https://liandri.beyondunreal.com/w/index.php?action=history&feed=atom Template:Weapons - Revision history 2016-03-14T14:01:24Z Revision history for this page on the wiki MediaWiki 1.17.0 https://liandri.beyondunreal.com/Template:Weapons?diff=17421&oldid=prev Neon Knight at 01:18, 3 November 2014 2014-11-03T01:18:33Z <p></p> <table style="background-color: white; color:black;"> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr valign='top'> <td colspan='2' style="background-color: white; color:black;">← Older revision</td> <td colspan='2' style="background-color: white; color:black;">Revision as of 01:18, 3 November 2014</td> </tr><tr><td colspan="2" class="diff-lineno">Line 1:</td> <td colspan="2" class="diff-lineno">Line 1:</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">&lt;noinclude&gt;</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Usage:</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> &lt;nowiki&gt;{{Weapons|game=&lt;Unreal/UT/UT200X/UT3(*)&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2=&lt;1 if Enforcer/Automag/200X Assault Rifle is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2c=&lt;Amount of Enforcers/Automags/200X Assault Rifles&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2a=&lt;Amount of Enforcer/Automag/200X Assault Rifle ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3=&lt;1 if Unreal Stinger/Bio Rifle is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3c=&lt;Amount of Unreal Stingers/Bio Rifles&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3a=&lt;Amount of Unreal Stinger/Bio Rifle ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3b=&lt;1 if RTNP Combat Asault Rifle/UT200X Mine Layer is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3bc=&lt;Amount of RTNP Combat Asault Rifles/UT2004 Mine Layers&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3ba=&lt;Amount of RTNP Combat Asault Rifle/UT2004 Mine Layer ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3bw=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4=&lt;1 if Shock Rifle is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4c=&lt;Amount of Shock Rifles&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4a=&lt;Amount of Shock Rifle ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4b=&lt;1 if RTNP Grenade Launcher is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4bc=&lt;Amount of RTNP Grenade Launchers&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4ba=&lt;Amount of RTNP Grenade Launcher ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4bw=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5=&lt;1 if Unreal Eightball/Pulse Gun/Link Gun is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5c=&lt;Amount of Unreal Eightballs/Pulse Guns/Link Guns&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5a=&lt;Amount of Unreal Eightball/Pulse Gun/Link Gun ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5b=&lt;1 if RTNP Rocket Launcher is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5bc=&lt;Amount of RTNP Rocket Launchers&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5ba=&lt;Amount of RTNP Rocket Launcher ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5bw=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6=&lt;1 if Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6c=&lt;Amount of Unreal Flak Cannons/UT Rippers/UT200X Miniguns/UT3 Stinger Miniguns&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6a=&lt;Amount of Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7=&lt;1 if Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7c=&lt;Amount of Unreal Razorjacks/UT Miniguns/UT200X Flak Cannons/UT3 Flak Cannons&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7a=&lt;Amount of Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7b=&lt;1 if UT2004 Grenade Launcher is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7bc=&lt;Amount of UT2004 Grenade Launchers&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7ba=&lt;Amount of UT2004 Grenade Launcher ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7bw=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8=&lt;1 if Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8c=&lt;Amount of Unreal GES BioRifles/UT Flak Cannons/UT200X Rocket Launchers/UT3 Rocket Launchers&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8a=&lt;Amount of Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8b=&lt;1 if UT2004 AVRiL is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8bc=&lt;Amount of UT2004 AVRiL&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8ba=&lt;Amount of UT2004 AVRiL ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8bw=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9=&lt;1 if Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9c=&lt;Amount of Unreal Rifles/UT Rocket Launchers/UT200X Lightning Guns/UT3 Sniper Rifles&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9a=&lt;Amount of Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9b=&lt;1 