https://liandri.beyondunreal.com/w/index.php?feed=atom&deletedOnly=&limit=50&target=Angelofdeath&topOnly=&year=&month= Liandri Archives - User contributions [en] 2016-03-14T03:36:29Z From Liandri Archives MediaWiki 1.17.0 https://liandri.beyondunreal.com/File:CTF-Sepulchre.jpg File:CTF-Sepulchre.jpg 2009-07-14T15:09:31Z <p>Angelofdeath: Screenshot of CTF-Sepulchre as it appears in the game.</p> <hr /> <div>== Summary ==<br /> Screenshot of CTF-Sepulchre as it appears in the game.<br /> == Copyright status ==<br /> {{copyr|Epic Games}}<br /> == Source ==</div> Angelofdeath https://liandri.beyondunreal.com/CTF-Sepulchre CTF-Sepulchre 2009-07-14T15:09:20Z <p>Angelofdeath: New page: {{Infobox Map|Sepulchre | title = Sepulchre | description = This location was turned into a burial site after a mysterious plague wiped out most of an alien population. Centuries lat...</p> <hr /> <div>{{Infobox Map|Sepulchre<br /> | title = Sepulchre<br /> | description = This location was turned into a burial site after a mysterious plague wiped out most of an alien population. Centuries later the architecture remains but the bones are gone, only to be replaced by the fresh bones of tournament combatants.<br /> | mapimage = CTF-Sepulchre.jpg<br /> | author = [[Rich Eastwood]]<br /> | players = 2-6<br /> | music = Colossus<br /> | game = Unreal Tournament<br /> | gametype = Capture the Flag<br /> }}<br /> <br /> This is a console exclusive CTF map, appearing only in the Dreamcast and PS2 versions of UT.<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! Red Base !! Blue Base<br /> |-<br /> | [[Minigun]] x1 || [[Flak Cannon]] x1<br /> |-<br /> | [[Shock Rifle]] x1 || [[Shock Rifle]] x1<br /> |-<br /> | [[Rocket Launcher]] x1 || [[Pulse Gun]] x1<br /> |}<br /> <br /> === Pick-Ups ===<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! Red Base !! Middle Ground !! Blue Base<br /> |-<br /> | [[Health Pack]] x4 || [[Shield Belt]] || [[Health Pack]] x4<br /> |-<br /> | [[Armor]] x1 || || [[Armor]] x1<br /> |-<br /> | [[Minigun Ammo]] x2 || || [[Flak Shells]] x2<br /> |-<br /> | [[Shock Core]] x2 || || [[Shock Core]] x2<br /> |-<br /> | [[Rocket Pack]] x2 || || [[Pulse Cell]] x2<br /> |}</div> Angelofdeath https://liandri.beyondunreal.com/File:CTF-Phalanx.jpg File:CTF-Phalanx.jpg 2009-07-14T14:32:42Z <p>Angelofdeath: Screenshot of CTF-Phalanx as it appears in the game.</p> <hr /> <div>== Summary ==<br /> Screenshot of CTF-Phalanx as it appears in the game.<br /> == Copyright status ==<br /> {{copyr|Epic Games}}<br /> == Source ==</div> Angelofdeath https://liandri.beyondunreal.com/CTF-Phalanx CTF-Phalanx 2009-07-14T14:32:33Z <p>Angelofdeath: New page: {{Infobox Map|Face | title = Phalanx | description = | mapimage = CTF-Phalanx.jpg | author = Rich Eastwood | players = 2-4 | music = Saveme | game = Unr...</p> <hr /> <div>{{Infobox Map|Face<br /> | title = Phalanx<br /> | description = <br /> | mapimage = CTF-Phalanx.jpg<br /> | author = [[Rich Eastwood]]<br /> | players = 2-4<br /> | music = Saveme<br /> | game = Unreal Tournament<br /> | gametype = Capture the Flag<br /> }}<br /> <br /> This is a console exclusive CTF map, appearing only in the Dreamcast and PS2 versions of UT.<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! Red Base !! Blue Base<br /> |-<br /> | [[Shock Rifle]] x1 || [[Flak Cannon]] x1<br /> |-<br /> | [[Rocket Launcher]] x1 || [[Minigun]] x1<br /> |}<br /> <br /> === Pick-Ups ===<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! Red Base !! Blue Base<br /> |-<br /> | [[Health Pack]] x2 || [[Health Pack]] x2<br /> |-<br /> | [[Shock Core]] x2 || [[Flak Shells]] x2<br /> |-<br /> | [[Rocket Pack]] x2 || [[Minigun Ammo]] x2<br /> |}</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2009-03-06T20:41:44Z <p>Angelofdeath: /* Maps */ DC exclusives</p> <hr /> <div>''Note: If you are seeking for the links to essential files, see the [[#Essential Files|Essential files section]].''<br /> <br /> '''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 23, 1999<br /> |-<br /> ! PlayStation 2<br /> | October 21, 2000<br /> |-<br /> ! Dreamcast<br /> | March 13, 2001<br /> |-<br /> ! Engine Version<br /> | Unreal Engine 1<br /> |-<br /> ! Epic Games Builds<br /> | 338-436<br /> |-<br /> ! UTPG Builds<br /> | 440-451b<br /> |}<br /> <br /> {{clear}}<br /> ==Intro==<br /> ''In 2291, in an attempt to control violence among deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a [[Liandri Grand Tournament|Grand Tournament]]. Now it is 2341, fifty years have passed since the founding of [[Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament.''<br /> <br /> ==History==<br /> Unreal Tournament began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music. <br /> ===Demo===<br /> The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn. <br /> <br /> The Version 322 demo is for use with 3dfx video cards only. This early version of the demo omits [[DM-Tempest]].<br /> <br /> A [http://unreal.epicgames.com/files/DemoPatch322.exe patch] was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.<br /> <br /> The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo is not compatible with the final version of the full demo.<br /> <br /> A final demo for Unreal Tournament was released on October 19 1999 [http://unreal.epicgames.com/oldnews2.htm Version 348 Demo release announcement] and contains 5 maps from the game; one map for each gametype. The demo has the maps [[CTF-Coret]], [[DM-Morpheus]], [[DM-Phobos]], [[DM-Tempest]], and [[DOM-Sesmar]].<br /> <br /> The Linux version of the Version 348 demo was released 20 October 1999.<br /> <br /> An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.<br /> <br /> An additional patch to update Version 348 servers was released 9 November 1999. Network compatability is unaffected by this patch.<br /> <br /> A history of the changes to the demos between the 3dfx-only demo and the final Version 348 demo is detailed [http://unreal.epicgames.com/demochangelog.txt here].<br /> <br /> ===Release Details===<br /> *November 23, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> Unreal Tournament is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. <br /> <br /> On its release, Unreal Tournament was capable of using maps created for [[Unreal]]. The [[Unreal]] content was automatically replaced by Unreal Tournament content when running an [[Unreal]] DM map with one of the Unreal Tournament gametypes ([http://unreal.epicgames.com/oldnews2.htm Unreal Technology Announcements - Steve Polge 19 November 1999]). Mods like OldSkool Amp'd allowed players to play [[Unreal]] levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.<br /> <br /> Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.<br /> <br /> ==Game Content==<br /> ===Music===<br /> <br /> Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Tracks<br /> |-<br /> ! Title !! Filename !! Sections !! Example Use !! Author<br /> |-<br /> | Botpack #9(By Michiel) || Botmca9 || 1 || [[DM-Phobos]] || [[Michiel van den Bos]]<br /> |-<br /> | BotMCA#10 (By Michiel)|| Botpck10 || 1 || [[DM-Tempest]] || Michiel van den Bos<br /> |-<br /> | Cannonade || Cannon || 1 || [[DOM-Condemned]] || Michiel van den Bos[?]<br /> |-<br /> | Colossus (Michiel) || Colossus || 1 || [[AS-Rook]] || Michiel van den Bos<br /> |-<br /> | The Course || Course || 1 || [[DM-CurseII|DM-Curse][]] || Michiel van den Bos<br /> |-<br /> | Room of Champions || Credits || 1 || Unused || [[Alexander Brandon]] &amp; Michiel van den Bos<br /> |-<br /> | Ending || Ending || 1 || Trophy Room || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Enigma) || Enigma || 1 || [[DOM-Cryptic]] || Basehead ([[Dan Gardopée]])<br /> |-<br /> | FireBreath || firebr || 1 || [[CTF-Coret]] || Teque ([[Tero Kostermaa]]) &amp; Nitro ([[Kaj-Eerik Komppa]])<br /> |-<br /> | Foregone Destruction || Foregone || 1 || [[CTF-Face]] || Michiel van den Bos<br /> |-<br /> | Go Down || Godown || 1 || [[DM-Deck16II|DM-Deck16][]] || Alexander Brandon<br /> |-<br /> | Lock || Lock || 1 || [[DM-KGalleon]] || Alexander Brandon[?]<br /> |-<br /> | Mechanism Eight - necros/ || Mech8 || 2 || [[DM-Zeto]] || Necros ([[Andrew Sega]])<br /> |-<br /> | Mission Landing || Mission || 1 || [[AS-Overlord]] || Michiel van den Bos<br /> |-<br /> | Nether Animal || Nether || 1 || [[DM-Fetid]] || Michiel van den Bos[?]<br /> |-<br /> | Organic || Organic || 1 || Unused || Alexander Brandon<br /> |-<br /> | Phantom || Phantom || 1 || [[DM-Barricade]] || Michiel van den Bos &amp; Alexander Brandon<br /> |-<br /> | Razorback // Unreal Mix|| Razor-ub || 2 || [[DM-Liandri]] || Skaven ([[Peter Hajba]])<br /> |-<br /> | Run || Run || 1 || [[DM-Conveyor]] || Michiel van den Bos<br /> |-<br /> | Save Me || SaveMe || 1 || [[DM-Morpheus]] || Alexander Brandon<br /> |-<br /> | Save Me G-Mix || Savemeg || 1 || Unused || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Seeker) || Seeker || 1 || [[CTF-November]] || Basehead (Dan Gardopée)<br /> |-<br /> | Unreal Add-on (Seeker2) || Seeker2 || 1 || [[CTF-Noxion16]] || Basehead (Dan Gardopée)<br /> |-<br /> | Skyward Fire || Skyward || 1 || [[CTF-LavaGiant]] || Michiel van den Bos<br /> |-<br /> | Into the Darkness || Strider || 1 || [[DM-Stalwart]] || Alexander Brandon<br /> |-<br /> | Superfist || Suprfist || 1 || [[DM-HealPodII|DM-HealPod][]] || Alexander Brandon<br /> |-<br /> | Underworld 2 || UnWorld2 || 1 || [[DOM-Sesmar]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Menu || utmenu23 || 1 || Menu Screen || Alexander Brandon<br /> |-<br /> | Unreal Tournament Title || UTtitle || 1 || [[CityIntro]] || Michiel van den Bos<br /> |-<br /> | Three Wheels Turning || Wheels || 1 || [[CTF-CybrosisII|CTF-Cybrosis][]] || Alexander Brandon<br /> |}<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Chainsaw]]<br /> *[[Enforcer]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Pulse Gun]]<br /> *[[Ripper]]<br /> *[[Minigun]]<br /> *[[Flak Cannon]]<br /> *[[Rocket Launcher]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> <br /> ===Powerups===<br /> *[[Thigh Pads]]<br /> *[[Body Armor]]<br /> *[[Shield Belt]]<br /> *[[AntiGrav Boots]]<br /> *[[Damage Amplifier]]<br /> *[[Invisibility]]<br /> <br /> ===Races===<br /> *[[Necris]]<br /> *[[Humans]]<br /> *[[The Corrupt|Robots]]<br /> *[[Skaarj Hybrid|Skaarj-Human Hybrids]] (UT:GOTY)<br /> <br /> ===Teams===<br /> <br /> *[[Necris Black Legion|Black Legion]]<br /> *[[Blood Reavers]]<br /> *[[Dark Phalanx]]<br /> *[[Iron Guard]]<br /> *[[Iron Skull]]<br /> *[[Metal Guard]]<br /> *[[Raw Steel]]<br /> *[[Red Claw]]<br /> *[[The Corrupt]]<br /> *[[Thunder Crash]]<br /> *[[Venom]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[Deathmatch]]<br /> *[[Team Deathmatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> *[[Last Man Standing]]<br /> <br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beatitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> |<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> |<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Phalanx]] (DC/PS2 exclusive)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Sepulchre]] (DC/PS2 exclusive)<br /> * [[CTF-Spirito]] (DC/PS2 exclusive)<br /> * [[CTF-Stormfront]] (DC/PS2 exclusive)<br /> * [[CTF-Sundial]] (DC/PS2 exclusive)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Babylon]] (DC exclusive)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-BlockParty]] (DC exclusive)<br /> * [[DM-Brickyard]] (DC/PS2 exclusive)<br /> * [[DM-CanyonFear]] (DC/PS2 exclusive)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Coagulate]] (PS2 exclusive)<br /> * [[DM-Codex]]<br /> * [[DM-ColdSteelPressure]] (DC exclusive)<br /> * [[DM-Conveyor]]<br /> * [[DM-Core]] (DC/PS2 exclusive)<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Damnation]] (DC exclusive)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Depot]] (DC exclusive)<br /> * [[DM-Dust]] (DC exclusive)<br /> * [[DM-Fetid]]<br /> * [[DM-Flux]] (DC/PS2 exclusive)<br /> |<br /> * [[DM-Fractal]]<br /> * [[DM-GearBox]] (DC exclusive)<br /> * [[DM-Girder]] (DC exclusive)<br /> * [[DM-Google]] (DC exclusive)<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-Halberd]] (DC exclusive)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-Hood]] (PS2 exclusive)<br /> * [[DM-HyperBlast]]<br /> * [[DM-Industrial]] (DC exclusive)<br /> * [[DM-Infernal]] (DC exclusive)<br /> * [[DM-Instinct]] (DC exclusive)<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Loathing]] (DC/PS2 exclusive)<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-Megaplex]] (DC exclusive)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Nebula]] (DC exclusive)<br /> |<br /> * [[DM-NeoTokyo]] (DC exclusive)<br /> * [[DM-Oblivion]]<br /> * [[DM-Outskirts]] (DC exclusive)<br /> * [[DM-Paladin]] (DC exclusive)<br /> * [[DM-Pantheon]] (DC exclusive)<br /> * [[DM-Peak]]<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-Sector9]] (DC exclusive)<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-Singularity]] (DC exclusive)<br /> * [[DM-Sorayama]] (DC/PS2 exclusive)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-StationControl]] (DC exclusive)<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Underlord]] (DC exclusive)<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Coagulate]] (DC exclusive)<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> |<br /> * [[DOM-Gearbolt]]<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Hood]] (DC exclusive)<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> |<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> * [[DOM-Osiris]] (DC/PS2 exclusive)<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Essential Files==<br /> Here you will find all the links to the downloads of the essential files for your Unreal Tournament installation (due to BeyondUnreal not supporting the Essential Files wizard any more. Note: you can still see the unsupported page [http://www.beyondunreal.com/main/ut/utessential.php here]).<br /> <br /> ===Patches===<br /> <br /> ====Official PC====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436.exe UT 436 Patch] for retail version. Not needed for Unreal Anthology users. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utserver436final.zip UT 436 Dedicated Server Package] - standalone dedicated server package. ''File Date: February 20 2007''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436nodelta.exe UT 436 NoDelta Patch] - if you have CD reading problems, or obtained it bundled, this is for you. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436-ipdrv-070902.zip UT Denial of Service Patch] - this fix causes the UT server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and the denial of service attack mentioned in [http://online.securityfocus.com/archive/1/280544 this article]. Users not running UT servers do not need to apply this patch. ''File Date: July 19 2002''<br /> <br /> ====Unofficial PC====<br /> *[http://www.oldunreal.com/utpatches.html Oldunreal Multimedia Patches for UnrealTournament] - Multimedia patches, which include updates both for graphics and sound. This update adds support for OpenAL and FMOD sound systems. '''Note''': Use this before adding the enhanced OpenGL and D3D renderers.<br /> *[http://cwdohnal.home.mindspring.com/utglr/ Enhanced renderers for Unreal Tournament] - updates the OpenGL and D3D renderers to the latest versions. Highly recommended. '''Note''': Add this after using the Oldunreal Multimedia Patches.<br /> <br /> ====Linux====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436.run UT 436 Linux Full] - a Linux installer for the retail Unreal Tournament version. ''File Date: May 1 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-patch-436.run UT 436 Linux Patch] - use after installing Unreal Tournament with the UT 436 Linux Full installer. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436-goty.run UT 436 Linux GOTY Install] - a Linux installer for the retail Unreal Tournament: Game of the Year Edition. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ipdrv-436-linux-08-20-02.zip UT Denial of Service Patch] - this is the Linux server patch that addresses the same problems as the Windows fix. UT server admins are encouraged to apply this patch. ''File Date: August 23 2002''<br /> <br /> ====Macintosh====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436update.sit UT 436 Mac Patch] - Requires retail PC version of Unreal Tournament. ''File Date: May 2 2002''<br /> <br /> ===Bonus Packs===<br /> Official Epic Bonus Packs. For the contents, see the [[#Bonus Content|Bonus Content section]].<br /> <br /> *[http://download.beyondunreal.com/fileworks.php/official/ut/utbonuspack.umod UT Bonus Pack 1 (.umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack.zip UT Bonus Pack 1 (non .umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack2.zip UT Bonus Pack 2 (non .umod)] - also called Digital Extremes pack. If you have the UT:GOTY edition, you do not need this pack. '''Note''': Do '''not''' overwrite the ''de.u'' package as this will lead to network incompatibility. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpack.umod UT Bonus Pack 3 (.umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpacknoumod.zip UT Bonus Pack 3 (non .umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.umod UT Bonus Pack 4 (.umod)]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.zip UT Bonus Pack 4 (non .umod)]. ''File Date: March 16 2002''<br /> <br /> ===Demos===<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348.exe Windows Ver. 348 Demo]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemopatch348.exe Windows Ver. 348 Demo Patch]. ''<br /> File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo-linux-x86-348.tar.gz Linux Ver. 348 Demo]. '''Note''': The link doesn't work with Firefox.<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348m3.sit.bin Mac Ver. 348m3 Demo]. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utmac348m4demoup.sit.bin Mac Ver. 348m4 Demo Patch]. ''File Date: May 2 2002''<br /> <br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * [[Skaarj Hybrid]]<br /> * [[Nali]]<br /> * [[Nali Cow#Unreal Tournament|Nali WarCow]]<br /> <br /> ====Mutators====<br /> *[[Relic of Strength]]<br /> *[[Relic of Regeneration]]<br /> *[[Relic of Defense]]<br /> *[[Relic of Speed]]<br /> *[[Relic of Redemption]]<br /> *[[Relic of Vengeance]]<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3===<br /> Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *[[Xan Kriegor|Xan - Mark II]]<br /> *[[WarBoss]]<br /> <br /> ==UTPG==<br /> [[UTPG]] is a group of people that continued Epic's work of making Unreal Tournament patches after [[Epic Games|Epic]] released it's final, official patch: Patch 436. More information is on the [[UTPG]] page and by going to their website at [http://www.utpg.org http://www.utpg.org].<br /> <br /> ==User Created Content==<br /> {{sectstub}}<br /> Over time, fans have created many modifications for Unreal Tournament which include mutators, gameplay altrerations, and even single-player campaigns, which in some cases are loosely based on the original storyline of [[Unreal]]. <br /> <br /> ===Single player campaign mods===<br /> *'''Operation Na Pali'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Xidia'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Seven Bullets'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Nali Chronicles'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Legacy'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Project Zephon'''<br /> &lt;!-- to be expanded later --&gt;<br /> <br /> ==Trivia==<br /> *Unreal Tournament was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> *An easter egg in the ending sequence reveals that there were five [[Liandri Grand Tournament]] winners before [[Xan Kriegor]]. They are named (in chronological order): Green Marine, Roan Terg, Magnus, Geos Dryon and Pariah. It seems that the winners' names are actually nicknames of Epic staff. Green Marine comes from Brandon &quot;Green Marine&quot; Reinhart, one of the programmers.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> {{sectstub}}<br /> ==See Also==<br /> *[[Totally Unreal]]<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2008-09-27T02:46:38Z <p>Angelofdeath: /* Maps */ PS2 exclusives</p> <hr /> <div>''Note: If you are seeking for the links to essential files, see the [[#Essential Files|Essential files section]].''<br /> <br /> '''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 23, 1999<br /> |-<br /> ! PlayStation 2<br /> | October 21, 2000<br /> |-<br /> ! Dreamcast<br /> | March 13, 2001<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 1<br /> |-<br /> ! Epic Games Builds<br /> | 338-436<br /> |-<br /> ! UTPG Builds<br /> | 440-451b<br /> |}<br /> <br /> {{clear}}<br /> ==Intro==<br /> ''In 2291, in an attempt to control violence among deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a [[Liandri Grand Tournament|Grand Tournament]]. Now it is 2341, fifty years have passed since the founding of [[Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament.''<br /> <br /> ==History==<br /> Unreal Tournament began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music. <br /> ===Demo===<br /> The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn. <br /> <br /> The Version 322 demo is for use with 3dfx video cards only. This early version of the demo omits [[DM-Tempest]].<br /> <br /> A [http://unreal.epicgames.com/files/DemoPatch322.exe patch] was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.<br /> <br /> The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo is not compatible with the final version of the full demo.<br /> <br /> A final demo for Unreal Tournament was released on October 19 1999 [http://unreal.epicgames.com/oldnews2.htm Version 348 Demo release announcement] and contains 5 maps from the game; one map for each gametype. The demo has the maps [[CTF-Coret]], [[DM-Morpheus]], [[DM-Phobos]], [[DM-Tempest]], and [[DOM-Sesmar]].<br /> <br /> The Linux version of the Version 348 demo was released 20 October 1999.<br /> <br /> An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.<br /> <br /> An additional patch to update Version 348 servers was released 9 November 1999. Network compatability is unaffected by this patch.<br /> <br /> A history of the changes to the demos between the 3dfx-only demo and the final Version 348 demo is detailed [http://unreal.epicgames.com/demochangelog.txt here].<br /> <br /> ===Release Details===<br /> *November 23, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> Unreal Tournament is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. <br /> <br /> On its release, Unreal Tournament was capable of using maps created for [[Unreal]]. The [[Unreal]] content was automatically replaced by Unreal Tournament content when running an [[Unreal]] DM map with one of the Unreal Tournament gametypes ([http://unreal.epicgames.com/oldnews2.htm Unreal Technology Announcements - Steve Polge 19 November 1999]). Mods like OldSkool Amp'd allowed players to play [[Unreal]] levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.<br /> <br /> Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.<br /> <br /> ==Game Content==<br /> ===Music===<br /> <br /> Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Tracks<br /> |-<br /> ! Title !! Filename !! Sections !! Example Use !! Author<br /> |-<br /> | Botpack #9(By Michiel) || Botmca9 || 1 || [[DM-Phobos]] || [[Michiel van den Bos]]<br /> |-<br /> | BotMCA#10 (By Michiel)|| Botpck10 || 1 || [[DM-Tempest]] || Michiel van den Bos<br /> |-<br /> | Cannonade || Cannon || 1 || [[DOM-Condemned]] || Michiel van den Bos[?]<br /> |-<br /> | Colossus (Michiel) || Colossus || 1 || [[AS-Rook]] || Michiel van den Bos<br /> |-<br /> | The Course || Course || 1 || [[DM-CurseII|DM-Curse][]] || Michiel van den Bos<br /> |-<br /> | Room of Champions || Credits || 1 || Unused || [[Alexander Brandon]] &amp; Michiel van den Bos<br /> |-<br /> | Ending || Ending || 1 || Trophy Room || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Enigma) || Enigma || 1 || [[DOM-Cryptic]] || Basehead ([[Dan Gardopée]])<br /> |-<br /> | FireBreath || firebr || 1 || [[CTF-Coret]] || Teque ([[Tero Kostermaa]]) &amp; Nitro ([[Kaj-Eerik Komppa]])<br /> |-<br /> | Foregone Destruction || Foregone || 1 || [[CTF-Face]] || Michiel van den Bos<br /> |-<br /> | Go Down || Godown || 1 || [[DM-Deck16II|DM-Deck16][]] || Alexander Brandon<br /> |-<br /> | Lock || Lock || 1 || [[DM-KGalleon]] || Alexander Brandon[?]<br /> |-<br /> | Mechanism Eight - necros/ || Mech8 || 2 || [[DM-Zeto]] || Necros ([[Andrew Sega]])<br /> |-<br /> | Mission Landing || Mission || 1 || [[AS-Overlord]] || Michiel van den Bos<br /> |-<br /> | Nether Animal || Nether || 1 || [[DM-Fetid]] || Michiel van den Bos[?]<br /> |-<br /> | Organic || Organic || 1 || Unused || Alexander Brandon<br /> |-<br /> | Phantom || Phantom || 1 || [[DM-Barricade]] || Michiel van den Bos &amp; Alexander Brandon<br /> |-<br /> | Razorback // Unreal Mix|| Razor-ub || 2 || [[DM-Liandri]] || Skaven ([[Peter Hajba]])<br /> |-<br /> | Run || Run || 1 || [[DM-Conveyor]] || Michiel van den Bos<br /> |-<br /> | Save Me || SaveMe || 1 || [[DM-Morpheus]] || Alexander Brandon<br /> |-<br /> | Save Me G-Mix || Savemeg || 1 || Unused || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Seeker) || Seeker || 1 || [[CTF-November]] || Basehead (Dan Gardopée)<br /> |-<br /> | Unreal Add-on (Seeker2) || Seeker2 || 1 || [[CTF-Noxion16]] || Basehead (Dan Gardopée)<br /> |-<br /> | Skyward Fire || Skyward || 1 || [[CTF-LavaGiant]] || Michiel van den Bos<br /> |-<br /> | Into the Darkness || Strider || 1 || [[DM-Stalwart]] || Alexander Brandon<br /> |-<br /> | Superfist || Suprfist || 1 || [[DM-HealPodII|DM-HealPod][]] || Alexander Brandon<br /> |-<br /> | Underworld 2 || UnWorld2 || 1 || [[DOM-Sesmar]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Menu || utmenu23 || 1 || Menu Screen || Alexander Brandon<br /> |-<br /> | Unreal Tournament Title || UTtitle || 1 || [[CityIntro]] || Michiel van den Bos<br /> |-<br /> | Three Wheels Turning || Wheels || 1 || [[CTF-CybrosisII|CTF-Cybrosis][]] || Alexander Brandon<br /> |}<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Chainsaw]]<br /> *[[Enforcer]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Pulse Gun]]<br /> *[[Ripper]]<br /> *[[Minigun]]<br /> *[[Flak Cannon]]<br /> *[[Rocket Launcher]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> <br /> ===Powerups===<br /> *[[Thigh Pads]]<br /> *[[Body Armor]]<br /> *[[Shield Belt]]<br /> *[[AntiGrav Boots]]<br /> *[[Damage Amplifier]]<br /> *[[Invisibility]]<br /> <br /> ===Races===<br /> *[[Necris]]<br /> *[[Humans]]<br /> *[[The Corrupt|Robots]]<br /> *[[Skaarj Hybrid|Skaarj-Human Hybrids]] (UT:GOTY)<br /> <br /> ===Teams===<br /> <br /> *[[Necris Black Legion|Black Legion]]<br /> *[[Blood Reavers]]<br /> *[[Dark Phalanx]]<br /> *[[Iron Guard]]<br /> *[[Iron Skull]]<br /> *[[Metal Guard]]<br /> *[[Raw Steel]]<br /> *[[Red Claw]]<br /> *[[The Corrupt]]<br /> *[[Thunder Crash]]<br /> *[[Venom]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[Deathmatch]]<br /> *[[Team Deathmatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> *[[Last Man Standing]]<br /> <br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beatitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> |<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> |<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Phalanx]] (PS2 exclusive)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Sepulchre]] (PS2 exclusive)<br /> * [[CTF-Spirito]] (PS2 exclusive)<br /> * [[CTF-Stormfront]] (PS2 exclusive)<br /> * [[CTF-Sundial]] (PS2 exclusive)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-BrickYard]] (PS2 exclusive)<br /> * [[DM-CanyonFear]] (PS2 exclusive)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Coagulate]] (PS2 exclusive)<br /> * [[DM-Codex]]<br /> * [[DM-Conveyor]]<br /> * [[DM-Core]] (PS2 exclusive)<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Fetid]]<br /> |<br /> * [[DM-Flux]] (PS2 exclusive)<br /> * [[DM-Fractal]]<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-Hood]] (PS2 exclusive)<br /> * [[DM-HyperBlast]]<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Loathing]] (PS2 exclusive)<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Oblivion]]<br /> |<br /> * [[DM-Peak]]<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-Sorayama]] (PS2 exclusive)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> * [[DOM-Gearbolt]]<br /> |<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> |<br /> * [[DOM-Osiris]] (PS2 exclusive)<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Essential Files==<br /> Here you will find all the links to the downloads of the essential files for your Unreal Tournament installation (due to BeyondUnreal not supporting the Essential Files wizard any more. Note: you can still see the unsupported page [http://www.beyondunreal.com/main/ut/utessential.php here]).<br /> <br /> ===Patches===<br /> <br /> ====Official PC====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436.exe UT 436 Patch] for retail version. Not needed for Unreal Anthology users. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utserver436final.zip UT 436 Dedicated Server Package] - standalone dedicated server package. ''File Date: February 20 2007''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436nodelta.exe UT 436 NoDelta Patch] - if you have CD reading problems, or obtained it bundled, this is for you. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436-ipdrv-070902.zip UT Denial of Service Patch] - this fix causes the UT server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and the denial of service attack mentioned in [http://online.securityfocus.com/archive/1/280544 this article]. Users not running UT servers do not need to apply this patch. ''File Date: July 19 2002''<br /> <br /> ====Unofficial PC====<br /> *[http://www.oldunreal.com/utpatches.html Oldunreal Multimedia Patches for UnrealTournament] - Multimedia patches, which include updates both for graphics and sound. This update adds support for OpenAL and FMOD sound systems. '''Note''': Use this before adding the enhanced OpenGL and D3D renderers.<br /> *[http://cwdohnal.home.mindspring.com/utglr/ Enhanced renderers for Unreal Tournament] - updates the OpenGL and D3D renderers to the latest versions. Highly recommended. '''Note''': Add this after using the Oldunreal Multimedia Patches.<br /> <br /> ====Linux====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436.run UT 436 Linux Full] - a Linux installer for the retail Unreal Tournament version. ''File Date: May 1 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-patch-436.run UT 436 Linux Patch] - use after installing Unreal Tournament with the UT 436 Linux Full installer. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436-goty.run UT 436 Linux GOTY Install] - a Linux installer for the retail Unreal Tournament: Game of the Year Edition. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ipdrv-436-linux-08-20-02.zip UT Denial of Service Patch] - this is the Linux server patch that addresses the same problems as the Windows fix. UT server admins are encouraged to apply this patch. ''File Date: August 23 2002''<br /> <br /> ====Macintosh====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436update.sit UT 436 Mac Patch] - Requires retail PC version of Unreal Tournament. ''File Date: May 2 2002''<br /> <br /> ===Bonus Packs===<br /> Official Epic Bonus Packs. For the contents, see the [[#Bonus Content|Bonus Content section]].<br /> <br /> *[http://download.beyondunreal.com/fileworks.php/official/ut/utbonuspack.umod UT Bonus Pack 1 (.umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack.zip UT Bonus Pack 1 (non .umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack2.zip UT Bonus Pack 2 (non .umod)] - also called Digital Extremes pack. If you have the UT:GOTY edition, you do not need this pack. '''Note''': Do '''not''' overwrite the ''de.u'' package as this will lead to network incompatibility. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpack.umod UT Bonus Pack 3 (.umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpacknoumod.zip UT Bonus Pack 3 (non .umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.umod UT Bonus Pack 4 (.umod)]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.zip UT Bonus Pack 4 (non .umod)]. ''File Date: March 16 2002''<br /> <br /> ===Demos===<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348.exe Windows Ver. 348 Demo]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemopatch348.exe Windows Ver. 348 Demo Patch]. ''<br /> File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo-linux-x86-348.tar.gz Linux Ver. 348 Demo]. '''Note''': The link doesn't work with Firefox.<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348m3.sit.bin Mac Ver. 348m3 Demo]. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utmac348m4demoup.sit.bin Mac Ver. 348m4 Demo Patch]. ''File Date: May 2 2002''<br /> <br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * [[Skaarj Hybrid]]<br /> * [[Nali]]<br /> * [[Nali Cow#Unreal Tournament|Nali WarCow]]<br /> <br /> ====Mutators====<br /> *[[Relic of Strength]]<br /> *[[Relic of Regeneration]]<br /> *[[Relic of Defense]]<br /> *[[Relic of Speed]]<br /> *[[Relic of Redemption]]<br /> *[[Relic of Vengeance]]<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3===<br /> Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> <br /> ====Texture Packs====<br /> *noxxpack.utx<br /> *xutfx.utx<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *[[Xan Kriegor|Xan - Mark II]]<br /> *[[WarBoss]]<br /> <br /> ==UTPG==<br /> [[UTPG]] is a group of people that continued Epic's work of making Unreal Tournament patches after [[Epic Games|Epic]] released it's final, official patch: Patch 436. More information is on the [[UTPG]] page and by going to their website at [http://www.utpg.org http://www.utpg.org].<br /> <br /> ==User Created Content==<br /> {{sectstub}}<br /> Over time, fans have created many modifications for Unreal Tournament which include mutators, gameplay altrerations, and even single-player campaigns, which in some cases are loosely based on the original storyline of [[Unreal]]. <br /> <br /> ===Single player campaign mods===<br /> *'''Operation Na Pali'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Xidia'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Nali Chronicles'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Legacy'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Project Zephon'''<br /> &lt;!-- to be expanded later --&gt;<br /> <br /> ==Trivia==<br /> *Unreal Tournament was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> *An easter egg in the ending sequence reveals that there were five [[Liandri Grand Tournament]] winners before [[Xan Kriegor]]. They are named (in chronological order): Green Marine, Roan Terg, Magnus, Geos Dryon and Pariah. It seems that the winners' names are actually nicknames of Epic staff. Green Marine comes from Brandon &quot;Green Marine&quot; Reinhart, one of the programmers.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> {{sectstub}}<br /> ==See Also==<br /> *[[Totally Unreal]]<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Angelofdeath https://liandri.beyondunreal.com/Talk:CTF-Face-SE Talk:CTF-Face-SE 2008-09-14T03:38:04Z <p>Angelofdeath: /* What's the difference? */</p> <hr /> <div>==What's the difference?==<br /> <br /> What's the difference between the original and this one? I just want to know. &lt;small&gt;—Preceding unsigned comment added by [[User:Jet_v4.3.5|Jet v4.3.5]] ([[User_talk:Jet_v4.3.5|talk]])&lt;/small&gt;<br /> <br /> :No idea. Maybe the design is somewhat different? Compare [[:Image:CTF-Face.jpg]] and [[:Image:CTF-Face-SE.jpg]]. --[[User:GreatEmerald|GreatEmerald]] 06:01, 13 September 2008 (EDT)<br /> <br /> :I can see lighting differences at least in the pictures, I'm gonna do some research. By the way, how do you read descriptions of maps that aren't in the UT Single Player ladder? I could use it to an advantage of this. [[User:Jet_v4.3.5|Jet v4.3.5]]<br /> <br /> ::No idea. In later games it's easier as it's kept in both LevelInfo and the map's INT file. Interestingly, my GOTY from Anthology doesn't have the SE version - instead, both screenshots can be applied to CTF-Face. Red side is Nali (SkyTown), Blue side is Church (ShaneChurch). --[[User:GreatEmerald|GreatEmerald]] 18:26, 13 September 2008 (EDT)<br /> <br /> :::I think the difference has something to do with the spawn points. I think they were moved to behind the towers from beside the towers, where people can be spawn-killed by the opposing team from all the way across the map. Not positive, but it's something to look at. ---[[User:Angelofdeath|Angelofdeath]] 23:38, 13 September 2008 (EDT)</div> Angelofdeath https://liandri.beyondunreal.com/User_talk:Angelofdeath User talk:Angelofdeath 2008-09-14T03:30:45Z <p>Angelofdeath: /* In The Works */</p> <hr /> <div>We're trying to finalize the layout we want to use for all the team pages right now (particularly because we want to put character bios on the team pages rather than on unique pages, except for a few major characters), so could you hold off a little on adding those teams so they can be done in a universal style the first time? You can see our progress at [[Black Legion]] and [[Black Legion/New layout]]. Thanks. [[User:Gnomre|Gnomre]] 17:20, 29 July 2007 (EDT)<br /> :[[Black Legion]] and [[Blood Fist]] are examples of how we're laying out the team pages. If you could follow them for the UT1 teams, that'd be great. By the way, there's also [[:Category:Unreal Tournament Character Images]] which contains... well, the name describes it! [[User:Gnomre|Gnomre]] 17:44, 29 July 2007 (EDT)<br /> <br /> UT99 characters do not have age/corporate affiliation/favorite weapon info. So I want to put their classifications (ie. chem killer, warrior, etc.) instead, but I don't know how.