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Template:Weapons - Revision history
2016-03-14T14:01:24Z
Revision history for this page on the wiki
MediaWiki 1.17.0
https://liandri.beyondunreal.com/Template:Weapons?diff=17421&oldid=prev
Neon Knight at 01:18, 3 November 2014
2014-11-03T01:18:33Z
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<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 01:18, 3 November 2014</td>
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<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"><noinclude></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Usage:</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3(*)>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2a=<Amount of Enforcer/Automag/200X Assault Rifle ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3=<1 if Unreal Stinger/Bio Rifle is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3c=<Amount of Unreal Stingers/Bio Rifles>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3a=<Amount of Unreal Stinger/Bio Rifle ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3b=<1 if RTNP Combat Asault Rifle/UT200X Mine Layer is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3bc=<Amount of RTNP Combat Asault Rifles/UT2004 Mine Layers>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3ba=<Amount of RTNP Combat Asault Rifle/UT2004 Mine Layer ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3bw=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4=<1 if Shock Rifle is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4c=<Amount of Shock Rifles>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4a=<Amount of Shock Rifle ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4b=<1 if RTNP Grenade Launcher is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4bc=<Amount of RTNP Grenade Launchers>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4ba=<Amount of RTNP Grenade Launcher ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4bw=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5=<1 if Unreal Eightball/Pulse Gun/Link Gun is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5c=<Amount of Unreal Eightballs/Pulse Guns/Link Guns>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5a=<Amount of Unreal Eightball/Pulse Gun/Link Gun ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5b=<1 if RTNP Rocket Launcher is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5bc=<Amount of RTNP Rocket Launchers>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5ba=<Amount of RTNP Rocket Launcher ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5bw=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6=<1 if Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6c=<Amount of Unreal Flak Cannons/UT Rippers/UT200X Miniguns/UT3 Stinger Miniguns>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6a=<Amount of Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7=<1 if Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7c=<Amount of Unreal Razorjacks/UT Miniguns/UT200X Flak Cannons/UT3 Flak Cannons>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7a=<Amount of Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7b=<1 if UT2004 Grenade Launcher is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7bc=<Amount of UT2004 Grenade Launchers>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7ba=<Amount of UT2004 Grenade Launcher ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7bw=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8=<1 if Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8c=<Amount of Unreal GES BioRifles/UT Flak Cannons/UT200X Rocket Launchers/UT3 Rocket Launchers>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8a=<Amount of Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8b=<1 if UT2004 AVRiL is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8bc=<Amount of UT2004 AVRiL>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8ba=<Amount of UT2004 AVRiL ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8bw=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9=<1 if Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9c=<Amount of Unreal Rifles/UT Rocket Launchers/UT200X Lightning Guns/UT3 Sniper Rifles>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9a=<Amount of Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9b=<1 if UT2004 Sniper Rifle is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9bc=<Amount of UT2004 Sniper Rifles>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9ba=<Amount of UT2004 Sniper Rifle ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9bw=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters(**)/UT3 Longbow AVRiLs>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0a=<Amount of Unreal Minigun/UT Sniper Rifle/UT3 Longbow AVRiL ammo boxes>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0w=<Where weapon/ammo is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0b=<1 if Redeemer is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0bc=<Amount of Redeemers>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0bw=<Where weapon is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0c=<1 if UT2004 Target Painter is present in the map>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0cc=<Amount of UT2004 Target Painters>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0cw=<Where weapon is located>|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> }}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></nowiki></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">(*) Unreal and RTNP are counted as the same game because RTNP doesn't replace anything; also Unreal II weapons are excluded.