https://liandri.beyondunreal.com/w/index.php?feed=atom&deletedOnly=&limit=50&target=Lynx&topOnly=&year=&month= Liandri Archives - User contributions [en] 2016-03-14T14:39:34Z From Liandri Archives MediaWiki 1.17.0 https://liandri.beyondunreal.com/DM-CarbonFire DM-CarbonFire 2008-08-10T16:06:21Z <p>Lynx: </p> <hr /> <div>{{stub}}<br /> '''DM-CarbonFire'''<br /> <br /> You are in a robot manufacturing factory, while you are fighting, robots are being made and carried by cranes and coveyor belts around the factory. In this map there are all the ordinary weapons up to the [[sniper rifle]]. There is no [[AVRiL]] or [[Redeemer]]. <br /> <br /> The only armor you will find is the chest plate and shinguards. <br /> <br /> It is possible to be a Juggernaut in this level because the Beserk and Damage-Amp are in exactly the same place. In a giant pit in the middle of the map. If you jump inside to get the bonuses the platform will lift you up to join the fighting once again. The catch is that there are several switches near the pit which activate a trip, killing everyone inside the pit. The pit is in direct view of the chest plate armor.<br /> <br /> There are two floors and loads of ramps and elevators and a hovering platform.</div> Lynx https://liandri.beyondunreal.com/Talk:Bloblet Talk:Bloblet 2008-01-06T02:13:59Z <p>Lynx: </p> <hr /> <div>This definitely needs a screen, as I was able to understand what this thing was only because I remember Unreal quite good.<br /> --[[User:Lynx|Lynx]] 21:13, 5 January 2008 (EST)</div> Lynx https://liandri.beyondunreal.com/VCTF-Suspense VCTF-Suspense 2007-10-28T23:40:18Z <p>Lynx: /* PickUps */</p> <hr /> <div>Suspense is the only bridge across the Alluvion strong enough to support the weight of heavy combat vehicles. Without the bridge, it would take Axon forces several days to respond to any battles across of the river. As such, it is always under guard by an Axon mechanized division, with military checkpoints at each end.<br /> <br /> [[Image:Placeholder.png|thumb|right|250px|VCTF-Suspense]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | Suspense<br /> |-<br /> ! Authors<br /> | Unknown<br /> |-<br /> ! Players<br /> | 8-12<br /> |-<br /> ! Games <br /> | [[Unreal Tournament 3]]<br /> |-<br /> ! Gametype<br /> | [[Vehicle Capture the Flag]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> == Objectives ==<br /> * The towers of the bridge are ideal sniping positions.<br /> * There is a Redeemer on the lower path, under the bridge.<br /> <br /> == Item list ==<br /> [[Image:VCTF-Suspense-itemkey.jpg|thumb|right|250px|Item locations]]<br /> <br /> === Weapons ===<br /> <br /> === PickUps ===<br /> <br /> * 2x Thigh Pads - 1 on each base (near the blocked tunnels)<br /> * 2x Big Keg O'Health - 1 on each base (near SPMA)<br /> * 1x Berserk - in the middle of the bridge<br /> * 2x UDamage - 1 on each team's side of the bridge, on the topmost level of the towers<br /> * 2x Armor Vest - 1 on each team's side, on the lower level of the towers, on the right side.<br /> * 2x Jump Boots - 1 on each team's side, on the lower level of the towers, on the left side.<br /> <br /> [[Category:Vehicle Capture the Flag maps|Suspense]]<br /> [[Category:Unreal Tournament 3 maps]]</div> Lynx https://liandri.beyondunreal.com/Darkwalker Darkwalker 2007-10-26T21:52:12Z <p>Lynx: </p> <hr /> <div>{{stub}}<br /> {{Infobox Vehicle<br /> | name = Darkwalker<br /> | image = [[Image:Placeholder.png|200px]]<br /> | health = 1000<br /> | numseats = 2<br /> | drivabil = ?<br /> | 1passabil = ?<br /> | 2passabil = ?<br /> | mainuses = ?<br /> }}<br /> <br /> {{QuoteSource|Mounted on a tripod of nano-fueled tentacles, the Darkwalker stands imposingly tall in the battlefield, intending to strike fear into the hearts of those who oppose the [[Necris]]. Few have faced this offensive platform in battle and lived to tell the tale.<br /> <br /> Side mounted particle accelerators combine their firepower into a large sweeping beam that disintegrates anything in its path. Integrated compressor units along the underside of the vehicle release a battle cry that is as destructive as it is intimidating.<br /> <br /> The concussive blast released by the horns impairs the senses and paralyzes anyone caught below the Walker, leaving them vulnerable to fire from the secondary turret of the crushing forces of the crouching Darkwalker itself.|UT3|UT3}}<br /> <br /> [[Category:Vehicles]]</div> Lynx https://liandri.beyondunreal.com/7_Day_Siege 7 Day Siege 2007-08-15T19:08:16Z <p>Lynx: </p> <hr /> <div>The '''7 Day Siege''' is the 2216 attack in which the [[Skaarj]] surrounded [[Earth]] at the end of the [[Skaarj-Human War]], using one of their [[AS-Mothership|mother ships]] as their main attack force.<br /> <br /> The [[New Earth Government|NEG]] launched a counter-attack at the mother ship and managed to destroy it, causing the Skaarj to rereat. This event ended the war, although it can be argued that it is still going on through the [[Liandri Grand Tournament|Tournaments]] as late as [[Unreal Championship 2]]. <br /> <br /> The critical attack of the NEG forces on the Skaarj Mothership that led to the end of 7 Day Siege is recreated in [[UT2004]]'s [[AS-Mothership]].<br /> <br /> ==References==<br /> * [http://www.unrealtournament2004.com/general/timeline.html Official Unreal timeline]</div> Lynx https://liandri.beyondunreal.com/Titan Titan 2007-08-12T21:31:12Z <p>Lynx: Rearranged the creature's short description for better readability.</p> <hr /> <div>[[Image:Titan.jpg|thumb|A titan]]<br /> The '''Titan''' is a non-sentient creature, native of the planet [[Na Pali]]. It is a tall, heavy and strong creature (height: 10 meters/30 feet, weight 14-15 tons), which &quot;resembles a dinosaur but isn't particularly intelligent&quot;. Very durable against conventional weapons.<br /> <br /> The Titan has red eyes, and its skin is generally brown-orange, although there are some rare members of this species which show a gray skin (this particular variety is called &quot;stone Titan&quot;) and are mostly found in rocky areas.<br /> The Titan is generally aggressive towards other living beings, and will often try to kill whatever comes around him.<br /> Due to its mass and poor agility, if provoked the Titan will usually try to hack a being from a short range and will scrap the floor to get some boulders, to throw them against its opponent from a long range.</div> Lynx https://liandri.beyondunreal.com/EXpanded_MultiPlayer EXpanded MultiPlayer 2007-08-11T15:01:24Z <p>Lynx: </p> <hr /> <div>[[XMP]] (eXpanded MultiPlayer) is a vehicle-based [[gametype]] that was designed and developed for [[Unreal 2]] by [[Legend Entertainment]]. The object of this gametype is to capture the two Artifacts of the enemy team and return them to your base, while keeping the two artifacts your team has from the start.<br /> <br /> == Overview ==<br /> <br /> == Strategies ==<br /> <br /> == Competition ==<br /> <br /> {{Multiplayer Gametypes}}</div> Lynx https://liandri.beyondunreal.com/Talk:Unreal_Tournament Talk:Unreal Tournament 2007-08-04T23:53:37Z <p>Lynx: </p> <hr /> <div>'''Reception''' states that, &quot;it is still one of the most played games on the Internet.&quot; Is that statement supported by evidence? The game clearly still has a significant body of support but I find it hard to believe that it is still &quot;one of the most played games on the Internet&quot;. In any event, unless the statement is qualified by a date, it will sooner or later be incorrect.<br /> <br /> It's corroborated by GameSpy stats. It should probably be date noted, though, such as &quot;As of July 2007, it is still..