<br /> :Well, some do have corporate affiliation, but I suppose that'd be team-wide (like The Corrupt being a Liandri team). You can create a new template with the fields you need by copying [[Template:Infobox Tournament Character Small]]'s contents to a new Template: page and changing the text as necessary. [[User:Gnomre|Gnomre]] 18:33, 29 July 2007 (EDT)<br /> <br /> == In The Works ==<br /> <br /> Hi Angelofdeath :) Your new [[User:Angelofdeath#In_the_Works|In the Works]] section is quite interesting (as I like fan fiction/speculation stories too :) ). Some of those questions actually can be very easily answered:<br /> <br /> ; How do the Necris 'die' when they are supposedly 'undead'?<br /> : As it is said in the [[Necris]] article, they do live with the help of nanoblack/nanobots. If you hurt the necris's skin hard enough, he will lose enough Nanoblack to keep him alive - so it dies.<br /> <br /> ; How can physical scars form from playing the tournament (i.e. Malcolm's cracked spine) when people respawn?<br /> : As it is said in [[Respawning]] last paragraph, respawning doesn't happen outside the tournaments. So Gorge cracked Malcolm's spine when respawners were off - so that means the injury stayed and needed actual medical attention (you don't think those holo pluses in the game actually heals people, eh?).<br /> <br /> ; How can someone who survived the Na Pali incident be in the Tournament 100 years later?<br /> : Is this about my [[Talk:Prisoner_849]]? :) Geneboosting.<br /> <br /> And the secrets should actually be mentioned too, didn't know of a single one. --[[User:GreatEmerald|GreatEmerald]] 15:24, 30 August 2008 (EDT)<br /> <br /> <br /> <br /> Hello GreatEmerald, thanks for your comments. I actually posted those questions because I thought most people wouldn't have the answer to them :)<br /> <br /> For the Na Pali question, I was actually referring to [[Dark Phalanx#Luthienne|Luthienne]]. Instead of geneboosting, I came up with '[http://en.wikipedia.org/wiki/Time_dilation time dilation]', where if someone travels extremely fast through space, time will progress slower for them than for someone living on Earth.<br /> ---[[User:Angelofdeath|Angelofdeath]] 18:07, 4 September 2008 (EDT)<br /> <br /> :Ooh, I see. Where are the character descriptions in anyway? They can be seen dring the ladders, but the must be in the INT files too somewhere? --[[User:GreatEmerald|GreatEmerald]] 08:55, 5 September 2008 (EDT)<br /> <br /> ::They're in the Botpack.u file, under the RatedMatch classes. ---[[User:Angelofdeath|Angelofdeath]] 19:05, 7 September 2008 (EDT)<br /> <br /> :::.U? But then they're not translatable? And that wouldn't be good? --[[User:GreatEmerald|GreatEmerald]] 07:35, 8 September 2008 (EDT)<br /> <br /> ::::My UnrealScript knowledge is quite limited. What is it that you're trying to do anyway? Edit them?---[[User:Angelofdeath|Angelofdeath]] 22:40, 9 September 2008 (EDT)<br /> <br /> :::::No, view them. And if they're inside an UnrealScript package, it's hard to read it, unlike those which are in INT files. --[[User:GreatEmerald|GreatEmerald]] 10:38, 10 September 2008 (EDT)<br /> <br /> ::::::Well, that's the only place I know they're in. That's where I get all my info. ---[[User:Angelofdeath|Angelofdeath]] 23:30, 13 September 2008 (EDT)</div> Angelofdeath https://liandri.beyondunreal.com/User_talk:Angelofdeath User talk:Angelofdeath 2008-09-10T02:40:27Z <p>Angelofdeath: /* In The Works */</p> <hr /> <div>We're trying to finalize the layout we want to use for all the team pages right now (particularly because we want to put character bios on the team pages rather than on unique pages, except for a few major characters), so could you hold off a little on adding those teams so they can be done in a universal style the first time? You can see our progress at [[Black Legion]] and [[Black Legion/New layout]]. Thanks. [[User:Gnomre|Gnomre]] 17:20, 29 July 2007 (EDT)<br /> :[[Black Legion]] and [[Blood Fist]] are examples of how we're laying out the team pages. If you could follow them for the UT1 teams, that'd be great. By the way, there's also [[:Category:Unreal Tournament Character Images]] which contains... well, the name describes it! [[User:Gnomre|Gnomre]] 17:44, 29 July 2007 (EDT)<br /> <br /> UT99 characters do not have age/corporate affiliation/favorite weapon info. So I want to put their classifications (ie. chem killer, warrior, etc.) instead, but I don't know how.<br /> :Well, some do have corporate affiliation, but I suppose that'd be team-wide (like The Corrupt being a Liandri team). You can create a new template with the fields you need by copying [[Template:Infobox Tournament Character Small]]'s contents to a new Template: page and changing the text as necessary. [[User:Gnomre|Gnomre]] 18:33, 29 July 2007 (EDT)<br /> <br /> == In The Works ==<br /> <br /> Hi Angelofdeath :) Your new [[User:Angelofdeath#In_the_Works|In the Works]] section is quite interesting (as I like fan fiction/speculation stories too :) ). Some of those questions actually can be very easily answered:<br /> <br /> ; How do the Necris 'die' when they are supposedly 'undead'?<br /> : As it is said in the [[Necris]] article, they do live with the help of nanoblack/nanobots. If you hurt the necris's skin hard enough, he will lose enough Nanoblack to keep him alive - so it dies.<br /> <br /> ; How can physical scars form from playing the tournament (i.e. Malcolm's cracked spine) when people respawn?<br /> : As it is said in [[Respawning]] last paragraph, respawning doesn't happen outside the tournaments. So Gorge cracked Malcolm's spine when respawners were off - so that means the injury stayed and needed actual medical attention (you don't think those holo pluses in the game actually heals people, eh?).<br /> <br /> ; How can someone who survived the Na Pali incident be in the Tournament 100 years later?<br /> : Is this about my [[Talk:Prisoner_849]]? :) Geneboosting.<br /> <br /> And the secrets should actually be mentioned too, didn't know of a single one. --[[User:GreatEmerald|GreatEmerald]] 15:24, 30 August 2008 (EDT)<br /> <br /> <br /> <br /> Hello GreatEmerald, thanks for your comments. I actually posted those questions because I thought most people wouldn't have the answer to them :)<br /> <br /> For the Na Pali question, I was actually referring to [[Dark Phalanx#Luthienne|Luthienne]]. Instead of geneboosting, I came up with '[http://en.wikipedia.org/wiki/Time_dilation time dilation]', where if someone travels extremely fast through space, time will progress slower for them than for someone living on Earth.<br /> ---[[User:Angelofdeath|Angelofdeath]] 18:07, 4 September 2008 (EDT)<br /> <br /> :Ooh, I see. Where are the character descriptions in anyway? They can be seen dring the ladders, but the must be in the INT files too somewhere? --[[User:GreatEmerald|GreatEmerald]] 08:55, 5 September 2008 (EDT)<br /> <br /> ::They're in the Botpack.u file, under the RatedMatch classes. ---[[User:Angelofdeath|Angelofdeath]] 19:05, 7 September 2008 (EDT)<br /> <br /> :::.U? But then they're not translatable? And that wouldn't be good? --[[User:GreatEmerald|GreatEmerald]] 07:35, 8 September 2008 (EDT)<br /> <br /> ::::My UnrealScript knowledge is quite limited. What is it that you're trying to do anyway? Edit them?---[[User:Angelofdeath|Angelofdeath]] 22:40, 9 September 2008 (EDT)</div> Angelofdeath https://liandri.beyondunreal.com/User_talk:Angelofdeath User talk:Angelofdeath 2008-09-07T23:05:40Z <p>Angelofdeath: /* In The Works */</p> <hr /> <div>We're trying to finalize the layout we want to use for all the team pages right now (particularly because we want to put character bios on the team pages rather than on unique pages, except for a few major characters), so could you hold off a little on adding those teams so they can be done in a universal style the first time? You can see our progress at [[Black Legion]] and [[Black Legion/New layout]]. Thanks. [[User:Gnomre|Gnomre]] 17:20, 29 July 2007 (EDT)<br /> :[[Black Legion]] and [[Blood Fist]] are examples of how we're laying out the team pages. If you could follow them for the UT1 teams, that'd be great. By the way, there's also [[:Category:Unreal Tournament Character Images]] which contains... well, the name describes it! [[User:Gnomre|Gnomre]] 17:44, 29 July 2007 (EDT)<br /> <br /> UT99 characters do not have age/corporate affiliation/favorite weapon info. So I want to put their classifications (ie. chem killer, warrior, etc.) instead, but I don't know how.<br /> :Well, some do have corporate affiliation, but I suppose that'd be team-wide (like The Corrupt being a Liandri team). You can create a new template with the fields you need by copying [[Template:Infobox Tournament Character Small]]'s contents to a new Template: page and changing the text as necessary. [[User:Gnomre|Gnomre]] 18:33, 29 July 2007 (EDT)<br /> <br /> == In The Works ==<br /> <br /> Hi Angelofdeath :) Your new [[User:Angelofdeath#In_the_Works|In the Works]] section is quite interesting (as I like fan fiction/speculation stories too :) ). Some of those questions actually can be very easily answered:<br /> <br /> ; How do the Necris 'die' when they are supposedly 'undead'?<br /> : As it is said in the [[Necris]] article, they do live with the help of nanoblack/nanobots. If you hurt the necris's skin hard enough, he will lose enough Nanoblack to keep him alive - so it dies.<br /> <br /> ; How can physical scars form from playing the tournament (i.e. Malcolm's cracked spine) when people respawn?<br /> : As it is said in [[Respawning]] last paragraph, respawning doesn't happen outside the tournaments. So Gorge cracked Malcolm's spine when respawners were off - so that means the injury stayed and needed actual medical attention (you don't think those holo pluses in the game actually heals people, eh?).<br /> <br /> ; How can someone who survived the Na Pali incident be in the Tournament 100 years later?<br /> : Is this about my [[Talk:Prisoner_849]]? :) Geneboosting.<br /> <br /> And the secrets should actually be mentioned too, didn't know of a single one. --[[User:GreatEmerald|GreatEmerald]] 15:24, 30 August 2008 (EDT)<br /> <br /> <br /> <br /> Hello GreatEmerald, thanks for your comments. I actually posted those questions because I thought most people wouldn't have the answer to them :)<br /> <br /> For the Na Pali question, I was actually referring to [[Dark Phalanx#Luthienne|Luthienne]]. Instead of geneboosting, I came up with '[http://en.wikipedia.org/wiki/Time_dilation time dilation]', where if someone travels extremely fast through space, time will progress slower for them than for someone living on Earth.<br /> ---[[User:Angelofdeath|Angelofdeath]] 18:07, 4 September 2008 (EDT)<br /> <br /> :Ooh, I see. Where are the character descriptions in anyway? They can be seen dring the ladders, but the must be in the INT files too somewhere? --[[User:GreatEmerald|GreatEmerald]] 08:55, 5 September 2008 (EDT)<br /> <br /> ::They're in the Botpack.u file, under the RatedMatch classes. ---[[User:Angelofdeath|Angelofdeath]] 19:05, 7 September 2008 (EDT)</div> Angelofdeath https://liandri.beyondunreal.com/User_talk:Angelofdeath User talk:Angelofdeath 2008-09-04T22:07:15Z <p>Angelofdeath: /* In The Works */</p> <hr /> <div>We're trying to finalize the layout we want to use for all the team pages right now (particularly because we want to put character bios on the team pages rather than on unique pages, except for a few major characters), so could you hold off a little on adding those teams so they can be done in a universal style the first time? You can see our progress at [[Black Legion]] and [[Black Legion/New layout]]. Thanks. [[User:Gnomre|Gnomre]] 17:20, 29 July 2007 (EDT)<br /> :[[Black Legion]] and [[Blood Fist]] are examples of how we're laying out the team pages. If you could follow them for the UT1 teams, that'd be great. By the way, there's also [[:Category:Unreal Tournament Character Images]] which contains... well, the name describes it! [[User:Gnomre|Gnomre]] 17:44, 29 July 2007 (EDT)<br /> <br /> UT99 characters do not have age/corporate affiliation/favorite weapon info. So I want to put their classifications (ie. chem killer, warrior, etc.) instead, but I don't know how.<br /> :Well, some do have corporate affiliation, but I suppose that'd be team-wide (like The Corrupt being a Liandri team). You can create a new template with the fields you need by copying [[Template:Infobox Tournament Character Small]]'s contents to a new Template: page and changing the text as necessary. [[User:Gnomre|Gnomre]] 18:33, 29 July 2007 (EDT)<br /> <br /> == In The Works ==<br /> <br /> Hi Angelofdeath :) Your new [[User:Angelofdeath#In_the_Works|In the Works]] section is quite interesting (as I like fan fiction/speculation stories too :) ). Some of those questions actually can be very easily answered:<br /> <br /> ; How do the Necris 'die' when they are supposedly 'undead'?<br /> : As it is said in the [[Necris]] article, they do live with the help of nanoblack/nanobots. If you hurt the necris's skin hard enough, he will lose enough Nanoblack to keep him alive - so it dies.<br /> <br /> ; How can physical scars form from playing the tournament (i.e. Malcolm's cracked spine) when people respawn?<br /> : As it is said in [[Respawning]] last paragraph, respawning doesn't happen outside the tournaments. So Gorge cracked Malcolm's spine when respawners were off - so that means the injury stayed and needed actual medical attention (you don't think those holo pluses in the game actually heals people, eh?).<br /> <br /> ; How can someone who survived the Na Pali incident be in the Tournament 100 years later?<br /> : Is this about my [[Talk:Prisoner_849]]? :) Geneboosting.<br /> <br /> And the secrets should actually be mentioned too, didn't know of a single one. --[[User:GreatEmerald|GreatEmerald]] 15:24, 30 August 2008 (EDT)<br /> <br /> <br /> <br /> Hello GreatEmerald, thanks for your comments. I actually posted those questions because I thought most people wouldn't have the answer to them :)<br /> <br /> For the Na Pali question, I was actually referring to [[Dark Phalanx#Luthienne|Luthienne]]. Instead of geneboosting, I came up with '[http://en.wikipedia.org/wiki/Time_dilation time dilation]', where if someone travels extremely fast through space, time will progress slower for them than for someone living on Earth.<br /> ---[[User:Angelofdeath|Angelofdeath]] 18:07, 4 September 2008 (EDT)</div> Angelofdeath https://liandri.beyondunreal.com/User:Angelofdeath User:Angelofdeath 2008-08-30T18:20:23Z <p>Angelofdeath: </p> <hr /> <div>==About Me==<br /> Here's an interesting story: I received Unreal Tournament for free when my brother purchased a GeForce graphics card, around the time when UT2k3 or UT2k4 was out. Of course, him being the gaming geek at that time played it immediately and really loved it. I wasn't too much into First-Person Shooters, but my brother liked it so much that he practically forced me to play it! I didn't do too well at first and my brother had to keep saying, &quot;Play it!&quot;.<br /> <br /> Four or five years later, I can own him any day :) I love Unreal Tournament. <br /> <br /> I think I'm pretty good. I can easily play on Adept (Practice Session, bots unaltered), but I can rarely hit a mid-air target with a rocket, or perform an angled shock combo. Although, I've done some before.<br /> <br /> My only gripe about UT is the bot AI (ya, I know it was pretty good at that time). The bots ''always'' know where you are with the flag, and sometimes with the Instagib mutator, you could randomly turn a corner and you'd be dead before you even get a chance to see them. I'm a beginner programmer, but how hard is it to put in a time delay to suffice for a reaction time?<br /> <br /> Anyways, I'm a third-year university student, so I shouldn't be playing UT as much (but who can resist...). I've lived in Canada my entire life, and when I was in high school, I was known among some of the guys as the girl who plays UT...<br /> <br /> I'm so glad for the establishment of the Liandri Archives. I thought I was one of few who knew about the detailed story in UT! It's so cool to see other UT aficionados out there. Many thanks to those who have contributed. I'm able to make my fanfiction (see below) more accurate.<br /> <br /> ---<br /> <br /> Right now I'm pathetically crying for a new computer (it can barely play UT2k4) so I can play UT3...<br /> <br /> ==My Contribs==<br /> I'm focusing on information about [[UT]], although I am trying to get info on console games such as [[UC]] and [[UC2]]. I don't actually have the game consoles. I've borrowed the disks to look at the files, so I may not be able to find everything.<br /> ===Pages Started===<br /> *Most UT maps<br /> *Most UT team pages<br /> ===Pages Edited===<br /> *Music-related pages<br /> ===To Do===<br /> *...er, pick-ups in UT maps?? Kind of boring though.<br /> &lt;br&gt;<br /> (will update later when bored)<br /> <br /> ==Fanfiction==<br /> ===Existing Fanfiction===<br /> [http://www.fanfiction.net/s/2535696/1/Like_I_Promised Like I Promised] - A random humorous poem I wrote when I was bored.<br /> ===In the Works===<br /> I'm working on a fanfiction in my own time, focusing on a Necris conspiracy and other fictitious events that start in UT's time that lead to the Necris attack in [[UT3]], but that means I need to play UT3 in order to write about it, so it's been started and put on hold. I'm aiming to explain storyline errors/questions in the official UT timeline and universe that have been asked in forums:<br /> *How do the Necris 'die' when they are supposedly 'undead'?<br /> *Why didn't Loque win the Tournament?<br /> *How are Brock and Lauren high school sweethearts when Lauren is said to be Jihan Nyhn's lover?<br /> *How can someone who survived the Na Pali incident be in the Tournament 100 years later?<br /> *How can physical scars form from playing the tournament (i.e. Malcolm's cracked spine) when people respawn? <br /> &lt;br&gt;<br /> I also want to add some secrets like:<br /> *The long-range cannon on [[AS-Overlord]] can be disarmed from the tunnels (with an accurate shot).<br /> *On [[CTF-Face]], you can blast the enemy flag to your base with the [[Redeemer]].<br /> *The [[Bio-Rifle]] can be fired straight down without self-inflicted injuries.<br /> *Cock shombos, telepunts, and launches.<br /> *There is a female Necris named Maime.<br /> &lt;br&gt;<br /> I hope I got all the major questions and not-so-well-known secrets. If not, please contact me!<br /> <br /> ==Contact==<br /> [mailto:angelofdeath82000@gmail.com angelofdeath82000@gmail.com]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2008-08-30T16:43:50Z <p>Angelofdeath: /* Music */ clarification</p> <hr /> <div>''Note: If you are seeking for the links to essential files, see the [[#Essential Files|Essential files section]].''<br /> <br /> '''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 23, 1999<br /> |-<br /> ! PlayStation 2<br /> | October 21, 2000<br /> |-<br /> ! Dreamcast<br /> | March 13, 2001<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 1<br /> |-<br /> ! Epic Games Builds<br /> | 338-436<br /> |-<br /> ! UTPG Builds<br /> | 440-451b<br /> |}<br /> <br /> {{clear}}<br /> ==Intro==<br /> ''In 2291, in an attempt to control violence among deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a [[Liandri Grand Tournament|Grand Tournament]]. Now it is 2341, fifty years have passed since the founding of [[Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament.''<br /> <br /> ==History==<br /> Unreal Tournament began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music. <br /> ===Demo===<br /> The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn. <br /> <br /> The Version 322 demo is for use with 3dfx video cards only. This early version of the demo omits [[DM-Tempest]].<br /> <br /> A [http://unreal.epicgames.com/files/DemoPatch322.exe patch] was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.<br /> <br /> The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo is not compatible with the final version of the full demo.<br /> <br /> A final demo for Unreal Tournament was released on October 19 1999 [http://unreal.epicgames.com/oldnews2.htm Version 348 Demo release announcement] and contains 5 maps from the game; one map for each gametype. The demo has the maps [[CTF-Coret]], [[DM-Morpheus]], [[DM-Phobos]], [[DM-Tempest]], and [[DOM-Sesmar]].<br /> <br /> The Linux version of the Version 348 demo was released 20 October 1999.<br /> <br /> An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.<br /> <br /> An additional patch to update Version 348 servers was released 9 November 1999. Network compatability is unaffected by this patch.<br /> <br /> A history of the changes to the demos between the 3dfx-only demo and the final Version 348 demo is detailed [http://unreal.epicgames.com/demochangelog.txt here].<br /> <br /> ===Release Details===<br /> *November 23, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> Unreal Tournament is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. <br /> <br /> On its release, Unreal Tournament was capable of using maps created for [[Unreal]]. The [[Unreal]] content was automatically replaced by Unreal Tournament content when running an [[Unreal]] DM map with one of the Unreal Tournament gametypes ([http://unreal.epicgames.com/oldnews2.htm Unreal Technology Announcements - Steve Polge 19 November 1999]). Mods like OldSkool Amp'd allowed players to play [[Unreal]] levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.<br /> <br /> Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.<br /> <br /> ==Game Content==<br /> ===Music===<br /> <br /> Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Tracks<br /> |-<br /> ! Title !! Filename !! Sections !! Example Use !! Author<br /> |-<br /> | Botpack #9(By Michiel) || Botmca9 || 1 || [[DM-Phobos]] || [[Michiel van den Bos]]<br /> |-<br /> | BotMCA#10 (By Michiel)|| Botpck10 || 1 || [[DM-Tempest]] || Michiel van den Bos<br /> |-<br /> | Cannonade || Cannon || 1 || [[DOM-Condemned]] || Michiel van den Bos[?]<br /> |-<br /> | Colossus (Michiel) || Colossus || 1 || [[AS-Rook]] || Michiel van den Bos<br /> |-<br /> | The Course || Course || 1 || [[DM-CurseII|DM-Curse][]] || Michiel van den Bos<br /> |-<br /> | Room of Champions || Credits || 1 || Unused || [[Alexander Brandon]] &amp; Michiel van den Bos<br /> |-<br /> | Ending || Ending || 1 || Trophy Room || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Enigma) || Enigma || 1 || [[DOM-Cryptic]] || Basehead ([[Dan Gardopée]])<br /> |-<br /> | FireBreath || firebr || 1 || [[CTF-Coret]] || Teque ([[Tero Kostermaa]]) &amp; Nitro ([[Kaj-Eerik Komppa]])<br /> |-<br /> | Foregone Destruction || Foregone || 1 || [[CTF-Face]] || Michiel van den Bos<br /> |-<br /> | Go Down || Godown || 1 || [[DM-Deck16II|DM-Deck16][]] || Alexander Brandon<br /> |-<br /> | Lock || Lock || 1 || [[DM-KGalleon]] || Alexander Brandon[?]<br /> |-<br /> | Mechanism Eight - necros/ || Mech8 || 2 || [[DM-Zeto]] || Necros ([[Andrew Sega]])<br /> |-<br /> | Mission Landing || Mission || 1 || [[AS-Overlord]] || Michiel van den Bos<br /> |-<br /> | Nether Animal || Nether || 1 || [[DM-Fetid]] || Michiel van den Bos[?]<br /> |-<br /> | Organic || Organic || 1 || Unused || Alexander Brandon<br /> |-<br /> | Phantom || Phantom || 1 || [[DM-Barricade]] || Michiel van den Bos &amp; Alexander Brandon<br /> |-<br /> | Razorback // Unreal Mix|| Razor-ub || 2 || [[DM-Liandri]] || Skaven ([[Peter Hajba]])<br /> |-<br /> | Run || Run || 1 || [[DM-Conveyor]] || Michiel van den Bos<br /> |-<br /> | Save Me || SaveMe || 1 || [[DM-Morpheus]] || Alexander Brandon<br /> |-<br /> | Save Me G-Mix || Savemeg || 1 || Unused || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Seeker) || Seeker || 1 || [[CTF-November]] || Basehead (Dan Gardopée)<br /> |-<br /> | Unreal Add-on (Seeker2) || Seeker2 || 1 || [[CTF-Noxion16]] || Basehead (Dan Gardopée)<br /> |-<br /> | Skyward Fire || Skyward || 1 || [[CTF-LavaGiant]] || Michiel van den Bos<br /> |-<br /> | Into the Darkness || Strider || 1 || [[DM-Stalwart]] || Alexander Brandon<br /> |-<br /> | Superfist || Suprfist || 1 || [[DM-HealPodII|DM-HealPod][]] || Alexander Brandon<br /> |-<br /> | Underworld 2 || UnWorld2 || 1 || [[DOM-Sesmar]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Menu || utmenu23 || 1 || Menu Screen || Alexander Brandon<br /> |-<br /> | Unreal Tournament Title || UTtitle || 1 || [[CityIntro]] || Michiel van den Bos<br /> |-<br /> | Three Wheels Turning || Wheels || 1 || [[CTF-CybrosisII|CTF-Cybrosis][]] || Alexander Brandon<br /> |}<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Chainsaw]]<br /> *[[Enforcer]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Pulse Gun]]<br /> *[[Ripper]]<br /> *[[Minigun]]<br /> *[[Flak Cannon]]<br /> *[[Rocket Launcher]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> <br /> ===Powerups===<br /> *[[Thigh Pads]]<br /> *[[Body Armor]]<br /> *[[Shield Belt]]<br /> *[[AntiGrav Boots]]<br /> *[[Damage Amplifier]]<br /> *[[Invisibility]]<br /> <br /> ===Races===<br /> *[[Necris]]<br /> *[[Humans]]<br /> *[[The Corrupt|Robots]]<br /> *[[Skaarj Hybrid|Skaarj-Human Hybrids]] (UT:GOTY)<br /> <br /> ===Teams===<br /> <br /> *[[Necris Black Legion|Black Legion]]<br /> *[[Blood Reavers]]<br /> *[[Dark Phalanx]]<br /> *[[Iron Guard]]<br /> *[[Iron Skull]]<br /> *[[Metal Guard]]<br /> *[[Raw Steel]]<br /> *[[Red Claw]]<br /> *[[The Corrupt]]<br /> *[[Thunder Crash]]<br /> *[[Venom]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[Deathmatch]]<br /> *[[Team Deathmatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> *[[Last Man Standing]]<br /> <br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beatitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> |<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> |<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Codex]]<br /> * [[DM-Conveyor]]<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Fetid]]<br /> * [[DM-Fractal]]<br /> |<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-HyperBlast]]<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Oblivion]]<br /> * [[DM-Peak]]<br /> |<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> |<br /> * [[DOM-Gearbolt]]<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> |<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Essential Files==<br /> Here you will find all the links to the downloads of the essential files for your Unreal Tournament installation (due to BeyondUnreal not supporting the Essential Files wizard any more. Note: you can still see the unsupported page [http://www.beyondunreal.com/main/ut/utessential.php here]).<br /> <br /> ===Patches===<br /> <br /> ====Official PC====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436.exe UT 436 Patch] for retail version. Not needed for Unreal Anthology users. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utserver436final.zip UT 436 Dedicated Server Package] - standalone dedicated server package. ''File Date: February 20 2007''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436nodelta.exe UT 436 NoDelta Patch] - if you have CD reading problems, or obtained it bundled, this is for you. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436-ipdrv-070902.zip UT Denial of Service Patch] - this fix causes the UT server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and the denial of service attack mentioned in [http://online.securityfocus.com/archive/1/280544 this article]. Users not running UT servers do not need to apply this patch. ''File Date: July 19 2002''<br /> <br /> ====Unofficial PC====<br /> *[http://www.oldunreal.com/utpatches.html Oldunreal Multimedia Patches for UnrealTournament] - Multimedia patches, which include updates both for graphics and sound. This update adds support for OpenAL and FMOD sound systems. '''Note''': Use this before adding the enhanced OpenGL and D3D renderers.<br /> *[http://cwdohnal.home.mindspring.com/utglr/ Enhanced renderers for Unreal Tournament] - updates the OpenGL and D3D renderers to the latest versions. Highly recommended. '''Note''': Add this after using the Oldunreal Multimedia Patches.<br /> <br /> ====Linux====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436.run UT 436 Linux Full] - a Linux installer for the retail Unreal Tournament version. ''File Date: May 1 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-patch-436.run UT 436 Linux Patch] - use after installing Unreal Tournament with the UT 436 Linux Full installer. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436-goty.run UT 436 Linux GOTY Install] - a Linux installer for the retail Unreal Tournament: Game of the Year Edition. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ipdrv-436-linux-08-20-02.zip UT Denial of Service Patch] - this is the Linux server patch that addresses the same problems as the Windows fix. UT server admins are encouraged to apply this patch. ''File Date: August 23 2002''<br /> <br /> ====Macintosh====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436update.sit UT 436 Mac Patch] - Requires retail PC version of Unreal Tournament. ''File Date: May 2 2002''<br /> <br /> ===Bonus Packs===<br /> Official Epic Bonus Packs. For the contents, see the [[#Bonus Content|Bonus Content section]].<br /> <br /> *[http://download.beyondunreal.com/fileworks.php/official/ut/utbonuspack.umod UT Bonus Pack 1 (.umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack.zip UT Bonus Pack 1 (non .umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack2.zip UT Bonus Pack 2 (non .umod)] - also called Digital Extremes pack. If you have the UT:GOTY edition, you do not need this pack. '''Note''': Do '''not''' overwrite the ''de.u'' package as this will lead to network incompatibility. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpack.umod UT Bonus Pack 3 (.umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpacknoumod.zip UT Bonus Pack 3 (non .umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.umod UT Bonus Pack 4 (.umod)]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.zip UT Bonus Pack 4 (non .umod)]. ''File Date: March 16 2002''<br /> <br /> ===Demos===<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348.exe Windows Ver. 348 Demo]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemopatch348.exe Windows Ver. 348 Demo Patch]. ''<br /> File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo-linux-x86-348.tar.gz Linux Ver. 348 Demo]. '''Note''': The link doesn't work with Firefox.<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348m3.sit.bin Mac Ver. 348m3 Demo]. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utmac348m4demoup.sit.bin Mac Ver. 348m4 Demo Patch]. ''File Date: May 2 2002''<br /> <br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * [[Skaarj Hybrid]]<br /> * [[Nali]]<br /> * [[Nali Cow#Unreal Tournament|Nali WarCow]]<br /> <br /> ====Mutators====<br /> *[[Relic of Strength]]<br /> *[[Relic of Regeneration]]<br /> *[[Relic of Defense]]<br /> *[[Relic of Speed]]<br /> *[[Relic of Redemption]]<br /> *[[Relic of Vengeance]]<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3===<br /> Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> <br /> ====Texture Packs====<br /> *noxxpack.utx<br /> *xutfx.utx<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *[[Xan Kriegor|Xan - Mark II]]<br /> *[[WarBoss]]<br /> <br /> ==UTPG==<br /> [[UTPG]] is a group of people that continued Epic's work of making Unreal Tournament patches after [[Epic Games|Epic]] released it's final, official patch: Patch 436. More information is on the [[UTPG]] page and by going to their website at [http://www.utpg.org http://www.utpg.org].<br /> <br /> ==User Created Content==<br /> {{sectstub}}<br /> Over time, fans have created many modifications for Unreal Tournament which include mutators, gameplay altrerations, and even single-player campaigns, which in some cases are loosely based on the original storyline of [[Unreal]]. <br /> <br /> ===Single player campaign mods===<br /> *'''Operation Na Pali'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Xidia'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Nali Chronicles'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Legacy'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Project Zephon'''<br /> &lt;!-- to be expanded later --&gt;<br /> <br /> ==Trivia==<br /> *Unreal Tournament was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> *An easter egg in the ending sequence reveals that there were five [[Liandri Grand Tournament]] winners before [[Xan Kriegor]]. They are named (in chronological order): Green Marine, Roan Terg, Magnus, Geos Dryon and Pariah. It seems that the winners' names are actually nicknames of Epic staff. Green Marine comes from Brandon &quot;Green Marine&quot; Reinhart, one of the programmers.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> {{sectstub}}<br /> ==See Also==<br /> *[[Totally Unreal]]<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Angelofdeath https://liandri.beyondunreal.com/Sidney_%27Clawfist%27_Rauchberger Sidney 'Clawfist' Rauchberger 2008-08-30T16:37:21Z <p>Angelofdeath: </p> <hr /> <div>'''Sidney 'Clawfist' Rauchberger''' is a community Level Designer who has been doing offsite contract work for [[Epic Games]]. Most of his paid maps were used in Bonus Packs for [[Unreal Tournament]], and [[Unreal Tournament 2003 | UT2003]] /[[Unreal Tournament 2004 | UT2004]]<br /> <br /> ==General Information==<br /> Sidney was a 14-year-old high-school student when the [[Unreal]] hype started to take effect (leading to him checking the game's site at least twice a day). After having spent a lot of time learning the editor (UEd), he started releasing his first maps on [http://nalicity.beyondunreal.com/ Nali City]. The visitors of the site seemed to enjoy his levels (much to his surprise), which kept Sidney motivated to continue to produce more. At one point [[Cliff Bleszinski]] contacted him about his maps and offered him an off-site contract to make maps for the first bonus pack for [[Unreal Tournament]]. Sidney has been a &quot;regular&quot; since, having been employed to make levels for the 4th UT Bonus Pack, the Epic BP for UT2003 and the Mega Pack for 2004. <br /> Aside from these projects Sidney has also made plenty of non-official maps (some of which were part of the Community Bonus Packs), as well as various drawings and paintings.<br /> <br /> ==List of Contributions==<br /> {| class=&quot;list&quot; width=&quot;60%&quot;<br /> |-<br /> !<br /> ====Unreal Tournament====<br /> |-<br /> |<br /> *[[CTF-Beatitude]] (BP4)<br /> *[[CTF-Hydro16]] (BP1)<br /> *[[CTF-Noxion16]] (BP1)<br /> |<br /> *[[CTF-Ratchet]] (BP4)<br /> *[[DM-Agony]] (BP1)<br /> *[[DOM-Cidom]] (BP4)<br /> |-<br /> !<br /> ====Unreal Tournament 2003/2004====<br /> |-<br /> |<br /> *[[CTF-BP2-Pistola]] ([[Unreal_Tournament_2004#Bonus_Content |Mega Pack]])<br /> *[[DM-1on1-Irondust]]<br /> *[[DM-1on1-Mixer]] ([[Unreal_Tournament_2003#Bonus_Content |Epic BP]]) <br /> |<br /> *[[DM-BP2-GoopGod]] (Mega Pack)<br /> *[[ONS-Aridoom]] (XP)<br /> |}<br /> <br /> ==Trivia==<br /> * Clawfist has recieved honorable mentions in Phase II of the Make Something Unreal Contest for 2 of his CBP maps.<br /> * In Phase III of the same contest his [[CTF-BP2-Pistola|CTF-CBP2-Pistola]] won 1st prize in the Best Level category<br /> <br /> ==External Links==<br /> *[http://clawfist.planetunreal.gamespy.com/index.htm Clawfist's] site<br /> *[http://nalicity.beyondunreal.com/view_author.php?aid=388 Nali City] profile of Sidney<br /> <br /> [[Category: Level Designers]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2008-08-30T16:36:41Z <p>Angelofdeath: /* Maps */</p> <hr /> <div>''Note: If you are seeking for the links to essential files, see the [[#Essential Files|Essential files section]].''