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">(**) In this case, the ammo box isn't counted.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Code to copy:</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> <nowiki>{{Weapons|game=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap2=|weap2c=|weap2a=|weap2w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3=|weap3c=|weap3a=|weap3w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap3b=|weap3bc=|weap3ba=|weap3bw=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4=|weap4c=|weap4a=|weap4w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap4b=|weap4bc=|weap4ba=|weap4bw=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5=|weap5c=|weap5a=|weap5w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap5b=|weap5bc=|weap5ba=|weap5bw=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap6=|weap6c=|weap6a=|weap6w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7=|weap7c=|weap7a=|weap7w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap7b=|weap7bc=|weap7ba=|weap7bw=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8=|weap8c=|weap8a=|weap8w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap8b=|weap8bc=|weap8ba=|weap8bw=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9=|weap9c=|weap9a=|weap9w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap9b=|weap9bc=|weap9ba=|weap9bw=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0=|weap0c=|weap0a=|weap0w=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0b=|weap0bc=|weap0bw=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> weap0c=|weap0cc=|weap0cw=|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"> }}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></nowiki></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></noinclude></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><includeonly></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><includeonly></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{|style="border:2px outset grey;background-color:#404040;color:#ffffff;border-collapse:separate;"</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{|style="border:2px outset grey;background-color:#404040;color:#ffffff;border-collapse:separate;"</div></td></tr>
<tr><td colspan="2" class="diff-lineno">Line 191:</td>
<td colspan="2" class="diff-lineno">Line 93:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></includeonly></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></includeonly></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"><noinclude>{{documentation}}</noinclude></ins></div></td></tr>
</table>
Neon Knight
https://liandri.beyondunreal.com/Template:Weapons?diff=17420&oldid=prev
Neon Knight: Typo, can confuse.
2014-11-03T00:41:49Z
<p>Typo, can confuse.</p>
<table style="background-color: white; color:black;">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 00:41, 3 November 2014</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 65:</td>
<td colspan="2" class="diff-lineno">Line 65:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0bc=<Amount of Redeemers>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0bc=<Amount of Redeemers>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0bw=<Where weapon is located>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0bw=<Where weapon is located>|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  <del class="diffchange diffchange-inline">weap0b</del>=<1 if UT2004 Target Painter is present in the map>|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  <ins class="diffchange diffchange-inline">weap0c</ins>=<1 if UT2004 Target Painter is present in the map>|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  <del class="diffchange diffchange-inline">weap0bc</del>=<Amount of UT2004 Target Painters>|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  <ins class="diffchange diffchange-inline">weap0cc</ins>=<Amount of UT2004 Target Painters>|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  <del class="diffchange diffchange-inline">weap0bw</del>=<Where weapon is located>|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  <ins class="diffchange diffchange-inline">weap0cw</ins>=<Where weapon is located>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  }}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  }}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td></tr>
</table>
Neon Knight
https://liandri.beyondunreal.com/Template:Weapons?diff=16982&oldid=prev
Neon Knight at 14:08, 23 January 2013
2013-01-23T14:08:27Z
<p></p>
<table style="background-color: white; color:black;">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 14:08, 23 January 2013</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 60:</td>
