGuyWhoGotOn

Replies: 16
Views: 3673

PostForum: Projects   Posted: Thu Aug 30, 2007 10:19 pm   Subject: Really unlimited Ammo
Hmm...Really - I tried.After that weapon made one shot and after that you can only throw it away.But i'l try again maybe I did someth wrong.
But anyway thanks for advice.

I did it to almost all the g ...
  Topic: Auto Summoner
TheGuyWhoGotOn

Replies: 14
Views: 2895

PostForum: Projects   Posted: Wed Jun 06, 2007 2:00 am   Subject: Auto Summoner
Thug"]k.

You can still suggest whenever you want though, just that everything is set up for release.
  Topic: Auto Summoner
TheGuyWhoGotOn

Replies: 14
Views: 2895

PostForum: Projects   Posted: Tue Jun 05, 2007 8:38 pm   Subject: Auto Summoner
As for there is no suggestions for any summonable things (like houses, forts, ext) I'll be releasing this ASAP, when Freddy (the guy who made SCAR Divi, the program I'm using) finishes exams (I predic ...
  Topic: Question to Zombie regarding DZMapM
TheGuyWhoGotOn

Replies: 11
Views: 2423

PostForum: HelpDesk   Posted: Sun Jun 03, 2007 1:17 pm   Subject: Question to Zombie regarding DZMapM
Well then you could probably use a "TinyTitan" for the jtool3 mod I think.
  Topic: Auto Summoner
TheGuyWhoGotOn

Replies: 14
Views: 2895

PostForum: Projects   Posted: Mon May 28, 2007 5:17 pm   Subject: Auto Summoner
I understand now! EXCELLENT suggestion. I'll work on whatever you want built, it will be VERY difficult though. It's difficult because what the thing does is it rapidly types in commands. This means t ...
  Topic: Server help!
TheGuyWhoGotOn

Replies: 4
Views: 1175

PostForum: HelpDesk   Posted: Mon May 28, 2007 1:40 pm   Subject: Server help!
You are not doing anything wrong. However, technically speaking some earlier master server hosts did something wrong by shutting down their master servers. So we still have those masters in our lists ...
 
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