<br /> <br /> '''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 23, 1999<br /> |-<br /> ! PlayStation 2<br /> | October 21, 2000<br /> |-<br /> ! Dreamcast<br /> | March 13, 2001<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 1<br /> |-<br /> ! Epic Games Builds<br /> | 338-436<br /> |-<br /> ! UTPG Builds<br /> | 440-451b<br /> |}<br /> <br /> {{clear}}<br /> ==Intro==<br /> ''In 2291, in an attempt to control violence among deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a [[Liandri Grand Tournament|Grand Tournament]]. Now it is 2341, fifty years have passed since the founding of [[Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament.''<br /> <br /> ==History==<br /> Unreal Tournament began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music. <br /> ===Demo===<br /> The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn. <br /> <br /> The Version 322 demo is for use with 3dfx video cards only. This early version of the demo omits [[DM-Tempest]].<br /> <br /> A [http://unreal.epicgames.com/files/DemoPatch322.exe patch] was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.<br /> <br /> The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo is not compatible with the final version of the full demo.<br /> <br /> A final demo for Unreal Tournament was released on October 19 1999 [http://unreal.epicgames.com/oldnews2.htm Version 348 Demo release announcement] and contains 5 maps from the game; one map for each gametype. The demo has the maps [[CTF-Coret]], [[DM-Morpheus]], [[DM-Phobos]], [[DM-Tempest]], and [[DOM-Sesmar]].<br /> <br /> The Linux version of the Version 348 demo was released 20 October 1999.<br /> <br /> An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.<br /> <br /> An additional patch to update Version 348 servers was released 9 November 1999. Network compatability is unaffected by this patch.<br /> <br /> A history of the changes to the demos between the 3dfx-only demo and the final Version 348 demo is detailed [http://unreal.epicgames.com/demochangelog.txt here].<br /> <br /> ===Release Details===<br /> *November 23, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> Unreal Tournament is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. <br /> <br /> On its release, Unreal Tournament was capable of using maps created for [[Unreal]]. The [[Unreal]] content was automatically replaced by Unreal Tournament content when running an [[Unreal]] DM map with one of the Unreal Tournament gametypes ([http://unreal.epicgames.com/oldnews2.htm Unreal Technology Announcements - Steve Polge 19 November 1999]). Mods like OldSkool Amp'd allowed players to play [[Unreal]] levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.<br /> <br /> Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.<br /> <br /> ==Game Content==<br /> ===Music===<br /> <br /> Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Tracks<br /> |-<br /> ! Title !! Filename !! Sections !! Example Use !! Author<br /> |-<br /> | Botpack #9(By Michiel) || Botmca9 || 1 || [[DM-Phobos]] || [[Michiel van den Bos]]<br /> |-<br /> | BotMCA#10 (By Michiel)|| Botpck10 || 1 || [[DM-Tempest]] || Michiel van den Bos<br /> |-<br /> | Cannonade || Cannon || 1 || [[DOM-Condemned]] || Michiel van den Bos[?]<br /> |-<br /> | Colossus (Michiel) || Colossus || 1 || [[AS-Rook]] || Michiel van den Bos<br /> |-<br /> | The Course || Course || 1 || [[DM-CurseII|DM-Curse][]] || Michiel van den Bos<br /> |-<br /> | Room of Champions || Credits || 1 || Unused || [[Alexander Brandon]] &amp; Michiel van den Bos<br /> |-<br /> | Ending || Ending || 1 || EOL_* || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Enigma) || Enigma || 1 || [[DOM-Cryptic]] || Basehead ([[Dan Gardopée]])<br /> |-<br /> | FireBreath || firebr || 1 || [[CTF-Coret]] || Teque ([[Tero Kostermaa]]) &amp; Nitro ([[Kaj-Eerik Komppa]])<br /> |-<br /> | Foregone Destruction || Foregone || 1 || [[CTF-Face]] || Michiel van den Bos<br /> |-<br /> | Go Down || Godown || 1 || [[DM-Deck16II|DM-Deck16][]] || Alexander Brandon<br /> |-<br /> | Lock || Lock || 1 || [[DM-KGalleon]] || Alexander Brandon[?]<br /> |-<br /> | Mechanism Eight - necros/ || Mech8 || 2 || [[DM-Zeto]] || Necros ([[Andrew Sega]])<br /> |-<br /> | Mission Landing || Mission || 1 || [[AS-Overlord]] || Michiel van den Bos<br /> |-<br /> | Nether Animal || Nether || 1 || [[DM-Fetid]] || Michiel van den Bos[?]<br /> |-<br /> | Organic || Organic || 1 || Unused || Alexander Brandon<br /> |-<br /> | Phantom || Phantom || 1 || [[DM-Barricade]] || Michiel van den Bos &amp; Alexander Brandon<br /> |-<br /> | Razorback // Unreal Mix|| Razor-ub || 2 || [[DM-Liandri]] || Skaven ([[Peter Hajba]])<br /> |-<br /> | Run || Run || 1 || [[DM-Conveyor]] || Michiel van den Bos<br /> |-<br /> | Save Me || SaveMe || 1 || [[DM-Morpheus]] || Alexander Brandon<br /> |-<br /> | Save Me G-Mix || Savemeg || 1 || Unused || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Seeker) || Seeker || 1 || [[CTF-November]] || Basehead (Dan Gardopée)<br /> |-<br /> | Unreal Add-on (Seeker2) || Seeker2 || 1 || [[CTF-Noxion16]] || Basehead (Dan Gardopée)<br /> |-<br /> | Skyward Fire || Skyward || 1 || [[CTF-LavaGiant]] || Michiel van den Bos<br /> |-<br /> | Into the Darkness || Strider || 1 || [[DM-Stalwart]] || Alexander Brandon<br /> |-<br /> | Superfist || Suprfist || 1 || [[DM-HealPodII|DM-HealPod][]] || Alexander Brandon<br /> |-<br /> | Underworld 2 || UnWorld2 || 1 || [[DOM-Sesmar]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Menu || utmenu23 || 1 || Menu Screen || Alexander Brandon<br /> |-<br /> | Unreal Tournament Title || UTtitle || 1 || [[CityIntro]] || Michiel van den Bos<br /> |-<br /> | Three Wheels Turning || Wheels || 1 || [[CTF-CybrosisII|CTF-Cybrosis][]] || Alexander Brandon<br /> |}<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Chainsaw]]<br /> *[[Enforcer]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Pulse Gun]]<br /> *[[Ripper]]<br /> *[[Minigun]]<br /> *[[Flak Cannon]]<br /> *[[Rocket Launcher]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> <br /> ===Powerups===<br /> *[[Thigh Pads]]<br /> *[[Body Armor]]<br /> *[[Shield Belt]]<br /> *[[AntiGrav Boots]]<br /> *[[Damage Amplifier]]<br /> *[[Invisibility]]<br /> <br /> ===Races===<br /> *[[Necris]]<br /> *[[Humans]]<br /> *[[The Corrupt|Robots]]<br /> *[[Skaarj Hybrid|Skaarj-Human Hybrids]] (UT:GOTY)<br /> <br /> ===Teams===<br /> <br /> *[[Necris Black Legion|Black Legion]]<br /> *[[Blood Reavers]]<br /> *[[Dark Phalanx]]<br /> *[[Iron Guard]]<br /> *[[Iron Skull]]<br /> *[[Metal Guard]]<br /> *[[Raw Steel]]<br /> *[[Red Claw]]<br /> *[[The Corrupt]]<br /> *[[Thunder Crash]]<br /> *[[Venom]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[Deathmatch]]<br /> *[[Team Deathmatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> *[[Last Man Standing]]<br /> <br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beatitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> |<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> |<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Codex]]<br /> * [[DM-Conveyor]]<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Fetid]]<br /> * [[DM-Fractal]]<br /> |<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-HyperBlast]]<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Oblivion]]<br /> * [[DM-Peak]]<br /> |<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> |<br /> * [[DOM-Gearbolt]]<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> |<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Essential Files==<br /> Here you will find all the links to the downloads of the essential files for your Unreal Tournament installation (due to BeyondUnreal not supporting the Essential Files wizard any more. Note: you can still see the unsupported page [http://www.beyondunreal.com/main/ut/utessential.php here]).<br /> <br /> ===Patches===<br /> <br /> ====Official PC====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436.exe UT 436 Patch] for retail version. Not needed for Unreal Anthology users. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utserver436final.zip UT 436 Dedicated Server Package] - standalone dedicated server package. ''File Date: February 20 2007''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436nodelta.exe UT 436 NoDelta Patch] - if you have CD reading problems, or obtained it bundled, this is for you. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436-ipdrv-070902.zip UT Denial of Service Patch] - this fix causes the UT server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and the denial of service attack mentioned in [http://online.securityfocus.com/archive/1/280544 this article]. Users not running UT servers do not need to apply this patch. ''File Date: July 19 2002''<br /> <br /> ====Unofficial PC====<br /> *[http://www.oldunreal.com/utpatches.html Oldunreal Multimedia Patches for UnrealTournament] - Multimedia patches, which include updates both for graphics and sound. This update adds support for OpenAL and FMOD sound systems. '''Note''': Use this before adding the enhanced OpenGL and D3D renderers.<br /> *[http://cwdohnal.home.mindspring.com/utglr/ Enhanced renderers for Unreal Tournament] - updates the OpenGL and D3D renderers to the latest versions. Highly recommended. '''Note''': Add this after using the Oldunreal Multimedia Patches.<br /> <br /> ====Linux====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436.run UT 436 Linux Full] - a Linux installer for the retail Unreal Tournament version. ''File Date: May 1 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-patch-436.run UT 436 Linux Patch] - use after installing Unreal Tournament with the UT 436 Linux Full installer. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436-goty.run UT 436 Linux GOTY Install] - a Linux installer for the retail Unreal Tournament: Game of the Year Edition. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ipdrv-436-linux-08-20-02.zip UT Denial of Service Patch] - this is the Linux server patch that addresses the same problems as the Windows fix. UT server admins are encouraged to apply this patch. ''File Date: August 23 2002''<br /> <br /> ====Macintosh====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436update.sit UT 436 Mac Patch] - Requires retail PC version of Unreal Tournament. ''File Date: May 2 2002''<br /> <br /> ===Bonus Packs===<br /> Official Epic Bonus Packs. For the contents, see the [[#Bonus Content|Bonus Content section]].<br /> <br /> *[http://download.beyondunreal.com/fileworks.php/official/ut/utbonuspack.umod UT Bonus Pack 1 (.umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack.zip UT Bonus Pack 1 (non .umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack2.zip UT Bonus Pack 2 (non .umod)] - also called Digital Extremes pack. If you have the UT:GOTY edition, you do not need this pack. '''Note''': Do '''not''' overwrite the ''de.u'' package as this will lead to network incompatibility. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpack.umod UT Bonus Pack 3 (.umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpacknoumod.zip UT Bonus Pack 3 (non .umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.umod UT Bonus Pack 4 (.umod)]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.zip UT Bonus Pack 4 (non .umod)]. ''File Date: March 16 2002''<br /> <br /> ===Demos===<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348.exe Windows Ver. 348 Demo]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemopatch348.exe Windows Ver. 348 Demo Patch]. ''<br /> File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo-linux-x86-348.tar.gz Linux Ver. 348 Demo]. '''Note''': The link doesn't work with Firefox.<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348m3.sit.bin Mac Ver. 348m3 Demo]. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utmac348m4demoup.sit.bin Mac Ver. 348m4 Demo Patch]. ''File Date: May 2 2002''<br /> <br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * [[Skaarj Hybrid]]<br /> * [[Nali]]<br /> * [[Nali Cow#Unreal Tournament|Nali WarCow]]<br /> <br /> ====Mutators====<br /> *[[Relic of Strength]]<br /> *[[Relic of Regeneration]]<br /> *[[Relic of Defense]]<br /> *[[Relic of Speed]]<br /> *[[Relic of Redemption]]<br /> *[[Relic of Vengeance]]<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3===<br /> Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> <br /> ====Texture Packs====<br /> *noxxpack.utx<br /> *xutfx.utx<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *[[Xan Kriegor|Xan - Mark II]]<br /> *[[WarBoss]]<br /> <br /> ==UTPG==<br /> [[UTPG]] is a group of people that continued Epic's work of making Unreal Tournament patches after [[Epic Games|Epic]] released it's final, official patch: Patch 436. More information is on the [[UTPG]] page and by going to their website at [http://www.utpg.org http://www.utpg.org].<br /> <br /> ==User Created Content==<br /> {{sectstub}}<br /> Over time, fans have created many modifications for Unreal Tournament which include mutators, gameplay altrerations, and even single-player campaigns, which in some cases are loosely based on the original storyline of [[Unreal]]. <br /> <br /> ===Single player campaign mods===<br /> *'''Operation Na Pali'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Xidia'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Nali Chronicles'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Legacy'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Project Zephon'''<br /> &lt;!-- to be expanded later --&gt;<br /> <br /> ==Trivia==<br /> *Unreal Tournament was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> *An easter egg in the ending sequence reveals that there were five [[Liandri Grand Tournament]] winners before [[Xan Kriegor]]. They are named (in chronological order): Green Marine, Roan Terg, Magnus, Geos Dryon and Pariah. It seems that the winners' names are actually nicknames of Epic staff. Green Marine comes from Brandon &quot;Green Marine&quot; Reinhart, one of the programmers.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> {{sectstub}}<br /> ==See Also==<br /> *[[Totally Unreal]]<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Angelofdeath https://liandri.beyondunreal.com/CTF-Beatitude CTF-Beatitude 2008-08-30T16:36:14Z <p>Angelofdeath: New page: {{Infobox Map|Beatitude | name = Temple of Beatitude | mapimage = CTF-Beatitude.jpg | author = Sidney 'Clawfist' Rauchberger | players = 8-16 | music = Nether | game = Un...</p> <hr /> <div>{{Infobox Map|Beatitude<br /> | name = Temple of Beatitude<br /> | mapimage = CTF-Beatitude.jpg<br /> | author = [[Sidney 'Clawfist' Rauchberger]]<br /> | players = 8-16<br /> | music = Nether<br /> | game = Unreal Tournament<br /> | gametype = Capture the Flag<br /> }}<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> * 2x [[Bio Rifle]] + 4x ammo<br /> * 3x [[Shock Rifle]] + 6x ammo<br /> * 3x [[Pulse Gun]] + 6x ammo<br /> * 2x [[Ripper]] + 4x ammo<br /> * 2x [[Minigun]] + 4x ammo<br /> * 2x [[Flak Cannon]] + 4x ammo<br /> * 2x [[Rocket Launcher]] + 4x ammo<br /> * 4x [[Sniper Rifle]] + 14x ammo<br /> <br /> Except for the Sniper Rifle, all weapon pickups are accompanied by two ammo pickups. The Sniper Rifles near the Damage Amplifiers have two ammo pickups next to them and two more near the Amplifier. The other Sniper Rifles have three ammo pickups next to them.<br /> <br /> === Power-Ups ===<br /> * 44x [[Health Vial]]<br /> * 16x [[Health Pack]]<br /> * 2x [[Big Keg O' Health]] - 1 below each flag<br /> * 4x [[Body Armor]]<br /> * 1x [[Shield Belt]] - on the lowest level in the center of the map<br /> * 2x [[Damage Amplifier]] - 1 at the top-most level in each flag room<br /> <br /> == Strategy ==<br /> {{sectstub}}</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Championship Unreal Championship 2008-08-30T16:02:02Z <p>Angelofdeath: /* Maps */</p> <hr /> <div>'''Unreal Championship''', also known as '''UC''', is the original Xbox game that [[Unreal Tournament 2003]] was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002.<br /> [[Image:ucbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Xbox Release Date<br /> | November 12, 2002<br /> |-<br /> ! Engine Version<br /> | Unreal Engine 2<br /> |}<br /> <br /> {{clear}}<br /> <br /> ==History==<br /> Unreal Championship began its life as a product of [[Digital Extremes]]. It was announced roughly a year and a half after [[UT]] was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these features made it into the final game.<br /> <br /> ===Demo===<br /> <br /> ===Release Details===<br /> * November 12, 2002 - Original Xbox Release<br /> * August ??, 2003 - Re-released under the '''Platinum Hits''' Xbox branding.<br /> <br /> ===Reception===<br /> The game was not well received since it didn't offer many features that were promised, even though the game's box cover mentioned those features as available out of the box, or through future downloads. This disappointed many buyers.<br /> <br /> ==Game Content==<br /> ===Music===<br /> The game's music was written by [[Starsky Partridge]].<br /> <br /> ===Weapons===<br /> * [[Translocator]]<br /> * [[Shield Gun]]<br /> * [[Assault Rifle]]<br /> * [[Bio Rifle]]<br /> * [[Shock Rifle]]<br /> * [[Link Gun]]<br /> * [[Minigun]]<br /> * [[Flak Cannon]]<br /> * [[Rocket Launcher]]<br /> * [[Lightning Gun]]<br /> * T.A.G. Rifle (A.K.A [[Ion Painter]])<br /> <br /> ===Characters===<br /> <br /> ===Gametypes===<br /> * [[Deathmatch]]<br /> * [[Team Deathmatch]]<br /> * [[Capture The Flag]]<br /> * [[Double Domination]]<br /> * [[Bombing Run]]<br /> * [[Survival]]<br /> <br /> === Maps ===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> !<br /> <br /> ==== Bombing Run ====<br /> |-<br /> |<br /> * [[BR-Adrift]]<br /> * [[BR-Anubis]]<br /> |<br /> * [[BR-Disclosure]]<br /> * [[BR-Endagra]]<br /> |<br /> * [[BR-EyeOfJahan]]<br /> * [[BR-Kalendra]]<br /> |-<br /> !<br /> ==== Capture the Flag ====<br /> |-<br /> |<br /> * [[CTF-Chrome]]<br /> * [[CTF-Citadel]]<br /> * [[CTF-Geothermal]]<br /> |<br /> * [[CTF-LavaGiant2]]<br /> * [[CTF-Lostfaith]]<br /> * [[CTF-Maul]]<br /> |<br /> * [[CTF-Orbital2]]<br /> * [[CTF-Smote]]<br /> |-<br /> !<br /> ==== Double Domination ====<br /> |-<br /> |<br /> * [[DOM-Deserted]]<br /> * [[DOM-Frigid]]<br /> |<br /> * [[DOM-ScorchedEarth]]<br /> * [[DOM-SepukkuGorge]]<br /> |<br /> * [[DOM-Suntemple]]<br /> |-<br /> !<br /> ==== DeathMatch ====<br /> |-<br /> |<br /> * [[DM-Antalus]]<br /> * [[DM-Asbestos]]<br /> * [[DM-Compressed]]<br /> * [[DM-Curse3]]<br /> * [[DM-Flux2]]<br /> |<br /> * [[DM-Gael]]<br /> * [[DM-Insidious]]<br /> * [[DM-Molten]]<br /> * [[DM-Osiris2]]<br /> * [[DM-SG1]] (Tutorial map)<br /> |<br /> * [[DM-SG2]] (Tutorial map)<br /> * [[DM-SG3]] (Tutorial map)<br /> * [[DM-Vidona]]<br /> |}<br /> <br /> ==Bonus Content==<br /> ===Downloadable Content===<br /> *'''Patch''': May 22, 2003<br /> *:This patch contains the following fixes:<br /> *:# TAG rifle exploit.<br /> *:# Rocket launcher exploit.<br /> *:# All known map exploits.<br /> *:# Auto-aim exploit.<br /> *:# Novice bot stats exploit.<br /> *:# The message &quot;No AA&quot; now denotes a server that has auto-aim disabled.<br /> *:# &quot;Ghost-flag&quot; exploit in CTF matches.<br /> *:# Joining full servers--UC now checks if there is room in the game before loading the map.<br /> *:# Resolved occasional crash problem when joining a friend's match.<br /> *:# Resolved issues with max players and private slots.<br /> *:# Players will now receive one point of damage when impeding lifts.<br /> *:# The translocator disc will return to the gun, if it impedes a lift.<br /> *:# Players can no longer utilize the translocator to pass through world geometry.<br /> *:# Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.<br /> *:# Team-balancing fixed. The message &quot;Teams Unbalanced&quot; will show up briefly during an existing match if the teams become unbalanced.<br /> *'''Map Pack''': May 28, 2003[http://www.xbox.com/en-US/games/u/unrealchampionship/strategy.htm][http://www.xbox.com/en-IE/games/u/unrealchampionship/]<br /> *:Contains four new maps:<br /> *[[DM-AquaMortis]] (Aqua Mortis)<br /> *[[DM-Inferno]] (Inferno)<br /> *[[DM-Leviathan]] (Leviathan B)<br /> * [[CTF-OtarosRun]] (Otaros Run)<br /> <br /> ==Additional Information==<br /> ===Trivia===<br /> * '''Unreal Championship''' is the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games.<br /> <br /> ===Bugs===<br /> ====Rocket Homing Bug====<br /> At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as &quot;Rocket Whoring&quot;. It got this name because it could be exploited on servers with auto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was &quot;Memphis&quot;. <br /> <br /> When [[Digital Extremes]] halted development on the game, this rocket glitch came to be considered one of the biggest reasons that the game failed shortly after the patch was released.<br /> <br /> ==Previews and Reviews==<br /> <br /> ==References==<br /> <br /> ==See Also==<br /> * [[Unreal Tournament 2003]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3 2008-08-16T23:56:53Z <p>Angelofdeath: </p> <hr /> <div>'''Unreal Tournament 3''', also known as '''UT3''' (previously codenamed '''Envy''' and also formerly named '''Unreal Tournament 2007''', '''UT2007''', or '''UT2k7''') is [[Epic Games]]' sequel to [[Unreal Tournament 2004]]. Published by [[Midway Games]], UT3 is powered by Epic's new [[Unreal Engine 3]]. The game was released in late November 2007 for the PC, December 2007 (NA) and February 2008 (EU) for PS3, and July 2008 for XBox 360. The Mac/Linux versions are currently scheduled for an undetermined date in 2008.<br /> <br /> [[Image:UT3 box.jpg|thumb|right|225px|UT3 Box Art]]<br /> &lt;div style=&quot;float: left;&quot;&gt;__TOC__&lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC<br /> | Nov 12, 2007 (GER)&lt;br /&gt;Nov 19, 2007 (US)&lt;br /&gt;Nov 22, 2007 (EU/CAN)<br /> |-<br /> ! PS3<br /> | Dec 10, 2007 (US/CAN)&lt;br /&gt;January 18, 2008 (KOR)&lt;br /&gt;February 22, 2008 (EU)<br /> |-<br /> ! Xbox 360<br /> | Jul 4, 2008 (EU)&lt;br /&gt;Jul 7, 2008 (US/CAN)<br /> |-<br /> ! Macintosh<br /> | TBA 2008<br /> |-<br /> ! Linux<br /> | TBA 2008<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 3 (3464-?)<br /> |}<br /> {{clear}}<br /> <br /> ==History==<br /> UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT &quot;Envy&quot;, but later, around May 29, 2005, it was revealed that the name had been changed to '''Unreal Tournament 2007'''. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to '''Unreal Tournament 3'''. This change was met with great enthusiasm from the Unreal fan base.<br /> <br /> Many changes have been made to the originally announced design of the game. For example, a game mode named Conquest that was originally announced was later complemented by [[Unreal Warfare]] and then replaced by it altogether. There was also an Onslaught 2.0 announcement which has also been rolled into the all-encompassing [[Warfare]] gametype.<br /> <br /> Unreal Tournament 3 promises a return to the &quot;feel&quot; of the original Unreal Tournament. Epic aims to make the game more in-your-face, fast-paced, and less &quot;floaty&quot;. To accomplish this, gravity has been increased and dodge-jumping has been removed. However, dodging, double jumps, and wall dodging will remain with their effect somewhat diminished due to the newly increased gravity. Gameplay in UT3 stresses close combat more than its predecessors UT2003 and UT2004. Many of the weapons are more effective up close. Epic stresses that the aim of UT3 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death returned in UT3.<br /> <br /> ===Beta Demo===<br /> At Midnight on Friday, October 12th, 2007, Fileplanet began preloading the game to its subscribers.<br /> <br /> The demo was unlocked and released on FilePlanet at 12:35 PM on Friday, October 12th. The release was apparently several hours earlier than intended, probably in response to a Norwegian site, &quot;IT Avisen&quot;, leaking the demo approximately 5 hours earlier than FilePlanet.<br /> <br /> The demo, which is Version 3464 according to the startup logs, comes with 3 maps: [[DM-ShangriLa]], [[DM-HeatRay]], and [[VCTF-Suspense]]. Of note is that DM-HeatRay was the first taste of the [[Necris vehicles]], specifically, the [[Darkwalker]].<br /> <br /> Epic called the release an &quot;Open Beta Demo&quot;, and thus it represents just a glimpse of how the game will play. At the release of the demo, Epic promised to fix issues based on user feedback. Many issues that were reported during the beta demo period were fixed or began to be fixed in the first patch.<br /> <br /> ===Final Demo===<br /> It is possible that Epic might not release an updated demo, as their current plans do not include one at this time. If it does occur it will likely be after Patch 4 at the earliest.<br /> <br /> ===Release Details===<br /> On November 12th, 2007 (a full seven days prior to the NA release), the German version of the game was released to German retailers. In order to comply with German regulations for public game sales, the game has had blood, gibs and headshots removed from the game. Very little else was changed except for the localization to German.<br /> <br /> The US retail release came on November 19th, 2007. This, however, was the &quot;ship&quot; date, and thus many stores did not receive physical product until November 20th, 2007. The Canadian release came on November 20, and stores put it on shelves the very next day. The European release came on November 23, 2007.<br /> <br /> ===Reception===<br /> Reception to the beta demo was generally positive, with most people agreeing that Epic has &quot;got it right.&quot; There is some notable dissension from the crowd who enjoyed UT2003 and UT2004 though, particularly about the removal of dodge-jumping.<br /> <br /> Reception to the game on PC has been mostly favorable from the community and reasonably warm from reviewers, with an average score somewhere around 9/10. Warfare in particular has been praised for being a more strategic version of [[Onslaught]]. There were, however, several key complaints about the game.<br /> <br /> * Lackluster Single-Player and no Tournament mode<br /> *: While the Single-Player was hyped a lot, it failed to deliver. It was too long and it completely replaced the old Tournament mode. It also had awkward explanations for classic arena gametypes, like '''[[FLaG]]s''' ('''F'''ield '''La'''ttice '''G'''enerators) and that scoring points ran out enemy [[respawner]]s.<br /> * Awkward and simple UI<br /> *: The UI felt very awkward and was very simple compared to previous UT games. There were very little options available for common settings, and overall the UI felt very unfinished. Many settings can be changed via INI, however often these settings do not save, revert, or appear to have no effect. Epic has promised that the UI would receive some improvements from the first few patches.<br /> * Astoundingly bad Server Admin launch<br /> *: Perhaps the worst problem, UT3 being a multiplayer game primarily, are the problems with the server admin tools. The initial release of the Windows dedicated server package was littered with bugs preventing a significant number of hosts from running servers. The Linux dedicated server was released a month after the retail game, on December 18, 2007 which left many hosts without any UT3 package to offer. Web Admin was also missing from both the original release and the first patch, though it was released alongside Patch 2 and has recieved steady updates since.<br /> * Modding support simpified<br /> *: Another key complaint with the game is that much of what used to be done in UnrealScript has been moved to native code, supposedly as a way to improve performance on consoles. This, however, has made it increasingly difficult to develop proper mods and mutators for the game in many instances.<br /> <br /> ===Collectors Edition===<br /> On October 26, 2007, a limited collector's edition of the game was announced to be released on PC. This version of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than 20 hours of Unreal Engine 3 Toolkit video tutorials, containing anti-WarHawK software (disabling video playback in isolated cases), the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition is being sold in the United States, Europe, South Africa, Australia and most other territories.<br /> <br /> ===Linux===<br /> Epic has promised to release a Linux installer for the game in the future that would work with the standard Windows disc.<br /> <br /> ===System Requirements===<br /> ;Minimum System Requirements: Windows XP SP2 or Windows Vista, 2.0+ GHZ Single Core Processor, 512 Mbytes of System RAM, NVIDIA 6200+ or ATI Radeon 9600+ Video Card, 8 GB of Free Hard Drive Space<br /> ;Recommended System Requirements: 2.4+ GHZ Dual Core Processor, 1 GBytes of System RAM, NVIDIA 7800GTX+ or ATIx13000+ Video Card, 8 GB of Free Hard Drive Space<br /> <br /> ==Game Content==<br /> ===Engine===<br /> '''Unreal Tournament 3''' uses [[Unreal Engine 3]]. <br /> <br /> ===Version History===<br /> Currently (August 13th, 2008) the latest official version of UT3 is Version 1.3, AKA Version 3601.<br /> <br /> Based on statements Epic have made on the UT3 Mailing Lists, we can safely assume there will be at least one more patch after Patch 3.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game Version !! Engine Number !! Date !! Reported Version<br /> |-<br /> | Beta Demo || 3464 || October 12th, 2007 || N/A&lt;ref&gt;The demo, of course, has no version number.&lt;/ref&gt;<br /> |-<br /> | Game Release || 3487 || November 19th, 2007 || N/A&lt;ref&gt;Version 1.0 of the game does not mention the game version in the menu.&lt;/ref&gt;<br /> |-<br /> | Patch 1 Beta 1 || 3508 || November 22nd, 2007 || Version 1.1 Beta 1&lt;ref&gt;As of Version 1.1 Beta 1, the game version is listed in the upper left corner of the main menu.&lt;/ref&gt;<br /> |- <br /> | Patch 1 Beta 2 || 3512 || November 29th, 2007 || Version 1.1 Beta 2<br /> |-<br /> | Patch 1 Beta 3 || 3518 || December 5th, 2007 || Version 1.1 Beta 3<br /> |-<br /> | Patch 1 Beta 4 || 3521 || December 8th, 2007 || Version 1.1 Beta 4<br /> |-<br /> | Patch 1 || 3521 || December 10th, 2007 || Version 1.1<br /> |-<br /> | Patch 2 Beta 1 || 3537 || February 7th, 2008 || Version 1.2 Beta 1<br /> |-<br /> | Patch 2 Beta 2 || 3538 || February 12th, 2008 || Version 1.2 Beta 2<br /> |-<br /> | Patch 2 Beta 4 || 3543 || February 15th, 2008 || Version 1.2 Beta 3&lt;ref&gt;Patch 2 Beta 3 was never released; Epic went straight from Beta 2 to Beta 4, and released Patch 2 Beta 4 as 1.2 Beta 3.&lt;/ref&gt;<br /> |-<br /> | Patch 2 || 3543 || February 21st, 2008 || Version 1.2<br /> |-<br /> | Patch 3 Beta 1 || 3547 || June 4th, 2008 || Version 1.3 Beta 1<br /> |-<br /> | Patch 3 Beta 2 || 3548 || June 19th, 2008 || Version 1.3 Beta 2<br /> |-<br /> | Patch 3 Beta 3 || 3574 || July 10th, 2008 || Version 1.3 Beta 1&lt;ref&gt;Patch 3 Beta 3 appears to have been mislabeled in the game as Patch 3 Beta 1; currently the only way to tell these two patches apart is to check the internal version number in Launch.log, located in My Documents\My Games\Unreal Tournament 3\UTGame\Logs\. The second line down (Init: Version: nnnn) will give the game's engine number. Patch 3 Beta 1 is 3547, Patch 3 Beta 3 is 3574.&lt;/ref&gt;<br /> |-<br /> | Patch 3 Beta 4 || 3590 || July 25th, 2008 || Version 1.3 Beta 4<br /> |-<br /> | Patch 3 Beta 5 || 3601 || August 4th, 2008 || Version 1.3 Beta 5<br /> |-<br /> | Patch 3 || 3601 || August 13th, 2008 || Version 1.3<br /> |}<br /> <br /> &lt;references/&gt;<br /> <br /> ===Music===<br /> [[Rom Di Prisco]] and [[Jesper Kyd]] composed the UT3 soundtrack. [[Kevin Riepl]] also had a major hand in music production for the game.<br /> <br /> An official game soundtrack was released November 20, 2007. The 2-CD set contains the ingame music, done by Kyd and DiPrisco, which feature a number of remixes from previous Unreal Tournament games.<br /> Not every track are present in the soundtrack. All cutscene music is missing, as are the themes to WAR-Downtown and CTF-Coret are missing, due to those tracks being composed by Kevin Riepl. These tracks are, however, [http://kevinriepl.com/ut.htm available from his site], along with some songs from E3 videos and other early demonstrations.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 1<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Theme (UT3 Remix) || 2:02 || Rom Di Prisco || Unused<br /> |-<br /> | 2 || Unreal Tournament Title (UT3 Remix) || 3:34 || Rom Di Prisco || Main Menu<br /> |-<br /> | 3 || Tactical Agenda || 4:48 || Rom Di Prisco || Mission Select Screen<br /> |-<br /> | 4 || ONS01 (UT3 Remix) || 4:27 || Rom Di Prisco || [[WAR-TankCrossing]]<br /> |-<br /> | 5 || Mekalopolis || 5:36 || Rom Di Prisco || Unused<br /> |-<br /> | 6 || Skyward Fire (UT3 Remix) || 5:04 || Rom Di Prisco || [[WAR-Torlan]]<br /> |-<br /> | 7 || Afterburn || 4:06 || Rom Di Prisco || [[DM-BioHazard]]<br /> |-<br /> | 8 || Go Down (UT3 Remix) || 3:11 || Rom Di Prisco || [[DM-Deck]]<br /> |-<br /> | 9 || Quantum Velocity || 4:58 || Rom Di Prisco || [[DM-Fearless]]<br /> |-<br /> | 10 || Foregone Destruction (UT3 Remix) || 5:02 || Rom Di Prisco || [[CTF-FacingWorlds]]<br /> |-<br /> | 11 || Suborbital Graviton || 3:23 || Rom Di Prisco || Unused<br /> |-<br /> | 12 || Skylab 9000 || 4:04 || Rom Di Prisco || [[DM-Deimos]]<br /> |-<br /> | 13 || Deploy And Assault || 3:52 || Rom Di Prisco || Unused<br /> |-<br /> | 14 || Defector || 4:34 || Rom Di Prisco || [[VCTF-Kargo]]<br /> |-<br /> | 15 || Firestorm || 5:13 || Rom Di Prisco || [[VCTF-Containment]]<br /> |-<br /> | 16 || Mechanism Eight (UT3 Remix) || 3:32 || Rom Di Prisco || [[DM-Arsenal]]<br /> |-<br /> | 17 || Plasma Oscillator || 3:50 || Rom Di Prisco || [[VCTF-Suspense]]<br /> |-<br /> | 18 || Frozen Babylon || 3:37 || Rom Di Prisco || [[DM-Gateway]]<br /> |}<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 2<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Title (UT3 Reconstruction) || 2:51 || Jesper Kyd || Unused<br /> |-<br /> | 2 || LockDown || 4:48 || Jesper Kyd || [[CTF-OmicronDawn]]<br /> |-<br /> | 3 || To The Death || 6:00 || Jesper Kyd || [[DM-Diesel]]<br /> |-<br /> | 4 || Robo Mall || 8:55 || Jesper Kyd || [[DM-CarbonFire]]<br /> |-<br /> | 5 || Necris Attacks || 4:03 || Jesper Kyd || [[DM-Sentinel]]<br /> |-<br /> | 6 || Outpost || 4:55 || Jesper Kyd || [[DM-Defiance]]<br /> |-<br /> | 7 || Tactical Agenda (Nanoblack Remix) || 3:42 || Rom Di Prisco || Unused<br /> |-<br /> | 8 || Necrimanci || 4:37 || Rom Di Prisco || [[DM-Heatray]]<br /> |-<br /> | 9 || Sanktuary || 4:26 || Rom Di Prisco || [[WAR-Floodgate]]<br /> |-<br /> | 10 || Necris Attacks (Extended Version) || 6:20 || Jesper Kyd || [[VCTF-Necropolis]]<br /> |-<br /> | 11 || Outpost (Extended Version) || 6:34 || Jesper Kyd || [[VCTF-Corruption]]<br /> |-<br /> | 12 || Tactical Agenda (Jade Dragon Remix) || 4:12 || Rom Di Prisco || Unused<br /> |-<br /> | 13 || Bushido || 4:02 || Rom Di Prisco || [[DM-Sanctuary]]<br /> |-<br /> | 14 || Temple Of Shambhala || 4:04 || Rom DiPrisco || [[DM-RisingSun]]<br /> |-<br /> | 15 || World Of Liandri || 4:49 || Jesper Kyd || [[DM-ShangriLa]]<br /> |}<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Other Tracks<br /> |-<br /> ! Title !! Duration !! Author !! Example Use<br /> |-<br /> | Intro Music || 3:43 || Kevin Riepl || Intro cutscene<br /> |-<br /> | Intro Alternate || 3:37 || Kevin Riepl || Unused<br /> |-<br /> | Tutorial Music || 1:57 || Kevin Riepl || Tutorial cutscene<br /> |-<br /> | Necris Attack || 3:06 || Kevin Riepl || Necris Attack cutscene<br /> |-<br /> | NEG Intercedes || 1:52 || Kevin Riepl || NEG Intercedes cutscene<br /> |-<br /> | Malcolm Betrayal || 1:37 || Kevin Riepl || Malcolm Betrayal cutscene<br /> |-<br /> | Conclusion || 2:44 || Kevin Riepl || Conclusion cutscene<br /> |-<br /> | KR-UT3-Coret || 6:51 || Kevin Riepl || [[CTF-Coret (UT3 map)|CTF-Coret]]<br /> |-<br /> | KR-UT3-Strident || 6:58 || Kevin Riepl || [[WAR-DownTown]]<br /> |}<br /> <br /> ==Gametypes==<br /> *[[UT3 Single Player|Single Player]]<br /> *: A five act storyline takes the place of the old tournament ladder system from previous games. The campaign contains in-engine rendered cutscenes along with the ability to gather &quot;cards&quot; that can be used to gain certain advantages in maps by completing side objectives. Online four player co-op is available for the campaign. <br /> *[[Deathmatch]]<br /> *: A free for all killing match between multiple players, there are no hoverboards, only one specialized vehicle in specialized maps. The vehicle is the necris darkwalker. Everyone trying to get the most kills.<br /> *[[Team Deathmatch]]<br /> *: A deathmatch (see above) between two teams of players. Both teams trying to get the most kills.<br /> *[[Capture the Flag]]<br /> *: Both teams have to capture the other teams FLaG, or Field Lattice Generator. No vehicles usually symetrical maps.<br /> *[[Vehicle Capture the Flag]]<br /> *: It's CTF with vehicles and the hoverboard.