<td colspan="2" class="diff-lineno">Line 60:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters(**)/UT3 Longbow AVRiLs>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters(**)/UT3 Longbow AVRiLs>|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  weap0a=<Amount of Unreal Minigun/UT Sniper Rifle<del class="diffchange diffchange-inline">/UT200X Ion Painter</del>/UT3 Longbow AVRiL ammo boxes>|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  weap0a=<Amount of Unreal Minigun/UT Sniper Rifle/UT3 Longbow AVRiL ammo boxes>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0w=<Where weapon/ammo is located>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0w=<Where weapon/ammo is located>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0b=<1 if Redeemer is present in the map>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0b=<1 if Redeemer is present in the map>|</div></td></tr>
</table>
Neon Knight
https://liandri.beyondunreal.com/Template:Weapons?diff=16981&oldid=prev
Neon Knight at 14:08, 23 January 2013
2013-01-23T14:08:12Z
<p></p>
<table style="background-color: white; color:black;">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 14:08, 23 January 2013</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 71:</td>
<td colspan="2" class="diff-lineno">Line 71:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>(*) Unreal and RTNP are counted as the same game <del class="diffchange diffchange-inline">bcause </del>RTNP doesn't replace anything; also Unreal II <del class="diffchange diffchange-inline">weaons </del>are excluded.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>(*) Unreal and RTNP are counted as the same game <ins class="diffchange diffchange-inline">because </ins>RTNP doesn't replace anything; also Unreal II <ins class="diffchange diffchange-inline">weapons </ins>are excluded.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>(**) In this case, the ammo box isn't counted.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>(**) In this case, the ammo box isn't counted.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
</table>
Neon Knight
https://liandri.beyondunreal.com/Template:Weapons?diff=16980&oldid=prev
Neon Knight at 14:07, 23 January 2013
2013-01-23T14:07:40Z
<p></p>
<table style="background-color: white; color:black;">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 14:07, 23 January 2013</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 176:</td>
<td colspan="2" class="diff-lineno">Line 176:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Minigun | UT = Sniper Rifle | UT200X = Ion Painter | UT3 = Longbow AVRiL | Weapon }}]]}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Minigun | UT = Sniper Rifle | UT200X = Ion Painter | UT3 = Longbow AVRiL | Weapon }}]]}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0c}}}}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0c}}}}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0a}}}}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}<ins class="diffchange diffchange-inline">{{#if: {{{game}}} | UT200X | - | </ins>{{{weap0a<ins class="diffchange diffchange-inline">}}</ins>}}}}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0w|}}} | {{{weap0w}}} | &nbsp; }} }}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0w|}}} | {{{weap0w}}} | &nbsp; }} }}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | {{!}}-}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | {{!}}-}}</div></td></tr>
</table>
Neon Knight
https://liandri.beyondunreal.com/Template:Weapons?diff=16979&oldid=prev
Neon Knight at 14:05, 23 January 2013
2013-01-23T14:05:22Z
<p></p>
<table style="background-color: white; color:black;">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 14:05, 23 January 2013</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 59:</td>
<td colspan="2" class="diff-lineno">Line 59:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap9bw=<Where weapon/ammo is located>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap9bw=<Where weapon/ammo is located>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters/UT3 Longbow AVRiLs>|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters<ins class="diffchange diffchange-inline">(**)</ins>/UT3 Longbow AVRiLs>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0a=<Amount of Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL ammo boxes>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0a=<Amount of Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL ammo boxes>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0w=<Where weapon/ammo is located>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0w=<Where weapon/ammo is located>|</div></td></tr>
<tr><td colspan="2" class="diff-lineno">Line 72:</td>
<td colspan="2" class="diff-lineno">Line 72:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">(**) In this case, the ammo box isn't counted.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Code to copy:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Code to copy:</div></td></tr>
<tr><td colspan="2" class="diff-lineno">Line 90:</td>
<td colspan="2" class="diff-lineno">Line 91:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap9b=|weap9bc=|weap9ba=|weap9bw=|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap9b=|weap9bc=|weap9ba=|weap9bw=|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0=|weap0c=|weap0a=|weap0w=|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap0=|weap0c=|weap0a=|weap0w=|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  weap0b=|weap0bc<del class="diffchange diffchange-inline">=|weap0ba</del>=|weap0bw=|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  weap0b=|weap0bc=|weap0bw=|</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  weap0c=|weap0cc<del class="diffchange diffchange-inline">=|weap0ca</del>=|weap0cw=|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  weap0c=|weap0cc=|weap0cw=|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  }}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  }}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td></tr>