&quot;. Also, the wording on the part about playing original Unreal levels needs some clarification as you didn't need OldSkool Amp'd to play Unreal levels, just to go through the Unreal campaign. --[[User:Sir Brizz|Sir Brizz]] 14:24, 26 July 2007 (EDT)<br /> <br /> Sorry for worrying away at this, but I have checked the Gamespy statistics page several times this evening (28 July 2007) and Unreal Tournament has consistently been hovering around 15th or 16th on the list. That is a very impressive performance for such an old game but it is not &quot;one of the most played games on the Internet&quot;. It is possible that I'm just seeing a snapshot effect but if not (and I will check again over the next few days) then I suggest we look for a better wording. --[[User:IronMonkey|IronMonkey]] 0030, 29 July 2007 (UTC+1)<br /> <br /> You don't think 15/16 out of hundreds of games is one of the most played? o_O --[[User:Sir Brizz|Sir Brizz]] 20:32, 28 July 2007 (EDT)<br /> <br /> Well, this was a list that omitted (mongst other games) EQ2 &amp; WoW. How about, &quot;As of July 2007, Unreal Tournament remained consistently within the top 20 most actively played online games as tracked by [http://archive.gamespy.com/stats/index.shtm Gamespy]. This is an impressive feat for a game that is almost eight years old at the time of writing&quot;? --[[User:IronMonkey|IronMonkey]] 1249, 29 July 2007 (UTC+1)<br /> <br /> I dunno, it seems unnecessary to me. I guess we should get more feedback. --[[User:Sir Brizz|Sir Brizz]] 10:12, 29 July 2007 (EDT)<br /> <br /> I'm content to wait and see if there is any more feedback. Would it be worth moving the discussion to the BuF LA thread in order to get that feedback? Any change should be by consensus. --[[User:IronMonkey|IronMonkey]] 0108, 30 July 2007 (UTC+1)<br /> <br /> In general, stick to discussing this kind of stuff on the talk pages. Not everyone who will visit here also visits the forums. --[[User:Haarg|Haarg]] 20:35, 29 July 2007 (EDT)<br /> <br /> <br /> '''Teams''': I don't think the Black Legion belongs in the UT section, unless I'm missing something. [[User:UTNemesis|UTNemesis]] 23:03, 30 July 2007 (EDT)<br /> <br /> I'm actually not sure about that. The Necris team has been called the '''Black Legion''' since UT2004 at least, so I dunno. --[[User:Sir Brizz|Sir Brizz]] 23:56, 29 July 2007 (EDT)<br /> <br /> I distinctly remember Black Legion being a UT99 Team, and I'm quite certain they were Necris. Definitely should keep it as such. <br /> <br /> Also, please remember to sign any comments you make with Four Tildes (~) so we can easily keep track of who posted what, where. --[[User:Dark Pulse|Dark Pulse]] 00:50, 30 July 2007 (EDT)<br /> <br /> UT2004 referenced the UT99 necris team as the &quot;Necris Black Legion&quot; in several files; for quick proof, open a command prompt, cd to the 2k4 system dir, and type '''find /i &quot;Necris Black Legion&quot; *.*''' and see for yourself. Therefore, that team should be on the page [[Necris Black Legion]] and the Nightmare Black Legion should stay as-is, though they should certainly have things at the top saying &quot;Did you mean Necris Black Legion?&quot; or whatever. [[User:Gnomre|Gnomre]] 01:05, 30 July 2007 (EDT)<br /> <br /> Yeah, the UT section should reference the Necris Black Legion, instead of the Nightmare Black Legion right? Or are the Necris and the Nightmare races somehow related? [[User:UTNemesis|UTNemesis]] 23:07, 30 July 2007 (EDT)<br /> <br /> Looking for Skaarj image I ran into [http://www.gamasutra.com/features/20000609/reinhart_pfv.htm UT postmortem] I think it may contain some interesting info for the article. [[User:Lynx|Lynx]] 19:53, 4 August 2007 (EDT)<br /> <br /> == Music ==<br /> <br /> MOST of the tracks have obvious credits or credits in the sample list. Michiel van den Bos told me who did the rest, but unfortunately I didn't have logs of the conversation (Personal Chat wasn't logged at the time... :( ) and so I'm not 100% sure on some of these, but I'm pretty sure these are what he told me. I've marked these tracks with [?] at the end.<br /> <br /> If you read this, Michiel, feel free to fix them. And then message me again. :p <br /> <br /> Oh, and the borked spacing on some tracks is how the track is titled in the actual module - please don't fix it, as it's &quot;correct&quot;. --[[User:Dark Pulse|Dark Pulse]] 18:51, 31 July 2007 (EDT)<br /> <br /> FireBreath is the real name of FireBr. --[[User:UBerserker|UBerserker]]</div> Lynx https://liandri.beyondunreal.com/Talk:Unreal_Tournament Talk:Unreal Tournament 2007-08-04T23:53:17Z <p>Lynx: </p> <hr /> <div>'''Reception''' states that, &quot;it is still one of the most played games on the Internet.&quot; Is that statement supported by evidence? The game clearly still has a significant body of support but I find it hard to believe that it is still &quot;one of the most played games on the Internet&quot;. In any event, unless the statement is qualified by a date, it will sooner or later be incorrect.<br /> <br /> It's corroborated by GameSpy stats. It should probably be date noted, though, such as &quot;As of July 2007, it is still..&quot;. Also, the wording on the part about playing original Unreal levels needs some clarification as you didn't need OldSkool Amp'd to play Unreal levels, just to go through the Unreal campaign. --[[User:Sir Brizz|Sir Brizz]] 14:24, 26 July 2007 (EDT)<br /> <br /> Sorry for worrying away at this, but I have checked the Gamespy statistics page several times this evening (28 July 2007) and Unreal Tournament has consistently been hovering around 15th or 16th on the list. That is a very impressive performance for such an old game but it is not &quot;one of the most played games on the Internet&quot;. It is possible that I'm just seeing a snapshot effect but if not (and I will check again over the next few days) then I suggest we look for a better wording. --[[User:IronMonkey|IronMonkey]] 0030, 29 July 2007 (UTC+1)<br /> <br /> You don't think 15/16 out of hundreds of games is one of the most played? o_O --[[User:Sir Brizz|Sir Brizz]] 20:32, 28 July 2007 (EDT)<br /> <br /> Well, this was a list that omitted (mongst other games) EQ2 &amp; WoW. How about, &quot;As of July 2007, Unreal Tournament remained consistently within the top 20 most actively played online games as tracked by [http://archive.gamespy.com/stats/index.shtm Gamespy]. This is an impressive feat for a game that is almost eight years old at the time of writing&quot;? --[[User:IronMonkey|IronMonkey]] 1249, 29 July 2007 (UTC+1)<br /> <br /> I dunno, it seems unnecessary to me. I guess we should get more feedback. --[[User:Sir Brizz|Sir Brizz]] 10:12, 29 July 2007 (EDT)<br /> <br /> I'm content to wait and see if there is any more feedback. Would it be worth moving the discussion to the BuF LA thread in order to get that feedback? Any change should be by consensus. --[[User:IronMonkey|IronMonkey]] 0108, 30 July 2007 (UTC+1)<br /> <br /> In general, stick to discussing this kind of stuff on the talk pages. Not everyone who will visit here also visits the forums. --[[User:Haarg|Haarg]] 20:35, 29 July 2007 (EDT)<br /> <br /> <br /> '''Teams''': I don't think the Black Legion belongs in the UT section, unless I'm missing something. [[User:UTNemesis|UTNemesis]] 23:03, 30 July 2007 (EDT)<br /> <br /> I'm actually not sure about that. The Necris team has been called the '''Black Legion''' since UT2004 at least, so I dunno. --[[User:Sir Brizz|Sir Brizz]] 23:56, 29 July 2007 (EDT)<br /> <br /> I distinctly remember Black Legion being a UT99 Team, and I'm quite certain they were Necris. Definitely should keep it as such. <br /> <br /> Also, please remember to sign any comments you make with Four Tildes (~) so we can easily keep track of who posted what, where. --[[User:Dark Pulse|Dark Pulse]] 00:50, 30 July 2007 (EDT)<br /> <br /> UT2004 referenced the UT99 necris team as the &quot;Necris Black Legion&quot; in several files; for quick proof, open a command prompt, cd to the 2k4 system dir, and type '''find /i &quot;Necris Black Legion&quot; *.*''' and see for yourself. Therefore, that team should be on the page [[Necris Black Legion]] and the Nightmare Black Legion should stay as-is, though they should certainly have things at the top saying &quot;Did you mean Necris Black Legion?&quot; or whatever. [[User:Gnomre|Gnomre]] 01:05, 30 July 2007 (EDT)<br /> <br /> Yeah, the UT section should reference the Necris Black Legion, instead of the Nightmare Black Legion right? Or are the Necris and the Nightmare races somehow related? [[User:UTNemesis|UTNemesis]] 23:07, 30 July 2007 (EDT)<br /> <br /> Looking for Skaarj image I ran into [http://www.gamasutra.com/features/20000609/reinhart_pfv.htm UT postmortem] I think it may prove contain some interesting info for the article. [[User:Lynx|Lynx]] 19:53, 4 August 2007 (EDT)<br /> <br /> == Music ==<br /> <br /> MOST of the tracks have obvious credits or credits in the sample list. Michiel van den Bos told me who did the rest, but unfortunately I didn't have logs of the conversation (Personal Chat wasn't logged at the time... :( ) and so I'm not 100% sure on some of these, but I'm pretty sure these are what he told me. I've marked these tracks with [?] at the end.