<br /> *[[Warfare]]<br /> *: Both sides have to destroy the other sides core node. Capturing bonus nodes on the way. Has vehicles, hoverboard.<br /> *[[Duel]]<br /> *: Fight between two players or a player and a bot on a deathmatch map.<br /> <br /> ==Weapons==<br /> *[[Deployables#Unreal Tournament 3|Deployables]]<br /> *: Strategy-themed devices including a Stasis Field, Energy Shield, Spidermine Trap, EMP, and Shaped Charge. All are dropped by the [[Necris]] [[Nightshade]] vehicle except the Shaped Charge, which is carried by hand.<br /> *[[Translocator]]<br /> *: This [[Unreal series]] favorite returns to the [[Capture the Flag]] gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation. There are more charges than UT2004 (7 compared to 6) and they refill faster. (About one per second.) Also, the disc has a flatter trajectory than UT2004 and it fires farther than UT, but not quite as far at UT2004. <br /> *[[Impact Hammer]]<br /> *: This favorite from [[Unreal Tournament]] makes a comeback with an EMP alt-fire that severely damages vehicles and can remove powerups from other players. One of the newer effects of the Impact Hammer is that if you get several kills with it, blood and gore smear over the hammer - eventually making it more red than orange.<br /> *[[Enforcer]]<br /> *: Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. You spawn with one enforcer, though if a player is killed while holding the weapon it is dropped, and picking up a second enforcer allows you to hold two at a time. As a homage to the original Enforcer's alternate fire, they now turn sideways when you are close to an opponent.<br /> *[[Bio Rifle]]<br /> *: This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them will get rapidly &quot;chipped&quot; in damage, but they will have a second or two to fight back before dying, giving them a chance to take out the enemy who hit them.<br /> *[[Shock Rifle]]<br /> *: A classic weapon, the Shock Rifle fires an instant-hit beam of energy when primary fire is used, and a floating ball of energy when secondary fire is used. Players can also shoot the ball of energy with the beam to create a shock combo, dealing intense amounts of damage in a small radius (enough to kill a player wearing even medium armor). When compared to past titles, the shock balls have been sped up from [[UT2004]] to be more closely match the rate of the original [[UT]]. The primary rate of fire has also been reduced. Shock combos will now suck up ragdolls in a small vortex, and gib them if it does so.<br /> *[[Link Gun]]<br /> *: The link gun shoots small fast moving plasma balls similar to those in the original [[UT]]. The secondary shoots a straight beam of energy that can kill foes, heal vehicles and charge power nodes.<br /> *[[Minigun|Stinger Minigun]]<br /> *: The stinger from the original [[Unreal]] replaces the [[Minigun]] as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of [[Tarydium]] crystal shards that hits instantly, and a slower firing more powerful projectile shot that can also sometimes nail opponents to the wall with the killing blow.<br /> *[[Flak Cannon]]<br /> *: Primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in [[UT2004]], but it has a much higher upward arc.<br /> *[[Rocket Launcher]]<br /> *: The new rocket launcher combines the instant rockets ability from [[UT2004]], and the grenades from [[UT]]. As in [[UT2004]] primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode with a single tap, grenades with two, or back to a spread with three. As in UT2004, rockets can lock onto vehicles. This feature has been visibly improved to help take out vehicles, with much better locking and turning ability.<br /> *[[Sniper Rifle]]<br /> *: The classic sniper rifle has returned to replace the [[Lightning Gun]] as the primary long range weapon. It now features a red-colored tracer, and Bolt Action reloading. It's comparably as strong as UT's Sniper Rifle, however, the rate of fire is not as fast as UT's, but it is much faster than the Sniper Rifle or Lightning Gun in [[UT2004]].<br /> *[[AVRiL|Longbow AVRiL]]<br /> *: The AVRiL is now hand loaded. Its tracking beam can be used to &quot;herd&quot; [[Deployables#Spidermine_Trap|Spider Mines]], much like the alt-fire on the [[Mine Layer]] in [[UT2004]], and the tracking beam is also visible to combat problems where a person could get shot with AVRiLs and not know where the enemy is. If a friendly teammate fires an AVRiL and they have not locked onto a target after a few seconds, it is possible to use your own AVRiL to lock onto a target with the targeting beam, which will actually cause the missile to come flying back towards its new target!<br /> *[[Redeemer]]<br /> *: Acting as the sole super weapon in this title, the redeemer is a rocket-launcher type weapon that fires a small nuclear warhead, capable of killing anybody within range regardless of how they are protected. It takes a few seconds to fully prepare and arm, and it takes up a large portion of your visibility as it is doing so. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it. If you are close to the epicenter, but not directly exposed to damage, you may be knocked off your feet for a moment, as if you had fallen off the hoverboard. As always, a good shot can take the redeemer down, giving both the firing player and the sharpshooter a &quot;Denied!&quot; award.<br /> <br /> ==Pickups==<br /> ===Powerups===<br /> All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.<br /> *[[Jump Boots]]<br /> *:The Jump Boots return from UT, and are activated by double jumping. It is possible to dodgejump as you could in UT2004, if and only if you have these boots.<br /> *[[Berserk]]<br /> *:Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a &quot;Juggernaut&quot; award. Some weapons will not fire faster (Stinger Primary), in which case they will be powered up as if they had a Damage Amplifier.<br /> *[[Damage Amplifier]]<br /> *:Gives double damage. Combined with the Berserk, the game will give you a &quot;Juggernaut&quot; award.<br /> *[[Invulnerability]]<br /> *:Grants you total invincibility from all things except for falling off the map or otherwise instant kill zones.<br /> *[[Invisibility]]<br /> *:Makes the player very difficult/impossible to see. Note that on Detail Level 1, players literally &lt;i&gt;ARE&lt;/i&gt; completely invisible!<br /> <br /> ===Health===<br /> *[[Health Vial]] - Small and Green. Heals 5 Health, up to a maximum of 199.<br /> *[[Health Pack]] - Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.<br /> *[[Big Keg O' Health]] - As always, the Keg of health provides an instant +100 Health boost, up to 199 health.<br /> <br /> ===Armor===<br /> *[[Shield Belt]]<br /> *:The Shield Belt returns, although it provides only 100 points of protection. However, unlike the UT200x shields, the shield belt will absorb 100% of damage, until it is destroyed. If you are wearing a shield belt and in a vehicle when it is destroyed, you will not die instantly - instead, you will be ejected from the vehicle, but it will cost the Shield Belt.<br /> *[[Armor Vest]]<br /> *:The Armor Vest provides 50 points of protection, and absorbs 75% of taken damage.<br /> *[[Thigh Pads]]<br /> *:The Thigh Pads provide 30 points of protection, and absorbs 50% of taken damage.<br /> *[[Helmet]]<br /> *:The Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.<br /> <br /> ==Vehicles==<br /> ===Axon===<br /> *[[Scorpion]] <br /> *: The primary fire shoots electrified balls that explode on contact; these are particularly effective against other vehicles, but especially against the [[Manta]], [[Viper]], and [[Hoverboard]], upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it kills someone due to the explosion, the game will reward you with a &quot;Bullseye!&quot; award.<br /> *[[Hellbender]] <br /> *: The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from [[UT2004]], being more like a standard turret instead of the twin-beam configuration. The rear turret can either be rapidly fired for low damage or given a brief moment to recharge for more power.<br /> *[[Manta]] <br /> *: In addition to a visual update, players will no longer be able to ride on top of the side fans. The Manta is also unable to hit players without crouching down anymore unless the player is on a hoverboard or a slope.<br /> *[[Raptor]]<br /> *: Besides the visual update, the Raptor now seems to be a bit more responsive to maneuvering, and both the rate of fire and locking ability for its missiles have dramatically improved.<br /> *[[Cicada]]<br /> *: Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.<br /> *[[Paladin]]<br /> *: Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage to allow visual estimation of how charged the shield is. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as will deplete the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.<br /> *[[SPMA|Hellfire SPMA]]<br /> *: The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them (or even if they simply run into it!) and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed. There is now a visual arc that shows what path the shell will roughly take, assuming that the area is strikeable - an area that cannot be bombed will not show this targeting arc.<br /> *[[Goliath]]<br /> *: The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart. Its shell range has been decreased somewhat, but they also have less randomness in each shot.<br /> *[[Leviathan]]<br /> *: This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function. It has considerably more armor and the Ion Cannon takes nearly twice as long to deploy, compared to the UT2004 version. Each turret can be individually destroyed as well.<br /> <br /> ===Necris===<br /> The Necris have six vehicles at their disposal:<br /> *[[Viper]]<br /> *: A single passenger speeder. The primary gun fires projectiles that bounce off walls, similar to [[Ripper]] projectiles in the original [[UT]]. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions, and ram vehicles or targets from the air.<br /> *[[Darkwalker]]<br /> *: This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire &quot;screams&quot; knocking players off their feet and out of some vehicles (Manta, Viper) or force others out of the way (Scavenger). The vehicle also features a secondary gunner position that functions similar to a Plasma Turret.<br /> *[[Nemesis]]<br /> *: The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim forward, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target. You can also rise up even more to increase the beams' rate of fire... but this makes you nearly immobile, roughly on par with the Leviathan, as well as a very large and obvious target.<br /> *[[Fury]]<br /> *: The Fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker but with less range, and with a lock-on ability once struck as well as a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way.<br /> *[[Nightshade]]<br /> *: Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle primarily has [[Deployables#Unreal Tournament 3|deployables]] as weapons: [[Deployables#Spidermine_Trap|Spider Mines]], [[Deployables#EMP|EMP Mines]], [[Deployables#Shield_Generator|Shield Generators]], and the [[Deployables#Stasis_Field|Stasis Field]], commonly called the &quot;Slow Volume.&quot; Its only other weapon is a short-range beam similar to the Link Gun's, with very limited range that heals vehicles and nodes at a greatly accelerated speed. It can uncloak to go faster, toggled with Altfire.<br /> *[[Scavenger]]<br /> *: This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry. A small ball hovers around the vehicle; it is this orb that attacks directly and not the Scavenger, which acts more like a targeting device for this orb to attack. It can move at great speeds while rolling on the ground, but has little control as a result. Ramming into other vehicles at great speed while rolling as a ball damages them considerably.<br /> <br /> ===Other===<br /> *[[Hoverboard]]<br /> *: Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and Vehicle Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage) in addition to dropping the orb or flag, if they carried it, unless the player is currently wearing a Shieldbelt. A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area. This also extends to grappling onto a vehicle, so if the carrier is shot from high up as they're attached to a raptor or other flying vehicle, it is generally lethal unless the player has lots of armor and health.<br /> *[[Turrets#Unreal Tournament 3|Turrets]]<br /> *: These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided. New to UT3 are Rocket Turrets.<br /> <br /> Originally an [[Axon]] version of the [[Nightshade]], called the [[Stealthbender]], was planned. For some reason (maybe because the bots still don't care whether things are invisible) it was dropped from the game, though.<br /> <br /> ==Teams==<br /> Teams present in UT3 are the following:<br /> *[[Ronin]]<br /> *: The only survivors of the infamous Twin Souls massacre, bound together out of a sense of duty, honor, and revenge.<br /> *[[Iron Guard]]<br /> *: A group of highly skilled and well trained mercenaries, experts in virtually any combat scenario.<br /> *[[Krall]] <br /> *: The Necris use these formidable reptilian beasts for the pacification of newly conquered planets.<br /> *[[Necris]] <br /> *: The secretive Phayder Corporation developed the Necris process to produce this elite group of assassins.<br /> *[[The Corrupt|Liandri]] <br /> *: Combat modified versions of the Liandri Mining Corporation's world-class security drones.<br /> <br /> <br /> These teams have probably been in the game at one point, but appear to have been cut:<br /> *[[Thunder Crash]] <br /> *: Even though Malcolm is present in the game, he and his team of experienced fighters do not participate as opponents in the storyline. It is possible that at least Malcolm will return, since there is unused voice clips that include taunts on the [http://unrealtournament3.com official website].<br /> *[[Juggernauts]] <br /> *: These heavily armored, gene-boosted combatants would have returned from [[UT2004]]. They mostly consist of disgruntled prisoners and criminals.<br /> *[[Nakhti]]<br /> *: The Nakhti possess far advanced technology and are well skilled in fighting. They are featured in [[UC2]].<br /> <br /> <br /> ===Characters===<br /> New to the Unreal Tournament games, UT3 now includes the option to fully customize your character. Players are able to switch out several armor pieces: <br /> * Facemask<br /> * Helmet<br /> * Goggles<br /> * Shoulderpads<br /> * Torso<br /> * Arms<br /> * Thighs<br /> * Boots<br /> <br /> <br /> Included are the following characters:<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> |<br /> ====[[Iron Guard]]====<br /> * [[Iron Guard#Lauren|Lauren]] (Leader)<br /> * [[Metal Guard#Barktooth|Barktooth]]<br /> * [[Iron Guard#Harlin|Harlin]]<br /> * [[Raw Steel#Slain|Slain]]<br /> * [[Iron Guard#Johnson|Johnson]]<br /> * [[Ariel]]<br /> * [[Iron Guard#BlackJack|BlackJack]]<br /> |<br /> ====[[Ronin|Izanagi / Ronin]]====<br /> * [[Reaper]]<br /> * [[Bishop]]<br /> * [[Othello]]<br /> * [[Jester]]<br /> * [[Kensai]]<br /> * [[Kai]]<br /> * [[Kana]] (XBox 360 Exclusive)<br /> |<br /> <br /> ====[[Krall]]====<br /> * [[Scythe]] (Leader)<br /> * [[Cerberus]]<br /> * [[Gnasher]]<br /> * [[Scorn]]<br /> |-<br /> |<br /> ====[[Necris]]====<br /> * [[Necris Black Legion#Akasha|Akasha]] (Leader)<br /> * [[Necris Black Legion#Loque 2|Loque]]<br /> * [[Necris Black Legion#Damian|Damian]]<br /> * [[Necris Black Legion#Kragoth 3|Kragoth]]<br /> * [[Necris Black Legion#Malakai 2|Malakai]]<br /> * [[Necris Black Legion#Alanna|Alanna]]<br /> |<br /> ====[[The Corrupt|Liandri / The Corrupt]]====<br /> * [[The Corrupt#Matrix|Matrix]] (Leader)<br /> * [[Aspect]]<br /> * [[The Corrupt#Cathode|Cathode]]<br /> * [[The Corrupt#Enigma|Enigma]]<br /> * [[Nova]] (XBox 360 Exclusive)<br /> |}<br /> <br /> ''Note: You can unlock 'Leaders' by beating them in the Singeplayer Campaign. All of the Necris characters are unlockables. '''Ariel''' and '''Alanna''' are special characters unlocked by a code.''<br /> <br /> ==Maps==<br /> This time around, Epic chose to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. 40 maps shipped with the game and 13 of them are [[Warfare]] maps.<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! colspan=&quot;3&quot; |<br /> ==== Capture the Flag ====<br /> |-<br /> |<br /> * [[CTF-Coret (UT3 map)|CTF-Coret]]<br /> * [[CTF-FacingWorlds]] (Bonus pack)<br /> |<br /> * [[CTF-Hydrosis]]<br /> * [[CTF-OmicronDawn]]<br /> |<br /> * [[CTF-Reflection]]<br /> * [[CTF-Searchlight]] (Bonus pack)<br /> |<br /> * [[CTF-Strident]]<br /> * [[CTF-Vertebrae]]<br /> |-<br /> ! colspan=&quot;4&quot; |<br /> ==== Deathmatch ====<br /> |-<br /> |<br /> * [[DM-Arsenal]]<br /> * [[DM-Biohazard]]<br /> * [[DM-CarbonFire]]<br /> * [[DM-Deck]]<br /> |<br /> * [[DM-Defiance]]<br /> * [[DM-Deimos]]<br /> * [[DM-Diesel]]<br /> * [[DM-Fearless]]<br /> |<br /> * [[DM-Gateway]]<br /> * [[DM-HeatRay]]<br /> * [[DM-KoosBarge]] (XBox 360 Exclusive)<br /> * [[DM-Morbias]] (Bonus pack)<br /> |<br /> * [[DM-RisingSun]]<br /> * [[DM-Sanctuary]]<br /> * [[DM-Sentinel]]<br /> * [[DM-ShangriLa]]<br /> |-<br /> ! colspan=&quot;4&quot; |<br /> ==== Vehicle Capture the Flag ====<br /> |-<br /> |<br /> * [[VCTF-Containment]]<br /> * [[VCTF-Corruption]]<br /> |<br /> * [[VCTF-Kargo]]<br /> * [[VCTF-Necropolis]]<br /> |<br /> * [[VCTF-Sandstorm]]<br /> * [[VCTF-Suspense]]<br /> |<br /> * [[VCTF-SuspenseNecris]] (XBox 360 Exclusive)<br /> * [[VCTF-Rails]] (XBox 360 Exclusive)<br /> |-<br /> ! colspan=&quot;4&quot; |<br /> ==== Warfare ====<br /> |-<br /> |<br /> * [[WAR-Avalanche]]<br /> * [[WAR-ColdHarbour]] (XBox 360 Exclusive)<br /> * [[WAR-Downtown]]<br /> * [[WAR-DowntownNecris]] (XBox 360 Exclusive)<br /> * [[WAR-Dusk]]<br /> * [[WAR-Floodgate]]<br /> * [[WAR-Islander]]<br /> |<br /> * [[WAR-MarketDistrict]]<br /> * [[WAR-OnyxCoast]]<br /> * [[WAR-PowerSurge]]<br /> * [[WAR-Serenity]]<br /> * [[WAR-Sinkhole]]<br /> * [[WAR-TankCrossing]]<br /> * [[WAR-Torlan]]<br /> |}<br /> <br /> ==Bonus Content==<br /> Before any official bonus content was released, Epic &quot;cooked&quot; a few user created maps and mutators for use with the PS3 version to give those users something to play with. (All custom content must be created on a PC.)<br /> <br /> On the 27th of March 2008, Epic released their first bonus pack, which contains three maps: [[DM-Morbias]], [[CTF-FacingWorlds]] and [[CTF-Searchlight]].<br /> <br /> The Xbox 360 version of the game has 2 new characters (Kana of the Twin Souls and Nova of the Liandri) as well as the Bonus Pack maps and 5 exclusive maps, which are: [[WAR-ColdHarbour]], [[DM-KoosBarge]], [[VCTF-Rails]] and 2 &quot;Necrified&quot; versions of VCTF-Suspense and WAR-DownTown.&lt;br&gt;<br /> It is unknown if these exclusives will become available for the other platforms at a later date.<br /> <br /> ==Additional Information==<br /> <br /> ===In-Game Awards===<br /> <br /> ====Sprees====<br /> Awarded for making a certain number of kills without dying throughout the match.<br /> * Killing Spree: 5 kills.<br /> * Dominating: 10 kills.<br /> * Rampage: 15 kills.<br /> * Unstoppable: 20 kills.<br /> * Godlike: 25 kills.<br /> * Massacre: 30 kills or more.<br /> <br /> ====Multikills====<br /> Awarded for making the amount of kills within the allotted time.<br /> * Double Kill: 2 kills.<br /> * Multi Kill: 3 kills.<br /> * Mega Kill: 4 kills.<br /> * Ultra Kill: 5 kills.<br /> * Monster Kill: 6 kills or more.<br /> <br /> ====Weapon Awards====<br /> Awarded for getting the amount of kills with the said weapon.<br /> * Jack Hammer: 15 kills with [[Impact Hammer]].<br /> * Gun Slinger: 15 kills with [[Enforcer]].<br /> * Bio hazard: 15 kills with [[Bio-Rifle]].<br /> * Combo king: 15 kills with the [[Shock Rifle]]'s combo.<br /> * Shaft Master: 15 kills with [[Link Gun]]'s alt fire.<br /> * Blue Streak: 15 kills with [[Minigun|Stinger Minigun]].<br /> * Flak Master: 15 kills with [[Flak Cannon]].<br /> * Rocket Scientist: 15 kills with [[Rocket Launcher]].<br /> * Head Hunter: 15 Headshots with the [[Sniper Rifle]].<br /> * Big Game Hunter: 15 kills with the [[AVRiL|Longbow AVRiL]].<br /> <br /> ====Other Awards====<br /> * Eagle Eye: Destroying a flying vehicle ([[Raptor]], [[Cicada]], [[Fury]]) or a speeding [[Scorpion]] or a [[Viper]] ready to self-destruct with the [[Goliath]] or [[Paladin]].<br /> * Bullseye: Killing an enemy with the kamikaze feature of the [[Scorpion]] or [[Viper]]. This does NOT have to be an enemy in a vehicle - killing an enemy on foot will still give you the Bullseye.<br /> * Top Gun: Destroying a flying vehicle with a Raptor's missiles.<br /> * Pancake: Using a vehicle to crush an enemy player, either onto the ground or against a wall. (Easiest to do with a [[Manta]].)<br /> * Road Rampage: Running over 15 people with a vehicle.<br /> * Hijacked and Carjacked: Stealing an abandoned enemy vehicle. (Stealing a [[Scorpion]] or [[Hellbender]] results in a &quot;Carjacked!&quot; announcement, but they are technically the same award)<br /> * Juggernaut: Having two or more of the following powerups at the same time: [[Berserk]], [[Double Damage]], and [[Invulnerability]].<br /> * First Blood: Be the first to make a kill in a match.<br /> * Hat Trick: 3 successful flag captures in a match. They do not need to be consecutive.<br /> * Denied: Destroying an enemy redeemer before it blows up, killing an enemy orb runner within close range of a powernode before they can capture it, or killing an enemy flag carrier within close range of their flag before they can capture it.<br /> <br /> ===Community===<br /> Epic planned to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies were planned for Warfare, and game stats integration would have allowed you to find similarly-skilled opponents via the UT3 server browser. However, none of these elements shipped with the final game.<br /> <br /> A global rankings system does exist to allow clans and other players to compare scores.<br /> <br /> UT3 mod teams will, of course, be able to take advantage of the improvements in Unreal Engine 3's UnrealEd content creation tool, including the new UnrealKismet scripting environment, visual material editor and UnrealCascade particle engine. <br /> <br /> PS3 users can now download specially cooked versions of various maps and mutators, provided the author supplies them. However, there are some limitations, and custom sounds or music cannot be supported in PS3 versions of the maps due to a proprietary sound codec being used.<br /> <br /> The XBox 360 version does not appear to support custom content, but Epic might try to provide certain user-created content in the future. It does, however, currently have exclusive maps and characters not on the PC or PS3 versions, as well as a split-screen mode.<br /> <br /> ===Popularity In The PC Market===<br /> Using the data collected from Xfire users, as of June 19th 2008, UT3 is ranked 91st in the list of most played PC games in the world; with a combined total of 97,000 minutes played per day by a total of over 1,500 Xfire users. On 13th October 2007, UT3's rank peaked at 19th place. Due to the constant change in number of players, these values change at peak periods, such as weekends and vacations. Recently UT3's rank usually remains between 90 and 100 in the list of the most played games in the world by Xfire users.<br /> <br /> Interestingly, these statistics show that Unreal Tournament 3 is not as popular as its predecessor UT2004; with UT2004, as of June 19th 2008, being ranked the 53rd most played PC game in the world, with over 2,300 players per day playing for a combined total of over 215,000 minutes. Recently, UT2004's rank usually remains between 50th and 60th.<br /> <br /> ===AI &amp; Voice===<br /> {{cleanup|Section|This is still written in future tense. If you have any information about the AI &amp; voice now, please rewrite this section.}}<br /> UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to &quot;attack&quot;, you can now give orders like &quot;There's a sniper on the tower, go get him&quot;. Bots will also respond to particular questions. For example, if you asked &quot;Is there anyone in the cave?&quot;, they might reply &quot;No, the cave is clear&quot;.<br /> <br /> Apparently, this feature is quite buggy however. It is reported to work best for users who have a clear North American accent.<br /> <br /> UT3 bots' personalities will also make them better suited to different in-game tasks.<br /> <br /> ==Previews and Reviews==<br /> * [http://www.beyondunreal.com/content/articles/220_1.php BeyondUnreal Reviews: Unreal Tournament 3]<br /> <br /> ==References==<br /> *[http://forums.beyondunreal.com/showpost.php?p=2329199&amp;postcount=2 Interview with Mark Rein, English translation]<br /> <br /> ==See Also==<br /> *[[:Category:Unreal Tournament 3 media|Unreal Tournament 3 media]]<br /> *[[:Category:Unreal Tournament 3 maps|Unreal Tournament 3 maps]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3 2008-08-16T23:47:25Z <p>Angelofdeath: LockDown is not a remix of UT's Lock</p> <hr /> <div>'''Unreal Tournament 3''', also known as '''UT3''' (previously codenamed '''Envy''' and also formerly named '''Unreal Tournament 2007''', '''UT2007''', or '''UT2k7''') is [[Epic Games]]' sequel to [[Unreal Tournament 2004]]. Published by [[Midway Games]], UT3 is powered by Epic's new [[Unreal Engine 3]]. The game was released in late November 2007 for the PC, December 2007 (NA) and February 2008 (EU) for PS3, and July 2008 for XBox 360. The Mac/Linux versions are currently scheduled for an undetermined date in 2008.<br /> <br /> [[Image:UT3 box.jpg|thumb|right|225px|UT3 Box Art]]<br /> &lt;div style=&quot;float: left;&quot;&gt;__TOC__&lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC<br /> | Nov 12, 2007 (GER)&lt;br /&gt;Nov 19, 2007 (US)&lt;br /&gt;Nov 22, 2007 (EU/CAN)<br /> |-<br /> ! PS3<br /> | Dec 10, 2007 (US/CAN)&lt;br /&gt;January 18, 2008 (KOR)&lt;br /&gt;February 22, 2008 (EU)<br /> |-<br /> ! Xbox 360<br /> | Jul 4, 2008 (EU)&lt;br /&gt;Jul 7, 2008 (US/CAN)<br /> |-<br /> ! Macintosh<br /> | TBA 2008<br /> |-<br /> ! Linux<br /> | TBA 2008<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 3 (3464-?)<br /> |}<br /> {{clear}}<br /> <br /> ==History==<br /> UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT &quot;Envy&quot;, but later, around May 29, 2005, it was revealed that the name had been changed to '''Unreal Tournament 2007'''. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to '''Unreal Tournament 3'''. This change was met with great enthusiasm from the Unreal fan base.<br /> <br /> Many changes have been made to the originally announced design of the game. For example, a game mode named Conquest that was originally announced was later complemented by [[Unreal Warfare]] and then replaced by it altogether. There was also an Onslaught 2.0 announcement which has also been rolled into the all-encompassing [[Warfare]] gametype.<br /> <br /> Unreal Tournament 3 promises a return to the &quot;feel&quot; of the original Unreal Tournament. Epic aims to make the game more in-your-face, fast-paced, and less &quot;floaty&quot;. To accomplish this, gravity has been increased and dodge-jumping has been removed. However, dodging, double jumps, and wall dodging will remain with their effect somewhat diminished due to the newly increased gravity. Gameplay in UT3 stresses close combat more than its predecessors UT2003 and UT2004. Many of the weapons are more effective up close. Epic stresses that the aim of UT3 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death returned in UT3.<br /> <br /> ===Beta Demo===<br /> At Midnight on Friday, October 12th, 2007, Fileplanet began preloading the game to its subscribers.<br /> <br /> The demo was unlocked and released on FilePlanet at 12:35 PM on Friday, October 12th. The release was apparently several hours earlier than intended, probably in response to a Norwegian site, &quot;IT Avisen&quot;, leaking the demo approximately 5 hours earlier than FilePlanet.<br /> <br /> The demo, which is Version 3464 according to the startup logs, comes with 3 maps: [[DM-ShangriLa]], [[DM-HeatRay]], and [[VCTF-Suspense]]. Of note is that DM-HeatRay was the first taste of the [[Necris vehicles]], specifically, the [[Darkwalker]].<br /> <br /> Epic called the release an &quot;Open Beta Demo&quot;, and thus it represents just a glimpse of how the game will play. At the release of the demo, Epic promised to fix issues based on user feedback. Many issues that were reported during the beta demo period were fixed or began to be fixed in the first patch.<br /> <br /> ===Final Demo===<br /> It is possible that Epic might not release an updated demo, as their current plans do not include one at this time. If it does occur it will likely be after Patch 4 at the earliest.<br /> <br /> ===Release Details===<br /> On November 12th, 2007 (a full seven days prior to the NA release), the German version of the game was released to German retailers. In order to comply with German regulations for public game sales, the game has had blood, gibs and headshots removed from the game. Very little else was changed except for the localization to German.<br /> <br /> The US retail release came on November 19th, 2007. This, however, was the &quot;ship&quot; date, and thus many stores did not receive physical product until November 20th, 2007. The Canadian release came on November 20, and stores put it on shelves the very next day. The European release came on November 23, 2007.<br /> <br /> ===Reception===<br /> Reception to the beta demo was generally positive, with most people agreeing that Epic has &quot;got it right.&quot; There is some notable dissension from the crowd who enjoyed UT2003 and UT2004 though, particularly about the removal of dodge-jumping.<br /> <br /> Reception to the game on PC has been mostly favorable from the community and reasonably warm from reviewers, with an average score somewhere around 9/10. Warfare in particular has been praised for being a more strategic version of [[Onslaught]]. There were, however, several key complaints about the game.<br /> <br /> * Lackluster Single-Player and no Tournament mode<br /> *: While the Single-Player was hyped a lot, it failed to deliver. It was too long and it completely replaced the old Tournament mode. It also had awkward explanations for classic arena gametypes, like '''[[FLaG]]s''' ('''F'''ield '''La'''ttice '''G'''enerators) and that scoring points ran out enemy [[respawner]]s.<br /> * Awkward and simple UI<br /> *: The UI felt very awkward and was very simple compared to previous UT games. There were very little options available for common settings, and overall the UI felt very unfinished. Many settings can be changed via INI, however often these settings do not save, revert, or appear to have no effect. Epic has promised that the UI would receive some improvements from the first few patches.<br /> * Astoundingly bad Server Admin launch<br /> *: Perhaps the worst problem, UT3 being a multiplayer game primarily, are the problems with the server admin tools. The initial release of the Windows dedicated server package was littered with bugs preventing a significant number of hosts from running servers. The Linux dedicated server was released a month after the retail game, on December 18, 2007 which left many hosts without any UT3 package to offer. Web Admin was also missing from both the original release and the first patch, though it was released alongside Patch 2 and has recieved steady updates since.<br /> * Modding support simpified<br /> *: Another key complaint with the game is that much of what used to be done in UnrealScript has been moved to native code, supposedly as a way to improve performance on consoles. This, however, has made it increasingly difficult to develop proper mods and mutators for the game in many instances.<br /> <br /> ===Collectors Edition===<br /> On October 26, 2007, a limited collector's edition of the game was announced to be released on PC. This version of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than 20 hours of Unreal Engine 3 Toolkit video tutorials, containing anti-WarHawK software (disabling video playback in isolated cases), the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition is being sold in the United States, Europe, South Africa, Australia and most other territories.<br /> <br /> ===Linux===<br /> Epic has promised to release a Linux installer for the game in the future that would work with the standard Windows disc.<br /> <br /> ===System Requirements===<br /> ;Minimum System Requirements: Windows XP SP2 or Windows Vista, 2.0+ GHZ Single Core Processor, 512 Mbytes of System RAM, NVIDIA 6200+ or ATI Radeon 9600+ Video Card, 8 GB of Free Hard Drive Space<br /> ;Recommended System Requirements: 2.4+ GHZ Dual Core Processor, 1 GBytes of System RAM, NVIDIA 7800GTX+ or ATIx13000+ Video Card, 8 GB of Free Hard Drive Space<br /> <br /> ==Game Content==<br /> ===Engine===<br /> '''Unreal Tournament 3''' uses [[Unreal Engine 3]]. <br /> <br /> ===Version History===<br /> Currently (August 13th, 2008) the latest official version of UT3 is Version 1.3, AKA Version 3601.<br /> <br /> Based on statements Epic have made on the UT3 Mailing Lists, we can safely assume there will be at least one more patch after Patch 3.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game Version !! Engine Number !! Date !! Reported Version<br /> |-<br /> | Beta Demo || 3464 || October 12th, 2007 || N/A&lt;ref&gt;The demo, of course, has no version number.&lt;/ref&gt;<br /> |-<br /> | Game Release || 3487 || November 19th, 2007 || N/A&lt;ref&gt;Version 1.0 of the game does not mention the game version in the menu.&lt;/ref&gt;<br /> |-<br /> | Patch 1 Beta 1 || 3508 || November 22nd, 2007 || Version 1.1 Beta 1&lt;ref&gt;As of Version 1.1 Beta 1, the game version is listed in the upper left corner of the main menu.&lt;/ref&gt;<br /> |- <br /> | Patch 1 Beta 2 || 3512 || November 29th, 2007 || Version 1.1 Beta 2<br /> |-<br /> | Patch 1 Beta 3 || 3518 || December 5th, 2007 || Version 1.1 Beta 3<br /> |-<br /> | Patch 1 Beta 4 || 3521 || December 8th, 2007 || Version 1.1 Beta 4<br /> |-<br /> | Patch 1 || 3521 || December 10th, 2007 || Version 1.1<br /> |-<br /> | Patch 2 Beta 1 || 3537 || February 7th, 2008 || Version 1.2 Beta 1<br /> |-<br /> | Patch 2 Beta 2 || 3538 || February 12th, 2008 || Version 1.2 Beta 2<br /> |-<br /> | Patch 2 Beta 4 || 3543 || February 15th, 2008 || Version 1.2 Beta 3&lt;ref&gt;Patch 2 Beta 3 was never released; Epic went straight from Beta 2 to Beta 4, and released Patch 2 Beta 4 as 1.2 Beta 3.&lt;/ref&gt;<br /> |-<br /> | Patch 2 || 3543 || February 21st, 2008 || Version 1.2<br /> |-<br /> | Patch 3 Beta 1 || 3547 || June 4th, 2008 || Version 1.3 Beta 1<br /> |-<br /> | Patch 3 Beta 2 || 3548 || June 19th, 2008 || Version 1.3 Beta 2<br /> |-<br /> | Patch 3 Beta 3 || 3574 || July 10th, 2008 || Version 1.3 Beta 1&lt;ref&gt;Patch 3 Beta 3 appears to have been mislabeled in the game as Patch 3 Beta 1; currently the only way to tell these two patches apart is to check the internal version number in Launch.log, located in My Documents\My Games\Unreal Tournament 3\UTGame\Logs\. The second line down (Init: Version: nnnn) will give the game's engine number. Patch 3 Beta 1 is 3547, Patch 3 Beta 3 is 3574.&lt;/ref&gt;<br /> |-<br /> | Patch 3 Beta 4 || 3590 || July 25th, 2008 || Version 1.3 Beta 4<br /> |-<br /> | Patch 3 Beta 5 || 3601 || August 4th, 2008 || Version 1.3 Beta 5<br /> |-<br /> | Patch 3 || 3601 || August 13th, 2008 || Version 1.3<br /> |}<br /> <br /> &lt;references/&gt;<br /> <br /> ===Music===<br /> [[Rom Di Prisco]] and [[Jesper Kyd]] composed the UT3 soundtrack. [[Kevin Riepl]] also had a major hand in music production for the game.<br /> <br /> An official game soundtrack was released November 20, 2007. The 2-CD set contains the ingame music, done by Kyd and DiPrisco, which feature a number of remixes from previous Unreal Tournament games.<br /> Not every track are present in the soundtrack. All cutscene music is missing, as are the themes to WAR-Downtown and CTF-Coret are missing, due to those tracks being composed by Kevin Riepl. These tracks are, however, [http://kevinriepl.com/ut.htm available from his site], along with some songs from E3 videos and other early demonstrations.