if UT2004 Sniper Rifle is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9bc=&lt;Amount of UT2004 Sniper Rifles&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9ba=&lt;Amount of UT2004 Sniper Rifle ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9bw=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0=&lt;1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0c=&lt;Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters(**)/UT3 Longbow AVRiLs&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0a=&lt;Amount of Unreal Minigun/UT Sniper Rifle/UT3 Longbow AVRiL ammo boxes&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0w=&lt;Where weapon/ammo is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0b=&lt;1 if Redeemer is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0bc=&lt;Amount of Redeemers&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0bw=&lt;Where weapon is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0c=&lt;1 if UT2004 Target Painter is present in the map&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0cc=&lt;Amount of UT2004 Target Painters&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0cw=&lt;Where weapon is located&gt;|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> }}</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">&lt;/nowiki&gt;</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">(*) Unreal and RTNP are counted as the same game because RTNP doesn't replace anything; also Unreal II weapons are excluded.</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">(**) In this case, the ammo box isn't counted.</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Code to copy:</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> &lt;nowiki&gt;{{Weapons|game=|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2=|weap2c=|weap2a=|weap2w=|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3=|weap3c=|weap3a=|weap3w=|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3b=|weap3bc=|weap3ba=|weap3bw=|</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: 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class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">&lt;/noinclude&gt;</del></div></td><td colspan="2">&#160;</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;includeonly&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;includeonly&gt;</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>{|style=&quot;border:2px outset grey;background-color:#404040;color:#ffffff;border-collapse:separate;&quot;</div></td><td class='diff-marker'>&#160;</td><td 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smaller;"><div>&#160; }}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;/nowiki&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;/nowiki&gt;</div></td></tr> </table> Neon Knight https://liandri.beyondunreal.com/Template:Weapons?diff=16982&oldid=prev Neon Knight at 14:08, 23 January 2013 2013-01-23T14:08:27Z <p></p> <table style="background-color: white; color:black;"> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr valign='top'> <td colspan='2' style="background-color: white; color:black;">← Older revision</td> <td colspan='2' style="background-color: white; color:black;">Revision as of 14:08, 23 January 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 60:</td> <td colspan="2" class="diff-lineno">Line 60:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap0=&lt;1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map&gt;|</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap0=&lt;1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map&gt;|</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap0c=&lt;Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters(**)/UT3 Longbow AVRiLs&gt;|</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap0c=&lt;Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters(**)/UT3 Longbow AVRiLs&gt;|</div></td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div>&#160; 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style="background: #eee; color:black; font-size: smaller;"><div>(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">(**) In this case, the ammo box isn't counted.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>Code to copy:</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>Code to copy:</div></td></tr> <tr><td colspan="2" class="diff-lineno">Line 90:</td> <td colspan="2" class="diff-lineno">Line 91:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap9b=|weap9bc=|weap9ba=|weap9bw=|</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap9b=|weap9bc=|weap9ba=|weap9bw=|</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap0=|weap0c=|weap0a=|weap0w=|</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap0=|weap0c=|weap0a=|weap0w=|</div></td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div>&#160; weap0b=|weap0bc<del class="diffchange