<br /> <br /> If you read this, Michiel, feel free to fix them. And then message me again. :p <br /> <br /> Oh, and the borked spacing on some tracks is how the track is titled in the actual module - please don't fix it, as it's &quot;correct&quot;. --[[User:Dark Pulse|Dark Pulse]] 18:51, 31 July 2007 (EDT)<br /> <br /> FireBreath is the real name of FireBr. --[[User:UBerserker|UBerserker]]</div> Lynx https://liandri.beyondunreal.com/Talk:Unreal_Tournament Talk:Unreal Tournament 2007-08-04T23:42:25Z <p>Lynx: </p> <hr /> <div>'''Reception''' states that, &quot;it is still one of the most played games on the Internet.&quot; Is that statement supported by evidence? The game clearly still has a significant body of support but I find it hard to believe that it is still &quot;one of the most played games on the Internet&quot;. In any event, unless the statement is qualified by a date, it will sooner or later be incorrect.<br /> <br /> It's corroborated by GameSpy stats. It should probably be date noted, though, such as &quot;As of July 2007, it is still..&quot;. Also, the wording on the part about playing original Unreal levels needs some clarification as you didn't need OldSkool Amp'd to play Unreal levels, just to go through the Unreal campaign. --[[User:Sir Brizz|Sir Brizz]] 14:24, 26 July 2007 (EDT)<br /> <br /> Sorry for worrying away at this, but I have checked the Gamespy statistics page several times this evening (28 July 2007) and Unreal Tournament has consistently been hovering around 15th or 16th on the list. That is a very impressive performance for such an old game but it is not &quot;one of the most played games on the Internet&quot;. It is possible that I'm just seeing a snapshot effect but if not (and I will check again over the next few days) then I suggest we look for a better wording. --[[User:IronMonkey|IronMonkey]] 0030, 29 July 2007 (UTC+1)<br /> <br /> You don't think 15/16 out of hundreds of games is one of the most played? o_O --[[User:Sir Brizz|Sir Brizz]] 20:32, 28 July 2007 (EDT)<br /> <br /> Well, this was a list that omitted (mongst other games) EQ2 &amp; WoW. How about, &quot;As of July 2007, Unreal Tournament remained consistently within the top 20 most actively played online games as tracked by [http://archive.gamespy.com/stats/index.shtm Gamespy]. This is an impressive feat for a game that is almost eight years old at the time of writing&quot;? --[[User:IronMonkey|IronMonkey]] 1249, 29 July 2007 (UTC+1)<br /> <br /> I dunno, it seems unnecessary to me. I guess we should get more feedback. --[[User:Sir Brizz|Sir Brizz]] 10:12, 29 July 2007 (EDT)<br /> <br /> I'm content to wait and see if there is any more feedback. Would it be worth moving the discussion to the BuF LA thread in order to get that feedback? Any change should be by consensus. --[[User:IronMonkey|IronMonkey]] 0108, 30 July 2007 (UTC+1)<br /> <br /> In general, stick to discussing this kind of stuff on the talk pages. Not everyone who will visit here also visits the forums. --[[User:Haarg|Haarg]] 20:35, 29 July 2007 (EDT)<br /> <br /> <br /> '''Teams''': I don't think the Black Legion belongs in the UT section, unless I'm missing something. [[User:UTNemesis|UTNemesis]] 23:03, 30 July 2007 (EDT)<br /> <br /> I'm actually not sure about that. The Necris team has been called the '''Black Legion''' since UT2004 at least, so I dunno. --[[User:Sir Brizz|Sir Brizz]] 23:56, 29 July 2007 (EDT)<br /> <br /> I distinctly remember Black Legion being a UT99 Team, and I'm quite certain they were Necris. Definitely should keep it as such. <br /> <br /> Also, please remember to sign any comments you make with Four Tildes (~) so we can easily keep track of who posted what, where. --[[User:Dark Pulse|Dark Pulse]] 00:50, 30 July 2007 (EDT)<br /> <br /> UT2004 referenced the UT99 necris team as the &quot;Necris Black Legion&quot; in several files; for quick proof, open a command prompt, cd to the 2k4 system dir, and type '''find /i &quot;Necris Black Legion&quot; *.*''' and see for yourself. Therefore, that team should be on the page [[Necris Black Legion]] and the Nightmare Black Legion should stay as-is, though they should certainly have things at the top saying &quot;Did you mean Necris Black Legion?&quot; or whatever. [[User:Gnomre|Gnomre]] 01:05, 30 July 2007 (EDT)<br /> <br /> Yeah, the UT section should reference the Necris Black Legion, instead of the Nightmare Black Legion right? Or are the Necris and the Nightmare races somehow related? [[User:UTNemesis|UTNemesis]] 23:07, 30 July 2007 (EDT)<br /> <br /> Looking for Skaarj image I ran into [http://www.gamasutra.com/features/20000609/reinhart_pfv.htm UT postmortem] I think it may prove contain some interesting info for the article.<br /> <br /> == Music ==<br /> <br /> MOST of the tracks have obvious credits or credits in the sample list. Michiel van den Bos told me who did the rest, but unfortunately I didn't have logs of the conversation (Personal Chat wasn't logged at the time... :( ) and so I'm not 100% sure on some of these, but I'm pretty sure these are what he told me. I've marked these tracks with [?] at the end.<br /> <br /> If you read this, Michiel, feel free to fix them. And then message me again. :p <br /> <br /> Oh, and the borked spacing on some tracks is how the track is titled in the actual module - please don't fix it, as it's &quot;correct&quot;. --[[User:Dark Pulse|Dark Pulse]] 18:51, 31 July 2007 (EDT)<br /> <br /> FireBreath is the real name of FireBr. --[[User:UBerserker|UBerserker]]</div> Lynx https://liandri.beyondunreal.com/Iron_Skull Iron Skull 2007-07-30T22:02:22Z <p>Lynx: </p> <hr /> <div>{{Infobox Tournament Team<br /> |name=Iron Skull<br /> |race=[[Skaarj Hybrid]]<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> <br /> {{QuoteSource|The New Earth Government has long recognized the superiority of the Skaarj warrior as a military fighting machine, as was made clear in the brutal Human-Skaarj wars. The Skaarj Hybrid is the result of secret military generic research, using both human and Skaarj DNA performed after the capture of a Skaarj scout ship. If proven in Tournament battle, the Hybrids shall become a leading force in ground based ops.|UT|UT}}<br /> <br /> ==UT99 Roster==<br /> *[[#Reaper|Reaper]]<br /> *[[#Baetal|Baetal]]<br /> *[[#Pharoh|Pharoh]]<br /> *[[#Skrilax|Skrilax]]<br /> *[[#Anthrax|Anthrax]]<br /> *[[#Entropy|Entropy]]<br /> <br /> ==Character biographies==<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Reaper===<br /> {{Infobox Tournament Character Small 2<br /> |name=Reaper<br /> |image=[[Image:Disconnect-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Baetal===<br /> {{Infobox Tournament Character Small 2<br /> |name=Baetal<br /> |image=[[Image:Baetal-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Pharoh===<br /> {{Infobox Tournament Character Small 2<br /> |name=Pharoh<br /> |image=[[Image:Pharoh-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Skrilax===<br /> {{Infobox Tournament Character Small 2<br /> |name=Skrilax<br /> |image=[[Image:Skrilax-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Anthrax===<br /> {{Infobox Tournament Character Small 2<br /> |name=Anthrax<br /> |image=[[Image:Baetal-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Entropy===<br /> {{Infobox Tournament Character Small 2<br /> |name=Entropy<br /> |image=[[Image:Pharoh-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> |}<br /> <br /> [[Category:UT99 Teams]]</div> Lynx https://liandri.beyondunreal.com/Red_Claw Red Claw 2007-07-30T22:01:00Z <p>Lynx: </p> <hr /> <div>{{Infobox Tournament Team<br /> |name=Red Claw<br /> |race=[[Skaarj Hybrid]]<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> <br /> {{QuoteSource|The New Earth Government has long recognized the superiority of the Skaarj warrior as a military fighting machine, as was made clear in the brutal Human-Skaarj wars. The Skaarj Hybrid is the result of secret military generic research, using both human and Skaarj DNA performed after the capture of a Skaarj scout ship. If proven in Tournament battle, the Hybrids shall become a leading force in ground based ops.