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 1<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Theme (UT3 Remix) || 2:02 || Rom Di Prisco || Unused<br /> |-<br /> | 2 || Unreal Tournament Title (UT3 Remix) || 3:34 || Rom Di Prisco || Main Menu<br /> |-<br /> | 3 || Tactical Agenda || 4:48 || Rom Di Prisco || Mission Select Screen<br /> |-<br /> | 4 || ONS01 (UT3 Remix) || 4:27 || Rom Di Prisco || WAR-TankCrossing<br /> |-<br /> | 5 || Mekalopolis || 5:36 || Rom Di Prisco || Unused<br /> |-<br /> | 6 || Skyward Fire (UT3 Remix) || 5:04 || Rom Di Prisco || WAR-Torlan<br /> |-<br /> | 7 || Afterburn || 4:06 || Rom Di Prisco || DM-BioHazard<br /> |-<br /> | 8 || Go Down (UT3 Remix) || 3:11 || Rom Di Prisco || DM-Deck<br /> |-<br /> | 9 || Quantum Velocity || 4:58 || Rom Di Prisco || DM-Fearless<br /> |-<br /> | 10 || Foregone Destruction (UT3 Remix) || 5:02 || Rom Di Prisco || CTF-FacingWorlds<br /> |-<br /> | 11 || Suborbital Graviton || 3:23 || Rom Di Prisco || Unused<br /> |-<br /> | 12 || Skylab 9000 || 4:04 || Rom Di Prisco || DM-Deimos<br /> |-<br /> | 13 || Deploy And Assault || 3:52 || Rom Di Prisco || Unused<br /> |-<br /> | 14 || Defector || 4:34 || Rom Di Prisco || VCTF-Kargo<br /> |-<br /> | 15 || Firestorm || 5:13 || Rom Di Prisco || VCTF-Containment<br /> |-<br /> | 16 || Mechanism Eight (UT3 Remix) || 3:32 || Rom Di Prisco || DM-Arsenal<br /> |-<br /> | 17 || Plasma Oscillator || 3:50 || Rom Di Prisco || VCTF-Suspense<br /> |-<br /> | 18 || Frozen Babylon || 3:37 || Rom Di Prisco || DM-Gateway<br /> |}<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 2<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Title (UT3 Reconstruction) || 2:51 || Jesper Kyd || Unused<br /> |-<br /> | 2 || LockDown || 4:48 || Jesper Kyd || CTF-OmicronDawn<br /> |-<br /> | 3 || To The Death || 6:00 || Jesper Kyd || DM-Diesel<br /> |-<br /> | 4 || Robo Mall || 8:55 || Jesper Kyd || DM-CarbonFire<br /> |-<br /> | 5 || Necris Attacks || 4:03 || Jesper Kyd || DM-Sentinel<br /> |-<br /> | 6 || Outpost || 4:55 || Jesper Kyd || DM-Defiance<br /> |-<br /> | 7 || Tactical Agenda (Nanoblack Remix) || 3:42 || Rom Di Prisco || Unused<br /> |-<br /> | 8 || Necrimanci || 4:37 || Rom Di Prisco || DM-Heatray<br /> |-<br /> | 9 || Sanktuary || 4:26 || Rom Di Prisco || WAR-Floodgate<br /> |-<br /> | 10 || Necris Attacks (Extended Version) || 6:20 || Jesper Kyd || VCTF-Necropolis<br /> |-<br /> | 11 || Outpost (Extended Version) || 6:34 || Jesper Kyd || VCTF-Corruption<br /> |-<br /> | 12 || Tactical Agenda (Jade Dragon Remix) || 4:12 || Rom Di Prisco || Unused<br /> |-<br /> | 13 || Bushido || 4:02 || Rom Di Prisco || DM-Sanctuary<br /> |-<br /> | 14 || Temple Of Shambhala || 4:04 || Rom DiPrisco || DM-RisingSun<br /> |-<br /> | 15 || World Of Liandri || 4:49 || Jesper Kyd || DM-ShangriLa<br /> |}<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Other Tracks<br /> |-<br /> ! Title !! Duration !! Author !! Example Use<br /> |-<br /> | Intro Music || 3:43 || Kevin Riepl || Intro cutscene<br /> |-<br /> | Intro Alternate || 3:37 || Kevin Riepl || Unused<br /> |-<br /> | Tutorial Music || 1:57 || Kevin Riepl || Tutorial cutscene<br /> |-<br /> | Necris Attack || 3:06 || Kevin Riepl || Necris Attack cutscene<br /> |-<br /> | Malcolm Betrayal || 1:37 || Kevin Riepl || Malcolm Betrayal cutscene<br /> |-<br /> | NEG Intercedes || 1:52 || Kevin Riepl || NEG Intercedes cutscene<br /> |-<br /> | Conclusion || 2:44 || Kevin Riepl || Conclusion cutscene<br /> |-<br /> | KR-UT3-Coret || 6:51 || Kevin Riepl || CTF-Coret<br /> |-<br /> | KR-UT3-Strident || 6:58 || Kevin Riepl || WAR-DownTown<br /> |}<br /> <br /> ==Gametypes==<br /> *[[UT3 Single Player|Single Player]]<br /> *: A five act storyline takes the place of the old tournament ladder system from previous games. The campaign contains in-engine rendered cutscenes along with the ability to gather &quot;cards&quot; that can be used to gain certain advantages in maps by completing side objectives. Online four player co-op is available for the campaign. <br /> *[[Deathmatch]]<br /> *: A free for all killing match between multiple players, there are no hoverboards, only one specialized vehicle in specialized maps. The vehicle is the necris darkwalker. Everyone trying to get the most kills.<br /> *[[Team Deathmatch]]<br /> *: A deathmatch (see above) between two teams of players. Both teams trying to get the most kills.<br /> *[[Capture the Flag]]<br /> *: Both teams have to capture the other teams FLaG, or Field Lattice Generator. No vehicles usually symetrical maps.<br /> *[[Vehicle Capture the Flag]]<br /> *: It's CTF with vehicles and the hoverboard.<br /> *[[Warfare]]<br /> *: Both sides have to destroy the other sides core node. Capturing bonus nodes on the way. Has vehicles, hoverboard.<br /> *[[Duel]]<br /> *: Fight between two players or a player and a bot on a deathmatch map.<br /> <br /> ==Weapons==<br /> *[[Deployables#Unreal Tournament 3|Deployables]]<br /> *: Strategy-themed devices including a Stasis Field, Energy Shield, Spidermine Trap, EMP, and Shaped Charge. All are dropped by the [[Necris]] [[Nightshade]] vehicle except the Shaped Charge, which is carried by hand.<br /> *[[Translocator]]<br /> *: This [[Unreal series]] favorite returns to the [[Capture the Flag]] gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation. There are more charges than UT2004 (7 compared to 6) and they refill faster. (About one per second.) Also, the disc has a flatter trajectory than UT2004 and it fires farther than UT, but not quite as far at UT2004. <br /> *[[Impact Hammer]]<br /> *: This favorite from [[Unreal Tournament]] makes a comeback with an EMP alt-fire that severely damages vehicles and can remove powerups from other players. One of the newer effects of the Impact Hammer is that if you get several kills with it, blood and gore smear over the hammer - eventually making it more red than orange.<br /> *[[Enforcer]]<br /> *: Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. You spawn with one enforcer, though if a player is killed while holding the weapon it is dropped, and picking up a second enforcer allows you to hold two at a time. As a homage to the original Enforcer's alternate fire, they now turn sideways when you are close to an opponent.<br /> *[[Bio Rifle]]<br /> *: This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them will get rapidly &quot;chipped&quot; in damage, but they will have a second or two to fight back before dying, giving them a chance to take out the enemy who hit them.<br /> *[[Shock Rifle]]<br /> *: A classic weapon, the Shock Rifle fires an instant-hit beam of energy when primary fire is used, and a floating ball of energy when secondary fire is used. Players can also shoot the ball of energy with the beam to create a shock combo, dealing intense amounts of damage in a small radius (enough to kill a player wearing even medium armor). When compared to past titles, the shock balls have been sped up from [[UT2004]] to be more closely match the rate of the original [[UT]]. The primary rate of fire has also been reduced. Shock combos will now suck up ragdolls in a small vortex, and gib them if it does so.<br /> *[[Link Gun]]<br /> *: The link gun shoots small fast moving plasma balls similar to those in the original [[UT]]. The secondary shoots a straight beam of energy that can kill foes, heal vehicles and charge power nodes.<br /> *[[Minigun|Stinger Minigun]]<br /> *: The stinger from the original [[Unreal]] replaces the [[Minigun]] as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of [[Tarydium]] crystal shards that hits instantly, and a slower firing more powerful projectile shot that can also sometimes nail opponents to the wall with the killing blow.<br /> *[[Flak Cannon]]<br /> *: Primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in [[UT2004]], but it has a much higher upward arc.<br /> *[[Rocket Launcher]]<br /> *: The new rocket launcher combines the instant rockets ability from [[UT2004]], and the grenades from [[UT]]. As in [[UT2004]] primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode with a single tap, grenades with two, or back to a spread with three. As in UT2004, rockets can lock onto vehicles. This feature has been visibly improved to help take out vehicles, with much better locking and turning ability.<br /> *[[Sniper Rifle]]<br /> *: The classic sniper rifle has returned to replace the [[Lightning Gun]] as the primary long range weapon. It now features a red-colored tracer, and Bolt Action reloading. It's comparably as strong as UT's Sniper Rifle, however, the rate of fire is not as fast as UT's, but it is much faster than the Sniper Rifle or Lightning Gun in [[UT2004]].<br /> *[[AVRiL|Longbow AVRiL]]<br /> *: The AVRiL is now hand loaded. Its tracking beam can be used to &quot;herd&quot; [[Deployables#Spidermine_Trap|Spider Mines]], much like the alt-fire on the [[Mine Layer]] in [[UT2004]], and the tracking beam is also visible to combat problems where a person could get shot with AVRiLs and not know where the enemy is. If a friendly teammate fires an AVRiL and they have not locked onto a target after a few seconds, it is possible to use your own AVRiL to lock onto a target with the targeting beam, which will actually cause the missile to come flying back towards its new target!<br /> *[[Redeemer]]<br /> *: Acting as the sole super weapon in this title, the redeemer is a rocket-launcher type weapon that fires a small nuclear warhead, capable of killing anybody within range regardless of how they are protected. It takes a few seconds to fully prepare and arm, and it takes up a large portion of your visibility as it is doing so. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it. If you are close to the epicenter, but not directly exposed to damage, you may be knocked off your feet for a moment, as if you had fallen off the hoverboard. As always, a good shot can take the redeemer down, giving both the firing player and the sharpshooter a &quot;Denied!&quot; award.<br /> <br /> ==Pickups==<br /> ===Powerups===<br /> All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.<br /> *[[Jump Boots]]<br /> *:The Jump Boots return from UT, and are activated by double jumping. It is possible to dodgejump as you could in UT2004, if and only if you have these boots.<br /> *[[Berserk]]<br /> *:Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a &quot;Juggernaut&quot; award. Some weapons will not fire faster (Stinger Primary), in which case they will be powered up as if they had a Damage Amplifier.<br /> *[[Damage Amplifier]]<br /> *:Gives double damage. Combined with the Berserk, the game will give you a &quot;Juggernaut&quot; award.<br /> *[[Invulnerability]]<br /> *:Grants you total invincibility from all things except for falling off the map or otherwise instant kill zones.<br /> *[[Invisibility]]<br /> *:Makes the player very difficult/impossible to see. Note that on Detail Level 1, players literally &lt;i&gt;ARE&lt;/i&gt; completely invisible!<br /> <br /> ===Health===<br /> *[[Health Vial]] - Small and Green. Heals 5 Health, up to a maximum of 199.<br /> *[[Health Pack]] - Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.<br /> *[[Big Keg O' Health]] - As always, the Keg of health provides an instant +100 Health boost, up to 199 health.<br /> <br /> ===Armor===<br /> *[[Shield Belt]]<br /> *:The Shield Belt returns, although it provides only 100 points of protection. However, unlike the UT200x shields, the shield belt will absorb 100% of damage, until it is destroyed. If you are wearing a shield belt and in a vehicle when it is destroyed, you will not die instantly - instead, you will be ejected from the vehicle, but it will cost the Shield Belt.<br /> *[[Armor Vest]]<br /> *:The Armor Vest provides 50 points of protection, and absorbs 75% of taken damage.<br /> *[[Thigh Pads]]<br /> *:The Thigh Pads provide 30 points of protection, and absorbs 50% of taken damage.<br /> *[[Helmet]]<br /> *:The Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.<br /> <br /> ==Vehicles==<br /> ===Axon===<br /> *[[Scorpion]] <br /> *: The primary fire shoots electrified balls that explode on contact; these are particularly effective against other vehicles, but especially against the [[Manta]], [[Viper]], and [[Hoverboard]], upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it kills someone due to the explosion, the game will reward you with a &quot;Bullseye!&quot; award.<br /> *[[Hellbender]] <br /> *: The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from [[UT2004]], being more like a standard turret instead of the twin-beam configuration. The rear turret can either be rapidly fired for low damage or given a brief moment to recharge for more power.<br /> *[[Manta]] <br /> *: In addition to a visual update, players will no longer be able to ride on top of the side fans. The Manta is also unable to hit players without crouching down anymore unless the player is on a hoverboard or a slope.<br /> *[[Raptor]]<br /> *: Besides the visual update, the Raptor now seems to be a bit more responsive to maneuvering, and both the rate of fire and locking ability for its missiles have dramatically improved.<br /> *[[Cicada]]<br /> *: Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.<br /> *[[Paladin]]<br /> *: Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage to allow visual estimation of how charged the shield is. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as will deplete the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.<br /> *[[SPMA|Hellfire SPMA]]<br /> *: The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them (or even if they simply run into it!) and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed. There is now a visual arc that shows what path the shell will roughly take, assuming that the area is strikeable - an area that cannot be bombed will not show this targeting arc.<br /> *[[Goliath]]<br /> *: The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart. Its shell range has been decreased somewhat, but they also have less randomness in each shot.<br /> *[[Leviathan]]<br /> *: This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function. It has considerably more armor and the Ion Cannon takes nearly twice as long to deploy, compared to the UT2004 version. Each turret can be individually destroyed as well.<br /> <br /> ===Necris===<br /> The Necris have six vehicles at their disposal:<br /> *[[Viper]]<br /> *: A single passenger speeder. The primary gun fires projectiles that bounce off walls, similar to [[Ripper]] projectiles in the original [[UT]]. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions, and ram vehicles or targets from the air.<br /> *[[Darkwalker]]<br /> *: This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire &quot;screams&quot; knocking players off their feet and out of some vehicles (Manta, Viper) or force others out of the way (Scavenger). The vehicle also features a secondary gunner position that functions similar to a Plasma Turret.<br /> *[[Nemesis]]<br /> *: The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim forward, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target. You can also rise up even more to increase the beams' rate of fire... but this makes you nearly immobile, roughly on par with the Leviathan, as well as a very large and obvious target.<br /> *[[Fury]]<br /> *: The Fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker but with less range, and with a lock-on ability once struck as well as a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way.<br /> *[[Nightshade]]<br /> *: Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle primarily has [[Deployables#Unreal Tournament 3|deployables]] as weapons: [[Deployables#Spidermine_Trap|Spider Mines]], [[Deployables#EMP|EMP Mines]], [[Deployables#Shield_Generator|Shield Generators]], and the [[Deployables#Stasis_Field|Stasis Field]], commonly called the &quot;Slow Volume.&quot; Its only other weapon is a short-range beam similar to the Link Gun's, with very limited range that heals vehicles and nodes at a greatly accelerated speed. It can uncloak to go faster, toggled with Altfire.<br /> *[[Scavenger]]<br /> *: This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry. A small ball hovers around the vehicle; it is this orb that attacks directly and not the Scavenger, which acts more like a targeting device for this orb to attack. It can move at great speeds while rolling on the ground, but has little control as a result. Ramming into other vehicles at great speed while rolling as a ball damages them considerably.<br /> <br /> ===Other===<br /> *[[Hoverboard]]<br /> *: Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and Vehicle Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage) in addition to dropping the orb or flag, if they carried it, unless the player is currently wearing a Shieldbelt. A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area. This also extends to grappling onto a vehicle, so if the carrier is shot from high up as they're attached to a raptor or other flying vehicle, it is generally lethal unless the player has lots of armor and health.<br /> *[[Turrets#Unreal Tournament 3|Turrets]]<br /> *: These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided. New to UT3 are Rocket Turrets.<br /> <br /> Originally an [[Axon]] version of the [[Nightshade]], called the [[Stealthbender]], was planned. For some reason (maybe because the bots still don't care whether things are invisible) it was dropped from the game, though.<br /> <br /> ==Teams==<br /> Teams present in UT3 are the following:<br /> *[[Ronin]]<br /> *: The only survivors of the infamous Twin Souls massacre, bound together out of a sense of duty, honor, and revenge.<br /> *[[Iron Guard]]<br /> *: A group of highly skilled and well trained mercenaries, experts in virtually any combat scenario.<br /> *[[Krall]] <br /> *: The Necris use these formidable reptilian beasts for the pacification of newly conquered planets.<br /> *[[Necris]] <br /> *: The secretive Phayder Corporation developed the Necris process to produce this elite group of assassins.<br /> *[[The Corrupt|Liandri]] <br /> *: Combat modified versions of the Liandri Mining Corporation's world-class security drones.<br /> <br /> <br /> These teams have probably been in the game at one point, but appear to have been cut:<br /> *[[Thunder Crash]] <br /> *: Even though Malcolm is present in the game, he and his team of experienced fighters do not participate as opponents in the storyline. It is possible that at least Malcolm will return, since there is unused voice clips that include taunts on the [http://unrealtournament3.com official website].<br /> *[[Juggernauts]] <br /> *: These heavily armored, gene-boosted combatants would have returned from [[UT2004]]. They mostly consist of disgruntled prisoners and criminals.<br /> *[[Nakhti]]<br /> *: The Nakhti possess far advanced technology and are well skilled in fighting. They are featured in [[UC2]].<br /> <br /> <br /> ===Characters===<br /> New to the Unreal Tournament games, UT3 now includes the option to fully customize your character. Players are able to switch out several armor pieces: <br /> * Facemask<br /> * Helmet<br /> * Goggles<br /> * Shoulderpads<br /> * Torso<br /> * Arms<br /> * Thighs<br /> * Boots<br /> <br /> <br /> Included are the following characters:<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> |<br /> ====[[Iron Guard]]====<br /> * [[Iron Guard#Lauren|Lauren]] (Leader)<br /> * [[Metal Guard#Barktooth|Barktooth]]<br /> * [[Iron Guard#Harlin|Harlin]]<br /> * [[Raw Steel#Slain|Slain]]<br /> * [[Iron Guard#Johnson|Johnson]]<br /> * [[Ariel]]<br /> * [[Iron Guard#BlackJack|BlackJack]]<br /> |<br /> ====[[Ronin|Izanagi / Ronin]]====<br /> * [[Reaper]]<br /> * [[Bishop]]<br /> * [[Othello]]<br /> * [[Jester]]<br /> * [[Kensai]]<br /> * [[Kai]]<br /> * [[Kana]] (XBox 360 Exclusive)<br /> |<br /> <br /> ====[[Krall]]====<br /> * [[Scythe]] (Leader)<br /> * [[Cerberus]]<br /> * [[Gnasher]]<br /> * [[Scorn]]<br /> |-<br /> |<br /> ====[[Necris]]====<br /> * [[Necris Black Legion#Akasha|Akasha]] (Leader)<br /> * [[Necris Black Legion#Loque 2|Loque]]<br /> * [[Necris Black Legion#Damian|Damian]]<br /> * [[Necris Black Legion#Kragoth 3|Kragoth]]<br /> * [[Necris Black Legion#Malakai 2|Malakai]]<br /> * [[Necris Black Legion#Alanna|Alanna]]<br /> |<br /> ====[[The Corrupt|Liandri / The Corrupt]]====<br /> * [[The Corrupt#Matrix|Matrix]] (Leader)<br /> * [[Aspect]]<br /> * [[The Corrupt#Cathode|Cathode]]<br /> * [[The Corrupt#Enigma|Enigma]]<br /> * [[Nova]] (XBox 360 Exclusive)<br /> |}<br /> <br /> ''Note: You can unlock 'Leaders' by beating them in the Singeplayer Campaign. All of the Necris characters are unlockables. '''Ariel''' and '''Alanna''' are special characters unlocked by a code.''<br /> <br /> ==Maps==<br /> This time around, Epic chose to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. 40 maps shipped with the game and 13 of them are [[Warfare]] maps.<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! colspan=&quot;3&quot; |<br /> ==== Capture the Flag ====<br /> |-<br /> |<br /> * [[CTF-Coret (UT3 map)|CTF-Coret]]<br /> * [[CTF-FacingWorlds]] (Bonus pack)<br /> |<br /> * [[CTF-Hydrosis]]<br /> * [[CTF-OmicronDawn]]<br /> |<br /> * [[CTF-Reflection]]<br /> * [[CTF-Searchlight]] (Bonus pack)<br /> |<br /> * [[CTF-Strident]]<br /> * [[CTF-Vertebrae]]<br /> |-<br /> ! colspan=&quot;4&quot; |<br /> ==== Deathmatch ====<br /> |-<br /> |<br /> * [[DM-Arsenal]]<br /> * [[DM-Biohazard]]<br /> * [[DM-CarbonFire]]<br /> * [[DM-Deck]]<br /> |<br /> * [[DM-Defiance]]<br /> * [[DM-Deimos]]<br /> * [[DM-Diesel]]<br /> * [[DM-Fearless]]<br /> |<br /> * [[DM-Gateway]]<br /> * [[DM-HeatRay]]<br /> * [[DM-KoosBarge]] (XBox 360 Exclusive)<br /> * [[DM-Morbias]] (Bonus pack)<br /> |<br /> * [[DM-RisingSun]]<br /> * [[DM-Sanctuary]]<br /> * [[DM-Sentinel]]<br /> * [[DM-ShangriLa]]<br /> |-<br /> ! colspan=&quot;4&quot; |<br /> ==== Vehicle Capture the Flag ====<br /> |-<br /> |<br /> * [[VCTF-Containment]]<br /> * [[VCTF-Corruption]]<br /> |<br /> * [[VCTF-Kargo]]<br /> * [[VCTF-Necropolis]]<br /> |<br /> * [[VCTF-Sandstorm]]<br /> * [[VCTF-Suspense]]<br /> |<br /> * [[VCTF-SuspenseNecris]] (XBox 360 Exclusive)<br /> * [[VCTF-Rails]] (XBox 360 Exclusive)<br /> |-<br /> ! colspan=&quot;4&quot; |<br /> ==== Warfare ====<br /> |-<br /> |<br /> * [[WAR-Avalanche]]<br /> * [[WAR-ColdHarbour]] (XBox 360 Exclusive)<br /> * [[WAR-Downtown]]<br /> * [[WAR-DowntownNecris]] (XBox 360 Exclusive)<br /> * [[WAR-Dusk]]<br /> * [[WAR-Floodgate]]<br /> * [[WAR-Islander]]<br /> |<br /> * [[WAR-MarketDistrict]]<br /> * [[WAR-OnyxCoast]]<br /> * [[WAR-PowerSurge]]<br /> * [[WAR-Serenity]]<br /> * [[WAR-Sinkhole]]<br /> * [[WAR-TankCrossing]]<br /> * [[WAR-Torlan]]<br /> |}<br /> <br /> ==Bonus Content==<br /> Before any official bonus content was released, Epic &quot;cooked&quot; a few user created maps and mutators for use with the PS3 version to give those users something to play with. (All custom content must be created on a PC.)<br /> <br /> On the 27th of March 2008, Epic released their first bonus pack, which contains three maps: [[DM-Morbias]], [[CTF-FacingWorlds]] and [[CTF-Searchlight]].<br /> <br /> The Xbox 360 version of the game has 2 new characters (Kana of the Twin Souls and Nova of the Liandri) as well as the Bonus Pack maps and 5 exclusive maps, which are: [[WAR-ColdHarbour]], [[DM-KoosBarge]], [[VCTF-Rails]] and 2 &quot;Necrified&quot; versions of VCTF-Suspense and WAR-DownTown.&lt;br&gt;<br /> It is unknown if these exclusives will become available for the other platforms at a later date.<br /> <br /> ==Additional Information==<br /> <br /> ===In-Game Awards===<br /> <br /> ====Sprees====<br /> Awarded for making a certain number of kills without dying throughout the match.<br /> * Killing Spree: 5 kills.<br /> * Dominating: 10 kills.<br /> * Rampage: 15 kills.<br /> * Unstoppable: 20 kills.<br /> * Godlike: 25 kills.<br /> * Massacre: 30 kills or more.<br /> <br /> ====Multikills====<br /> Awarded for making the amount of kills within the allotted time.<br /> * Double Kill: 2 kills.<br /> * Multi Kill: 3 kills.<br /> * Mega Kill: 4 kills.<br /> * Ultra Kill: 5 kills.<br /> * Monster Kill: 6 kills or more.<br /> <br /> ====Weapon Awards====<br /> Awarded for getting the amount of kills with the said weapon.<br /> * Jack Hammer: 15 kills with [[Impact Hammer]].<br /> * Gun Slinger: 15 kills with [[Enforcer]].<br /> * Bio hazard: 15 kills with [[Bio-Rifle]].<br /> * Combo king: 15 kills with the [[Shock Rifle]]'s combo.<br /> * Shaft Master: 15 kills with [[Link Gun]]'s alt fire.<br /> * Blue Streak: 15 kills with [[Minigun|Stinger Minigun]].<br /> * Flak Master: 15 kills with [[Flak Cannon]].<br /> * Rocket Scientist: 15 kills with [[Rocket Launcher]].<br /> * Head Hunter: 15 Headshots with the [[Sniper Rifle]].<br /> * Big Game Hunter: 15 kills with the [[AVRiL|Longbow AVRiL]].<br /> <br /> ====Other Awards====<br /> * Eagle Eye: Destroying a flying vehicle ([[Raptor]], [[Cicada]], [[Fury]]) or a speeding [[Scorpion]] or a [[Viper]] ready to self-destruct with the [[Goliath]] or [[Paladin]].<br /> * Bullseye: Killing an enemy with the kamikaze feature of the [[Scorpion]] or [[Viper]]. This does NOT have to be an enemy in a vehicle - killing an enemy on foot will still give you the Bullseye.<br /> * Top Gun: Destroying a flying vehicle with a Raptor's missiles.<br /> * Pancake: Using a vehicle to crush an enemy player, either onto the ground or against a wall. (Easiest to do with a [[Manta]].)<br /> * Road Rampage: Running over 15 people with a vehicle.<br /> * Hijacked and Carjacked: Stealing an abandoned enemy vehicle. (Stealing a [[Scorpion]] or [[Hellbender]] results in a &quot;Carjacked!&quot; announcement, but they are technically the same award)<br /> * Juggernaut: Having two or more of the following powerups at the same time: [[Berserk]], [[Double Damage]], and [[Invulnerability]].<br /> * First Blood: Be the first to make a kill in a match.<br /> * Hat Trick: 3 successful flag captures in a match. They do not need to be consecutive.<br /> * Denied: Destroying an enemy redeemer before it blows up, killing an enemy orb runner within close range of a powernode before they can capture it, or killing an enemy flag carrier within close range of their flag before they can capture it.<br /> <br /> ===Community===<br /> Epic planned to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies were planned for Warfare, and game stats integration would have allowed you to find similarly-skilled opponents via the UT3 server browser. However, none of these elements shipped with the final game.<br /> <br /> A global rankings system does exist to allow clans and other players to compare scores.<br /> <br /> UT3 mod teams will, of course, be able to take advantage of the improvements in Unreal Engine 3's UnrealEd content creation tool, including the new UnrealKismet scripting environment, visual material editor and UnrealCascade particle engine. <br /> <br /> PS3 users can now download specially cooked versions of various maps and mutators, provided the author supplies them. However, there are some limitations, and custom sounds or music cannot be supported in PS3 versions of the maps due to a proprietary sound codec being used.<br /> <br /> The XBox 360 version does not appear to support custom content, but Epic might try to provide certain user-created content in the future. It does, however, currently have exclusive maps and characters not on the PC or PS3 versions, as well as a split-screen mode.<br /> <br /> ===Popularity In The PC Market===<br /> Using the data collected from Xfire users, as of June 19th 2008, UT3 is ranked 91st in the list of most played PC games in the world; with a combined total of 97,000 minutes played per day by a total of over 1,500 Xfire users. On 13th October 2007, UT3's rank peaked at 19th place. Due to the constant change in number of players, these values change at peak periods, such as weekends and vacations. Recently UT3's rank usually remains between 90 and 100 in the list of the most played games in the world by Xfire users.<br /> <br /> Interestingly, these statistics show that Unreal Tournament 3 is not as popular as its predecessor UT2004; with UT2004, as of June 19th 2008, being ranked the 53rd most played PC game in the world, with over 2,300 players per day playing for a combined total of over 215,000 minutes. Recently, UT2004's rank usually remains between 50th and 60th.<br /> <br /> ===AI &amp; Voice===<br /> {{cleanup|Section|This is still written in future tense. If you have any information about the AI &amp; voice now, please rewrite this section.}}<br /> UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to &quot;attack&quot;, you can now give orders like &quot;There's a sniper on the tower, go get him&quot;. Bots will also respond to particular questions. For example, if you asked &quot;Is there anyone in the cave?&quot;, they might reply &quot;No, the cave is clear&quot;.<br /> <br /> Apparently, this feature is quite buggy however. It is reported to work best for users who have a clear North American accent.<br /> <br /> UT3 bots' personalities will also make them better suited to different in-game tasks.<br /> <br /> ==Previews and Reviews==<br /> * [http://www.beyondunreal.com/content/articles/220_1.php BeyondUnreal Reviews: Unreal Tournament 3]<br /> <br /> ==References==<br /> *[http://forums.beyondunreal.com/showpost.php?p=2329199&amp;postcount=2 Interview with Mark Rein, English translation]<br /> <br /> ==See Also==<br /> *[[:Category:Unreal Tournament 3 media|Unreal Tournament 3 media]]<br /> *[[:Category:Unreal Tournament 3 maps|Unreal Tournament 3 maps]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2008-08-16T23:45:34Z <p>Angelofdeath: </p> <hr /> <div>''Note: If you are seeking for the links to essential files, see the [[#Essential Files|Essential files section]].''<br /> <br /> '''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 23, 1999<br /> |-<br /> ! PlayStation 2<br /> | October 21, 2000<br /> |-<br /> ! Dreamcast<br /> | March 13, 2001<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 1<br /> |-<br /> ! Epic Games Builds<br /> | 338-436<br /> |-<br /> ! UTPG Builds<br /> | 440-451b<br /> |}<br /> <br /> {{clear}}<br /> ==Intro==<br /> ''In 2291, in an attempt to control violence among deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a [[Liandri Grand Tournament|Grand Tournament]]. Now it is 2341, fifty years have passed since the founding of [[Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament.''<br /> <br /> ==History==<br /> Unreal Tournament began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music. <br /> ===Demo===<br /> The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn. <br /> <br /> The Version 322 demo is for use with 3dfx video cards only. This early version of the demo omits [[DM-Tempest]].<br /> <br /> A [http://unreal.epicgames.com/files/DemoPatch322.exe patch] was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.<br /> <br /> The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo is not compatible with the final version of the full demo.<br /> <br /> A final demo for Unreal Tournament was released on October 19 1999 [http://unreal.epicgames.com/oldnews2.htm Version 348 Demo release announcement] and contains 5 maps from the game; one map for each gametype. The demo has the maps [[CTF-Coret]], [[DM-Morpheus]], [[DM-Phobos]], [[DM-Tempest]], and [[DOM-Sesmar]].<br /> <br /> The Linux version of the Version 348 demo was released 20 October 1999.<br /> <br /> An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.<br /> <br /> An additional patch to update Version 348 servers was released 9 November 1999. Network compatability is unaffected by this patch.<br /> <br /> A history of the changes to the demos between the 3dfx-only demo and the final Version 348 demo is detailed [http://unreal.epicgames.com/demochangelog.txt here].<br /> <br /> ===Release Details===<br /> *November 23, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> Unreal Tournament is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. <br /> <br /> On its release, Unreal Tournament was capable of using maps created for [[Unreal]]. The [[Unreal]] content was automatically replaced by Unreal Tournament content when running an [[Unreal]] DM map with one of the Unreal Tournament gametypes ([http://unreal.epicgames.com/oldnews2.htm Unreal Technology Announcements - Steve Polge 19 November 1999]). Mods like OldSkool Amp'd allowed players to play [[Unreal]] levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.<br /> <br /> Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.<br /> <br /> ==Game Content==<br /> ===Music===<br /> <br /> Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Tracks<br /> |-<br /> ! Title !! Filename !! Sections !! Example Use !! Author<br /> |-<br /> | Botpack #9(By Michiel) || Botmca9 || 1 || [[DM-Phobos]] || [[Michiel van den Bos]]<br /> |-<br /> | BotMCA#10 (By Michiel)|| Botpck10 || 1 || [[DM-Tempest]] || Michiel van den Bos<br /> |-<br /> | Cannonade || Cannon || 1 || [[DOM-Condemned]] || Michiel van den Bos[?]<br /> |-<br /> | Colossus (Michiel) || Colossus || 1 || [[AS-Rook]] || Michiel van den Bos<br /> |-<br /> | The Course || Course || 1 || [[DM-CurseII|DM-Curse][]] || Michiel van den Bos<br /> |-<br /> | Room of Champions || Credits || 1 || Unused || [[Alexander Brandon]] &amp; Michiel van den Bos<br /> |-<br /> | Ending || Ending || 1 || EOL_* || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Enigma) || Enigma || 1 || [[DOM-Cryptic]] || Basehead ([[Dan Gardopée]])<br /> |-<br /> | FireBreath || firebr || 1 || [[CTF-Coret]] || Teque ([[Tero Kostermaa]]) &amp; Nitro ([[Kaj-Eerik Komppa]])<br /> |-<br /> | Foregone Destruction || Foregone || 1 || [[CTF-Face]] || Michiel van den Bos<br /> |-<br /> | Go Down || Godown || 1 || [[DM-Deck16II|DM-Deck16][]] || Alexander Brandon<br /> |-<br /> | Lock || Lock || 1 || [[DM-KGalleon]] || Alexander Brandon[?]<br /> |-<br /> | Mechanism Eight - necros/ || Mech8 || 2 || [[DM-Zeto]] || Necros ([[Andrew Sega]])<br /> |-<br /> | Mission Landing || Mission || 1 || [[AS-Overlord]] || Michiel van den Bos<br /> |-<br /> | Nether Animal || Nether || 1 || [[DM-Fetid]] || Michiel van den Bos[?]<br /> |-<br /> | Organic || Organic || 1 || Unused || Alexander Brandon<br /> |-<br /> | Phantom || Phantom || 1 || [[DM-Barricade]] || Michiel van den Bos &amp; Alexander Brandon<br /> |-<br /> | Razorback // Unreal Mix|| Razor-ub || 2 || [[DM-Liandri]] || Skaven ([[Peter Hajba]])<br /> |-<br /> | Run || Run || 1 || [[DM-Conveyor]] || Michiel van den Bos<br /> |-<br /> | Save Me || SaveMe || 1 || [[DM-Morpheus]] || Alexander Brandon<br /> |-<br /> | Save Me G-Mix || Savemeg || 1 || Unused || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Seeker) || Seeker || 1 || [[CTF-November]] || Basehead (Dan Gardopée)<br /> |-<br /> | Unreal Add-on (Seeker2) || Seeker2 || 1 || [[CTF-Noxion16]] || Basehead (Dan Gardopée)<br /> |-<br /> | Skyward Fire || Skyward || 1 || [[CTF-LavaGiant]] || Michiel van den Bos<br /> |-<br /> | Into the Darkness || Strider || 1 || [[DM-Stalwart]] || Alexander Brandon<br /> |-<br /> | Superfist || Suprfist || 1 || [[DM-HealPodII|DM-HealPod][]] || Alexander Brandon<br /> |-<br /> | Underworld 2 || UnWorld2 || 1 || [[DOM-Sesmar]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Menu || utmenu23 || 1 || Menu Screen || Alexander Brandon<br /> |-<br /> | Unreal Tournament Title || UTtitle || 1 || [[CityIntro]] || Michiel van den Bos<br /> |-<br /> | Three Wheels Turning || Wheels || 1 || [[CTF-CybrosisII|CTF-Cybrosis][]] || Alexander Brandon<br /> |}<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Chainsaw]]<br /> *[[Enforcer]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Pulse Gun]]<br /> *[[Ripper]]<br /> *[[Minigun]]<br /> *[[Flak Cannon]]<br /> *[[Rocket Launcher]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> <br /> ===Powerups===<br /> *[[Thigh Pads]]<br /> *[[Body Armor]]<br /> *[[Shield Belt]]<br /> *[[AntiGrav Boots]]<br /> *[[Damage Amplifier]]<br /> *[[Invisibility]]<br /> <br /> ===Races===<br /> *[[Necris]]<br /> *[[Humans]]<br /> *[[The Corrupt|Robots]]<br /> *[[Skaarj Hybrid|Skaarj-Human Hybrids]] (UT:GOTY)<br /> <br /> ===Teams===<br /> <br /> *[[Necris Black Legion|Black Legion]]<br /> *[[Blood Reavers]]<br /> *[[Dark Phalanx]]<br /> *[[Iron Guard]]<br /> *[[Iron Skull]]<br /> *[[Metal Guard]]<br /> *[[Raw Steel]]<br /> *[[Red Claw]]<br /> *[[The Corrupt]]<br /> *[[Thunder Crash]]<br /> *[[Venom]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[Deathmatch]]<br /> *[[Team Deathmatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> *[[Last Man Standing]]<br /> <br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beautitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> |<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> |<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Codex]]<br /> * [[DM-Conveyor]]<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Fetid]]<br /> * [[DM-Fractal]]<br /> |<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-HyperBlast]]<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Oblivion]]<br /> * [[DM-Peak]]<br /> |<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> |<br /> * [[DOM-Gearbolt]]<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> |<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Essential Files==<br /> Here you will find all the links to the downloads of the essential files for your Unreal Tournament installation (due to BeyondUnreal not supporting the Essential Files wizard any more. Note: you can still see the unsupported page [http://www.beyondunreal.com/main/ut/utessential.php here]).