diffchange-inline">=|weap0ba</del>=|weap0bw=|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>&#160; weap0b=|weap0bc=|weap0bw=|</div></td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div>&#160; weap0c=|weap0cc<del class="diffchange diffchange-inline">=|weap0ca</del>=|weap0cw=|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>&#160; weap0c=|weap0cc=|weap0cw=|</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; }}</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; }}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: 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font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | UT = Redeemer | UT200X = Redeemer | UT3 = Redeemer | Weapon }}]]}}</div></td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;<del class="diffchange diffchange-inline">&quot; colspan=&quot;2</del>&quot;{{!}}{{{weap0bc}}}}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap0bc}}}<ins class="diffchange diffchange-inline">}}</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins 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smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | {{!}}-}}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | UT200X = Target Painter | Weapon }}]]}}</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | UT200X = Target Painter | Weapon }}]]}}</div></td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;<del class="diffchange diffchange-inline">&quot; colspan=&quot;2</del>&quot;{{!}}{{{weap0cc}}}}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap0cc}}}<ins class="diffchange diffchange-inline">}}</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">{{#ifeq: {{{weap0b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}} - </ins>}}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap0cw|}}} | {{{weap0cw}}} | &amp;nbsp; }} }}</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap0cw|}}} | {{{weap0cw}}} | &amp;nbsp; }} }}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | {{!}}-}}</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | {{!}}-}}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>|}</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>|}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;/includeonly&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;/includeonly&gt;</div></td></tr> </table> Neon Knight https://liandri.beyondunreal.com/Template:Weapons?diff=16978&oldid=prev Neon Knight at 21:44, 22 January 2013 2013-01-22T21:44:13Z <p></p> <table style="background-color: white; color:black;"> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr valign='top'> <td colspan='2' style="background-color: white; color:black;">← Older revision</td> <td colspan='2' style="background-color: white; color:black;">Revision as of 21:44, 22 January 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 89:</td> <td colspan="2" class="diff-lineno">Line 89:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap9=|weap9c=|weap9a=|weap9w=|</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap9=|weap9c=|weap9a=|weap9w=|</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap9b=|weap9bc=|weap9ba=|weap9bw=|</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap9b=|weap9bc=|weap9ba=|weap9bw=|</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> weap0=|weap0c=|weap0a=|weap0w=|</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> weap0b=|weap0bc=|weap0ba=|weap0bw=|</ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> weap0c=|weap0cc=|weap0ca=|weap0cw=|</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; }}</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; }}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;/nowiki&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;/nowiki&gt;</div></td></tr> </table> Neon Knight https://liandri.beyondunreal.com/Template:Weapons?diff=16977&oldid=prev Neon Knight at 21:43, 22 January 2013 2013-01-22T21:43:37Z <p></p> <table style="background-color: white; color:black;"> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr valign='top'> <td colspan='2' style="background-color: white; color:black;">← Older revision</td> <td colspan='2' style="background-color: white; color:black;">Revision as of 21:43, 22 January 2013</td> </tr><tr><td colspan="2" class="diff-lineno">Line 1:</td> <td colspan="2" class="diff-lineno">Line 1:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;noinclude&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;noinclude&gt;</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>Usage:</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>Usage:</div></td></tr> <tr><td class='diff-marker'>&minus;</td><td style="background: #ffa; color:black; font-size: smaller;"><div>&#160; 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map&gt;|</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap2c=&lt;Amount of Enforcers/Automags/200X Assault Rifles&gt;|</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; weap2c=&lt;Amount of Enforcers/Automags/200X Assault Rifles&gt;|</div></td></tr> <tr><td colspan="2" class="diff-lineno">Line 70:</td> <td colspan="2" class="diff-lineno">Line 70:</td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; }}</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&#160; }}</div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;/nowiki&gt;</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>&lt;/nowiki&gt;</div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&#160;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.