|UT|UT}}<br /> <br /> ==UT99 Roster==<br /> *[[#Dominator|Dominator]]<br /> *[[#Berserker|Berserker]]<br /> *[[#Guardian|Guardian]]<br /> *[[#Devastator|Devastator]]<br /> *[[#Pestilence|Pestilence]]<br /> *[[#Plague|Plague]]<br /> <br /> ==Character biographies==<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Dominator===<br /> {{Infobox Tournament Character Small 2<br /> |name=Dominator<br /> |image=[[Image:Dominator-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Berserker===<br /> {{Infobox Tournament Character Small 2<br /> |name=Berserker<br /> |image=[[Image:Berserker-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Guardian===<br /> {{Infobox Tournament Character Small 2<br /> |name=Guardian<br /> |image=[[Image:Guardian-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Devastator===<br /> {{Infobox Tournament Character Small 2<br /> |name=Devastator<br /> |image=[[Image:Dominator-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Pestilence===<br /> {{Infobox Tournament Character Small 2<br /> |name=Pestilence<br /> |image=[[Image:Berserker-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Plague===<br /> {{Infobox Tournament Character Small 2<br /> |name=Plague<br /> |image=[[Image:Guardian-ut1.jpg|center|128px]]<br /> |race=[[Skaarj Hybrid]]<br /> |class=Classified: L9<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No profile available. Level 9 security clearance required.|UT|UT}}<br /> <br /> |}<br /> <br /> [[Category:UT99 Teams]]</div> Lynx https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2007-07-30T21:54:51Z <p>Lynx: /* Races */</p> <hr /> <div>'''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 23, 1999<br /> |-<br /> ! PlayStation 2<br /> | October 21, 2000<br /> |-<br /> ! Dreamcast<br /> | March 13, 2001<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 1<br /> |-<br /> ! Epic Games Builds<br /> | 338-436<br /> |-<br /> ! UTPG Builds<br /> | 440-451b<br /> |}<br /> <br /> {{clear}}<br /> ==Intro==<br /> ''In the year 2291, in an attempt to control violence between deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a grand tournament. Now it is 2341, fifty years have passed since the founding of [[Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament''<br /> <br /> ==History==<br /> Unreal Tournament began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music. <br /> ===Demo===<br /> The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn. <br /> <br /> The Version 322 demo was for use with 3dfx video cards only. This early version of the demo omitted DM-Tempest.<br /> <br /> A [[http://unreal.epicgames.com/files/DemoPatch322.exe patch]] was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.<br /> <br /> The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo was not compatible with the final version of the full demo.<br /> <br /> A final demo for Unreal Tournament was released on October 19, 1999 [[http://unreal.epicgames.com/oldnews2.htm Version 348 Demo release announcement]] and contained 5 maps from the game. One map for each gametype. The demo currently has the maps CTF-Coret, DM-Morpheus, DM-Phobos, DM-Tempest and DOM-Sesmar.<br /> <br /> The Linux version of the Version 348 demo was released 20 October 1999.<br /> <br /> An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.<br /> <br /> An additional patch to update Version 348 servers was released 9 November 1999. Network compatability was unaffected by this patch.<br /> <br /> A history of the changes to the demos between the 3dfx-only demo and the final Version 348 demo is detailed [[http://unreal.epicgames.com/demochangelog.txt here]]<br /> <br /> ===Release Details===<br /> *November 23, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> Unreal Tournament is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. <br /> <br /> On its release, Unreal Tournament was capable of using maps created for [[Unreal]]. The [[Unreal]] content was automatically replaced by Unreal Tournament content when running an [[Unreal]] DM map with one of the Unreal Tournament gametypes ([http://unreal.epicgames.com/oldnews2.htm Unreal Technology Announcements - Steve Polge 19 November 1999]). Mods like OldSkool Amp'd allowed players to play [[Unreal]] levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.<br /> <br /> Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.<br /> <br /> ==Game Content==<br /> ===Music===<br /> [[Alexander Brandon]], [[Sascha Dikiciyan]], [[David Ewing]], [[Lani Minella]], [[Shannon Newans]] and [[Michiel Van Den Bos]] are credited for the music in Unreal Tournament.<br /> ;Tracks<br /> *Botpack #9 (Phobos)<br /> *Botmca #10 (Tempest)<br /> *Cannonade<br /> *Colossus<br /> *The Course<br /> *Room of Champions (Credits)<br /> *Ending<br /> *Enigma<br /> *FireBreath<br /> *Foregone Destruction<br /> *Go Down<br /> *Lock<br /> *Mechanism Eight<br /> *Mission Landing<br /> *Nether Animal<br /> *Organic<br /> *Phantom<br /> *Razorback<br /> *Run<br /> *Save Me<br /> *Save Me (SaveMeg - second version)<br /> *Seeker<br /> *Seeker 2<br /> *SkyWard Fire<br /> *Into the Darkness (Strider)<br /> *SuperFist<br /> *Underworld II<br /> *Unreal Tournament Menu<br /> *Unreal Tournament Title<br /> *Three Wheels Turning<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Enforcers]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Minigun]]<br /> *[[Ripper]]<br /> *[[Rocket Launcher]]<br /> *[[Flak Cannon]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> ===Races===<br /> *[[Necris]]<br /> *[[Terrans|Humans]]<br /> *[[Robots]]<br /> *[[Skaarj Hybrid|Skaarj-Human Hybrids]] (UT:GOTY)<br /> <br /> ===Teams===<br /> <br /> *[[Black Legion]]<br /> *[[Blood Reavers]]<br /> *[[Dark Phalanx]]<br /> *[[Iron Guard]]<br /> *[[Iron Skull]]<br /> *[[Raw Steel]]<br /> *[[Red Claw]]<br /> *[[The Corrupt]]<br /> *[[Thunder Crash]]<br /> *[[Venom]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[Deathmatch]]<br /> *[[Team Deathmatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> * [[AS-Tutorial]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beautitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> |<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> |<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Codex]]<br /> * [[DM-Conveyor]]<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Fetid]]<br /> * [[DM-Fractal]]<br /> |<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-HyperBlast]]<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Oblivion]]<br /> * [[DM-Peak]]<br /> |<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> |<br /> * [[DOM-Gearbolt]]<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> |<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * Skaarj Hybrid<br /> * Nali<br /> * Nali WarCow<br /> ====Mutators====<br /> *Relic of Strength<br /> *Relic of Regeneration<br /> *Relic of Defense<br /> *Relic of Speed<br /> *Relic of Redemption<br /> *Relic of Vengeance<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3===<br /> Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> <br /> ====Texture Packs====<br /> *noxxpack.utx<br /> *xutfx.utx<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic Games.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *Xan - Mark II<br /> *WarBoss<br /> <br /> ==UTPG==<br /> <br /> [[UTPG]] is a group of people that continued Epic's work of making Unreal Tournament patches after Epic released it's final, official patch: Patch 436. More information is on the UTPG Page and by going to their website at [http://www.utpg.org http://www.utpg.org].<br /> <br /> ==User Created Content==<br /> ==Additional Information==<br /> *Unreal Tournament was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> ==See Also==<br /> *[[Totally Unreal]]<br /> *[[Unreal Tournament GOTY]]<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Lynx https://liandri.beyondunreal.com/Stinger Stinger 2007-07-30T20:07:19Z <p>Lynx: </p> <hr /> <div>The '''Stinger''' is a weapon found in [[Unreal]]. It rapidly fires small tarydium shards, doing relatively low damage. The alternate fire shoots a spread of tarydium shards, doing medium damage at close range.