<br /> <br /> ===Patches===<br /> <br /> ====Official PC====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436.exe UT 436 Patch] for retail version. Not needed for Unreal Anthology users. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utserver436final.zip UT 436 Dedicated Server Package] - standalone dedicated server package. ''File Date: February 20 2007''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utpatch436nodelta.exe UT 436 NoDelta Patch] - if you have CD reading problems, or obtained it bundled, this is for you. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436-ipdrv-070902.zip UT Denial of Service Patch] - this fix causes the UT server to correctly process ICMP port unreachable messages, and disconnect any connection it receives one for. This solves the Windows 2000 creeping ping problem and the denial of service attack mentioned in [http://online.securityfocus.com/archive/1/280544 this article]. Users not running UT servers do not need to apply this patch. ''File Date: July 19 2002''<br /> <br /> ====Unofficial PC====<br /> *[http://www.oldunreal.com/utpatches.html Oldunreal Multimedia Patches for UnrealTournament] - Multimedia patches, which include updates both for graphics and sound. This update adds support for OpenAL and FMOD sound systems. '''Note''': Use this before adding the enhanced OpenGL and D3D renderers.<br /> *[http://cwdohnal.home.mindspring.com/utglr/ Enhanced renderers for Unreal Tournament] - updates the OpenGL and D3D renderers to the latest versions. Highly recommended. '''Note''': Add this after using the Oldunreal Multimedia Patches.<br /> <br /> ====Linux====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436.run UT 436 Linux Full] - a Linux installer for the retail Unreal Tournament version. ''File Date: May 1 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-patch-436.run UT 436 Linux Patch] - use after installing Unreal Tournament with the UT 436 Linux Full installer. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut-install-436-goty.run UT 436 Linux GOTY Install] - a Linux installer for the retail Unreal Tournament: Game of the Year Edition. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ipdrv-436-linux-08-20-02.zip UT Denial of Service Patch] - this is the Linux server patch that addresses the same problems as the Windows fix. UT server admins are encouraged to apply this patch. ''File Date: August 23 2002''<br /> <br /> ====Macintosh====<br /> *[http://official.beyondunreal.com/dl.php/official/ut/ut436update.sit UT 436 Mac Patch] - Requires retail PC version of Unreal Tournament. ''File Date: May 2 2002''<br /> <br /> ===Bonus Packs===<br /> Official Epic Bonus Packs. For the contents, see the [[#Bonus Content|Bonus Content section]].<br /> <br /> *[http://download.beyondunreal.com/fileworks.php/official/ut/utbonuspack.umod UT Bonus Pack 1 (.umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack.zip UT Bonus Pack 1 (non .umod)] - also called Epic Bonus Pack. If you have the UT:GOTY edition, you do not need this pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack2.zip UT Bonus Pack 2 (non .umod)] - also called Digital Extremes pack. If you have the UT:GOTY edition, you do not need this pack. '''Note''': Do '''not''' overwrite the ''de.u'' package as this will lead to network incompatibility. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpack.umod UT Bonus Pack 3 (.umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utinoxxpacknoumod.zip UT Bonus Pack 3 (non .umod)] - also called Inoxx Map pack. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.umod UT Bonus Pack 4 (.umod)]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utbonuspack4.zip UT Bonus Pack 4 (non .umod)]. ''File Date: March 16 2002''<br /> <br /> ===Demos===<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348.exe Windows Ver. 348 Demo]. ''File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemopatch348.exe Windows Ver. 348 Demo Patch]. ''<br /> File Date: March 16 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo-linux-x86-348.tar.gz Linux Ver. 348 Demo]. '''Note''': The link doesn't work with Firefox.<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utdemo348m3.sit.bin Mac Ver. 348m3 Demo]. ''File Date: May 2 2002''<br /> *[http://official.beyondunreal.com/dl.php/official/ut/utmac348m4demoup.sit.bin Mac Ver. 348m4 Demo Patch]. ''File Date: May 2 2002''<br /> <br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * [[Skaarj Hybrid]]<br /> * [[Nali]]<br /> * [[Nali Cow#Unreal Tournament|Nali WarCow]]<br /> <br /> ====Mutators====<br /> *[[Relic of Strength]]<br /> *[[Relic of Regeneration]]<br /> *[[Relic of Defense]]<br /> *[[Relic of Speed]]<br /> *[[Relic of Redemption]]<br /> *[[Relic of Vengeance]]<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3===<br /> Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> <br /> ====Texture Packs====<br /> *noxxpack.utx<br /> *xutfx.utx<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *[[Xan Kriegor|Xan - Mark II]]<br /> *[[WarBoss]]<br /> <br /> ==UTPG==<br /> [[UTPG]] is a group of people that continued Epic's work of making Unreal Tournament patches after [[Epic Games|Epic]] released it's final, official patch: Patch 436. More information is on the [[UTPG]] page and by going to their website at [http://www.utpg.org http://www.utpg.org].<br /> <br /> ==User Created Content==<br /> {{sectstub}}<br /> Over time, fans have created many modifications for Unreal Tournament which include mutators, gameplay altrerations, and even single-player campaigns, which in some cases are loosely based on the original storyline of [[Unreal]]. <br /> <br /> ===Single player campaign mods===<br /> *'''Operation Na Pali'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Xidia'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Nali Chronicles'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Legacy'''<br /> &lt;!-- to be expanded later --&gt;<br /> *'''Project Zephon'''<br /> &lt;!-- to be expanded later --&gt;<br /> <br /> ==Trivia==<br /> *Unreal Tournament was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> *An easter egg in the ending sequence reveals that there were five [[Liandri Grand Tournament]] winners before [[Xan Kriegor]]. They are named (in chronological order): Green Marine, Roan Terg, Magnus, Geos Dryon and Pariah. It seems that the winners' names are actually nicknames of Epic staff. Green Marine comes from Brandon &quot;Green Marine&quot; Reinhart, one of the programmers.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> {{sectstub}}<br /> ==See Also==<br /> *[[Totally Unreal]]<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Angelofdeath https://liandri.beyondunreal.com/CTF-Command CTF-Command 2008-08-16T23:43:55Z <p>Angelofdeath: music is definitely Seeker, not Seeker2</p> <hr /> <div>{{QuoteSource|The Last Command is a fully functional Nuclear Processing Station owned by the [[Liandri Corporation|LC]]. This facility’s system oriented layout makes an ideal proving grounds for the Capture the Flag Tournament matches. High Tech voluminous industrial architecture paired with curving maintenance corridors means fighting here will require quick reaction times if your team plans on surviving.|Unreal Tournament|Unreal Tournament}}<br /> <br /> [[Image:CTF-Command.jpg|thumb|right|250px|CTF-Command]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | The Last Command<br /> |-<br /> ! Authors<br /> | [[Elliot &quot;Myscha&quot; Cannon]]<br /> |-<br /> ! Players<br /> | 6-8<br /> |-<br /> ! Music<br /> | Seeker<br /> |-<br /> ! Games <br /> | [[UT]]<br /> |-<br /> ! Gametype<br /> | [[Capture the Flag]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! Red Base !! Middle Land !! Blue Base<br /> |-<br /> | [[Minigun]] x1 || [[Shock Rifle|ASMD Shock Rifle]] x1 || [[Minigun]] x2<br /> |-<br /> | [[Rocket Launcher]] x1 || || [[Rocket Launcher]] x1<br /> |-<br /> | [[Ripper]] x1 || || [[Bio_Rifle|GES BioRifle]] x1<br /> |-<br /> | [[Bio_Rifle|GES BioRifle]] x1 || || [[Sniper Rifle]] x1<br /> |-<br /> | [[Sniper Rifle]] x1 || || [[Flak Cannon]] x1<br /> |-<br /> | [[Flak Cannon]] x1 || || <br /> |}<br /> <br /> === PickUps ===<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Red Base<br /> |-<br /> ! Ammunition !! Health !! Armor !! Special<br /> |-<br /> | [[Bullets]] x3 || [[Health Pack]] x4 || [[Body Armor]] x1 || [[Invisibility]] x1<br /> |-<br /> | [[Rocket Pack]] x2 || [[Health Vial]] x3 || || [[Damage Amplifier]] x1<br /> |-<br /> | [[Biosludge Ammo]] x2 || || ||<br /> |-<br /> | [[Rifle Rounds]] x1 || || ||<br /> |-<br /> | [[Razor Blades]] x2 || || ||<br /> |-<br /> | [[Flak Shells]] x2 || || ||<br /> |}<br /> <br /> [[Category:Capture the Flag maps|Command]]<br /> [[Category:Unreal Tournament maps]]</div> Angelofdeath https://liandri.beyondunreal.com/DM-Phobos DM-Phobos 2008-05-21T17:53:42Z <p>Angelofdeath: </p> <hr /> <div>{{For|other versions of this map|Recurring maps#Phobos}}<br /> {{QuoteSource|This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.|UT|UT}}<br /> <br /> Match info as can be found in [[UnrealEd]]. This map is part of the [[challenge ladder]]. Here you will face [[Xan]]'s team.<br /> <br /> '''DM-Phobos''' is also considered by many people to be one of the finest [[deathmatch]] [[maps]] in the retail game. Through the use of well connected spaces, plenty of [[z-axis]] fighting and good weapon placement this map has earned its title as a classic.<br /> <br /> [[Image:FC-Phobos.jpg|thumb|right|250px|DM-Phobos]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | Phobos Moon<br /> |-<br /> ! Authors<br /> | [[Cedric 'Inoxx' Fiorentino]]<br /> |-<br /> ! Players<br /> | 4-8<br /> |-<br /> ! Music<br /> | Botmca9<br /> |-<br /> ! Games <br /> | [[UT]]<br /> |-<br /> ! Gametype<br /> | [[DeathMatch]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> Bio Rifle, Shock Rifle, Ripper, Minigun, Flak Cannon, Rocket Launcher, Sniper Rifle, Redeemer<br /> <br /> === PickUps ===<br /> Armored Vest, Shield Belt, Thigh Pads, Jump Boots<br /> <br /> === PowerUps ===<br /> UDamage, Invisibility<br /> <br /> <br /> [[Category:Deathmatch maps|Phobos]]<br /> [[Category:Unreal Tournament maps]]<br /> <br /> == Trivia ==<br /> *Although [[Pulse Cells]] are present in this map, there is no [[Pulse Gun]] to use them. DM-Phobos was one of the maps featured in the demo version of UT, and this map had a single Pulse Gun where the [[Bio Rifle]] and its ammo currently are. Only the Pulse Gun was edited out for the final version, leaving behind its Pulse Cells.<br /> <br /> == See Also ==<br /> *[[DM-Phobos2]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2008-05-21T17:39:28Z <p>Angelofdeath: /* Trivia */</p> <hr /> <div>'''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 23, 1999<br /> |-<br /> ! PlayStation 2<br /> | October 21, 2000<br /> |-<br /> ! Dreamcast<br /> | March 13, 2001<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 1<br /> |-<br /> ! Epic Games Builds<br /> | 338-436<br /> |-<br /> ! UTPG Builds<br /> | 440-451b<br /> |}<br /> <br /> {{clear}}<br /> ==Intro==<br /> ''In the year 2291, in an attempt to control violence between deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a grand tournament. Now it is 2341, fifty years have passed since the founding of [[Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament.''<br /> <br /> ==History==<br /> Unreal Tournament began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music. <br /> ===Demo===<br /> The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn. <br /> <br /> The Version 322 demo is for use with 3dfx video cards only. This early version of the demo omits [[DM-Tempest]].<br /> <br /> A [http://unreal.epicgames.com/files/DemoPatch322.exe patch] was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.<br /> <br /> The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo is not compatible with the final version of the full demo.<br /> <br /> A final demo for Unreal Tournament was released on October 19 1999 [http://unreal.epicgames.com/oldnews2.htm Version 348 Demo release announcement] and contains 5 maps from the game; one map for each gametype. The demo has the maps [[CTF-Coret]], [[DM-Morpheus]], [[DM-Phobos]], [[DM-Tempest]], and [[DOM-Sesmar]].<br /> <br /> The Linux version of the Version 348 demo was released 20 October 1999.<br /> <br /> An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.<br /> <br /> An additional patch to update Version 348 servers was released 9 November 1999. Network compatability is unaffected by this patch.<br /> <br /> A history of the changes to the demos between the 3dfx-only demo and the final Version 348 demo is detailed [http://unreal.epicgames.com/demochangelog.txt here].<br /> <br /> ===Release Details===<br /> *November 23, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> Unreal Tournament is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. <br /> <br /> On its release, Unreal Tournament was capable of using maps created for [[Unreal]]. The [[Unreal]] content was automatically replaced by Unreal Tournament content when running an [[Unreal]] DM map with one of the Unreal Tournament gametypes ([http://unreal.epicgames.com/oldnews2.htm Unreal Technology Announcements - Steve Polge 19 November 1999]). Mods like OldSkool Amp'd allowed players to play [[Unreal]] levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.<br /> <br /> Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.<br /> <br /> ==Game Content==<br /> ===Music===<br /> <br /> Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Tracks<br /> |-<br /> ! Title !! Filename !! Sections !! Example Use !! Author<br /> |-<br /> | Botpack #9(By Michiel) || Botmca9 || 1 || [[DM-Phobos]] || [[Michiel van den Bos]]<br /> |-<br /> | BotMCA#10 (By Michiel)|| Botpck10 || 1 || [[DM-Tempest]] || Michiel van den Bos<br /> |-<br /> | Cannonade || Cannon || 1 || [[DOM-Condemned]] || Michiel van den Bos[?]<br /> |-<br /> | Colossus (Michiel) || Colossus || 1 || [[AS-Rook]] || Michiel van den Bos<br /> |-<br /> | The Course || Course || 1 || [[DM-Agony]] || Michiel van den Bos<br /> |-<br /> | Room of Champions || Credits || 1 || Unused || [[Alexander Brandon]] &amp; Michiel van den Bos<br /> |-<br /> | Ending || Ending || 1 || EOL_* || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Enigma) || Enigma || 1 || [[DOM-Cryptic]] || Basehead ([[Dan Gardopée]])<br /> |-<br /> | FireBreath || firebr || 1 || [[CTF-Coret]] || Teque ([[Tero Kostermaa]]) &amp; Nitro ([[Kaj-Eerik Komppa]])<br /> |-<br /> | Foregone Destruction || Foregone || 1 || [[CTF-Face]] || Michiel van den Bos<br /> |-<br /> | Go Down || Godown || 1 || [[DM-Deck16II|DM-Deck16][]] || Alexander Brandon<br /> |-<br /> | Lock || Lock || 1 || [[DM-KGalleon]] || Alexander Brandon[?]<br /> |-<br /> | Mechanism Eight - necros/ || Mech8 || 2 || [[DM-Zeto]] || Necros ([[Andrew Sega]])<br /> |-<br /> | Mission Landing || Mission || 1 || [[AS-Overlord]] || Michiel van den Bos<br /> |-<br /> | Nether Animal || Nether || 1 || [[DM-Fetid]] || Michiel van den Bos[?]<br /> |-<br /> | Organic || Organic || 1 || Unused || Alexander Brandon<br /> |-<br /> | Phantom || Phantom || 1 || [[DM-Barricade]] || Michiel van den Bos &amp; Alexander Brandon<br /> |-<br /> | Razorback // Unreal Mix|| Razor-ub || 2 || [[DM-Liandri]] || Skaven ([[Peter Hajba]])<br /> |-<br /> | Run || Run || 1 || [[DM-Conveyor]] || Michiel van den Bos<br /> |-<br /> | Save Me || SaveMe || 1 || [[DM-Morpheus]] || Alexander Brandon<br /> |-<br /> | Save Me G-Mix || Savemeg || 1 || Unused || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Seeker) || Seeker || 1 || [[CTF-November]] || Basehead (Dan Gardopée)<br /> |-<br /> | Unreal Add-on (Seeker2) || Seeker2 || 1 || [[CTF-Noxion16]] || Basehead (Dan Gardopée)<br /> |-<br /> | Skyward Fire || Skyward || 1 || [[CTF-LavaGiant]] || Michiel van den Bos<br /> |-<br /> | Into the Darkness || Strider || 1 || [[DM-Stalwart]] || Alexander Brandon<br /> |-<br /> | Superfist || Suprfist || 1 || [[DM-HealPodII|DM-HealPod][]] || Alexander Brandon<br /> |-<br /> | Underworld 2 || UnWorld2 || 1 || [[DOM-Sesmar]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Menu || utmenu23 || 1 || [[UT-Logo-Map]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Title || UTtitle || 1 || [[CityIntro]] || Michiel van den Bos<br /> |-<br /> | Three Wheels Turning || Wheels || 1 || [[CTF-CybrosisII|CTF-Cybrosis][]] || Alexander Brandon<br /> |}<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Chainsaw]]<br /> *[[Enforcer]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Pulse Gun]]<br /> *[[Ripper]]<br /> *[[Minigun]]<br /> *[[Flak Cannon]]<br /> *[[Rocket Launcher]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> <br /> ===Powerups===<br /> *[[Thigh Pads]]<br /> *[[Body Armor]]<br /> *[[Shield Belt]]<br /> *[[AntiGrav Boots]]<br /> *[[Damage Amplifier]]<br /> *[[Invisibility]]<br /> <br /> ===Races===<br /> *[[Necris]]<br /> *[[Humans]]<br /> *[[The Corrupt|Robots]]<br /> *[[Skaarj Hybrid|Skaarj-Human Hybrids]] (UT:GOTY)<br /> <br /> ===Teams===<br /> <br /> *[[Necris Black Legion|Black Legion]]<br /> *[[Blood Reavers]]<br /> *[[Dark Phalanx]]<br /> *[[Iron Guard]]<br /> *[[Iron Skull]]<br /> *[[Metal Guard]]<br /> *[[Raw Steel]]<br /> *[[Red Claw]]<br /> *[[The Corrupt]]<br /> *[[Thunder Crash]]<br /> *[[Venom]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[Deathmatch]]<br /> *[[Team Deathmatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> *[[Last Man Standing]]<br /> <br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beautitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> |<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> |<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Codex]]<br /> * [[DM-Conveyor]]<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Fetid]]<br /> * [[DM-Fractal]]<br /> |<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-HyperBlast]]<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Oblivion]]<br /> * [[DM-Peak]]<br /> |<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> |<br /> * [[DOM-Gearbolt]]<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> |<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * [[Skaarj Hybrid]]<br /> * [[Nali]]<br /> * [[Nali Cow#Unreal Tournament|Nali WarCow]]<br /> <br /> ====Mutators====<br /> *[[Relic of Strength]]<br /> *[[Relic of Regeneration]]<br /> *[[Relic of Defense]]<br /> *[[Relic of Speed]]<br /> *[[Relic of Redemption]]<br /> *[[Relic of Vengeance]]<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3===<br /> Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> <br /> ====Texture Packs====<br /> *noxxpack.utx<br /> *xutfx.utx<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *[[Xan Kriegor|Xan - Mark II]]<br /> *[[WarBoss]]<br /> <br /> ==UTPG==<br /> <br /> [[UTPG]] is a group of people that continued Epic's work of making Unreal Tournament patches after Epic released it's final, official patch: Patch 436. More information is on the UTPG Page and by going to their website at [http://www.utpg.org http://www.utpg.org].<br /> <br /> ==User Created Content==<br /> {{sectstub}}<br /> ==Trivia==<br /> *Unreal Tournament was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> *An easter egg in the ending sequence reveals that there were five [[Liandri Grand Tournament]] winners before [[Xan Kriegor]]. They are named (in chronological order): Green Marine, Roan Terg, Magnus, Geos Dryon and Pariah. It seems that the winners' names are actually nicknames of Epic staff. Green Marine comes from Brandon &quot;Green Marine&quot; Reinhart, one of the programmers.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> {{sectstub}}<br /> ==See Also==<br /> *[[Totally Unreal]]<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3 2008-05-19T02:57:38Z <p>Angelofdeath: /* Music */ Other tracks</p> <hr /> <div>'''Unreal Tournament 3''', also known as '''UT3''' (previously codenamed '''Envy''' and also formerly named '''Unreal Tournament 2007''', '''UT2007''', or '''UT2k7''') is [[Epic Games]]' sequel to [[Unreal Tournament 2004]]. Published by [[Midway Games]], UT3 is powered by Epic's new [[Unreal Engine 3]]. The game was released in late November 2007 for the PC, and December 2007 (NA) and February 2008 (EU) for PS3. The Xbox 360 version is currently scheduled for a Summer 2008 release, and Mac/Linux are scheduled for an undetermined date in 2008.<br /> <br /> [[Image:UT3 box.jpg|thumb|right|225px|UT3 Box Art]]<br /> &lt;div style=&quot;float: left;&quot;&gt;__TOC__&lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC<br /> | Nov 12, 2007 (GER)&lt;br /&gt;Nov 19, 2007 (US)&lt;br /&gt;Nov 22, 2007 (EU/CAN)<br /> |-<br /> ! PS3<br /> | Dec 10, 2007 (US/CAN)&lt;br /&gt;January 18, 2008 (KOR)&lt;br /&gt;February 22, 2008 (EU)<br /> |-<br /> ! Xbox 360<br /> | Summer 2008<br /> |-<br /> ! Macintosh<br /> | TBA 2008<br /> |-<br /> ! Linux<br /> | TBA 2008<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 3 (3464-?)<br /> |}<br /> {{clear}}<br /> <br /> ==History==<br /> UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT &quot;Envy&quot;, but later, around May 29, 2005, it was revealed that the name had been changed to '''Unreal Tournament 2007'''. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to '''Unreal Tournament 3'''. This change was met with great enthusiasm from the Unreal fan base.<br /> <br /> Many changes have been made to the originally announced design of the game. For example, a game mode named Conquest that was originally announced was later complemented by [[Unreal Warfare]] and then replaced by it altogether. There was also an Onslaught 2.0 announcement which has also been rolled into the all-encompassing [[Warfare]] gametype.<br /> <br /> Unreal Tournament 3 promises a return to the &quot;feel&quot; of the original Unreal Tournament. Epic aims to make the game more in-your-face, fast-paced, and less &quot;floaty&quot;. To accomplish this, gravity has been increased and dodge-jumping has been removed. However, dodging, double jumps, and wall dodging will remain with their effect somewhat diminished due to the newly increased gravity. Gameplay in UT3 stresses close combat more than its predecessors UT2003 and UT2004. Many of the weapons are more effective up close. Epic stresses that the aim of UT3 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death returned in UT3.<br /> <br /> ===Beta Demo===<br /> At Midnight on Friday, October 12th, 2007, Fileplanet began preloading the game to its subscribers.<br /> <br /> The demo was unlocked and released on FilePlanet at 12:35 PM on Friday, October 12th. The release was apparently several hours earlier than intended, probably in response to a Norwegian site, &quot;IT Avisen&quot;, leaking the demo approximately 5 hours earlier than FilePlanet.<br /> <br /> The demo, which is Version 3464 according to the startup logs, comes with 3 maps: [[DM-ShangriLa]], [[DM-HeatRay]], and [[VCTF-Suspense]]. Of note is that DM-HeatRay was the first taste of the [[Necris vehicles]], specifically, the [[Darkwalker]].<br /> <br /> Epic called the release an &quot;Open Beta Demo&quot;, and thus it represents just a glimpse of how the game will play. At the release of the demo, Epic promised to fix issues based on user feedback. Many issues that were reported during the beta demo period were fixed or began to be fixed in the first patch.<br /> <br /> ===Final Demo===<br /> A final demo is expected to come out sometime in the future, after a few patches have come out and the majority of the major problems have been fixed. It will probably also contain one or two extra maps compared to the current demo.<br /> <br /> ===Release Details===<br /> On November 12th, 2007 (a full seven days prior to the NA release), the German version of the game was released to German retailers. In order to comply with German regulations for public game sales, the game has had blood, gibs and headshots removed from the game. Very little else was changed except for the localization to German.<br /> <br /> The US retail release came on November 19th, 2007. This, however, was the &quot;ship&quot; date, and thus many stores did not receive physical product until November 20th, 2007. The Canadian release came on November 20, and stores put it on shelves the very next day. The European release came on November 23, 2007.<br /> <br /> ===Reception===<br /> Reception to the beta demo was generally positive, with most people agreeing that Epic has &quot;got it right.&quot; There is some notable dissension from the crowd who enjoyed UT2003 and UT2004 though, particularly about the removal of dodge-jumping.<br /> <br /> Reception to the game on PC has been mostly favorable from the community and reasonably warm from reviewers, with an average score somewhere around 9/10. Warfare in particular has been praised for being a more strategic version of [[Onslaught]]. There were, however, several key complaints about the game.<br /> <br /> * Lackluster Single-Player and no Tournament mode<br /> *: While the Single-Player was hyped a lot, it failed to deliver. It was too long and it completely replaced the old Tournament mode. It also had awkward explanations for classic arena gametypes, like '''[[FLaG]]s''' ('''F'''ield '''La'''ttice '''G'''enerators) and that scoring points ran out enemy [[respawner]]s.<br /> * Awkward and simple UI<br /> *: The UI felt very awkward and was very simple compared to previous UT games. There were very little options available for common settings, and overall the UI felt very unfinished. Many settings can be changed via INI, however often these settings do not save, revert, or appear to have no effect. Epic has promised that the UI would receive some improvements from the first few patches.<br /> * Astoundingly bad Server Admin launch<br /> *: Perhaps the worst problem, UT3 being a multiplayer game primarily, are the problems with the server admin tools. The initial release of the Windows dedicated server package was littered with bugs preventing a significant number of hosts from running servers. The Linux dedicated server was released a month after the retail game, on December 18, 2007 which left many hosts without any UT3 package to offer. Web Admin was also missing from both the original release and the first patch, though it was released alongside Patch 2 and has recieved steady updates since.<br /> * Modding support simpified<br /> *: Another key complaint with the game is that much of what used to be done in UnrealScript has been moved to native code, supposedly as a way to improve performance on consoles. This, however, has made it increasingly difficult to develop proper mods and mutators for the game in many instances.<br /> <br /> ===Collectors Edition===<br /> On October 26, 2007, a limited collector's edition of the game was announced to be released on PC. This version of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than 20 hours of Unreal Engine 3 Toolkit video tutorials, containing anti-WarHawK software (disabling video playback in isolated cases), the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition is being sold in the United States, Europe, South Africa, Australia and most other territories.<br /> <br /> ===Linux===<br /> Epic has promised to release a Linux installer for the game in the future that would work with the standard Windows disc.<br /> <br /> ===System Requirements===<br /> ;Minimum System Requirements: Windows XP SP2 or Windows Vista, 2.0+ GHZ Single Core Processor, 512 Mbytes of System RAM, NVIDIA 6200+ or ATI Radeon 9600+ Video Card, 8 GB of Free Hard Drive Space<br /> ;Recommended System Requirements: 2.4+ GHZ Dual Core Processor, 1 GBytes of System RAM, NVIDIA 7800GTX+ or ATIx13000+ Video Card, 8 GB of Free Hard Drive Space<br /> <br /> ==Game Content==<br /> ===Engine===<br /> '''Unreal Tournament 3''' uses [[Unreal Engine 3]]. <br /> <br /> ===Version History===<br /> Currently (April 19th, 2008) the latest official version of UT3 is Version 1.2, AKA Version 3543. Patch 1.3 is underway, although little is currently known about it.<br /> <br /> Note that Version 1.0 of the game does not mention the game version in the menu. As of 1.1 Beta 1, the game version is listed in the upper left corner of the main menu.<br /> <br /> Patch 2 Beta 3 was never released; Epic went straight from Beta 2 to Beta 4. Regardless, the version is listed as 1.2 Beta 3.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Game Version !! Version Number !! Date !! Reported Version<br /> |-<br /> | Beta Demo || 3464 || October 12th, 2007 || N/A<br /> |-<br /> | Game Release || 3487 || November 19th, 2007 || Version 1.0<br /> |-<br /> | Patch 1 Beta 1 || 3508 || November 22nd, 2007 || Version 1.1 Beta 1<br /> |- <br /> | Patch 1 Beta 2 || 3512 || November 29th, 2007 || Version 1.1 Beta 2<br /> |-<br /> | Patch 1 Beta 3 || 3518 || December 5th, 2007 || Version 1.1 Beta 3<br /> |-<br /> | Patch 1 Beta 4 || 3521 || December 8th, 2007 || Version 1.1 Beta 4<br /> |-<br /> | Patch 1 || 3521 || December 10th, 2007 || Version 1.1<br /> |-<br /> | Patch 2 Beta 1 || 3537 || February 7th, 2008 || Version 1.2 Beta 1<br /> |-<br /> | Patch 2 Beta 2 || 3538 || February 12th, 2008 || Version 1.2 Beta 2<br /> |-<br /> | Patch 2 Beta 4 || 3543 || February 15th, 2008 || Version 1.2 Beta 3<br /> |-<br /> | Patch 2 || 3543 || February 21st, 2008 || Version 1.2<br /> |}<br /> <br /> ===Music===<br /> [[Rom Di Prisco]] and [[Jesper Kyd]] composed the UT3 soundtrack. [[Kevin Riepl]] also had a major hand in music production for the game.<br /> <br /> An official game soundtrack was released November 20, 2007. The 2-CD set comes with 33 tracks which feature a number of remixes from previous Unreal Tournament games. <br /> Not every track are present in the soundtrack. The ones found in WAR-Downtown and CTF-Coret are missing.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 1<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Theme (UT3 Remix) || 2:02 || Rom Di Prisco || Unused<br /> |-<br /> | 2 || Unreal Tournament Title (UT3 Remix) || 3:34 || Rom Di Prisco || Main Menu<br /> |-<br /> | 3 || Tactical Agenda || 4:48 || Rom Di Prisco || Mission Select Screen<br /> |-<br /> | 4 || ONS01 (UT3 Remix) || 4:27 || Rom Di Prisco || WAR-TankCrossing<br /> |-<br /> | 5 || Mekalopolis || 5:36 || Rom Di Prisco || Unused<br /> |-<br /> | 6 || Skyward Fire (UT3 Remix) || 5:04 || Rom Di Prisco || WAR-Torlan<br /> |-<br /> | 7 || Afterburn || 4:06 || Rom Di Prisco || DM-BioHazard<br /> |-<br /> | 8 || Go Down (UT3 Remix) || 3:11 || Rom Di Prisco || DM-Deck<br /> |-<br /> | 9 || Quantum Velocity || 4:58 || Rom Di Prisco || DM-Fearless<br /> |-<br /> | 10 || Foregone Destruction (UT3 Remix) || 5:02 || Rom Di Prisco || CTF-FacingWorlds<br /> |-<br /> | 11 || Suborbital Graviton || 3:23 || Rom Di Prisco || Unused<br /> |-<br /> | 12 || Skylab 9000 || 4:04 || Rom Di Prisco || DM-Deimos<br /> |-<br /> | 13 || Deploy And Assault || 3:52 || Rom Di Prisco || Unused<br /> |-<br /> | 14 || Defector || 4:34 || Rom Di Prisco || VCTF-Kargo<br /> |-<br /> | 15 || Firestorm || 5:13 || Rom Di Prisco || VCTF-Containment<br /> |-<br /> | 16 || Mechasism Eight (UT3 Remix) || 3:32 || Rom Di Prisco || DM-Arsenal<br /> |-<br /> | 17 || Plasma Oscillator || 3:50 || Rom Di Prisco || VCTF-Suspense<br /> |-<br /> | 18 || Frozen Babylon || 3:37 || Rom Di Prisco || DM-Gateway<br /> |}<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 2<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Title (UT3 Reconstruction) || 2:51 || Jesper Kyd || Unused<br /> |-<br /> | 2 || LockDown || 4:48 || Jesper Kyd || CTF-OmicronDawn<br /> |-<br /> | 3 || To The Death || 6:00 || Jesper Kyd || DM-Diesel<br /> |-<br /> | 4 || Robo Mall || 8:55 || Jesper Kyd || DM-CarbonFire<br /> |-<br /> | 5 || Necris Attacks || 4:03 || Jesper Kyd || DM-Sentinel<br /> |-<br /> | 6 || Outpost || 4:55 || Jesper Kyd || DM-Defiance<br /> |-<br /> | 7 || Tactical Agenda (Nanoblack Remix) || 3:42 || Rom Di Prisco || Unused<br /> |-<br /> | 8 || Necrimanci || 4:37 || Rom Di Prisco || DM-Heatray<br /> |-<br /> | 9 || Sanktuary || 4:26 || Rom Di Prisco || WAR-Floodgate<br /> |-<br /> | 10 || Necris Attacks (Extended Version) || 6:20 || Jesper Kyd || VCTF-Necropolis<br /> |-<br /> | 11 || Outpost (Extended Version) || 6:34 || Jesper Kyd || VCTF-Corruption<br /> |-<br /> | 12 || Tactical Agenda (Jade Dragon Remix) || 4:12 || Rom Di Prisco || Unused<br /> |-<br /> | 13 || Bushido || 4:02 || Rom Di Prisco || DM-Sanctuary<br /> |-<br /> | 14 || Temple Of Shambhala || 4:04 || Rom DiPrisco || DM-RisingSun<br /> |-<br /> | 15 || World Of Liandri || 4:49 || Jesper Kyd || DM-ShangriLa<br /> |}<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Other Tracks<br /> |-<br /> ! Title !! Duration !! Author !! Example Use<br /> |-<br /> | Intro Music || 3:43 || Kevin Riepl || Intro cutscene<br /> |-<br /> | Intro Alternate || 3:37 || Kevin Riepl || Unused<br /> |-<br /> | Tutorial Music || 1:57 || Kevin Riepl || Tutorial cutscene<br /> |-<br /> | Necris Attack || 3:06 || Kevin Riepl || Necris Attack cutscene<br /> |-<br /> | Malcolm Betrayal || 1:37 || Kevin Riepl || Malcolm Betrayal cutscene<br /> |-<br /> | NEG Intercedes || 1:52 || Kevin Riepl || NEG Intercedes cutscene<br /> |-<br /> | Conclusion || 2:44 || Kevin Riepl || Conclusion cutscene<br /> |}<br /> <br /> ==Gametypes==<br /> *[[UT3 Single Player|Single Player]]<br /> *: A five act storyline takes the place of the old tournament ladder system from previous games. The campaign contains in-engine rendered cutscenes along with the ability to gather &quot;cards&quot; that can be used to gain certain advantages in maps by completing side objectives. Online four player co-op is available for the campaign. <br /> *[[Deathmatch]]<br /> *: A free for all killing match between multiple players, there are no hoverboards, only one specialized vehicle in specialized maps. The vehicle is the necris darkwalker. Everyone trying to get the most kills.<br /> *[[Team Deathmatch]]<br /> *: A deathmatch (see above) between two teams of players. Both teams trying to get the most kills.<br /> *[[Capture the Flag]]<br /> *: Both teams have to capture the other teams FLaG, or Field Lattice Generator. No vehicles usually symetrical maps.<br /> *[[Vehicle Capture the Flag]]<br /> *: It's CTF with vehicles and the hoverboard.<br /> *[[Warfare]]<br /> *: Both sides have to destroy the other sides core node. Capturing bonus nodes on the way. Has vehicles, hoverboard.<br /> *[[Duel]]<br /> *: Fight between two players or a player and a bot on a deathmatch map.<br /> <br /> ==Weapons==<br /> *[[Deployables#Unreal Tournament 3|Deployables]]<br /> *: Strategy-themed devices including a Stasis Field, Energy Shield, Spidermine Trap, EMP, and Shaped Charge. All are dropped by the [[Necris]] [[Nightshade]] vehicle except the Shaped Charge, which is carried by hand.<br /> *[[Translocator]]<br /> *: This [[Unreal series]] favorite returns to the [[Capture the Flag]] gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation. There are more charges than UT2004 (7 compared to 6) and they refill faster. (About one per second.) Also, the disc has a flatter trajectory than UT2004 and it fires farther than UT, but not quite as far at UT2004. <br /> *[[Impact Hammer]]<br /> *: This favorite from [[Unreal Tournament]] makes a comeback with an EMP alt-fire that disables vehicles and removes powerups from other players. One of the newer effects of the Impact Hammer is that if you get several kills with it, blood and gore smear over the hammer - eventually making it more red than orange.<br /> *[[Enforcer]]<br /> *: Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. You spawn with one enforcer, though if a player is killed while holding the weapon it is dropped, and picking up a second enforcer allows you to hold two at a time. As a homage to the original Enforcer's alternate fire, they now turn sideways when you are close to an opponent.<br /> *[[Bio Rifle]]<br /> *: This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them will get rapidly &quot;chipped&quot; in damage, but they will have a second or two to fight back before dying, giving them a chance to take out the enemy who hit them.<br /> *[[Shock Rifle]]<br /> *: A classic weapon, the Shock Rifle fires an instant-hit beam of energy when primary fire is used, and a floating ball of energy when secondary fire is used. Players can also shoot the ball of energy with the beam to create a shock combo, dealing intense amounts of damage in a small radius (enough to kill a player wearing even medium armor). When compared to past titles, the shock balls have been sped up from [[UT2004]] to be more closely match the rate of the original [[UT]]. The primary rate of fire has also been reduced. Shock combos will now suck up ragdolls in a small vortex, and gib them if it does so.