</ins></div></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>Code to copy:</div></td><td class='diff-marker'>&#160;</td><td style="background: #eee; color:black; font-size: smaller;"><div>Code to copy:</div></td></tr> </table> Neon Knight https://liandri.beyondunreal.com/Template:Weapons?diff=16976&oldid=prev Neon Knight: Created page with "<noinclude> Usage: <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3; U2 Weapons are excluded (they would need a whole new template), and Unreal and RTNP are considered as a single g..." 2013-01-22T21:42:43Z <p>Created page with &quot;&lt;noinclude&gt; Usage: &lt;nowiki&gt;{{Weapons|game=&lt;Unreal/UT/UT200X/UT3; U2 Weapons are excluded (they would need a whole new template), and Unreal and RTNP are considered as a single g...&quot;</p> <p><b>New page</b></p><div>&lt;noinclude&gt;<br /> Usage:<br /> &lt;nowiki&gt;{{Weapons|game=&lt;Unreal/UT/UT200X/UT3; U2 Weapons are excluded (they would need a whole new template), and Unreal and RTNP are considered as a single game because RTNP doesn't replace anything from Unreal.&gt;|<br /> weap2=&lt;1 if Enforcer/Automag/200X Assault 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located&gt;|<br /> weap4b=&lt;1 if RTNP Grenade Launcher is present in the map&gt;|<br /> weap4bc=&lt;Amount of RTNP Grenade Launchers&gt;|<br /> weap4ba=&lt;Amount of RTNP Grenade Launcher ammo boxes&gt;|<br /> weap4bw=&lt;Where weapon/ammo is located&gt;|<br /> weap5=&lt;1 if Unreal Eightball/Pulse Gun/Link Gun is present in the map&gt;|<br /> weap5c=&lt;Amount of Unreal Eightballs/Pulse Guns/Link Guns&gt;|<br /> weap5a=&lt;Amount of Unreal Eightball/Pulse Gun/Link Gun ammo boxes&gt;|<br /> weap5w=&lt;Where weapon/ammo is located&gt;|<br /> weap5b=&lt;1 if RTNP Rocket Launcher is present in the map&gt;|<br /> weap5bc=&lt;Amount of RTNP Rocket Launchers&gt;|<br /> weap5ba=&lt;Amount of RTNP Rocket Launcher ammo boxes&gt;|<br /> weap5bw=&lt;Where weapon/ammo is located&gt;|<br /> weap6=&lt;1 if Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun is present in the map&gt;|<br /> weap6c=&lt;Amount of Unreal Flak Cannons/UT Rippers/UT200X Miniguns/UT3 Stinger Miniguns&gt;|<br /> weap6a=&lt;Amount of Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun ammo boxes&gt;|<br /> weap6w=&lt;Where weapon/ammo is located&gt;|<br /> weap7=&lt;1 if Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon is present in the map&gt;|<br /> weap7c=&lt;Amount of Unreal Razorjacks/UT Miniguns/UT200X Flak Cannons/UT3 Flak Cannons&gt;|<br /> weap7a=&lt;Amount of Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon ammo boxes&gt;|<br /> weap7w=&lt;Where weapon/ammo is located&gt;|<br /> weap7b=&lt;1 if UT2004 Grenade Launcher is present in the map&gt;|<br /> weap7bc=&lt;Amount of UT2004 Grenade Launchers&gt;|<br /> weap7ba=&lt;Amount of UT2004 Grenade Launcher ammo boxes&gt;|<br /> weap7bw=&lt;Where weapon/ammo is located&gt;|<br /> weap8=&lt;1 if Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher is present in the map&gt;|<br /> weap8c=&lt;Amount of Unreal GES BioRifles/UT Flak Cannons/UT200X Rocket Launchers/UT3 Rocket Launchers&gt;|<br /> weap8a=&lt;Amount of Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher ammo boxes&gt;|<br /> weap8w=&lt;Where weapon/ammo is located&gt;|<br /> weap8b=&lt;1 if UT2004 AVRiL is present in the map&gt;|<br /> weap8bc=&lt;Amount of UT2004 AVRiL&gt;|<br /> weap8ba=&lt;Amount of UT2004 AVRiL ammo boxes&gt;|<br /> weap8bw=&lt;Where weapon/ammo is located&gt;|<br /> weap9=&lt;1 if Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle is present in the map&gt;|<br /> weap9c=&lt;Amount of Unreal Rifles/UT Rocket Launchers/UT200X Lightning Guns/UT3 Sniper Rifles&gt;|<br /> weap9a=&lt;Amount of Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle ammo boxes&gt;|<br /> weap9w=&lt;Where weapon/ammo is located&gt;|<br /> weap9b=&lt;1 if UT2004 Sniper Rifle is present in the map&gt;|<br /> weap9bc=&lt;Amount of UT2004 Sniper Rifles&gt;|<br /> weap9ba=&lt;Amount of UT2004 Sniper Rifle ammo boxes&gt;|<br /> weap9bw=&lt;Where weapon/ammo is located&gt;|<br /> weap0=&lt;1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map&gt;|<br /> weap0c=&lt;Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters/UT3 Longbow AVRiLs&gt;|<br /> weap0a=&lt;Amount of Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL ammo boxes&gt;|<br /> weap0w=&lt;Where weapon/ammo is located&gt;|<br /> weap0b=&lt;1 if Redeemer is present in the map&gt;|<br /> weap0bc=&lt;Amount of Redeemers&gt;|<br /> weap0bw=&lt;Where