<br /> <br /> ==Related Weapons==<br /> [[Stinger Minigun]] - A hybrid of the minigun and the stinger, appearing in [[UT3]].<br /> <br /> [[Category:Weapons]]</div> Lynx https://liandri.beyondunreal.com/Talk:Sacred_Passage Talk:Sacred Passage 2007-07-29T21:46:21Z <p>Lynx: </p> <hr /> <div>Walkthrough requires to mention difficulty on which it was passed. As for Sacred Passage, I clearly remember that on the Unreal difficulty, right in the beginning of the level, behind the door, there's a Manta and a Brute awaiting for you. One of the speedrun guides suggested catching the Brute's rocket in midair to jump over the gates. - [[User:Lynx|Lynx]] 17:46, 29 July 2007 (EDT)</div> Lynx https://liandri.beyondunreal.com/Talk:Sacred_Passage Talk:Sacred Passage 2007-07-29T21:41:51Z <p>Lynx: </p> <hr /> <div>Walkthrough requires to mention difficulty on which it was passed. As for Sacred Passage, I clearly remember that on the Unreal difficulty, right in the beginning of the level, behind the door, there's a Manta and a Brute awaiting for you. One of the speedrun guides suggested catching the Brute's rocket in midair to jump over the gates.<br /> <br /> [[User:Lynx|Lynx]] 17:41, 29 July 2007 (EDT)</div> Lynx https://liandri.beyondunreal.com/Talk:Sacred_Passage Talk:Sacred Passage 2007-07-29T21:40:45Z <p>Lynx: </p> <hr /> <div>Walkthrough requires to mention difficulty on which it was passed. As for Sacred Passage, I clearly remember that on the Unreal difficulty, right in the beginning of the level, behind the door, there's a Manta and a Brute awaiting for you. One of the speedrun guides suggested catching the Brute's rocket in midair to jump over the gates.</div> Lynx https://liandri.beyondunreal.com/Skaarj Skaarj 2007-07-23T04:49:26Z <p>Lynx: fixed few typos here and there</p> <hr /> <div>The Skaarj are a powerful, imperial race with aims of subordinating or destroying all other species, under the justification that the Skaarj are naturally superior to all others.<br /> Skaarj typically stand between seven and nine feet tall, and have reptilian scales ranging in color from dark and light green to blue or yellow. They have an overhanging forehead with glowing eyes burning underneath, short, curved tusks, and, in the case of the Warrior caste, long, braided, scaly, dreadlocks arcing off the back of their heads. Most Skaarj have thick tails, though this feature seems to become increasingly reduced the farther along the Trooper caste a Skaarj progresses.<br /> The Skaarj have been officially described by Epic as &quot;sophisticated savages&quot; and references are made in-game to their apparent high level of technological development in contrast to their brutal and barbaric nature.<br /> <br /> The Skaarj presence on Na Pali is separated into two main castes: Warriors and Troopers:<br /> <br /> Warrior: Skaarj Warriors are the first caste of Skaarj the player encounters. They typically wear light armor which facilitates their brutal, agile, martial-art style fighting techniques. Their primary weapon is a device which later in the series became known as a Razik: a wrist-mounted weapon bearing, in this case, two long, jagged, retractable blades and a projectile energy blaster. Up close, Warrior caste Skaarj will stab and slice with these blades, executing either a swift one-two jabbing attack or a more dangerous spinning slash attack. At range, they will either fire energy bolts from their Razik, two at a time (since they wear a Razik on each wrist) or lunge through the air with their claws extended, ready to shred the player to bits. This attack not only does severe damage, but allows the Skaarj to suddenly be within melee range, where it can use its more deadly attacks. A Skaarj can execute several leap attacks in a row if so desired.<br /> All Skaarj are intelligent, but the two castes have different methods of dealing with incoming fire. Warriors are extremely agile and will somersault and dive to avoid incoming fire, or even to move out of the line of fire of an instant-hit weapon such as the ASMD or Rifle. They will adjust their tactics depending on the weapon that is being used against them.<br /> <br /> Skaarj Warriors come in several variations, each delivering a slightly different experience:<br /> <br /> Skaarj Scout: the weakest of the Warrior caste, the Scout is a dark yellowish-green with a dull red chest. Its armor consists of dark gray greaves, anklets, a belt with a crotch plate and thigh pads, and a Razik on each wrist. Moderately aggressive and decently quick, these are good beginner Skaarj that should be used to learn the basic Skaarj patterns. Scouts, like most Skaarj, are not above running away if they become too injured.<br /> <br /> Skaarj Warrior: bearing the same name as his caste, this is the most common Skaarj the player will encounter. Colored a light green with a gray chest and no apparent armor, this class is stronger than a Scout, and tends to be a little more aggressive. The absence of even the typical Razik on this class suggests that the claws and energy bolts may also be part of the Skaarj's natural physiology, a trait that is partly supported, and modified, by the Unreal Championship 2 incarnation of the Skaarj.<br /> <br /> Skaarj Berserker: these terrifying Skaarj stand as the tallest and largest of all standard Skaarj classes. They are similar in color to a Scout, but more pronounced, bearing a deeper red-brown chest and darker scales, as well as the same armor loadout, but the similarities effectively end there. While most Skaarj will fight with a degree of tactical care, Skaarj Berserkers will attack pretty much anything on-sight, and will close with their target as swiftly as possible. Their large size allows them to take and dish out significantly more damage than regular Skaarj, and allows them greater speed, making them extremely hard to evade. The Berserker's extreme aggressiveness can be used against it, as two Berserkers will almost automatically engage each other, which can allow the player to either slip away, wait it out and pick off the victor, or ambush the two with heavy firepower while they're distracted. Berserkers are semi-rare and are usually presented as specific encounters, as opposed to regular enemies. <br /> <br /> Skaarj Assassin: a more disciplined Skaarj Warrior, Assassins are yellow in color, and wear a full-body armor suit that has a slight blueish hue. They are smarter and have faster reactions than a typical warrior. They remain fairly rare until late in the game, and can be hard to distinguish from Lords. Their armor allows them to take more damage than a typical Warrior.<br /> <br /> Skaarj Lord: like an Assassin, but larger, bolder, and darker. A Lord's armor loses the Assassin's blue hue in favor of a more black look, but their slightly larger size and bolder attack strategies,as well as their increased health, will be the primary distinguishing factors.<br /> <br /> Ice Skaarj: a very large, blue-hued Skaarj warrior that effectively behaves like a Berserker. In Unreal, this class is encountered once at the end of &quot;The Darkening.&quot; It appears to be a Skaarj that has undergone some kind of cryogenic treatment, and is among the strongest and most aggressive Skaarj the player will meet.<br /> <br /> Luminescent Skaarj: these are experiments that the player will fight while exploring the Skaarj Mothership after destroying the main Generator and plunging the ship into inky blackness. They are translucent, and glow either blue or green, which makes them visible in the blackness of the ship. They are strong and aggressive, but ultimately not too much different from regular Skaarj in terms of tactics. Blue ones are more rare, and tend to be more difficult. There is also a larger, red one that the player will meet while exploring the Skaarj Mothership Labs. Luminescent Skaarj also appear from the Trooper caste.