<tr><td colspan="2" class="diff-lineno">Line 179:</td>
<td colspan="2" class="diff-lineno">Line 180:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | {{!}}-}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0}}} | 1 | {{!}}-}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT = Redeemer | UT200X = Redeemer | UT3 = Redeemer | Weapon }}]]}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT = Redeemer | UT200X = Redeemer | UT3 = Redeemer | Weapon }}]]}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;<del class="diffchange diffchange-inline">" colspan="2</del>"{{!}}{{{weap0bc}}}}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0bc}}}<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}} - </ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0bw|}}} | {{{weap0bw}}} | &nbsp; }} }}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0bw|}}} | {{{weap0bw}}} | &nbsp; }} }}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | {{!}}-}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0b}}} | 1 | {{!}}-}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT200X = Target Painter | Weapon }}]]}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT200X = Target Painter | Weapon }}]]}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;<del class="diffchange diffchange-inline">" colspan="2</del>"{{!}}{{{weap0cc}}}}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0cc}}}<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}} - </ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0cw|}}} | {{{weap0cw}}} | &nbsp; }} }}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0cw|}}} | {{{weap0cw}}} | &nbsp; }} }}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | {{!}}-}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{#ifeq: {{{weap0c}}} | 1 | {{!}}-}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></includeonly></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></includeonly></div></td></tr>
</table>
Neon Knight
https://liandri.beyondunreal.com/Template:Weapons?diff=16978&oldid=prev
Neon Knight at 21:44, 22 January 2013
2013-01-22T21:44:13Z
<p></p>
<table style="background-color: white; color:black;">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 21:44, 22 January 2013</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 89:</td>
<td colspan="2" class="diff-lineno">Line 89:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap9=|weap9c=|weap9a=|weap9w=|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap9=|weap9c=|weap9a=|weap9w=|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap9b=|weap9bc=|weap9ba=|weap9bw=|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap9b=|weap9bc=|weap9ba=|weap9bw=|</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> weap0=|weap0c=|weap0a=|weap0w=|</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> weap0b=|weap0bc=|weap0ba=|weap0bw=|</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> weap0c=|weap0cc=|weap0ca=|weap0cw=|</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  }}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  }}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td></tr>
</table>
Neon Knight
https://liandri.beyondunreal.com/Template:Weapons?diff=16977&oldid=prev
Neon Knight at 21:43, 22 January 2013
2013-01-22T21:43:37Z
<p></p>
<table style="background-color: white; color:black;">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr valign='top'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 21:43, 22 January 2013</td>
</tr><tr><td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Usage:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Usage:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>  <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3<del class="diffchange diffchange-inline">; U2 Weapons are excluded </del>(<del class="diffchange diffchange-inline">they would need a whole new template</del>)<del class="diffchange diffchange-inline">, and Unreal and RTNP are considered as a single game because RTNP doesn't replace anything from Unreal.</del>>|</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>  <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3(<ins class="diffchange diffchange-inline">*</ins>)>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|</div></td></tr>
<tr><td colspan="2" class="diff-lineno">Line 70:</td>
<td colspan="2" class="diff-lineno">Line 70:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  }}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  }}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div></nowiki></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Code to copy:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Code to copy:</div></td></tr>
</table>
Neon Knight
https://liandri.beyondunreal.com/Template:Weapons?diff=16976&oldid=prev
Neon Knight: Created page with "<noinclude> Usage: <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3; U2 Weapons are excluded (they would need a whole new template), and Unreal and RTNP are considered as a single g..."