weapon is located&gt;|<br /> weap0b=&lt;1 if UT2004 Target Painter is present in the map&gt;|<br /> weap0bc=&lt;Amount of UT2004 Target Painters&gt;|<br /> weap0bw=&lt;Where weapon is located&gt;|<br /> }}<br /> &lt;/nowiki&gt;<br /> <br /> Code to copy:<br /> &lt;nowiki&gt;{{Weapons|game=|<br /> weap2=|weap2c=|weap2a=|weap2w=|<br /> weap3=|weap3c=|weap3a=|weap3w=|<br /> weap3b=|weap3bc=|weap3ba=|weap3bw=|<br /> weap4=|weap4c=|weap4a=|weap4w=|<br /> weap4b=|weap4bc=|weap4ba=|weap4bw=|<br /> weap5=|weap5c=|weap5a=|weap5w=|<br /> weap5b=|weap5bc=|weap5ba=|weap5bw=|<br /> weap6=|weap6c=|weap6a=|weap6w=|<br /> weap7=|weap7c=|weap7a=|weap7w=|<br /> weap7b=|weap7bc=|weap7ba=|weap7bw=|<br /> weap8=|weap8c=|weap8a=|weap8w=|<br /> weap8b=|weap8bc=|weap8ba=|weap8bw=|<br /> weap9=|weap9c=|weap9a=|weap9w=|<br /> weap9b=|weap9bc=|weap9ba=|weap9bw=|<br /> }}<br /> &lt;/nowiki&gt;<br /> <br /> &lt;/noinclude&gt;<br /> &lt;includeonly&gt;<br /> {|style=&quot;border:2px outset grey;background-color:#404040;color:#ffffff;border-collapse:separate;&quot;<br /> !style=&quot;font-weight:bold;width:50;&quot; | Weapon<br /> !style=&quot;font-weight:bold;&quot; | Amnt<br /> !style=&quot;font-weight:bold;&quot; | Ammo<br /> !style=&quot;font-weight:bold;&quot; | Where?<br /> |-<br /> {{#ifeq: {{{weap2}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Automag | UT = Enforcer | UT200X = Assault Rifle | UT3 = Enforcer | Weapon }}]]}}<br /> {{#ifeq: {{{weap2}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap2c}}}}}<br /> {{#ifeq: {{{weap2}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap2a}}}}}<br /> {{#ifeq: {{{weap2}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap2w|}}} | {{{weap2w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap2}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap3}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Stinger | UT = Bio Rifle | UT200X = Bio Rifle | UT3 = Bio Rifle | Weapon }}]]}}<br /> {{#ifeq: {{{weap3}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap3c}}}}}<br /> {{#ifeq: {{{weap3}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap3a}}}}}<br /> {{#ifeq: {{{weap3}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap3w|}}} | {{{weap3w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap3}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap3b}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Combat Assault Rifle | UT200X = Mine Layer | Weapon }}]]}}<br /> {{#ifeq: {{{weap3b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap3bc}}}}}<br /> {{#ifeq: {{{weap3b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap3ba}}}}}<br /> {{#ifeq: {{{weap3b}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap3bw|}}} | {{{weap3bw}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap3b}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap4}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = ASMD Shock Rifle | UT = Shock Rifle | UT200X = Shock Rifle | UT3 = Shock Rifle | Weapon }}]]}}<br /> {{#ifeq: {{{weap4}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap4c}}}}}<br /> {{#ifeq: {{{weap4}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap4a}}}}}<br /> {{#ifeq: {{{weap4}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap4w|}}} | {{{weap4w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap4}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap4b}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Grenade Launcher | Weapon }}]]}}<br /> {{#ifeq: {{{weap4b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap4bc}}}}}<br /> {{#ifeq: {{{weap4b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap4ba}}}}}<br /> {{#ifeq: {{{weap4b}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap4bw|}}} | {{{weap4bw}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap4b}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap5}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Eightball | UT = Pulse Gun | UT200X = Link Gun | UT3 = Link Gun | Weapon }}]]}}<br /> {{#ifeq: {{{weap5}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap5c}}}}}<br /> {{#ifeq: {{{weap5}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap5a}}}}}<br /> {{#ifeq: {{{weap5}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap5w|}}} | {{{weap5w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap5}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap5b}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Rocket Launcher | Weapon }}]]}}<br /> {{#ifeq: {{{weap5b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap5bc}}}}}<br /> {{#ifeq: {{{weap5b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap5ba}}}}}<br /> {{#ifeq: {{{weap5b}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap5bw|}}} | {{{weap5bw}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap5b}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap6}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Flak Cannon | UT = Ripper | UT200X = Minigun | UT3 = Stinger Minigun | Weapon }}]]}}<br /> {{#ifeq: {{{weap6}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap6c}}}}}<br /> {{#ifeq: {{{weap6}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap6a}}}}}<br /> {{#ifeq: {{{weap6}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap6w|}}} | {{{weap6w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap6}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap7}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Razorjack | UT = Minigun | UT200X = Flak Cannon | UT3 = Flak Cannon | Weapon }}]]}}<br /> {{#ifeq: {{{weap7}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap7c}}}}}<br /> {{#ifeq: {{{weap7}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap7a}}}}}<br /> {{#ifeq: {{{weap7}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap7w|}}} | {{{weap7w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap7}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap7b}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | UT200X = Grenade Launcher | Weapon }}]]}}<br /> {{#ifeq: {{{weap7b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap7bc}}}}}<br /> {{#ifeq: {{{weap7b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap7ba}}}}}<br /> {{#ifeq: {{{weap7b}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap7bw|}}} | {{{weap7bw}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap7b}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap8}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = GES Biorifle | UT = Flak Cannon | UT200X = Rocket Launcher | UT3 = Rocket Launcher | Weapon }}]]}}<br /> {{#ifeq: {{{weap8}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap8c}}}}}<br /> {{#ifeq: {{{weap8}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap8a}}}}}<br /> {{#ifeq: {{{weap8}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap8w|}}} | {{{weap8w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap8}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap8b}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | UT200X = AVRiL | Weapon }}]]}}<br /> {{#ifeq: {{{weap8b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap8bc}}}}}<br /> {{#ifeq: {{{weap8b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap8ba}}}}}<br /> {{#ifeq: {{{weap8b}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap8bw|}}} | {{{weap8bw}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap8b}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap9}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Rifle | UT = Rocket Launcher | UT200X = Lightning Gun | UT3 = Sniper Rifle | Weapon }}]]}}<br /> {{#ifeq: {{{weap9}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap9c}}}}}<br /> {{#ifeq: {{{weap9}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap9a}}}}}<br /> {{#ifeq: {{{weap9}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap9w|}}} | {{{weap9w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap9}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap9b}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | UT200X = Sniper Rifle | Weapon }}]]}}<br /> {{#ifeq: {{{weap9b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap9bc}}}}}<br /> {{#ifeq: {{{weap9b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap9ba}}}}}<br /> {{#ifeq: {{{weap9b}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap9bw|}}} | {{{weap9bw}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap9b}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap0}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | Unreal = Minigun | UT = Sniper Rifle | UT200X = Ion Painter | UT3 = Longbow AVRiL | Weapon }}]]}}<br /> {{#ifeq: {{{weap0}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap0c}}}}}<br /> {{#ifeq: {{{weap0}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot;{{!}}{{{weap0a}}}}}<br /> {{#ifeq: {{{weap0}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap0w|}}} | {{{weap0w}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap0}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap0b}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | UT = Redeemer | UT200X = Redeemer | UT3 = Redeemer | Weapon }}]]}}<br /> {{#ifeq: {{{weap0b}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot; colspan=&quot;2&quot;{{!}}{{{weap0bc}}}}}<br /> {{#ifeq: {{{weap0b}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap0bw|}}} | {{{weap0bw}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap0b}}} | 1 | {{!}}-}}<br /> {{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:left;background-color:#200020;font-weight:bold;width:50;&quot;{{!}}[[{{#switch: {{{game}}} | UT200X = Target Painter | Weapon }}]]}}<br /> {{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:center;background-color:#000000;font-weight:normal;&quot; colspan=&quot;2&quot;{{!}}{{{weap0cc}}}}}<br /> {{#ifeq: {{{weap0c}}} | 1 | !style=&quot;text-align:left;background-color:#000000;font-weight:normal;&quot;{{!}}{{#if: {{{weap0cw|}}} | {{{weap0cw}}} | &amp;nbsp; }} }}<br /> {{#ifeq: {{{weap0c}}} | 1 | {{!}}-}}<br /> |}<br /> &lt;/includeonly&gt;</div> Neon Knight