<br /> *[[Link Gun]]<br /> *: The link gun shoots small fast moving plasma balls similar to those in the original [[UT]]. The secondary shoots a straight beam of energy that can kill foes, heal vehicles and charge power nodes.<br /> *[[Minigun|Stinger Minigun]]<br /> *: The stinger from the original [[Unreal]] replaces the [[Minigun]] as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of [[Tarydium]] crystal shards that hits instantly, and a slower firing more powerful projectile shot that can also sometimes nail opponents to the wall with the killing blow.<br /> *[[Flak Cannon]]<br /> *: Primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in [[UT2004]], but it has a much higher upward arc.<br /> *[[Rocket Launcher]]<br /> *: The new rocket launcher combines the instant rockets ability from [[UT2004]], and the grenades from [[UT]]. As in [[UT2004]] primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode with a single tap, grenades with two, or back to a spread with three. As in previous titles, rockets can lock onto things. This feature has been visibly improved to help take out vehicles, with much better locking and turning ability.<br /> *[[Sniper Rifle]]<br /> *: The classic sniper rifle has returned to replace the [[Lightning Gun]] as the primary long range weapon. It now features a red-colored tracer, and Bolt Action reloading. It's comparably as strong as UT's Sniper Rifle, however, the rate of fire is not as fast as UT's, but it is much faster than the Sniper Rifle or Lightning Gun in [[UT2004]].<br /> *[[AVRiL|Longbow AVRiL]]<br /> *: The AVRiL is now hand loaded. Its tracking beam can be used to &quot;herd&quot; [[Spider Mine]]s, much like the alt-fire on the [[Mine Layer]] in [[UT2004]], and the tracking beam is also visible to combat problems where a person could get shot with AVRiLs and not know where the enemy is. It also has a secret function that has not yet been revealed.<br /> *[[Redeemer]]<br /> *: Acting as the super weapon in this title, the redeemer is a rocket-launcher type weapon that fires a small nuclear warhead, capable of killing anybody within range regardless of how they are protected. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it. If you are close to the epicenter, but not directly exposed to damage, you may be knocked off your feet for a moment, as if you had fallen off the hoverboard.<br /> <br /> ==Pickups==<br /> ===Powerups===<br /> All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.<br /> *[[Jump Boots]]<br /> *:The Jump Boots return from UT, and are activated by double jumping.<br /> *[[Berserk]]<br /> *:Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a &quot;Juggernaut&quot; award.<br /> *[[Damage Amplifier]]<br /> *:Gives double damage. Combined with the Berserk, the game will give you a &quot;Juggernaut&quot; award.<br /> *[[Invulnerability]]<br /> *:Grants you total invincibility.<br /> *[[Invisibility]]<br /> *:Makes the player very difficult/impossible to see.<br /> <br /> ===Health===<br /> *[[Health Vial]] - Small and Green. Heals 5 Health, up to a maximum of 199.<br /> *[[Health Pack]] - Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.<br /> *[[Big Keg O' Health]] - As always, the Keg of health provides an instant +100 Health boost, up to 199 health.<br /> <br /> ===Armor===<br /> *[[Shield Belt]]<br /> *:The Shield Belt returns, although it provides only 100 points of protection. However, unlike the UT200x shields, the shield belt will absorb 100% of damage, until it is destroyed. If you are wearing a shield belt and in a vehicle, you will not die instantly - instead, you will be ejected from the vehicle, but it will cost the Shield Belt.<br /> *[[Armor Vest]]<br /> *:The Armor Vest provides 50 points of protection, and absorbs 75% of taken damage.<br /> *[[Thigh Pads]]<br /> *:The Thigh Pads provide 30 points of protection, and absorbs 50% of taken damage.<br /> *[[Helmet]]<br /> *:The Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.<br /> <br /> ==Vehicles==<br /> ===Axon===<br /> *[[Scorpion]] <br /> *: The primary fire shoots electrified balls that explode on contact; these are particularly effective against other vehicles, but especially against the [[Manta]], [[Viper]], and [[Hoverboard]], upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it destroys a vehicle and kills the occupant in this manner, the game will reward you with a &quot;Bullseye!&quot; award.<br /> *[[Hellbender]] <br /> *: The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from [[UT2004]], being more like a standard turret instead of the twin-beam configuration.<br /> *[[Manta]] <br /> *: In addition to a visual update, players will no longer be able to ride on top of the side fans. The Manta is also unable to hit players without crouching down anymore unless the player is on a hoverboard.<br /> *[[Raptor]]<br /> *: Besides the visual update, the Raptor now seems to be a bit more responsive to manuevering, and both the rate of fire and locking ability for its missiles have dramatically improved.<br /> *[[Cicada]]<br /> *: Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.<br /> *[[Paladin]]<br /> *: Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as will deplete the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.<br /> *[[SPMA|Hellfire SPMA]]<br /> *: The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them when destroyed, and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed.<br /> *[[Goliath]]<br /> *: The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart.<br /> *[[Leviathan]]<br /> *: This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function.<br /> <br /> ===Necris===<br /> The Necris have six vehicles at their disposal:<br /> *[[Viper]]<br /> *: A single passenger speeder. The primary gun fires projectiles that bounce off walls. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions.<br /> *[[Darkwalker]]<br /> *: This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire &quot;screams&quot; knocking players off their feet and out of some vehicles (Manta Viper). The vehicle also features a secondary gunner position.<br /> *[[Nemesis]]<br /> *: The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target. You can also rise up even more to increase the beams' rate of fire... but this makes you nearly immobile, roughly on par with the Leviathan.<br /> *[[Fury]]<br /> *: The fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker, but with a lock-on ability once struck and a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way.<br /> *[[Nightshade]]<br /> *: Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle has [[Deployables#Unreal Tournament 3|deployables]] such as spider mines and the slow volume it has a Link Beam Turret with very limited range that heals vehicles and nodes at about the speed of 3 link guns and can uncloak to go faster.<br /> *[[Scavenger]]<br /> *: This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry. A small ball hovers around the vehicle; it is this orb that attacks directly and not the Scavenger. (Which acts more like a targeting device for this orb to attack.) It can move at great speeds while rolling on the ground, but has little control as a result also if it rolls into other vehicles at great speed it damages them without damage to itself.<br /> <br /> ===Other===<br /> *[[Hoverboard]]<br /> *: Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and vehicle-based Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage) in addition to dropping the orb or flag, if they carried it. A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area.<br /> *[[Turrets#Unreal Tournament 3|Turrets]]<br /> *: These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided. New to UT3 are Rocket Turrets.<br /> <br /> Originally an [[Axon]] version of the [[Nightshade]], called the [[Stealthbender]], was planned. For some reason (maybe because the bots still don't care whether things are invisible) it was dropped from the game, though.<br /> <br /> ==Teams==<br /> Teams present in UT3 are the following:<br /> *[[Ronin]]<br /> *: The only survivors of the infamous Twin Souls massacre, bound together out of a sense of duty, honor, and revenge.<br /> *[[Iron Guard]]<br /> *: A group of highly skilled and well trained mercenaries, experts in virtually any combat scenario.<br /> *[[Krall]] <br /> *: The Necris use these formidable reptilian beasts for the pacification of newly conquered planets.<br /> *[[Necris]] <br /> *: The secretive Phayder Corporation developed the Necris process to produce this elite group of assassins.<br /> *[[The Corrupt|Liandri]] <br /> *: Combat modified versions of the Liandri Mining Corporation's world-class security drones.<br /> <br /> <br /> These teams have probably been in the game at one point, but appear to have been cut:<br /> *[[Thunder Crash]] <br /> *: Even though Malcolm is present in the game, he and his team of experienced fighters do not participate as opponents in the storyline.<br /> *[[Juggernauts]] <br /> *: These heavily armored, gene-boosted combatants would have returned from [[UT2004]]. They mostly consist of disgruntled prisoners and criminals.<br /> *[[Nakhti]]<br /> *: The Nakhti possess far advanced technology and are well skilled in fighting. They are featured in [[UC2]].<br /> <br /> <br /> ===Characters===<br /> New to the Unreal Tournament games, UT3 now includes the option to fully customize your character. Players are able to switch out several armor pieces: <br /> * Facemask<br /> * Helmet<br /> * Goggles<br /> * Shoulderpads<br /> * Torso<br /> * Arms<br /> * Thighs<br /> * Boots<br /> <br /> <br /> Included are the following characters:<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> |<br /> ====[[Iron Guard]]====<br /> * [[Iron Guard#Lauren|Lauren]] (Leader)<br /> * [[Metal Guard#Barktooth|Barktooth]]<br /> * [[Iron Guard#Harlin|Harlin]]<br /> * [[Raw Steel#Slain|Slain]]<br /> * [[Iron Guard#Johnson|Johnson]]<br /> * [[Ariel]]<br /> * [[Iron Guard#BlackJack|BlackJack]]<br /> |<br /> ====[[Ronin|Izanagi / Ronin]]====<br /> * [[Reaper]]<br /> * [[Bishop]]<br /> * [[Othello]]<br /> * [[Jester]]<br /> * [[Kensai]]<br /> * [[Kai]]<br /> |<br /> ====[[Krall]]====<br /> * [[Scythe]] (Leader)<br /> * [[Cerberus]]<br /> * [[Gnasher]]<br /> * [[Scorn]]<br /> |-<br /> |<br /> ====[[Necris]]====<br /> * [[Necris Black Legion#Akasha|Akasha]] (Leader)<br /> * [[Necris Black Legion#Loque 2|Loque]]<br /> * [[Necris Black Legion#Damian|Damian]]<br /> * [[Necris Black Legion#Kragoth 3|Kragoth]]<br /> * [[Necris Black Legion#Malakai 2|Malakai]]<br /> * [[Necris Black Legion#Alanna|Alanna]]<br /> |<br /> ====[[The Corrupt|Liandri / The Corrupt]]====<br /> * [[The Corrupt#Matrix|Matrix]] (Leader)<br /> * [[Aspect]]<br /> * [[The Corrupt#Cathode|Cathode]]<br /> * [[The Corrupt#Enigma|Enigma]]<br /> |}<br /> <br /> ''Note: You can unlock 'Leaders' by beating them in the Singeplayer Campaign. All of the Necris characters are unlockables. '''Ariel''' and '''Alanna''' are special characters unlocked by a code. Some characters are not fully implemented but can be unlocked by editing the UTCustomChars.ini file. Johnson, Kensai, and an unused Liandri head, as well as assorted armor pieces, are available in this way. More information on unlocking and customization can be found in this thread: http://forums.beyondunreal.com/showthread.php?t=192002''<br /> <br /> ==Maps==<br /> This time around, Epic chose to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. 40 maps shipped with the game and 13 of them are [[Warfare]] maps.<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! colspan=&quot;3&quot; |<br /> ==== Capture the Flag ====<br /> |-<br /> |<br /> * [[CTF-Coret (UT3 map)|CTF-Coret]]<br /> * [[CTF-FacingWorlds]] (Bonus pack)<br /> * [[CTF-Hydrosis]]<br /> |<br /> * [[CTF-OmicronDawn]]<br /> * [[CTF-Reflection]]<br /> * [[CTF-Searchlight]] (Bonus pack)<br /> |<br /> * [[CTF-Strident]]<br /> * [[CTF-Vertebrae]]<br /> |-<br /> ! colspan=&quot;3&quot; |<br /> ==== Deathmatch ====<br /> |-<br /> |<br /> * [[DM-Arsenal]]<br /> * [[DM-Biohazard]]<br /> * [[DM-CarbonFire]]<br /> * [[DM-Deck]]<br /> * [[DM-Defiance]]<br /> |<br /> * [[DM-Deimos]]<br /> * [[DM-Diesel]]<br /> * [[DM-Fearless]]<br /> * [[DM-Gateway]]<br /> * [[DM-HeatRay]]<br /> |<br /> * [[DM-Morbias]] (Bonus pack)<br /> * [[DM-RisingSun]]<br /> * [[DM-Sanctuary]]<br /> * [[DM-Sentinel]]<br /> * [[DM-ShangriLa]]<br /> |-<br /> ! colspan=&quot;3&quot; |<br /> ==== Vehicle Capture the Flag ====<br /> |-<br /> |<br /> * [[VCTF-Containment]]<br /> * [[VCTF-Corruption]]<br /> |<br /> * [[VCTF-Kargo]]<br /> * [[VCTF-Necropolis]]<br /> |<br /> * [[VCTF-Sandstorm]]<br /> * [[VCTF-Suspense]]<br /> |-<br /> ! colspan=&quot;3&quot; |<br /> ==== Warfare ====<br /> |-<br /> |<br /> * [[WAR-Avalanche]]<br /> * [[WAR-Downtown]]<br /> * [[WAR-Dusk]]<br /> * [[WAR-Floodgate]]<br /> |<br /> * [[WAR-Islander]]<br /> * [[WAR-MarketDistrict]]<br /> * [[WAR-OnyxCoast]]<br /> * [[WAR-PowerSurge]]<br /> |<br /> * [[WAR-Serenity]]<br /> * [[WAR-Sinkhole]]<br /> * [[WAR-TankCrossing]]<br /> * [[WAR-Torlan]]<br /> |}<br /> <br /> ==Bonus Content==<br /> Before any official bonus content was released, Epic &quot;cooked&quot; a few user created maps and mutators for use with the PS3 version to give those users something to play with. (All custom content must be created on a PC.)<br /> <br /> On the 27th of March 2008, Epic released their first bonus pack, which contains three maps: [[DM-Morbias]], [[CTF-FacingWorlds]] and [[CTF-Searchlight]].<br /> <br /> On the 17th of April, 2008, it was revealed that the Xbox 360 version of the game (due this summer) will have 2 new characters as well as 5 new maps, which are: [[WAR-ColdHarbour]], [[DM-KoosBarge]], [[VCTF-Rails]] and 2 &quot;Necrified&quot; original maps.&lt;br&gt;<br /> It is unknown if these exclusives will become available for the other platforms at a later date.<br /> <br /> ==Additional Information==<br /> <br /> ===In-Game Awards===<br /> <br /> ====Sprees====<br /> Awarded for making a certain number of kills without dying throughout the match.<br /> * Killing Spree: 5 kills.<br /> * Dominating: 10 kills.<br /> * Rampage: 15 kills.<br /> * Unstoppable: 20 kills.<br /> * Godlike: 25 kills.<br /> * Massacre: 30 kills or more.<br /> <br /> ====Multikills====<br /> Awarded for making the amount of kills within the allotted time.<br /> * Double Kill: 2 kills.<br /> * Multi Kill: 3 kills.<br /> * Mega Kill: 4 kills.<br /> * Ultra Kill: 5 kills.<br /> * Monster Kill: 6 kills or more.<br /> <br /> ====Weapon Awards====<br /> Awarded for getting the amount of kills with the said weapon.<br /> * Jack Hammer: 15 kills with [[Impact Hammer]].<br /> * Gun Slinger: 15 kills with [[Enforcer]].<br /> * Bio hazard: 15 kills with [[Bio-Rifle]].<br /> * Combo king: 15 kills with the [[Shock Rifle]]'s combo.<br /> * Shaft Master: 15 kills with [[Link Gun]]'s alt fire.<br /> * Blue Streak: 15 kills with [[Minigun|Stinger Minigun]].<br /> * Flak Master: 15 kills with [[Flak Cannon]].<br /> * Rocket Scientist: 15 kills with [[Rocket Launcher]].<br /> * Head Hunter: 15 Headshots with the [[Sniper Rifle]].<br /> * Big Game Hunter: 15 kills with the [[AVRiL|Longbow AVRiL]].<br /> <br /> ====Other Awards====<br /> * Eagle Eye: Destroying a flying vehicle ([[Raptor]], [[Cicada]], [[Fury]]) or a speeding [[Scorpion]] or a [[Viper]] ready to self-destruct with the [[Goliath]] or [[Paladin]].<br /> * Bullseye: Killing an enemy with the kamikaze feature of the [[Scorpion]] or [[Viper]]. This does NOT have to be an enemy in a vehicle - killing an enemy on foot will still give you the Bullseye.<br /> * Top Gun: Destroying a flying vehicle with another flying vehicle's weapons.<br /> * Pancake: Using a vehicle to crush an enemy player, either onto the ground or against a wall. (Easiest to do with a [[Manta]].)<br /> * Road Rampage: Running over 15 people with a vehicle.<br /> * Hijacked and Carjacked: Stealing an abandoned enemy vehicle. (Stealing a [[Scorpion]] or [[Hellbender]] results in a &quot;Carjacked!&quot; announcement, but they are technically the same award)<br /> * Juggernaut: Having two or more of the following powerups at the same time: [[Berserk]], [[Double Damage]], and [[Invulnerability]].<br /> * First Blood: Be the first to make a kill in a match.<br /> * Hat Trick: 3 successful flag captures. They do not need to be consecutive.<br /> * Denied: Destroying an enemy redeemer before it blows up, killing an enemy orb runner within close range of a powernode before they can capture it, or killing an enemy flag carrier within close range of their flag before they can capture it.<br /> <br /> ===Community===<br /> Epic planned to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies were planned for Warfare, and game stats integration would have allowed you to find similarly-skilled opponents via the UT3 server browser. However, none of these elements shipped with the final game.<br /> <br /> A global rankings system does exist to allow clans and other players to compare scores.<br /> <br /> UT3 mod teams will, of course, be able to take advantage of the improvements in Unreal Engine 3's UnrealEd content creation tool, including the new UnrealKismet scripting environment, visual material editor and UnrealCascade particle engine. <br /> <br /> PS3 users can now download specially cooked versions of various maps and mutators, provided the author supplies them. However, there are some limitations, and custom sounds or music cannot be supported in PS3 versions of the maps due to a proprietary sound codec being used.<br /> <br /> It is currently unknown if the XBox 360 version will support custom content at all.<br /> <br /> ===AI &amp; Voice===<br /> UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to &quot;attack&quot;, you can now give orders like &quot;There's a sniper on the tower, go get him&quot;. Bots will also respond to particular questions. For example, if you asked &quot;Is there anyone in the cave?&quot;, they might reply &quot;No, the cave is clear&quot;.<br /> <br /> Apparently, this feature is quite buggy however. It is reported to work best for users who have a clear North American accent.<br /> <br /> UT3 bots' personalities will also make them better suited to different in-game tasks.<br /> <br /> ==Previews and Reviews==<br /> * [http://www.beyondunreal.com/content/articles/220_1.php BeyondUnreal Reviews: Unreal Tournament 3]<br /> <br /> ==References==<br /> *[http://forums.beyondunreal.com/showpost.php?p=2329199&amp;postcount=2 Interview with Mark Rein, English translation]<br /> <br /> ==See Also==<br /> *[[:Category:Unreal Tournament 3 media|Unreal Tournament 3 media]]<br /> *[[:Category:Unreal Tournament 3 maps|Unreal Tournament 3 maps]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_music Unreal music 2008-05-19T02:44:31Z <p>Angelofdeath: UC2 music</p> <hr /> <div>This article describes the music and the technology behind it in the different Unreal games.<br /> <br /> ==Games==<br /> ===Unreal===<br /> [[Unreal]] features music in the UMX file format, which is a package format with embedded [[wikipedia:MOD (file format)|MOD]], [[wikipedia:S3M|S3M]], or [[wikipedia:Impulse Tracker|IT]] music.<br /> <br /> Most music was composed by Alexander Brandon (aka Siren), and Michiel van den Bos (aka M.C.A.). A few tracks were composed by Dan Gardopée (aka Dan Grandpre and Basehead), and [[Wikipedia:Andrew Sega|Andrew Sega]] (aka Necros).<br /> <br /> ===Unreal 2===<br /> [[Unreal 2]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format, as well as in Microsoft's [[wikipedia:DirectMusic|DirectMusic]] format. The latter allows music to dynamically change depending on what is happening in the game. [[XMP]] uses only Vorbis music. The music is mostly [[wikipedia:Electronica|electronic]].<br /> <br /> Unreal 2's music was composed by Jeremy Soule, Jack Wall, Clint Bajakian, Crispin Hands, (and Chance Thomas???).<br /> <br /> ===Unreal Tournament===<br /> Like Unreal, [[Unreal Tournament]] features music in the UMX file format. The music is mostly [[wikipedia:Techno|techno]], although there are clear influences from the style seen in Unreal.<br /> <br /> UT's music was primarily composed by the composers who worked on Unreal (Alexander Brandon and Michiel van den Bos).<br /> <br /> ===Unreal Tournament 2003===<br /> [[UT2003]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. The music is more [[wikipedia:Orchestra|orchestral]] in nature than that of UT, but also features some [[wikipedia:hard rock|hard rock]] and [[wikipedia:Electronica|electronic]] songs.<br /> <br /> UT2003's music was composed by Kevin Riepl and Starsky Partridge.<br /> <br /> ===Unreal Tournament 2004===<br /> Like UT2003, [[UT2004]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. UT2004 uses music from UT2003, as well as new tracks. Composers credited for UT2004 music include Will Nevins (Sound Design Group, SDG-), Kevin Riepl (KR-) and Starsky Partridge (Level#)<br /> <br /> ====Tracks====<br /> *Intro Music<br /> *Juggernaut Entrance<br /> *KR-AbsoluteZero<br /> *KR-Action1<br /> *KR-Action2v2<br /> *KR-Action3<br /> *KR-Assault<br /> *KR-Atlantis<br /> *KR-ChemicalBurn<br /> *KR-City<br /> *KR-CollisionCourse<br /> *KR-Conduit-V2 <br /> *KR-Convoy<br /> *KR-CorrugationRise<br /> *KR-DM1<br /> *KR-EndingSequence<br /> *KR-FromBelow-v2<br /> *KR-GhostsOfAnubis<br /> *KR-Glacier<br /> *KR-HELL<br /> *KR-Hyperblast-Redux<br /> *KR-InfernalRealm<br /> *KR-Infiltrate<br /> *KR-Junkyard<br /> *KR-MenuMusic<br /> *KR-Metallurgy<br /> *KR-Morpheus3<br /> *KR-PharaohsRevenge<br /> *KR-Rankin<br /> *KR-RobotFactory<br /> *KR-Roughinery<br /> *KR-Serenity<br /> *KR-SkaarjAssault<br /> *KR-SkyScraper<br /> *KR-Slaughter<br /> *KR-Sniper-Time<br /> *KR-Sulphur<br /> *KR-TombOfHorus<br /> *KR-UT2003-Menu<br /> *KR-UT2004-Menu<br /> *KR-WasteLand<br /> *Level2<br /> *Level3<br /> *Level5<br /> *Level6<br /> *Level7<br /> *Level8<br /> *Level9<br /> *Level11<br /> *Level13<br /> *Level15<br /> *Level16<br /> *Menu1<br /> *Mercenaries Entrance<br /> *SDG-ONS01<br /> *SDG-ONS02<br /> *SDG-ONS03<br /> *SDG-ONS04<br /> *SDG-ONS05<br /> *SDG-ONS06<br /> *SDG-ONS08<br /> *Stage Music<br /> <br /> ===Unreal Tournament 3===<br /> [[UT3]] features both music in the [[wikipedia:Vorbis|Ogg Vorbis]] format as well as dynamic music of an unknown format. According to UT3's Audio Director Mike Larson, after the more [[wikipedia:Orchestra|orchestral]] music of UT2003 and UT2004 it became clear that &quot;an overwhelming majority of users&quot; preferred the original UT music. This, and the wish to make a clear distinction between the UT series and Gears of War lead to the decision to return to [[wikipedia:Electronica|electronica]]. Some of the tracks are remixes of original UT tracks, or feature small samples from UT tracks. [http://www.music4games.net/Features_Display.aspx?id=192]<br /> <br /> UT3's music was composed by Rom Di Prisco (electronic and remix tracks), Jesper Kyd (darker, more organic tracks used in [[Necris]] and [[Izanagi Corporation|Izanagi]] maps), and Kevin Riepl (mostly cut scene music).<br /> <br /> ===Unreal Championship===<br /> The music for [[Unreal Championship]] was composed by Starsky Partridge. Since [[UT2003]] was ported from Unreal Championship, some of these tracks appear in UT2003 and in UT2004.<br /> <br /> ====Tracks====<br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Title !! Duration !! Other Appearances || Example Use<br /> |-<br /> | Level1 || 7:02 || None ||<br /> |-<br /> | Level2 || 5:47 || UT2003, UT2004 ||<br /> |-<br /> | Level3 || 3:14 || UT2003, UT2004 ||<br /> |-<br /> | Level4 || 4:36 || None ||<br /> |-<br /> | Level5 || 5:48 || UT2003, UT2004 ||<br /> |-<br /> | Level6 || 5:31 || UT2003, UT2004 ||<br /> |-<br /> | Level7 || 4:48 || UT2004 ||<br /> |-<br /> | Level8 || 3:35 || UT2003, UT2004 ||<br /> |-<br /> | Level9 || 4:21 || UT2004 ||<br /> |-<br /> | Level10 || 4:49 || None ||<br /> |-<br /> | Level11 || 3:35 || UT2004 ||<br /> |-<br /> | Level12 || 4:58 || None ||<br /> |-<br /> | Level13 || 4:48 || UT2003, UT2004 ||<br /> |-<br /> | Level14 || 4:24 || None ||<br /> |-<br /> | Level15 || 3:40 || UT2004 ||<br /> |-<br /> | Level16 || 4:15 || UT2004 ||<br /> |-<br /> | MenuMusic || 3:39 || None || Main Menu<br /> |-<br /> | Victory || 0:29 || None || Ending Sequence<br /> |}<br /> <br /> ===Unreal Championship 2===<br /> [[UC2]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. Due to the game's [[Nakhti]] setting, the tracks are influenced by &quot;ancient Egyptian&quot;-sounding music.<br /> <br /> UC2's music was composed by Keven Riepl. Many of the tracks were named after the map they appear in.<br /> <br /> ====Tracks====<br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Title !! Duration !! Example Use<br /> |-<br /> | Abydos || 2:20 || [[DM-Remnant]]<br /> |-<br /> | Acid Rain || 2:28 || [[DM-AcidRain]]<br /> |-<br /> | Adoratrice || 2:06 || [[DM-Meridian]]<br /> |-<br /> | Arctic Decay || 2:34 || [[DM-Decay]]<br /> |-<br /> | Ascension Conclusion || 2:12 || Ascension Conclusion cutscene<br /> |-<br /> | Axon || 2:24 || [[DM-AxonCompressor]]<br /> |-<br /> | Bakhu Ruins || 2:17 || [[DM-Apex]]<br /> |-<br /> | Cancer || 2:43 || [[OD-Cancer]]<br /> |-<br /> | Cenotaph || 2:22 || [[OD-Obelisk]]<br /> |-<br /> | Cold Fusion || 2:18 || [[DM-ColdFusion]]<br /> |-<br /> | Columns || 2:05 || [[DM-Nexus]]<br /> |-<br /> | Deep Core || 2:22 || [[DM-DeepCore]]<br /> |-<br /> | Descension || 3:31 || [[CTF-Octane]]<br /> |-<br /> | Gauntlet || 2:15 || [[CTF-GauntletII]]<br /> |-<br /> | Khepri || 2:06 || [[DM-Horizon]]<br /> |-<br /> | Legacy (Anubis Fights Selket) || 2:26 || [[DM-Legacy]]<br /> |-<br /> | Nakhti Ruins || 2:36 || [[DM-Eternal]]<br /> |-<br /> | Nakhti Temple || 2:00 || [[DM-Ascension]]<br /> |-<br /> | Nu Battle || 2:24 || Main Menu<br /> |-<br /> | Recoil || 2:29 || [[CTF-Recoil]]<br /> |-<br /> | Temple Udjat || 2:04 || [[DM-Praxis]]<br /> |-<br /> | Tournament Fanfare || 0:56 || Ascension Playoffs cutscene<br /> |-<br /> | Transistor || 2:14 || [[CTF-Transistor]]<br /> |-<br /> | UC2 Theme (UT Theme Redux) || 1:57 || <br /> |}<br /> <br /> ==Soundtracks==<br /> There have been two Unreal soundtracks.<br /> <br /> ===A History of Unreal music===<br /> The Unreal Anthology features an Unreal series soundtrack called &quot;A History of Unreal music&quot;. It is one [[wikipedia:Red Book (audio CD standard)|Red Book]] audio CD containing approximately 73 minutes of music spread over 23 tracks.[http://www.music4games.net/News_Display.aspx?id=454]<br /> <br /> See also the &quot;Music&quot; sections in the games' articles: [[Unreal#Music|Unreal]], [[Unreal - Return to Na Pali#Music|Return to Na Pali]], [[Unreal Tournament#Music|UT]], [[Unreal Tournament 2004#Music|UT2004]].<br /> <br /> &lt;ol start=&quot;0&quot;&gt;''Unreal''<br /> &lt;li&gt;Flightcastle (0:51)&lt;/li&gt;<br /> &lt;li&gt;Shared Dig (2:34)&lt;/li&gt;<br /> &lt;li&gt;Dusk Horizon (2:31)&lt;/li&gt;<br /> &lt;li&gt;Bluff Eversmoking (3:57)&lt;/li&gt;<br /> &lt;li&gt;Isotoxin (4:09)&lt;/li&gt;<br /> &lt;li&gt;Unreal Temple (Crypt) (4:12)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;6&quot;&gt;''Unreal: Return to Na Pali''<br /> &lt;li&gt;Black Wind (3:10)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;7&quot;&gt;''Unreal Tournament''<br /> &lt;li&gt;Unreal Tournament Menu (2:00)&lt;/li&gt;<br /> &lt;li&gt;Foregone Destruction (4:11)&lt;/li&gt;<br /> &lt;li&gt;Go Down (3:00)&lt;/li&gt;<br /> &lt;li&gt;Botpack Nine (4:49)&lt;/li&gt;<br /> &lt;li&gt;Mechanism Eight (6:12)&lt;/li&gt;<br /> &lt;li&gt;Skyward Fire (4:56)&lt;/li&gt;<br /> &lt;li&gt;Razorback (4:49)&lt;/li&gt;<br /> &lt;li&gt;The Course (4:28)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;15&quot;&gt;''UT 2004''<br /> &lt;li&gt;UTMenu Redux (4:14)&lt;/li&gt;<br /> &lt;li&gt;Ghost of Anubis (2:01)&lt;/li&gt;<br /> &lt;li&gt;Infernal Realm (1:59)&lt;/li&gt;<br /> &lt;li&gt;Assault (1:59)&lt;/li&gt;<br /> &lt;li&gt;Arena (0:53)&lt;/li&gt;<br /> &lt;li&gt;From Below (1:59)&lt;/li&gt;<br /> &lt;li&gt;Sniper Time (2:00)&lt;/li&gt;<br /> &lt;li&gt;Onslaught One (3:48)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> ===Unreal Tournament III: The Soundtrack===<br /> An [[UT3]] soundtrack called &quot;Unreal Tournament III: The Soundtrack&quot; was released by Sumthing Else Music Works.[http://www.music4games.net/News_Display.aspx?id=762] It is a set of two [[wikipedia:Red Book (audio CD standard)|Red Book]] audio CDs containing approximately 150 minutes of music spread over 33 tracks.[https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=3434]<br /> <br /> See also the [[Unreal Tournament 3#Music|UT3 article music section]].<br /> <br /> ''Disc 1''<br /> &lt;ol&gt;<br /> &lt;li&gt;Unreal Tournament Theme (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Unreal Tournament Title (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Tactical Agenda - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;ONS01 (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Mekalopolis - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Skyward Fire (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Afterburn - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Go Down (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Quantum Velocity - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Foregone Destruction (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Suborbital Graviton - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Skylab 9000 - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Deploy And Assault - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Defector - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Firestorm - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Mechanism Eight (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Plasma Oscillator - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Frozen Babylon - Rom Di Prisco&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> <br /> ''Disc 2''<br /> &lt;ol start=&quot;19&quot;&gt;<br /> &lt;li&gt;Unreal Tournament Title (UT3 Reconstruction) - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;LockDown - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;To The Death - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Robo Mall - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Necris Attacks - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Outpost - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Tactical Agenda (Nanoblack Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Necrimanci - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Sanktuary - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Necris Attacks (Extended Version) - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Outpost (Extended Version) - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Tactical Agenda (Jade Dragon Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Bushido - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Temple Of Shambhala - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;World Of Liandri - Jesper Kyd&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> ==Links==<br /> ===Composers===<br /> *[http://www.alexanderbrandon.net/ Alexander Brandon] (Unreal, UT)<br /> *[http://www.kevinriepl.com/ Kevin Riepl Music] (UT2003, UT2004, UC2)<br /> *[http://www.jeremysoule.com/ Jeremy Soule] (U2)<br /> *[http://www.jackwall.net/ Jack Wall] (U2)<br /> *[http://www.jesperkyd.com/ Jesper Kyd Online] (UT3)<br /> *[http://www.romdiprisco.com/ The official website of Composer / Producer Rom Di Prisco] (UT3)<br /> <br /> ===Formats===<br /> *[[wikipedia:MOD (file format)|Wikipedia - MOD]] (embedded in UMX packages, only Unreal Engine 1)<br /> *[[wikipedia:S3M|Wikipedia - S3M]] (embedded in UMX packages, only Unreal Engine 1)<br /> *[[wikipedia:Impulse Tracker|Wikipedia - IT]] (embedded in UMX packages, only Unreal Engine 1)<br /> *[[wikipedia:Vorbis|Wikipedia - Ogg Vorbis]] (separate files in Unreal Engine 2, embedded in UPK packages in Unreal Engine 3)<br /> *[[wikipedia:DirectMusic|Wikipedia - DirectMusic]]<br /> *[[unreal:Music|UnrealWiki - Music]], discusses multiple formats<br /> *[http://www.gamasutra.com/features/sound_and_music/19981106/directmusic_01.htm Gamasutra - DirectMusic For The Masses], DirectMusic overview, 1998-11-06<br /> <br /> ===Other===<br /> *[http://www.music4games.net/Features_Display.aspx?id=192 Interview with Unreal Tournament 3 Audio Director Mike Larson and UT3 Music Composers Rom Di Prisco, Jesper Kyd, Kevin Riepl]<br /> *[http://www.fileplanet.com/133463/130000/fileinfo/Unreal-II-Original-Soundtrack-Remix Unreal 2 soundtrack download]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_music Unreal music 2008-05-17T02:32:10Z <p>Angelofdeath: UC track info, History of Unreal Music list format</p> <hr /> <div>This article describes the music and the technology behind it in the different Unreal games.<br /> <br /> ==Games==<br /> ===Unreal===<br /> [[Unreal]] features music in the UMX file format, which is a package format with embedded [[wikipedia:MOD (file format)|MOD]], [[wikipedia:S3M|S3M]], or [[wikipedia:Impulse Tracker|IT]] music.<br /> <br /> Most music was composed by Alexander Brandon (aka Siren), and Michiel van den Bos (aka M.C.A.). A few tracks were composed by Dan Gardopée (aka Dan Grandpre and Basehead), and [[Wikipedia:Andrew Sega|Andrew Sega]] (aka Necros).<br /> <br /> ===Unreal 2===<br /> [[Unreal 2]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format, as well as in Microsoft's [[wikipedia:DirectMusic|DirectMusic]] format. The latter allows music to dynamically change depending on what is happening in the game. [[XMP]] uses only Vorbis music. The music is mostly [[wikipedia:Electronica|electronic]].<br /> <br /> Unreal 2's music was composed by Jeremy Soule, Jack Wall, Clint Bajakian, Crispin Hands, (and Chance Thomas???).<br /> <br /> ===Unreal Tournament===<br /> Like Unreal, [[Unreal Tournament]] features music in the UMX file format. The music is mostly [[wikipedia:Techno|techno]], although there are clear influences from the style seen in Unreal.<br /> <br /> UT's music was primarily composed by the composers who worked on Unreal (Alexander Brandon and Michiel van den Bos).<br /> <br /> ===Unreal Tournament 2003===<br /> [[UT2003]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. The music is more [[wikipedia:Orchestra|orchestral]] in nature than that of UT, but also features some [[wikipedia:hard rock|hard rock]] and [[wikipedia:Electronica|electronic]] songs.<br /> <br /> UT2003's music was composed by Kevin Riepl and Starsky Partridge.<br /> <br /> ===Unreal Tournament 2004===<br /> Like UT2003, [[UT2004]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. UT2004 uses music from UT2003, as well as new tracks. Composers credited for UT2004 music include Will Nevins (Sound Design Group, SDG-), Kevin Riepl (KR-) and Starsky Partridge (Level#)<br /> <br /> ====Tracks====<br /> *Intro Music<br /> *Juggernaut Entrance<br /> *KR-AbsoluteZero<br /> *KR-Action1<br /> *KR-Action2v2<br /> *KR-Action3<br /> *KR-Assault<br /> *KR-Atlantis<br /> *KR-ChemicalBurn<br /> *KR-City<br /> *KR-CollisionCourse<br /> *KR-Conduit-V2 <br /> *KR-Convoy<br /> *KR-CorrugationRise<br /> *KR-DM1<br /> *KR-EndingSequence<br /> *KR-FromBelow-v2<br /> *KR-GhostsOfAnubis<br /> *KR-Glacier<br /> *KR-HELL<br /> *KR-Hyperblast-Redux<br /> *KR-InfernalRealm<br /> *KR-Infiltrate<br /> *KR-Junkyard<br /> *KR-MenuMusic<br /> *KR-Metallurgy<br /> *KR-Morpheus3<br /> *KR-PharaohsRevenge<br /> *KR-Rankin<br /> *KR-RobotFactory<br /> *KR-Roughinery<br /> *KR-Serenity<br /> *KR-SkaarjAssault<br /> *KR-SkyScraper<br /> *KR-Slaughter<br /> *KR-Sniper-Time<br /> *KR-Sulphur<br /> *KR-TombOfHorus<br /> *KR-UT2003-Menu<br /> *KR-UT2004-Menu<br /> *KR-WasteLand<br /> *Level2<br /> *Level3<br /> *Level5<br /> *Level6<br /> *Level7<br /> *Level8<br /> *Level9<br /> *Level11<br /> *Level13<br /> *Level15<br /> *Level16<br /> *Menu1<br /> *Mercenaries Entrance<br /> *SDG-ONS01<br /> *SDG-ONS02<br /> *SDG-ONS03<br /> *SDG-ONS04<br /> *SDG-ONS05<br /> *SDG-ONS06<br /> *SDG-ONS08<br /> *Stage Music<br /> <br /> ===Unreal Tournament 3===<br /> [[UT3]] features both music in the [[wikipedia:Vorbis|Ogg Vorbis]] format as well as dynamic music of an unknown format. According to UT3's Audio Director Mike Larson, after the more [[wikipedia:Orchestra|orchestral]] music of UT2003 and UT2004 it became clear that &quot;an overwhelming majority of users&quot; preferred the original UT music. This, and the wish to make a clear distinction between the UT series and Gears of War lead to the decision to return to [[wikipedia:Electronica|electronica]]. Some of the tracks are remixes of original UT tracks, or feature small samples from UT tracks. [http://www.music4games.net/Features_Display.aspx?id=192]<br /> <br /> UT3's music was composed by Rom Di Prisco (electronic and remix tracks), Jesper Kyd (darker, more organic tracks used in [[Necris]] and [[Izanagi Corporation|Izanagi]] maps), and Kevin Riepl (mostly cut scene music).