Author |
Message |
Topic: AngloidCoopMapz.7z corrupt? |
Cheese
Replies: 3
Views: 1337
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Forum: The Website Posted: Mon Feb 18, 2008 4:57 am Subject: AngloidCoopMapz.7z corrupt? |
http://hypernl.thenerdnetwork.net/dl/mappacks/AngloidCoopMaps.7z
I can't open it in WinRar; I get this message:
! C:\Documents and Settings\Local Settings\Temp\AngloidCoopMaps-1.7z: CRC failed in ... |
Topic: Testing ChatLink |
Cheese
Replies: 33
Views: 6268
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Forum: HyperCoop Posted: Mon Oct 08, 2007 9:15 pm Subject: Testing ChatLink |
You know you can still use the same master server Shivaxi.
Just block the servers that are causing spam; Put the server's IP under BannedIP in the chatlink settings. That way you can communicate with ... |
Topic: Your First Mod (Tutorial) - So you want to be a modder, eh? |
Cheese
Replies: 2
Views: 855
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Forum: HelpDesk Posted: Mon Jul 16, 2007 7:28 am Subject: Your First Mod (Tutorial) - So you want to be a modder, eh? |
OK, so you want to mod, hey? You want to impress noobs with your elite haxor skills? Well, We will need a few things to get you started.
Make sure you have UnrealEdFix 4 installed and working, then l ... |
Topic: Adding a ranged attack? |
Cheese
Replies: 11
Views: 1996
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Forum: Projects Posted: Sat Jul 07, 2007 5:41 am Subject: Adding a ranged attack? |
Yes, UpakGuns is that same package.
Thats EXACTLY the same thing i posted at anarchys Forum.
Hmm, I never saw that at anarchy's forum. Meh. |
Topic: Speed Pickup |
Cheese
Replies: 3
Views: 1008
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Forum: Projects Posted: Sat Jul 07, 2007 5:38 am Subject: Speed Pickup |
:)
Class SpeedUp expands Pickup;
First, The Class Declaration.
var() float speedfactor;
...Then you need a variable for the speed, if you want it to be adjustable.
State Activate ... |
Topic: Linux |
Cheese
Replies: 2
Views: 1334
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Forum: General Posted: Sat Jul 07, 2007 5:02 am Subject: Linux |
Use OpenGL. |
Topic: Adding a ranged attack? |
Cheese
Replies: 11
Views: 1996
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Forum: Projects Posted: Wed Jul 04, 2007 6:51 pm Subject: Adding a ranged attack? |
function PlayRangedAttack() { local vector projStart; local vector adjust; adjust = vect(0,0,0); adjust.Z = Target.CollisionHeight + 20; Acceleration = AccelRate * Normal& ... |
Topic: Unreal ED |
Cheese
Replies: 28
Views: 5258
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Forum: HelpDesk Posted: Mon Apr 16, 2007 11:05 pm Subject: Unreal ED |
Cmd: SCRIPT MAKE Warning: Parsing IcedPawn Log: Error in IcedPawn, Line 1: Missing 'Class' definition
That's from the removed source code of the mod.
I don't know about the maps; it's either be ... |
Topic: Jtool4? |
Cheese
Replies: 4
Views: 1146
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Forum: Projects Posted: Mon Feb 26, 2007 2:37 am Subject: Jtool4? |
Some monsters that are beng built into the mod are a Flying fish, a Shark, a Mad Cow, a killer fly (that shoots darts) and an Ion cannon (shoots purple lasers at players). There's 1 item so far, that ... |
Topic: Jtool4? |
Cheese
Replies: 4
Views: 1146
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Forum: Projects Posted: Sun Feb 25, 2007 10:20 pm Subject: Jtool4? |
Well, to put it straight, I am working on an expansion to Joss' Jtool3 mod. I looked for his website, it's down, and I tried to email him to ask for his scripts. The email failed, saying j88oss[at]y ... |
Topic: very strange problem..... |
Cheese
Replies: 5
Views: 1523
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Forum: Support Posted: Mon Jan 29, 2007 6:29 pm Subject: very strange problem..... |
Not that i'm aware of, besides the issue with the web downloads (which arent on anyways)..
Since the problem seems to be with the IP logging.. i'll try setting the max IP's logged into nepthys as 1. ... |
Topic: very strange problem..... |
Cheese
Replies: 5
Views: 1523
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Forum: Support Posted: Sun Jan 28, 2007 1:48 am Subject: very strange problem..... |
Well, the server running with Nepthys doesn't work properly, and the server running without it keeps being attacked and freezing. So, i'm turning the server off until the problem gets fixed.
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Topic: very strange problem..... |
Cheese
Replies: 5
Views: 1523
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Forum: Support Posted: Sat Jan 27, 2007 3:12 am Subject: very strange problem..... |
Well, i did a clean re-install of unreal. upgraded to 225f, installed nepthys, mcoop2, and akmcoop, added dzmap, messed with a little bit of the settings in unreal.ini and started the server back up. ... |
Topic: very strange problem..... |
Cheese
Replies: 5
Views: 1523
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Forum: Support Posted: Fri Jan 26, 2007 2:34 am Subject: very strange problem..... |
well i'm running a 225f server, mcoop2 as the gametype, akcoop2 and akmcoop.
theres is a big problem tho, it happens when the level switches. when someone ends, the level does that server travel thin ... |
Topic: Server Crashes... over and over.. |
Cheese
Replies: 8
Views: 1993
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Forum: Unreal server setup, administration and troubleshooting Posted: Mon Jan 08, 2007 11:58 pm Subject: Server Crashes... over and over.. |
i noticed this... (Actor jzMaleTwo0)
maybe thats got somethin' to do with it?
and do u have the latest jcoopz? cause my server used to crash all the time...then i got jcoopz and it fixed everything ... |
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