2013-01-22T21:42:43Z
<p>Created page with "<noinclude> Usage: <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3; U2 Weapons are excluded (they would need a whole new template), and Unreal and RTNP are considered as a single g..."</p>
<p><b>New page</b></p><div><noinclude><br />
Usage:<br />
<nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3; U2 Weapons are excluded (they would need a whole new template), and Unreal and RTNP are considered as a single game because RTNP doesn't replace anything from Unreal.>|<br />
weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|<br />
weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|<br />
weap2a=<Amount of Enforcer/Automag/200X Assault Rifle ammo boxes>|<br />
weap2w=<Where weapon/ammo is located>|<br />
weap3=<1 if Unreal Stinger/Bio Rifle is present in the map>|<br />
weap3c=<Amount of Unreal Stingers/Bio Rifles>|<br />
weap3a=<Amount of Unreal Stinger/Bio Rifle ammo boxes>|<br />
weap3w=<Where weapon/ammo is located>|<br />
weap3b=<1 if RTNP Combat Asault Rifle/UT200X Mine Layer is present in the map>|<br />
weap3bc=<Amount of RTNP Combat Asault Rifles/UT2004 Mine Layers>|<br />
weap3ba=<Amount of RTNP Combat Asault Rifle/UT2004 Mine Layer ammo boxes>|<br />
weap3bw=<Where weapon/ammo is located>|<br />
weap4=<1 if Shock Rifle is present in the map>|<br />
weap4c=<Amount of Shock Rifles>|<br />
weap4a=<Amount of Shock Rifle ammo boxes>|<br />
weap4w=<Where weapon/ammo is located>|<br />
weap4b=<1 if RTNP Grenade Launcher is present in the map>|<br />
weap4bc=<Amount of RTNP Grenade Launchers>|<br />
weap4ba=<Amount of RTNP Grenade Launcher ammo boxes>|<br />
weap4bw=<Where weapon/ammo is located>|<br />
weap5=<1 if Unreal Eightball/Pulse Gun/Link Gun is present in the map>|<br />
weap5c=<Amount of Unreal Eightballs/Pulse Guns/Link Guns>|<br />
weap5a=<Amount of Unreal Eightball/Pulse Gun/Link Gun ammo boxes>|<br />
weap5w=<Where weapon/ammo is located>|<br />
weap5b=<1 if RTNP Rocket Launcher is present in the map>|<br />
weap5bc=<Amount of RTNP Rocket Launchers>|<br />
weap5ba=<Amount of RTNP Rocket Launcher ammo boxes>|<br />
weap5bw=<Where weapon/ammo is located>|<br />
weap6=<1 if Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun is present in the map>|<br />
weap6c=<Amount of Unreal Flak Cannons/UT Rippers/UT200X Miniguns/UT3 Stinger Miniguns>|<br />
weap6a=<Amount of Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun ammo boxes>|<br />
weap6w=<Where weapon/ammo is located>|<br />
weap7=<1 if Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon is present in the map>|<br />
weap7c=<Amount of Unreal Razorjacks/UT Miniguns/UT200X Flak Cannons/UT3 Flak Cannons>|<br />
weap7a=<Amount of Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon ammo boxes>|<br />
weap7w=<Where weapon/ammo is located>|<br />
weap7b=<1 if UT2004 Grenade Launcher is present in the map>|<br />
weap7bc=<Amount of UT2004 Grenade Launchers>|<br />
weap7ba=<Amount of UT2004 Grenade Launcher ammo boxes>|<br />
weap7bw=<Where weapon/ammo is located>|<br />
weap8=<1 if Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher is present in the map>|<br />
weap8c=<Amount of Unreal GES BioRifles/UT Flak Cannons/UT200X Rocket Launchers/UT3 Rocket Launchers>|<br />
weap8a=<Amount of Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher ammo boxes>|<br />
weap8w=<Where weapon/ammo is located>|<br />
weap8b=<1 if UT2004 AVRiL is present in the map>|<br />
weap8bc=<Amount of UT2004 AVRiL>|<br />
weap8ba=<Amount of UT2004 AVRiL ammo boxes>|<br />
weap8bw=<Where weapon/ammo is located>|<br />
weap9=<1 if Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle is present in the map>|<br />
weap9c=<Amount of Unreal Rifles/UT Rocket Launchers/UT200X Lightning Guns/UT3 Sniper Rifles>|<br />
weap9a=<Amount of Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle ammo boxes>|<br />
weap9w=<Where weapon/ammo is located>|<br />
weap9b=<1 if UT2004 Sniper Rifle is present in the map>|<br />
weap9bc=<Amount of UT2004 Sniper Rifles>|<br />
weap9ba=<Amount of UT2004 Sniper Rifle ammo boxes>|<br />
weap9bw=<Where weapon/ammo is located>|<br />
weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|<br />
weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters/UT3 Longbow AVRiLs>|<br />
weap0a=<Amount of Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL ammo boxes>|<br />
weap0w=<Where weapon/ammo is located>|<br />
weap0b=<1 if Redeemer is present in the map>|<br />
weap0bc=<Amount of Redeemers>|<br />
weap0bw=<Where weapon is located>|<br />
weap0b=<1 if UT2004 Target Painter is present in the map>|<br />