<br /> <br /> <br /> Trooper: partway through the game, the Trooper caste is introduced. Skaarj Troopers share some tactical similarities to Warriors, but have they are more militaristic than the, perhaps more traditional, Warriors, and they employ some different tactics and equipment. They wear a different style of armor, have short, stubby tails, and have discarded the Razik for the same weapons employed by the player. Up close, Troopers use the same animations as the Warriors, but they lack the brutal claws, so they appear to beat and pummel the player with their fists instead. All Troopers carry a personal energy shield that absorbs nearly all incoming damage, and will tend to huddle behind it when under fire from instant-hit weaponry. They may stay hidden behind this shield for some time, peeking out only momentarily to fire a few shots at the player. They will tend to rely on their adept dodging skill to avoid projectile weapons:<br /> <br /> Skaarj Trooper: the second weakest of the caste, this class also shares its name. Troopers are roughly on par size-wise with a Scout (7.5-8 feet) but are yellow in color, and wear light gray/white armor, consisting of shoulder pads, knee-hight boots with knee-pads, a pointed helmet, bracers, a light chest-plate and a belt with crotch plate. Their default weapon is a Dispersion Pistol, though they may ultimately be found wielding any of the game's weapons.<br /> <br /> Skaarj Infantry: Infantry look exactly like Troopers, but generally carry Stingers, making them significantly more deadly opponents. They follow the same tactics and should be dealt with in roughly the same way, keeping in mind that they tend to carry more deadly weaponry than Troopers.<br /> <br /> Skaarj Gunner: a startling cyan in coloration, and wearing slightly less coverage in terms of armor, the Gunner is a heavier set Trooper class that typically wields a deadly Eightball rocket/grenade launcher, making him a significant threat especially in close-quarters. He is stronger than a typical Trooper, but tends to appear less often. <br /> <br /> Skaarj Sniper: occurring very rarely, this deadly class carries a Skaarj Hunting Rifle by default, but has also been seen wielding a GES Bio-Rifle. They appear as thinner Gunners, and are the weakest of all Skaarj classes.<br /> <br /> Skaarj Officer: rivaling a Lord in size, the Officer wears a full-body armor suit sporting a bright light-blue and reddish coloration. The few areas where its scales are exposed reveal its yellow hue. Officers are the strongest and most aggressive of the Trooper class, and, by default carry a Razorjack, though they can also be found with Hunting Rifles and other weapons. Officers have the potential to be the most deadly of the Skaarj classes, so hit them hard and drop them fast. <br /> <br /> <br /> At the top of the militaristic side of the Skaarj presence on Na Pali is the War Lord. The War Lord towers over even a Berserker, wears a full-body armor suit with a dark green and black color scheme, wields a large, heat-seeking missile launcher, and possesses the ability to fly with a pair of large, bat-like wings on his back. The War Lord is as agile in the air as other Skaarj are on the ground, avoiding incoming fire and dodging out of the line of fire of instant-hit weapons before you even fire at him. His missiles do significant damage, and their ability to track the player makes them a formidable attack. Up close, the War Lord will bash the player with his launcher, a surprisingly clumsy seeming attack from such an agile race. In Unreal, you will have a teaser fight with the War Lord in a lava-filled cave beneath the Nali Castle called &quot;The Demon Lord's Lair&quot; and finally finish the battle inside the main Generator inside the Skaarj Mothership.<br /> <br /> <br /> All these Skaarj have to come from somewhere, though. Halfway through the game, the player meets the Pupae form of the Skaarj species. A relatively small (about 6 feet long, but only a foot or so tall) insect-like creature that behaves almost more like a spider than a Skaarj, though it still possesses the leap attack, the tusks, and the general face-shape. Pupae are fairly weak, but in groups they can tear an unwary player apart in seconds. They have a tell-tale hissing sound, and will tend to scratch around on the ground, which can alert the player to their presence before any pupae are actually seen. Pupae tend to congregate in groups, and live, like spiders, in store-rooms and darkened, abandoned areas of Na Pali. They may be hiding in crates every now and then. They can hide on walls and ceilings, and drop down for surprise attacks. They will also hide underneath stairways and other objects, waiting to ambush unwary prey. The Skaarj Mothership has a few Pupae breeding areas that the player can become locked in for a time, and the final arena, The Source, is crawling with them throughout the final fight. One of the levels that was cut from the final release, known as Soledad, is a subterranean Pupae breeding facility that employs a translucent purple fluid to feed the Pupae. This fluid is not seen in the final game, however, so whether it is still a factor in Pupae development is unknown.<br /> <br /> <br /> The Source is the hive of the all-important Skaarj Queen. The Skaarj have an insect-like social structure, all centered around serving and protecting the Queen. The Queen herself is a towering beast, roughly 20 feet tall, with six limbs, the ability to fire several energy projectiles in sequence seemingly from her breasts, conjure an impenetrable energy shield, and teleport at will. The extent of her power is unknown, and she appears to meditate when not engaged in combat. A degree of the Mothership's structural integrity may be held together simply by her will, since the ship begins to collapse and explode once she is killed. She is highly angered by the death of any of her children, and will scream loud enough to shake the room when any Pupae are killed in her presence. She is faster than the player, though her large size makes her a little cumbersome. The player's main advantage is a pair of unlimited Jump Boots which allow enough mobility to evade the massive Queen. The Queen stands on her rear legs, which appear avian in structure, and balances on a pair of less developed secondary legs which appear very insect-like. Her main arms are humanoid. The Queen as a whole is not entirely humanoid, but rather has a slightly centaur-ish look resulting from her avian or theropodian hindquarters and massive tail. Her design is elegant, slender and dark. She is almost beautiful, and captures very well the techno-gothic look that characterizes Unreal. A wonderful and memorable boss fight, ranking right up there with the Cyberdemon of Doom fame.</div> Lynx https://liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3 2007-07-17T19:58:20Z <p>Lynx: /* Music */</p> <hr /> <div>'''Unreal Tournament 3''' (previously codenamed '''Envy''' and also formerly named '''UT2007''') is [[Epic Games]]' sequel to [[Unreal Tournament 2004]]. Published by [[Midway Games]], UT3 is powered by Epic's new [[Unreal Engine 3]], and is due to be released on PC, PlayStation 3, and Xbox 360.<br /> <br /> [[Image:UT3 box.jpg|thumb|right|225px|UT3 Box Art]]<br /> &lt;div style=&quot;float: left;&quot;&gt;__TOC__&lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November, 2007<br /> |-<br /> ! PlayStation 3<br /> | November, 2007<br /> |-<br /> ! Xbox 360<br /> | Q1 2008<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 3<br /> |}<br /> <br /> {{clear}}<br /> ==History==<br /> UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT &quot;Envy&quot;, but later, around May 29, 2005, it was revealed that the name had been changed to '''Unreal Tournament 2007'''. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to '''Unreal Tournament 3''', a change which made the whole of the Unreal Tournament fan base dance for joy.<br /> <br /> Many changes have been made to the originally announced design of the game. For example, a game mode named Conquest that was originally announced was later complemented by [[Unreal Warfare]] and then replaced by it altogether. There was also an Onslaught 2.0 announcement which has also been rolled into the all-encompassing [[Warfare]] gametype.<br /> <br /> Unreal Tournament 3 promises a return to the &quot;feel&quot; of the original Unreal Tournament. Epic aims to make the game more in-your-face, fast-paced, and less &quot;floaty&quot;. To accomplish this gravity has been increased and Dodge jumping has been removed. However, dodging, double jumps, and wall dodging will remain with their effect somewhat diminished to the newly increased gravity. Gameplay in UT3 stresses close combat more than its UT2004 predecessor. Many of the weapons are more effective up close. Epic stresses that the aim of UT3 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT3.