Author |
Message |
Topic: pho3n1x - New items, pawns, weapons, etc |
TheGuyWhoGotOn
Replies: 8
Views: 957
|
Forum: Projects Posted: Thu Apr 12, 2012 4:56 am Subject: pho3n1x - New items, pawns, weapons, etc |
Besides, currently I'm working on one mod based on UT but will be ported to Unreal...
I'll provide some powerful coding such as stable functions that allow instant-hit (trace using) weapons to penet ... |
Topic: DeadCity 4 |
TheGuyWhoGotOn
Replies: 17
Views: 4572
|
Forum: Projects Posted: Wed Apr 11, 2012 2:22 am Subject: DeadCity 4 |
Sorry to revive a dead thread. Is this still going to be finished? I see JackRabbit has started a DC4, I'm more interested in this one though. |
Topic: pho3n1x - New items, pawns, weapons, etc |
TheGuyWhoGotOn
Replies: 8
Views: 957
|
Forum: Projects Posted: Wed Apr 11, 2012 1:34 am Subject: pho3n1x - New items, pawns, weapons, etc |
Not at all)
What do you currently need?
At this moment, a skin to make a white cow with black spots and a mesh that looks like a laser (right now I'm using a shrunken ASMD). |
Topic: pho3n1x - New items, pawns, weapons, etc |
TheGuyWhoGotOn
Replies: 8
Views: 957
|
Forum: Projects Posted: Mon Apr 09, 2012 4:02 am Subject: pho3n1x - New items, pawns, weapons, etc |
I can help you with making weapons and items)
also can provide model import from UT or UT mods (if it will be possible), with supporting coding.
I'm not professional coder but can do nice things
... |
Topic: pho3n1x - New items, pawns, weapons, etc |
TheGuyWhoGotOn
Replies: 8
Views: 957
|
Forum: Projects Posted: Fri Apr 06, 2012 4:30 am Subject: pho3n1x - New items, pawns, weapons, etc |
Hi titegtnodI here (Well, not my forum name unless Hyper feels like / can change it :p), and I've worked on this mod a few times in the past. I've also lost every copy of this mod a few times and I us ... |
Topic: Restart Map On Death |
TheGuyWhoGotOn
Replies: 1
Views: 754
|
Forum: HelpDesk Posted: Thu Nov 18, 2010 1:57 am Subject: Restart Map On Death |
I was wondering if anyone has a mod or some uscript I could use to make it so if any players die that the server either re-loads the current map or re-loads a state so people would be back to their he ... |
Topic: Advanced Coop |
TheGuyWhoGotOn
Replies: 26
Views: 4539
|
Forum: Projects Posted: Sun Mar 01, 2009 5:32 pm Subject: Advanced Coop |
OK, reached the first Beta, now i just need to find some1 with a server that wants to host it for a few minutes..
some new things:
- the more players, the stronger the enemy, and the faster the a ... |
Topic: Regards to hypernl's forum. |
TheGuyWhoGotOn
Replies: 8
Views: 2006
|
Forum: General Posted: Thu Aug 30, 2007 10:42 pm Subject: Regards to hypernl's forum. |
This forum has never been very crowded or busy. And imho it does not need to be. It can still have it's purpose to share some info or ask a question.
Yep, I like it this way, this way when I leave fo ... |
Topic: FatnessTrigger |
TheGuyWhoGotOn
Replies: 2
Views: 953
|
Forum: HelpDesk Posted: Thu Aug 30, 2007 10:31 pm Subject: Re: FatnessTrigger |
Hello, I can't make FatnessTrigger work in UT (actually in UT mod called Tactical Ops). I have no clue what should I put in FatTag, because I didn't understand any explaination of filling this field. ... |
Topic: Really unlimited Ammo |
TheGuyWhoGotOn
Replies: 16
Views: 3673
|
Forum: Projects Posted: Thu Aug 30, 2007 10:19 pm Subject: Really unlimited Ammo |
Hmm...Really - I tried.After that weapon made one shot and after that you can only throw it away.But i'l try again maybe I did someth wrong. But anyway thanks for advice.
I did it to almost all the g ... |
Topic: Auto Summoner |
TheGuyWhoGotOn
Replies: 14
Views: 2895
|
Forum: Projects Posted: Wed Jun 06, 2007 2:00 am Subject: Auto Summoner |
Thug"]k.
You can still suggest whenever you want though, just that everything is set up for release. |
Topic: Auto Summoner |
TheGuyWhoGotOn
Replies: 14
Views: 2895
|
Forum: Projects Posted: Tue Jun 05, 2007 8:38 pm Subject: Auto Summoner |
As for there is no suggestions for any summonable things (like houses, forts, ext) I'll be releasing this ASAP, when Freddy (the guy who made SCAR Divi, the program I'm using) finishes exams (I predic ... |
Topic: Question to Zombie regarding DZMapM |
TheGuyWhoGotOn
Replies: 11
Views: 2423
|
Forum: HelpDesk Posted: Sun Jun 03, 2007 1:17 pm Subject: Question to Zombie regarding DZMapM |
Well then you could probably use a "TinyTitan" for the jtool3 mod I think. |
Topic: Auto Summoner |
TheGuyWhoGotOn
Replies: 14
Views: 2895
|
Forum: Projects Posted: Mon May 28, 2007 5:17 pm Subject: Auto Summoner |
I understand now! EXCELLENT suggestion. I'll work on whatever you want built, it will be VERY difficult though. It's difficult because what the thing does is it rapidly types in commands. This means t ... |
Topic: Server help! |
TheGuyWhoGotOn
Replies: 4
Views: 1175
|
Forum: HelpDesk Posted: Mon May 28, 2007 1:40 pm Subject: Server help! |
You are not doing anything wrong. However, technically speaking some earlier master server hosts did something wrong by shutting down their master servers. So we still have those masters in our lists ... |
|