weap0bc=<Amount of UT2004 Target Painters>|<br />
weap0bw=<Where weapon is located>|<br />
}}<br />
</nowiki><br />
<br />
Code to copy:<br />
<nowiki>{{Weapons|game=|<br />
weap2=|weap2c=|weap2a=|weap2w=|<br />
weap3=|weap3c=|weap3a=|weap3w=|<br />
weap3b=|weap3bc=|weap3ba=|weap3bw=|<br />
weap4=|weap4c=|weap4a=|weap4w=|<br />
weap4b=|weap4bc=|weap4ba=|weap4bw=|<br />
weap5=|weap5c=|weap5a=|weap5w=|<br />
weap5b=|weap5bc=|weap5ba=|weap5bw=|<br />
weap6=|weap6c=|weap6a=|weap6w=|<br />
weap7=|weap7c=|weap7a=|weap7w=|<br />
weap7b=|weap7bc=|weap7ba=|weap7bw=|<br />
weap8=|weap8c=|weap8a=|weap8w=|<br />
weap8b=|weap8bc=|weap8ba=|weap8bw=|<br />
weap9=|weap9c=|weap9a=|weap9w=|<br />
weap9b=|weap9bc=|weap9ba=|weap9bw=|<br />
}}<br />
</nowiki><br />
<br />
</noinclude><br />
<includeonly><br />
{|style="border:2px outset grey;background-color:#404040;color:#ffffff;border-collapse:separate;"<br />
!style="font-weight:bold;width:50;" | Weapon<br />
!style="font-weight:bold;" | Amnt<br />
!style="font-weight:bold;" | Ammo<br />
!style="font-weight:bold;" | Where?<br />
|-<br />
{{#ifeq: {{{weap2}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Automag | UT = Enforcer | UT200X = Assault Rifle | UT3 = Enforcer | Weapon }}]]}}<br />
{{#ifeq: {{{weap2}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap2c}}}}}<br />
{{#ifeq: {{{weap2}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap2a}}}}}<br />
{{#ifeq: {{{weap2}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap2w|}}} | {{{weap2w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap2}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap3}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Stinger | UT = Bio Rifle | UT200X = Bio Rifle | UT3 = Bio Rifle | Weapon }}]]}}<br />
{{#ifeq: {{{weap3}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap3c}}}}}<br />
{{#ifeq: {{{weap3}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap3a}}}}}<br />
{{#ifeq: {{{weap3}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap3w|}}} | {{{weap3w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap3}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap3b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Combat Assault Rifle | UT200X = Mine Layer | Weapon }}]]}}<br />
{{#ifeq: {{{weap3b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap3bc}}}}}<br />
{{#ifeq: {{{weap3b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap3ba}}}}}<br />
{{#ifeq: {{{weap3b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap3bw|}}} | {{{weap3bw}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap3b}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap4}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = ASMD Shock Rifle | UT = Shock Rifle | UT200X = Shock Rifle | UT3 = Shock Rifle | Weapon }}]]}}<br />
{{#ifeq: {{{weap4}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap4c}}}}}<br />
{{#ifeq: {{{weap4}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap4a}}}}}<br />
{{#ifeq: {{{weap4}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap4w|}}} | {{{weap4w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap4}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap4b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Grenade Launcher | Weapon }}]]}}<br />
{{#ifeq: {{{weap4b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap4bc}}}}}<br />
{{#ifeq: {{{weap4b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap4ba}}}}}<br />
{{#ifeq: {{{weap4b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap4bw|}}} | {{{weap4bw}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap4b}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap5}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Eightball | UT = Pulse Gun | UT200X = Link Gun | UT3 = Link Gun | Weapon }}]]}}<br />
{{#ifeq: {{{weap5}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap5c}}}}}<br />
{{#ifeq: {{{weap5}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap5a}}}}}<br />
{{#ifeq: {{{weap5}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap5w|}}} | {{{weap5w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap5}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap5b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Rocket Launcher | Weapon }}]]}}<br />
{{#ifeq: {{{weap5b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap5bc}}}}}<br />
{{#ifeq: {{{weap5b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap5ba}}}}}<br />
{{#ifeq: {{{weap5b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap5bw|}}} | {{{weap5bw}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap5b}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap6}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Flak Cannon | UT = Ripper | UT200X = Minigun | UT3 = Stinger Minigun | Weapon }}]]}}<br />