<br /> ===Demo===<br /> A demo is due to be released roughly one month before the game is released. Since the game is due in November, several people have speculated that the demo should be out sometime in October.<br /> ===Release Details===<br /> The game has not yet been released. It is due in November, 2007.<br /> ===Reception===<br /> Reception to the currently released information has been overall positive. People are liking what they are seeing at this point.<br /> ==Game Content==<br /> ===Engine===<br /> '''Unreal Tournament 3''' uses [[Unreal Engine 3]]. It is unknown how this game will be versioned at this time.<br /> ===Music===<br /> The following people have been confirmed as working on the UT3 music.<br /> *[[Alexander Brandon]]<br /> *[[Jesper Kyd]]<br /> ====Tracks====<br /> <br /> ===Gametypes===<br /> *[[UT3 Single Player|Single Player]]<br /> *: Will expand upon the simple ladder matches present in previous installments. A four act storyline, complete with a cinematic beginning and ending, will tell the story of the player seeking revenge for the slaughter of his clan. Mid-way through, the Necris attack and your allegiance can slip from corporation to corporation. Co-op play will be available in campaign mode.<br /> *[[DeathMatch]]<br /> *: The grandaddy of first-person-shooter gametypes is alive and well.<br /> *[[Team DeathMatch]]<br /> *: The grandaddy of first-person-shooter gametypes is alive and well.<br /> *[[Capture the Flag]]<br /> *: The classic CTF gametype is still included. <br /> *[[Vehicle Capture the Flag]]<br /> *: The [[HoverBoard]] replaces the [[Translocator]] in maps with vehicles, and you can carry the flag on the HoverBoard. However, entering into a flying vehicle with the flag will cause you to drop it.<br /> *[[Warfare]]<br /> *: Warfare is a new combination of Onslaught, Assault and some of the ideas presented in the past about the Conquest gametype.<br /> <br /> ===Weapons===<br /> *[[HoverBoard]]<br /> *[[Impact Hammer]]<br /> *: This favorite from Unreal Tournament makes a comeback with an EMP alt-fire that disables vehicles.<br /> *[[Translocator]]<br /> *: This Unreal series favorite returns to the Capture the Flag gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation.<br /> *[[Enforcers]]<br /> *: Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. Pick up a second Enforcer and you can take out your foes John Woo style!<br /> *[[Bio Rifle]]<br /> *[[Stinger]]<br /> *: The stinger from the original Unreal replaces the minigun as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of Tarydium crystal shards that hits instantly, and a slower firing more powerful projectile shot that can also nail opponents to the wall.<br /> *[[Link Gun]]<br /> *: The link gun shoots small fast moving plasma balls similar to those in the original UT. The secondary shoots a straight beam of death that has a limited range.<br /> *[[Shock Rifle]]<br /> *: The shock balls have been sped up from UT 2004 to be more closely match the rate of the original UT. The primary rate of fire has also been reduced.<br /> *[[Flak Cannon]]<br /> *: The flak ball does not travel as far as it did in UT2004.<br /> *[[Rocket Launcher]]<br /> *: The new rocket launcher combines the instant rockets ability from UT2004, and the grenades from UT99. As in UT2004 primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode. The addition UT3 makes is hitting primary fire a second time while loading rockets will switch to grenade mode. As in previous titles, rockets can lock onto things. This feature has been visibly improved to help take out vehicles.<br /> *[[Sniper Rifle]]<br /> *: The classic sniper rifle has returned to replace the Lightning Gun as the primary long range weapon. It now features a colored tracer.<br /> *[[AVRiL]]<br /> *: The AVRiL is now hand loaded. It's tracking beam can be used to &quot;herd&quot; spidermines, much like the alt-fire on the [[Mine Layer]] in [[UT2004]].<br /> *[[Redeemer]]<br /> *[[Target Painter]]<br /> *: Epic plans to allow the Target Painter to control level-specific hazards in UT3.<br /> ===Vehicles===<br /> ====Axon====<br /> *[[Scorpion]] <br /> *: The primary fire shoots electrified bouncing balls that explode on contact. These are particularly effective against other vehicles. The vehicle can also be turned into a bomb, and sent on a kamikaze mission. You can eject from the Scorpion when using it in this manner.<br /> *[[Hellbender]] <br /> *: The new rendition of the hellbender places the driver in control over the [[Skymine Turret]].<br /> *[[Manta]] <br /> *[[Raptor]]<br /> *: Not much is currently known, but this vehicle has had a massive visual overhaul.<br /> *[[Cicada]]<br /> *: Sporting a much bulkier and boxier look, not much new is known about this vehicle which returns from UT 2004.<br /> *[[Paladin]]<br /> *: Visually much improved from its UT 2004 debut.<br /> *[[SPMA]]<br /> *: A second player can man the [[Skymine Turret]].<br /> *[[Goliath]]<br /> *: The Goliath tank now features two firing modes. The primary fire fires a powerful tank shell. The secondary fires a wide area shell specialized for anti-infantry use.<br /> *[[Leviathan]]<br /> *: This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function.<br /> ====Necris====<br /> *[[Viper]]<br /> *: A single passenger speeder. The primary gun fires projectiles that bounce off walls. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions.<br /> *[[Darkwalker]]<br /> *: This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire &quot;screams&quot; knocking players off their feet. The vehicle also features a secondary gunner position.<br /> *[[Nemesis]]<br /> *: The nemesis features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster at a cost to your weapon effectiveness. You can also rise up to attack, but this makes you more of a target.<br /> *[[Fury]]<br /> *: The fury is a flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way.<br /> *[[Stealthbender]]<br /> *: Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle reportedly has deployables such as teleporters. It is unknown if this vehicle will appear in any multiplayer maps.<br /> ===Teams===<br /> *[[Nakhti]]<br /> *: Egyptians from [[UC2]]<br /> *[[Necris]] <br /> *: Gothic characters from the original [[Unreal Tournament]]. Necris are typically humans reincarnated using the [[Necris Process]]<br /> *[[Juggernauts]] <br /> *: These heavily armored, gene-boosted combatants return from [[UT2004]].<br /> *[[The Corrupt]] <br /> *: A team of robots lead by [[Xan Kriegor]].<br /> *[[Iron Guard]]<br /> *: An old favorite returning from [[Unreal Tournament]].<br /> *[[Krall]] <br /> *: Slaves to the [[Skaarj]] from the original [[Unreal]] game, but now apparently working for the Necris.<br /> *[[Jacob's Team]] (?) <br /> *: Nothing is really known about this team from [[UT2004]].<br /> *[[Twin Souls]]<br /> *: Not much is known about this race, but they have been pictured in several screenshots.<br /> <br /> ===Characters===<br /> ===Maps===<br /> This time around, Epic wants to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. You may see a building in the distance on one level and play in it on the next. There are currently only a few known map names, however it has been confirmed that 40 maps will ship with the game and that 13 of them are [[Warfare]] maps.<br /> {| class=&quot;list&quot;<br /> |-<br /> ! DeathMatch<br /> |-<br /> |<br /> * [[DM-HeatRay]]<br /> * [[DM-Whisper]]<br /> |}<br /> <br /> ==Bonus Content== <br /> ==User Created Content==<br /> ==Additional Information==<br /> ===Community===<br /> Epic plans to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies are planned for the Unreal Warfare mode, and game stats integration will allow you to find similarly-skilled opponents via the UT3 server browser.<br /> <br /> Also planned are a global rankings system to allow clans to compare scores, as well as a system for viewing community and clan pages in-game.<br /> <br /> UT3 mod teams will, of course, be able to take advantage of the improvements in Unreal Engine 3's UnrealEd content creation tool, including the new UnrealKismet scripting environment, visual material editor and UnrealCascade particle engine. More details of UE3 UEd features can be found here.<br /> ===AI &amp; Voice===<br /> UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to &quot;attack&quot;, you can now give orders like &quot;there's a sniper on the tower, go get him&quot;. Bots will also respond to particular questions. For example, if you asked &quot;is there anyone in the cave?&quot;, they might reply &quot;no, the cave is clear&quot;.<br /> <br /> UT3 bots' personalities will also make them better suited to different in-game tasks.<br /> <br /> ==Previews and Reviews== <br /> ==References== <br /> ==See Also== <br /> *[[Unreal Tournament 2004]] <br /> *[[Unreal Tournament]]</div> Lynx https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2007-07-16T04:35:33Z <p>Lynx: /* Intro */</p> <hr /> <div>'''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 26, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|250px]]<br /> __TOC__<br /> ==Intro==<br /> ''In the year 2291, in an attempt to control violence between deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a grand tournament. Now it is 2341, fifty years have passed since the founding of [[DeathMatch|Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament''<br /> <br /> ==History==<br /> '''Unreal Tournament''' began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began workin on a multiplayer expansion pack for the game to fix it's multitude of problems. At some point during it's development, it became clear that the number and extensiveness of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal, and thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps.<br /> ===Demo===<br /> A demo for Unreal Tournament was released on October 19, 1999 (?) and contained 4 maps from the game. One map for each gametype.<br /> ===Release Details===<br /> *October 25, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> '''Unreal Tournament''' is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. Though the years after it's release began to show it's age, it is still one of the most played games on the internet, due in part to it's grounded gameplay and weapon balance, as well as mods like OldSkool Amp'd which allowed players to play [[Unreal]] levels in UT.<br /> <br /> ==Game Content==<br /> ===Music===<br /> The following people are credited as having worked on the music in '''Unreal Tournament'''.<br /> *Alexander Brandon<br /> *Sascha Dikiciyan<br /> *David Ewing<br /> *Lani Minella<br /> *Shannon Newans<br /> *Michiel Van Den Bos<br /> ====Tracks====<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Enforcers]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Minigun]]<br /> *[[Ripper]]<br /> *[[Rocket Launcher]]<br /> *[[Flak Cannon]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> ===Races===<br /> *[[Necris]]<br /> *[[Terrans|Humans]]<br /> *[[Robots]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[DeathMatch]]<br /> *[[Team DeathMatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> * [[AS-Tutorial]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beautitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> |<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> |<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! DeathMatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Codex]]<br /> * [[DM-Conveyor]]<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Fetid]]<br /> * [[DM-Fractal]]<br /> |<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-HyperBlast]]<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Oblivion]]<br /> * [[DM-Peak]]<br /> |<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> |<br /> * [[DOM-Gearbolt]]<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> |<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * Skaarj Hybrid<br /> * Nali<br /> * Nali WarCow<br /> ====Mutators====<br /> *Relic of Strength<br /> *Relic of Regeneration<br /> *Relic of Defense<br /> *Relic of Speed<br /> *Relic of Redemption<br /> *Relic of Vengeance<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3 (Inoxx Pack)===<br /> Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> ====Texture Packs====<br /> *noxxpack.utx<br /> *xutfx.utx<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic Games.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *Xan - Mark II<br /> *WarBoss<br /> <br /> ==User Created Content==<br /> ==Additional Information==<br /> *'''Unreal Tournament''' was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> ==See Also==<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Lynx https://liandri.beyondunreal.com/Shock_Rifle Shock Rifle 2007-07-07T12:38:12Z <p>Lynx: /* Unreal */</p> <hr /> <div>The '''Shock Rifle''', also known as the ASMD in early games, is an energy-based weapon that fires either a bolt or a core (orb). In all of the games listed below you can shoot a bolt at a core to cause a shock combo.<br /> __TOC__<br /> ==Unreal==<br /> [[Image:UnrealASMD.jpg|thumb|right|150px|Unreal A.S.M.D.]]<br /> The '''ASMD''' fires a bolt or a core. The core in Unreal was very small, making it hard to hit with a bolt when moving, but this was rewarded by huge amount damage done by a combo - with Damage Amplifier enabled one could inflict 1200+ damage with one shock combo.<br /> {{clear}}<br /> <br /> ==Unreal Tournament==<br /> [[Image:UTShockRifle.jpg|thumb|right|150px|UT ASMD Shock Rifle]]<br /> The '''ASMD Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> ==Unreal Tournament 2003==<br /> [[Image:UT2k3ShockRifle.jpg|thumb|right|150px|UT2003 Shock Rifle]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> ==Unreal Championship==<br /> [[Image:UCShockRifle.jpg|thumb|right|150px|UC Shock Rifle]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> ==Unreal Tournament 2004==<br /> [[Image:UT2k4ShockRifle.jpg|thumb|right|150px|UT2004 Shock Rifle]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> ==Unreal Championship 2==<br /> [[Image:UC2ShockRifle.jpg|thumb|right|150px|UC2 Shock Rifle]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> <br /> ==Unreal Tournament 3==<br /> [[Image:UT3ShockRifleAnim.gif|thumb|right|150px|UT3 Shock Combo]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> <br /> {{clear}}<br /> ----<br /> <br /> ==Related Weapons==<br /> [[Shock Lance]] - From Unreal 2.</div> Lynx https://liandri.beyondunreal.com/Shock_Rifle Shock Rifle 2007-07-07T12:37:34Z <p>Lynx: </p> <hr /> <div>The '''Shock Rifle''', also known as the ASMD in early games, is an energy-based weapon that fires either a bolt or a core (orb). In all of the games listed below you can shoot a bolt at a core to cause a shock combo.<br /> __TOC__<br /> ==Unreal==<br /> [[Image:UnrealASMD.jpg|thumb|right|150px|Unreal A.S.M.D.]]<br /> The '''ASMD''' fires a bolt or a core. The core in Unreal was very small, making it hard to hit with a bolt when moving, but it was rewarded by huge amount damage done by a combo - with Damage Amplifier enabled one could inflict 1200+ damage with one shock combo.<br /> {{clear}}<br /> ==Unreal Tournament==<br /> [[Image:UTShockRifle.jpg|thumb|right|150px|UT ASMD Shock Rifle]]<br /> The '''ASMD Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> ==Unreal Tournament 2003==<br /> [[Image:UT2k3ShockRifle.jpg|thumb|right|150px|UT2003 Shock Rifle]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> ==Unreal Championship==<br /> [[Image:UCShockRifle.jpg|thumb|right|150px|UC Shock Rifle]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> ==Unreal Tournament 2004==<br /> [[Image:UT2k4ShockRifle.jpg|thumb|right|150px|UT2004 Shock Rifle]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> ==Unreal Championship 2==<br /> [[Image:UC2ShockRifle.jpg|thumb|right|150px|UC2 Shock Rifle]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> {{clear}}<br /> <br /> ==Unreal Tournament 3==<br /> [[Image:UT3ShockRifleAnim.gif|thumb|right|150px|UT3 Shock Combo]]<br /> The '''Shock Rifle''' fires a bolt or a core.<br /> <br /> {{clear}}<br /> ----<br /> <br /> ==Related Weapons==<br /> [[Shock Lance]] - From Unreal 2.</div> Lynx