{{#ifeq: {{{weap6}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap6c}}}}}<br />
{{#ifeq: {{{weap6}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap6a}}}}}<br />
{{#ifeq: {{{weap6}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap6w|}}} | {{{weap6w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap6}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap7}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Razorjack | UT = Minigun | UT200X = Flak Cannon | UT3 = Flak Cannon | Weapon }}]]}}<br />
{{#ifeq: {{{weap7}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap7c}}}}}<br />
{{#ifeq: {{{weap7}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap7a}}}}}<br />
{{#ifeq: {{{weap7}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap7w|}}} | {{{weap7w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap7}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap7b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT200X = Grenade Launcher | Weapon }}]]}}<br />
{{#ifeq: {{{weap7b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap7bc}}}}}<br />
{{#ifeq: {{{weap7b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap7ba}}}}}<br />
{{#ifeq: {{{weap7b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap7bw|}}} | {{{weap7bw}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap7b}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap8}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = GES Biorifle | UT = Flak Cannon | UT200X = Rocket Launcher | UT3 = Rocket Launcher | Weapon }}]]}}<br />
{{#ifeq: {{{weap8}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap8c}}}}}<br />
{{#ifeq: {{{weap8}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap8a}}}}}<br />
{{#ifeq: {{{weap8}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap8w|}}} | {{{weap8w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap8}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap8b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT200X = AVRiL | Weapon }}]]}}<br />
{{#ifeq: {{{weap8b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap8bc}}}}}<br />
{{#ifeq: {{{weap8b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap8ba}}}}}<br />
{{#ifeq: {{{weap8b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap8bw|}}} | {{{weap8bw}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap8b}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap9}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Rifle | UT = Rocket Launcher | UT200X = Lightning Gun | UT3 = Sniper Rifle | Weapon }}]]}}<br />
{{#ifeq: {{{weap9}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap9c}}}}}<br />
{{#ifeq: {{{weap9}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap9a}}}}}<br />
{{#ifeq: {{{weap9}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap9w|}}} | {{{weap9w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap9}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap9b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT200X = Sniper Rifle | Weapon }}]]}}<br />
{{#ifeq: {{{weap9b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap9bc}}}}}<br />
{{#ifeq: {{{weap9b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap9ba}}}}}<br />
{{#ifeq: {{{weap9b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap9bw|}}} | {{{weap9bw}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap9b}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Minigun | UT = Sniper Rifle | UT200X = Ion Painter | UT3 = Longbow AVRiL | Weapon }}]]}}<br />
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0c}}}}}<br />
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0a}}}}}<br />
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0w|}}} | {{{weap0w}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap0}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT = Redeemer | UT200X = Redeemer | UT3 = Redeemer | Weapon }}]]}}<br />
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;" colspan="2"{{!}}{{{weap0bc}}}}}<br />
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0bw|}}} | {{{weap0bw}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap0b}}} | 1 | {{!}}-}}<br />
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT200X = Target Painter | Weapon }}]]}}<br />
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;" colspan="2"{{!}}{{{weap0cc}}}}}<br />
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0cw|}}} | {{{weap0cw}}} | &nbsp; }} }}<br />
{{#ifeq: {{{weap0c}}} | 1 | {{!}}-}}<br />
|}<br />
</includeonly></div>
Neon Knight