<br /> <br /> ===Unreal Championship===<br /> The music for [[Unreal Championship]] was composed by Starsky Partridge. Since [[UT2003]] was ported from Unreal Championship, some of these tracks appear in UT2003 and in UT2004.<br /> <br /> ====Tracks====<br /> {| class=&quot;wikitable&quot;<br /> |-<br /> ! Track # !! Title !! Approx. Duration !! Other Appearances || Example Use<br /> |-<br /> | 1 || Level1 || 7:02 || None ||<br /> |-<br /> | 2 || Level2 || 5:47 || UT2003, UT2004 ||<br /> |-<br /> | 3 || Level3 || 3:14 || UT2003, UT2004 ||<br /> |-<br /> | 4 || Level4 || 4:36 || None ||<br /> |-<br /> | 5 || Level5 || 5:48 || UT2003, UT2004 ||<br /> |-<br /> | 6 || Level6 || 5:31 || UT2003, UT2004 ||<br /> |-<br /> | 7 || Level7 || 4:48 || UT2004 ||<br /> |-<br /> | 8 || Level8 || 3:35 || UT2003, UT2004 ||<br /> |-<br /> | 9 || Level9 || 4:21 || UT2004 ||<br /> |-<br /> | 10 || Level10 || 4:49 || None ||<br /> |-<br /> | 11 || Level11 || 3:35 || UT2004 ||<br /> |-<br /> | 12 || Level12 || 4:58 || None ||<br /> |-<br /> | 13 || Level13 || 4:48 || UT2003, UT2004 ||<br /> |-<br /> | 14 || Level14 || 4:24 || None ||<br /> |-<br /> | 15 || Level15 || 3:40 || UT2004 ||<br /> |-<br /> | 16 || Level16 || 4:15 || UT2004 ||<br /> |-<br /> | 17 || MenuMusic || 3:39 || None || Main Menu<br /> |-<br /> | 18 || Victory || 0:29 || None || Ending Sequence<br /> |}<br /> <br /> ===Unreal Championship 2===<br /> [[UC2]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. Due to the game's [[Nakhti]] setting, the tracks are influenced by &quot;ancient Egyptian&quot;-sounding music.<br /> <br /> UC2's music was composed by Keven Riepl.<br /> <br /> ==Soundtracks==<br /> There have been two Unreal soundtracks.<br /> <br /> ===A History of Unreal music===<br /> The Unreal Anthology features an Unreal series soundtrack called &quot;A History of Unreal music&quot;. It is one [[wikipedia:Red Book (audio CD standard)|Red Book]] audio CD containing approximately 73 minutes of music spread over 23 tracks.[http://www.music4games.net/News_Display.aspx?id=454]<br /> <br /> See also the &quot;Music&quot; sections in the games' articles: [[Unreal#Music|Unreal]], [[Unreal - Return to Na Pali#Music|Return to Na Pali]], [[Unreal Tournament#Music|UT]], [[Unreal Tournament 2004#Music|UT2004]].<br /> <br /> &lt;ol start=&quot;0&quot;&gt;''Unreal''<br /> &lt;li&gt;Flightcastle (0:51)&lt;/li&gt;<br /> &lt;li&gt;Shared Dig (2:34)&lt;/li&gt;<br /> &lt;li&gt;Dusk Horizon (2:31)&lt;/li&gt;<br /> &lt;li&gt;Bluff Eversmoking (3:57)&lt;/li&gt;<br /> &lt;li&gt;Isotoxin (4:09)&lt;/li&gt;<br /> &lt;li&gt;Unreal Temple (Crypt) (4:12)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;6&quot;&gt;''Unreal: Return to Na Pali''<br /> &lt;li&gt;Black Wind (3:10)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;7&quot;&gt;''Unreal Tournament''<br /> &lt;li&gt;Unreal Tournament Menu (2:00)&lt;/li&gt;<br /> &lt;li&gt;Foregone Destruction (4:11)&lt;/li&gt;<br /> &lt;li&gt;Go Down (3:00)&lt;/li&gt;<br /> &lt;li&gt;Botpack Nine (4:49)&lt;/li&gt;<br /> &lt;li&gt;Mechanism Eight (6:12)&lt;/li&gt;<br /> &lt;li&gt;Skyward Fire (4:56)&lt;/li&gt;<br /> &lt;li&gt;Razorback (4:49)&lt;/li&gt;<br /> &lt;li&gt;The Course (4:28)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;15&quot;&gt;''UT 2004''<br /> &lt;li&gt;UTMenu Redux (4:14)&lt;/li&gt;<br /> &lt;li&gt;Ghost of Anubis (2:01)&lt;/li&gt;<br /> &lt;li&gt;Infernal Realm (1:59)&lt;/li&gt;<br /> &lt;li&gt;Assault (1:59)&lt;/li&gt;<br /> &lt;li&gt;Arena (0:53)&lt;/li&gt;<br /> &lt;li&gt;From Below (1:59)&lt;/li&gt;<br /> &lt;li&gt;Sniper Time (2:00)&lt;/li&gt;<br /> &lt;li&gt;Onslaught One (3:48)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> ===Unreal Tournament III: The Soundtrack===<br /> An [[UT3]] soundtrack called &quot;Unreal Tournament III: The Soundtrack&quot; was released by Sumthing Else Music Works.[http://www.music4games.net/News_Display.aspx?id=762] It is a set of two [[wikipedia:Red Book (audio CD standard)|Red Book]] audio CDs containing approximately 150 minutes of music spread over 33 tracks.[https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=3434]<br /> <br /> See also the [[Unreal Tournament 3#Music|UT3 article music section]].<br /> <br /> ''Disc 1''<br /> &lt;ol&gt;<br /> &lt;li&gt;Unreal Tournament Theme (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Unreal Tournament Title (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Tactical Agenda - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;ONS01 (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Mekalopolis - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Skyward Fire (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Afterburn - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Go Down (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Quantum Velocity - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Foregone Destruction (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Suborbital Graviton - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Skylab 9000 - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Deploy And Assault - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Defector - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Firestorm - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Mechanism Eight (UT3 Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Plasma Oscillator - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Frozen Babylon - Rom Di Prisco&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> <br /> ''Disc 2''<br /> &lt;ol start=&quot;19&quot;&gt;<br /> &lt;li&gt;Unreal Tournament Title (UT3 Reconstruction) - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;LockDown - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;To The Death - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Robo Mall - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Necris Attacks - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Outpost - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Tactical Agenda (Nanoblack Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Necrimanci - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Sanktuary - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Necris Attacks (Extended Version) - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Outpost (Extended Version) - Jesper Kyd&lt;/li&gt;<br /> &lt;li&gt;Tactical Agenda (Jade Dragon Remix) - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Bushido - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;Temple Of Shambhala - Rom Di Prisco&lt;/li&gt;<br /> &lt;li&gt;World Of Liandri - Jesper Kyd&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> ==Links==<br /> ===Composers===<br /> *[http://www.alexanderbrandon.net/ Alexander Brandon] (Unreal, UT)<br /> *[http://www.kevinriepl.com/ Kevin Riepl Music] (UT2003, UT2004, UC2)<br /> *[http://www.jeremysoule.com/ Jeremy Soule] (U2)<br /> *[http://www.jackwall.net/ Jack Wall] (U2)<br /> *[http://www.jesperkyd.com/ Jesper Kyd Online] (UT3)<br /> *[http://www.romdiprisco.com/ The official website of Composer / Producer Rom Di Prisco] (UT3)<br /> <br /> ===Formats===<br /> *[[wikipedia:MOD (file format)|Wikipedia - MOD]] (embedded in UMX packages, only Unreal Engine 1)<br /> *[[wikipedia:S3M|Wikipedia - S3M]] (embedded in UMX packages, only Unreal Engine 1)<br /> *[[wikipedia:Impulse Tracker|Wikipedia - IT]] (embedded in UMX packages, only Unreal Engine 1)<br /> *[[wikipedia:Vorbis|Wikipedia - Ogg Vorbis]] (separate files in Unreal Engine 2, embedded in UPK packages in Unreal Engine 3)<br /> *[[wikipedia:DirectMusic|Wikipedia - DirectMusic]]<br /> *[[unreal:Music|UnrealWiki - Music]], discusses multiple formats<br /> *[http://www.gamasutra.com/features/sound_and_music/19981106/directmusic_01.htm Gamasutra - DirectMusic For The Masses], DirectMusic overview, 1998-11-06<br /> <br /> ===Other===<br /> *[http://www.music4games.net/Features_Display.aspx?id=192 Interview with Unreal Tournament 3 Audio Director Mike Larson and UT3 Music Composers Rom Di Prisco, Jesper Kyd, Kevin Riepl]<br /> *[http://www.fileplanet.com/133463/130000/fileinfo/Unreal-II-Original-Soundtrack-Remix Unreal 2 soundtrack download]</div> Angelofdeath https://liandri.beyondunreal.com/File_talk:CTF-EpicBoy.jpg File talk:CTF-EpicBoy.jpg 2008-04-17T04:31:10Z <p>Angelofdeath: </p> <hr /> <div>I can't seem to change this image. There's a change in the upload log but it's still the original image. I'm intending to replace the current image that displays the level info, with a cleaner image to match all the other screenshots, but it's still the original one. Can anyone help?<br /> <br /> On a side note, is anyone able to extract the screenshot using Unreal Ed.? UE crashes for me. I had to find another way to get a clean image. [[User:Angelofdeath|Angelofdeath]] 21:12, 15 April 2008 (EDT)<br /> <br /> Ha, I check back a while later and NOW I see the change... [[User:Angelofdeath|Angelofdeath]] 00:31, 17 April 2008 (EDT)</div> Angelofdeath https://liandri.beyondunreal.com/File_talk:CTF-EpicBoy.jpg File talk:CTF-EpicBoy.jpg 2008-04-16T01:12:20Z <p>Angelofdeath: New page: I can't seem to change this image. There's a change in the upload log but it's still the original image. I'm intending to replace the current image that displays the level info, with a cle...</p> <hr /> <div>I can't seem to change this image. There's a change in the upload log but it's still the original image. I'm intending to replace the current image that displays the level info, with a cleaner image to match all the other screenshots, but it's still the original one. Can anyone help?<br /> <br /> On a side note, is anyone able to extract the screenshot using Unreal Ed.? UE crashes for me. I had to find another way to get a clean image. [[User:Angelofdeath|Angelofdeath]] 21:12, 15 April 2008 (EDT)</div> Angelofdeath https://liandri.beyondunreal.com/File:CTF-EpicBoy.jpg File:CTF-EpicBoy.jpg 2008-04-16T00:57:44Z <p>Angelofdeath: uploaded a new version of &quot;Image:CTF-EpicBoy.jpg&quot;: CTF-EpicBoy screenshot</p> <hr /> <div>== Summary ==<br /> CTF-EpicBoy screenshot<br /> <br /> [[Category:Unreal Tournament Map Images]]<br /> == Copyright status ==<br /> {{copyr|Epic Games}}<br /> == Source ==</div> Angelofdeath https://liandri.beyondunreal.com/Ascension_Rites Ascension Rites 2008-04-05T02:20:35Z <p>Angelofdeath: /* Ascension Rites Ladder */ more ladder info</p> <hr /> <div>The '''Nakhti Ascension Rites''' are a competition the [[Nakhti]] use to find a new emperor when their current one is unable to lead them. Traditionally only Nakhti are allowed to fight, and only a Nakhti can become the new emperor.<br /> <br /> The Rites consist of numerous tournaments comparable to those in the [[Liandri Grand Tournament]]. However, competitors are allowed to bring a set of personal guns which can be used to freeze opponents, and more importantly, bring a melee weapon of their choice. These melee weapons can be used to fight opponents, reflect incoming projectiles, and to generate a shield, comparable to that of the [[Shield Gun]].<br /> <br /> ==Unreal Championship 2==<br /> The story of the 523rd Nakhti Ascension Rites is told in [[Unreal Championship 2: The Liandri Conflict|Unreal Championship 2]]. For the first time the Ascension Rites are sponsored by the [[Liandri Mining Corporation]], who use them as a qualifying tournament for their [[Liandri Grand Tournament]] by allowing outsides to participate in the earlier tournaments.<br /> <br /> Unknown to the public, the Liandri have an ulterior motive; by entering their puppet [[Selket]], a powerful Nakhti fighter, they want to be able to control the Nakhti people. [[Anubis]], member of the <br /> Nakhti Imperial Legion and former suitor of Selket, realises this and signs up for the Ascension Rites to stop her. Both Selket and Anubus fight their way through the tournaments and are finally pitted against each other in the final round, which is traditionally played with the [[respawning]] technology turned off.<br /> <br /> Anubis manages to kill Selket and win the emperor's scepter, but grieves it has come to this. The Liandri realised this could happen as soon as Anubis entered the Ascension Rites and had already formed a contingency plan. They offer Anubis to bring back Selket as a [[Necris]] by paying the Phayder Corporation an insane amount of money even the Nakhti emperor wouldn't have access to. Anubis accepts the offer but is forced to fight in the [[Liandri Grand Tournament]] against his wish.<br /> <br /> ===Ascension Rites Ladder===<br /> *'''Basic Training'''<br /> *: Map: [[TUT-AdvMovement]]<br /> *: Gametype: Training<br /> *: Time Limit: none<br /> *: Goal Score: none<br /> *: Your good friend Sobek refreshes you on the basics of tactical movement and combat.<br /> <br /> *'''Road to the Capitol'''<br /> *: Map: [[ACT-BarrensAmbush]]<br /> *: Gametype: Training<br /> *: Time Limit: none<br /> *: Goal Score: none<br /> *: Sobek joins you for the trip to the Nakhti capitol, where you will register for the Ascension Rites. It's a long ride from the [[Imperial Legion]] base in the [[Nakhti]] Barrens, and it's good to have company.<br /> <br /> *'''Tournament Training'''<br /> *: Map: [[TUT-Combat]]<br /> *: Gametype: Training<br /> *: Time Limit: none<br /> *: Goal Score: none<br /> *: You may be an expert when it comes to military combat, but the Liandri tournament is an entirely different experience. This is your last chance to get up to speed.<br /> <br /> *'''Combat Training'''<br /> *: Map: [[DM-Apex]]<br /> *: Gametype: [[Deathmatch]]<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 5<br /> *: Your training is complete, but Sobek has one last test for you. Match your strength and stamina against his experience. If you win, he'll join your team for the tournament.<br /> <br /> *'''Eternal Vigilance'''<br /> *: Map: [[DM-Eternal]]<br /> *: Gametype: [[Deathmatch]]<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 7<br /> *: This is the first match of the tournament, held in the tomb of your forefathers. Defend their resting place against this desecration, as you would defend your homeworld against Liandri imperialism.<br /> <br /> *'''Remnants of the Past'''<br /> *: Map: [[DM-Remnant]]<br /> *: Gametype: [[Deathmatch]]<br /> *: Opponent(s): Raptor<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 7<br /> *: Build upon the momentum from your first victory. You've been given the opportunity to take out your frustration on a V2 Liandri mining bot.<br /> <br /> *'''Three Way'''<br /> *: Map: [[DM-Whisper]]<br /> *: Gametype: [[Deathmatch]]<br /> *: Mutator(s): [[Instagib]]<br /> *: Opponent(s): Sapphire, Hyena<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 15<br /> *: This is your first combat with multiple opponents, a three-way match also known as 'cut-throat'. This match comes with a twist: [[instagib]], where each attack is an instant kill.<br /> <br /> *'''Team Deathmatch'''<br /> *: Map: [[DM-Sovereign]]<br /> *: Gametype: [[ Team Deathmatch]]<br /> *: Mutator(s): [[Quad Jump]]<br /> *: Opponent(s): Judas, Arclite<br /> *: Teammate(s): Sobek<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 20<br /> *: To win the Ascension Rites, you must prove your ability to perform both individually and as part of a team. Your friend Sobek will watch your back, but it's up to you to beat these strange offworlder opponents.<br /> <br /> *'''Lambs to the Slaughter'''<br /> *: Map: [[DM-Nexus]]<br /> *: Gametype: [[Nali Slaughter]]<br /> *: Opponent(s): Szalor<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 50<br /> *: The horrible Skaarj bloodsport comes to the Ascension Rites, courtesy of the Liandri Mining Corporation. You must slay more helpless [[Nali]] than your opponent, or face losing the tournament and thus the empire. If overcoming your sensibilities weren't enough of a challenge, you also must compete against a Skaarj champion.<br /> <br /> *'''Capture the Flag'''<br /> *: Map: [[CTF-ViperPit]]<br /> *: Gametype: [[Capture the Flag]]<br /> *: Opponent(s): Corrosion, Mirage, Nepthys<br /> *: Teammate(s): Sobek, Raptor<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 3<br /> *: This next match uses [[Capture the Flag]] rules. Points are given only for taking the enemy's flag and touching it to yours in your base. In the interests of improving relations, the teams both have Nakhti and Liandri members.<br /> <br /> *'''Overdose'''<br /> *: Map: [[OD-Prism]]<br /> *: Gametype: [[Overdose]]<br /> *: Opponent(s): Lauren, Ra, Syzygy<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 30<br /> *: [[Overdose]] is new to this year's competition, and is being tested for possible addition to the Liandri grand tournament. Score points by finding the radioactive orbs and delivering them to the goals. You're facing a tournament champion, so you'll need your best performance.<br /> <br /> *'''Test of Stamina'''<br /> *: Map: [[DM-Meridian]]<br /> *: Gametype: [[Deathmatch]]<br /> *: Mutator(s): [[Rounds (Best of 3)]]<br /> *: Opponent(s): Torgr<br /> *: Time Limit: 5 minutes<br /> *: Goal Score: 5<br /> *: Stamina is the key to winning this multi-round competition. You must defeat a Skaarj chieftan, winning two out of three matches.<br /> <br /> *'''A Moment's Reprieve'''<br /> *: Map: [[ACT-HallwayAmbush]]<br /> *: Gametype: Training<br /> *: Time Limit: none<br /> *: Goal Score: none<br /> *: Finally, an opportunity to relax after a tough match, and meet some of the other competitors outside of the ring.<br /> <br /> *'''Upgrade'''<br /> *: Map: [[CTF-Emperor]]<br /> *: Gametype: [[Capture the Flag]]<br /> *: Opponent(s): Devastation, Jackhammer<br /> *: Teammate(s): Sobek<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 5<br /> *: Another capture the flag match, but this time it's against the pinnacle of robotic evolution: Devastation. The [[Liandri Corporation]] wants to place one of their domestic robots in every home, and a tournament victory would certainly prove the quality of this model's AI programming. You're standing in their way, and Sobek hasn't been faring too well fighting them by himself.<br /> <br /> *'''Quarter-Final'''<br /> *: Map: [[DM-Horizon]]<br /> *: Gametype: [[Deathmatch]]<br /> *: Opponent(s): Apophis, Memphis, Nepthys, Mirage, Ra<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 20<br /> *: Congratulations, and welcome to the Ascension Rites quarterfinals. The highest ranked player, [[Selket]], received a bye. The next six best competitors must compete head-to-head. Only the top three continue to the semifinals.<br /> <br /> *'''Semi-Final'''<br /> *: Map: [[ACT-AnubisCheats]]<br /> *: Gametype: [[Deathmatch]]<br /> *: Opponent(s): Apophis<br /> *: Time Limit: 12 minutes<br /> *: Goal Score: 10<br /> *: Congratulations, and welcome to the Ascension Rites semi-finals. The winner of this match will go to the finals. It's between you and Selket's boy-toy, Apophis. Make him pay.<br /> <br /> *'''Finals'''<br /> *: Map: [[ACT-SelketCheats]]<br /> *: Gametype: [[Deathmatch]]<br /> *: Opponent(s): Selket<br /> *: Time Limit: none<br /> *: Goal Score: 13<br /> *: This is why you're here, the final round of the Ascension Rites. Now you understand what it was like for your grandmother, and all the great champions in your line. Following Nakhti tradition, this fight is to the death, no time limit. The last kill will be for real; all respawn systems will be deactivated. The winner is crowned Emperor, and the loser will be forgotten by sunset.<br /> <br /> ==See Also==<br /> * [[Unreal Championship 2]]</div> Angelofdeath https://liandri.beyondunreal.com/Talk:AS-Mazon Talk:AS-Mazon 2008-04-05T01:27:15Z <p>Angelofdeath: </p> <hr /> <div>==War Machines?==<br /> [[User:Angelofdeath|Angelofdeath]], you linked &quot;War Machines&quot; to [[The Corrupt]], but how did you come to that conclusion? That would mean Mazon Fortress is Liandri property, but I don't see any reference to them, or any company for that matter. Couldn't it just as easily refer to vehicles (not present in UT gameplay of course), or something else? [[User:Retodon8|Retodon8]] 09:27, 29 March 2008 (EDT)<br /> :It definitely shouldn't be here. It would be better to link to Turrets I think, and the best would be linking to Turrets and adding info about UT turrets. --[[User:GreatEmerald|GreatEmerald]] 12:33, 29 March 2008 (EDT)<br /> <br /> Under the Player Setup menu, [[the Corrupt]] skins are referred to as War Machines, much like how the [[Thunder Crash]] skins are called Marines and the [[Dark Phalanx]] skins are called Commandos (I believe this fact should be noted on the team pages). That's what I thought &quot;War Machines&quot; meant. I'm pretty sure Liandri sells its robots, so it doesn't necessarily mean that Mazon is Liandri property. [[User:Angelofdeath|Angelofdeath]] 21:27, 4 April 2008 (EDT)</div> Angelofdeath https://liandri.beyondunreal.com/Ascension_Rites Ascension Rites 2008-02-18T02:46:36Z <p>Angelofdeath: Ascension Rites ladder</p> <hr /> <div>The '''Nakhti Ascension Rites''' are a competition the [[Nakhti]] use to find a new emperor when their current one is unable to lead them. Traditionally only Nakhti are allowed to fight, and only a Nakhti can become the new emperor.<br /> <br /> The Rites consist of numerous tournaments comparable to those in the [[Liandri Grand Tournament]]. However, competitors are allowed to bring a set of personal guns which can be used to freeze opponents, and more importantly, bring a melee weapon of their choice. These melee weapons can be used to fight opponents, reflect incoming projectiles, and to generate a shield, comparable to that of the [[Shield Gun]].<br /> <br /> ==Unreal Championship 2==<br /> The story of the 523rd Nakhti Ascension Rites is told in [[Unreal Championship 2: The Liandri Conflict|Unreal Championship 2]]. For the first time the Ascension Rites are sponsored by the [[Liandri Mining Corporation]], who use them as a qualifying tournament for their [[Liandri Grand Tournament]] by allowing outsides to participate in the earlier tournaments.<br /> <br /> Unknown to the public, the Liandri have an ulterior motive; by entering their puppet [[Selket]], a powerful Nakhti fighter, they want to be able to control the Nakhti people. [[Anubis]], member of the <br /> Nakhti Imperial Legion and former suitor of Selket, realises this and signs up for the Ascension Rites to stop her. Both Selket and Anubus fight their way through the tournaments and are finally pitted against each other in the final round, which is traditionally played with the [[respawning]] technology turned off.<br /> <br /> Anubis manages to kill Selket and win the emperor's scepter, but grieves it has come to this. The Liandri realised this could happen as soon as Anubis entered the Ascension Rites and had already formed a contingency plan. They offer Anubis to bring back Selket as a [[Necris]] by paying the Phayder Corporation an insane amount of money even the Nakhti emperor wouldn't have access to. Anubis accepts the offer but is forced to fight in the [[Liandri Grand Tournament]] against his wish.<br /> <br /> ===Ascension Rites Ladder===<br /> *'''Basic Training'''<br /> *: Map: [[TUT-AdvMovement]]<br /> *: Time Limit: none<br /> *: Goal Score: none<br /> *: Your good friend Sobek refreshes you on the basics of tactical movement and combat.<br /> <br /> *'''Road to the Capitol'''<br /> *: Map: [[ACT-BarrensAmbush]]<br /> *: Time Limit: none<br /> *: Goal Score: none<br /> *: Sobek joins you for the trip to the Nakhti capitol, where you will register for the Ascension Rites. It's a long ride from the [[Imperial Legion]] base in the [[Nakhti]] Barrens, and it's good to have company.<br /> <br /> *'''Tournament Training'''<br /> *: Map: [[TUT-Combat]]<br /> *: Time Limit: none<br /> *: Goal Score: none<br /> *: You may be an expert when it comes to military combat, but the Liandri tournament is an entirely different experience. This is your last chance to get up to speed.<br /> <br /> *'''Combat Training'''<br /> *: Map: [[DM-Apex]]<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 5<br /> *: Your training is complete, but Sobek has one last test for you. Match your strength and stamina against his experience. If you win, he'll join your team for the tournament.<br /> <br /> *'''Eternal Vigilance'''<br /> *: Map: [[DM-Eternal]]<br /> *: Time Limit: 7 minutes<br /> *: Goal Score: 10<br /> *: This is the first match of the tournament, held in the tomb of your forefathers. Defend their resting place against this desecration, as you would defend your homeworld against Liandri imperialism.<br /> <br /> *'''Remnants of the Past'''<br /> *: Map: [[DM-Remnant]]<br /> *: Opponent(s): Raptor<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 7<br /> *: Build upon the momentum from your first victory. You've been given the opportunity to take out your frustration on a V2 Liandri mining bot.<br /> <br /> *'''Three Way'''<br /> *: Map: [[DM-Whisper]]<br /> *: Opponent(s): Sapphire, Hyena<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 15<br /> *: This is your first combat with multiple opponents, a three-way match also known as 'cut-throat'. This match comes with a twist: [[instagib]], where each attack is an instant kill.<br /> <br /> *'''Team Deathmatch'''<br /> *: Map: [[DM-Sovereign]]<br /> *: Opponent(s): Judas, Arclite<br /> *: Teammate(s): Sobek<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 20<br /> *: To win the Ascension Rites, you must prove your ability to perform both individually and as part of a team. Your friend Sobek will watch your back, but it's up to you to beat these strange offworlder opponents.<br /> <br /> *'''Lambs to the Slaughter'''<br /> *: Map: [[DM-Nexus]]<br /> *: Opponent(s): Szalor<br /> *: Time Limit: 10 minutes<br /> *: Goal Score: 50<br /> *: The horrible Skaarj bloodsport comes to the Ascension Rites, courtesy of the Liandri Mining Corporation. You must slay more helpless [[Nali]] than your opponent, or face losing the tournament and thus the empire. If overcoming your sensibilities weren't enough of a challenge, you also must compete against a Skaarj champion.<br /> <br /> *'''Capture the Flag'''<br /> *: Map: [[CTF-ViperPit]]<br /> *: Opponent(s): Corrosion, Mirage, Nepthys<br /> *: Teammate(s): Sobek, Raptor<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 3<br /> *: This next match uses [[Capture the Flag]] rules. Points are given only for taking the enemy's flag and touching it to yours in your base. In the interests of improving relations, the teams both have Nakhti and Liandri members.<br /> <br /> *'''Overdose'''<br /> *: Map: [[OD-Prism]]<br /> *: Opponent(s): Lauren, Ra, Syzygy<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 30<br /> *: [[Overdose]] is new to this year's competition, and is being tested for possible addition to the Liandri grand tournament. Score points by finding the radioactive orbs and delivering them to the goals. You're facing a tournament champion, so you'll need your best performance.<br /> <br /> *'''Test of Stamina'''<br /> *: Map: [[DM-Meridian]]<br /> *: Opponent(s): Torgr<br /> *: Time Limit: 5 minutes<br /> *: Goal Score: 5<br /> *: Stamina is the key to winning this multi-round competition. You must defeat a Skaarj chieftan, winning two out of three matches.<br /> <br /> *'''A Moment's Reprieve'''<br /> *: Map: [[ACT-HallwayAmbush]]<br /> *: Time Limit: none<br /> *: Goal Score: none<br /> *: Finally, an opportunity to relax after a tough match, and meet some of the other competitors outside of the ring.<br /> <br /> *'''Upgrade'''<br /> *: Map: [[CTF-Emperor]]<br /> *: Opponent(s): Devastation, Jackhammer<br /> *: Teammate(s): Sobek<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 5<br /> *: Another capture the flag match, but this time it's against the pinnacle of robotic evolution: Devastation. The [[Liandri Corporation]] wants to place one of their domestic robots in every home, and a tournament victory would certainly prove the quality of this model's AI programming. You're standing in their way, and Sobek hasn't been faring too well fighting them by himself.<br /> <br /> *'''Quarter-Final'''<br /> *: Map: [[DM-Horizon]]<br /> *: Opponent(s): Apophis, Memphis, Nepthys, Mirage, Ra<br /> *: Time Limit: 15 minutes<br /> *: Goal Score: 20<br /> *: Congratulations, and welcome to the Ascension Rites quarterfinals. The highest ranked player, [[Selket]], received a bye. The next six best competitors must compete head-to-head. Only the top three continue to the semifinals.<br /> <br /> *'''Semi-Final'''<br /> *: Map: [[ACT-AnubisCheats]]<br /> *: Opponent(s): Apophis<br /> *: Time Limit: 12 minutes<br /> *: Goal Score: 10<br /> *: Congratulations, and welcome to the Ascension Rites semi-finals. The winner of this match will go to the finals. It's between you and Selket's boy-toy, Apophis. Make him pay.<br /> <br /> *'''Finals'''<br /> *: Map: [[ACT-SelketCheats]]<br /> *: Opponent(s): Selket<br /> *: Time Limit: none<br /> *: Goal Score: 13<br /> *: This is why you're here, the final round of the Ascension Rites. Now you understand what it was like for your grandmother, and all the great champions in your line. Following Nakhti tradition, this fight is to the death, no time limit. The last kill will be for real; all respawn systems will be deactivated. The winner is crowned Emperor, and the loser will be forgotten by sunset.<br /> <br /> ==See Also==<br /> * [[Unreal Championship 2]]</div> Angelofdeath https://liandri.beyondunreal.com/DM-Whisper DM-Whisper 2008-02-18T00:12:04Z <p>Angelofdeath: music</p> <hr /> <div>Once a bustling trade center, this ancient Nakhti village is now a quiet, windswept ruin.<br /> <br /> [[Image:DM-Whisper.jpg|thumb|right|DM-Whisper]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | Whisper<br /> |-<br /> ! Authors<br /> | unknown<br /> |-<br /> ! Players<br /> | 4-6<br /> |-<br /> ! Music<br /> | Nakhti Ruins<br /> |-<br /> ! Games <br /> | [[Unreal Championship 2: The Liandri Conflict|UC2]]<br /> |-<br /> ! Gametype<br /> | [[Deathmatch]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> ==Map Description==<br /> <br /> DM-Whisper is located inside a [[Nakhti]] ruin village. It has two outside areas, called the ''North Side'' and the ''South Side'', which are seperated by a broken wall. There are some hallways in the exteriors and an underground passageway connecting both sides.<br /> <br /> ==Pickups==<br /> * 6x [[Health|Health Vial]]<br /> * 2x [[Health|Health Pack]]<br /> * 6x Explosive Ammo<br /> * 6x Energy Ammo<br /> * 12x [[Adrenaline]]<br /> * [[Damage Amplifier|UDamage]] (''South Side'', inside a giant tunnel in front of the lattice gate)<br /> * [[Health|Super Health]] (''Western Hallway'', in the so called ''Super Health Room'')<br /> * [[Invisibility]] (on the ''Sniper Platforms'' located in the ''North Side'')<br /> * [[Adrenaline|Super Adrenaline]] (in the ''Lower Passage'' inside the ''Super Adrenaline Pit'')<br /> <br /> ==Tips &amp; Tricks==<br /> If you get trapped inside the ''Super Adrenaline Pit'' by another enemy, use [[Adrenaline#Default_Abilities|Nimble]] to get out. You can also use wall jumps, but this is a bit tricky to do.<br /> <br /> There are some stone beams at the ceiling of the ''Super Health Room'' you can get on with Nimble, if you want to surprise some enemies going for the Super Health.<br /> <br /> <br /> [[Category:Deathmatch maps|Whisper]] [[Category:Unreal Championship 2 maps]]</div> Angelofdeath https://liandri.beyondunreal.com/DM-Sovereign DM-Sovereign 2008-02-18T00:11:35Z <p>Angelofdeath: music</p> <hr /> <div>Every Nakhti soldier visits this temple dedicated to the greatest Nakhti warriors of legend.<br /> <br /> [[Image:DM-Sovereign.jpg|thumb|right|DM-Sovereign]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | Sovereign<br /> |-<br /> ! Authors<br /> | unknown<br /> |-<br /> ! Players<br /> | 2-6<br /> |-<br /> ! Music<br /> | Nakhti Temple<br /> |-<br /> ! Games <br /> | [[Unreal Championship 2: The Liandri Conflict|UC2]]<br /> |-<br /> ! Gametype<br /> | [[Deathmatch]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> ==Map Description==<br /> <br /> DM-Sovereign is like a smaller version of [[DM-Ascension]]. It is located inside a small courtyard with a temple in the center. One side of the courtyard is shielded by a massive force field. There also exists an [[Overdose]] variant of the map, [[OD-Sovereign]].<br /> <br /> ==Pickups==<br /> * 6x [[Health|Health Vial]]<br /> * 6x Explosive Ammo<br /> * 6x Energy Ammo<br /> * 8x [[Adrenaline]]<br /> * [[Damage Amplifier|UDamage]] (inside the temple)<br /> * [[Health|Super Health]] (in the center of the ''Forcefield Platform'')<br /> * [[Invisibility]] (outside, on the opposite site to the forcefield area)<br /> <br /> ==See Also==<br /> * [[OD-Sovereign]]<br /> <br /> <br /> [[Category:Deathmatch maps|Sovereign]] [[Category:Unreal Championship 2 maps]]</div> Angelofdeath https://liandri.beyondunreal.com/DM-Praxis DM-Praxis 2008-02-18T00:10:59Z <p>Angelofdeath: music</p> <hr /> <div>Once a renowned xenohealth research center, this deepwater facility is now just another arena.<br /> <br /> [[Image:DM-Praxis.jpg|thumb|right|Center area of DM-Praxis]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | Praxis<br /> |-<br /> ! Authors<br /> | unknown<br /> |-<br /> ! Players<br /> | 2-6<br /> |-<br /> ! Music<br /> | Temple Udjat<br /> |-<br /> ! Games <br /> | [[Unreal Championship 2: The Liandri Conflict|UC2]]<br /> |-<br /> ! Gametype<br /> | [[Deathmatch]]<br /> |}<br /> <br /> {{clear}}<br /> This map was included in the demo.<br /> <br /> ==Pickups==<br /> * 4x Health Vial (on the Lower Ramp)<br /> * 3x Health Pack<br /> * 5x Explosive Ammo<br /> * 5x Energy Ammo<br /> * 8x [[Adrenaline]]<br /> * [[Damage Amplifier|UDamage]] (in the Upper Level, the balcony area)<br /> * [[Health|Super Health]] (in the Central Atrium)<br /> <br /> ==Tips &amp; Tricks==<br /> Use the lower lift to lift jump to the upper level for fast access to the UDamage.<br /> <br /> Use [[Adrenaline#Default_Abilities|Nimble]] to reach the UDamage, if you're in the area beneath the balcony.<br /> <br /> [[Category:Deathmatch maps|Praxis]] [[Category:Unreal Championship 2 maps]]</div> Angelofdeath https://liandri.beyondunreal.com/DM-Ascension DM-Ascension 2008-02-18T00:10:07Z <p>Angelofdeath: music</p> <hr /> <div>This arena's solid design was crucial in Nakhti's successful bid to host a Liandri qualifying tournament.<br /> <br /> [[Image:DM-Ascension.jpg|thumb|right|DM-Ascension]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | Ascension<br /> |-<br /> ! Authors<br /> | unknown<br /> |-<br /> ! Players<br /> | 4-8<br /> |-<br /> ! Music<br /> | Nakhti Temple<br /> |-<br /> ! Games <br /> | [[Unreal Championship 2: The Liandri Conflict|UC2]]<br /> |-<br /> ! Gametype<br /> | [[Deathmatch]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> ==Map Description==<br /> <br /> DM-Ascension is located inside a giant courtyard with hallways in its exterior and a small temple in the center. An [[Overdose]] variant of the map was shipped with the official bonus content, [[OD-Ascension]].<br /> <br /> ==Pickups==<br /> * 6x [[Health|Health Vial]]<br /> * 4x [[Health|Health Pack]]<br /> * 8x Explosive Ammo<br /> * 8x Energy Ammo<br /> * 6x [[Adrenaline]]<br /> * [[Damage Amplifier|UDamage]] (inside the temple, on the upper level)<br /> * [[Health|Super Health]] (on a platform beneath the pathway to the giant scarab)<br /> * [[Adrenaline|Super Adrenaline]] (on the side of the courtyard with no upper level pathways)<br /> <br /> ==Tips &amp; Tricks==<br /> The roof of the temple can be reached by using [[Adrenaline#Default_Abilities|Nimble]] or wall jumps.<br /> <br /> [[Category:Deathmatch maps|Ascension]] [[Category:Unreal Championship 2 maps]]</div> Angelofdeath https://liandri.beyondunreal.com/CTF-ViperPit CTF-ViperPit 2008-02-18T00:09:09Z <p>Angelofdeath: music</p> <hr /> <div>The traditional opposing temples of the two viper gods provide a perfect battleground for capture the flag matches.<br /> <br /> [[Image:CTF-ViperPit.jpg|thumb|right|CTF-ViperPit]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | The Viper Pit<br /> |-<br /> ! Authors<br /> | unknown<br /> |-<br /> ! Players<br /> | 4-8<br /> |-<br /> ! Music<br /> | Temple Udjat<br /> |-<br /> ! Games <br /> | [[Unreal Championship 2: The Liandri Conflict|UC2]]<br /> |-<br /> ! Gametype<br /> | [[Capture the Flag]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> This map was one of the demo levels.<br /> <br /> ==Pickups==<br /> * 8x Health Pack (4 per base)<br /> * 8x Explosive Ammo (4 per base)<br /> * 8x Energy Ammo (4 per base)<br /> * 16x [[Adrenaline]] (8 per base)<br /> * [[Damage Amplifier|UDamage]] (on a pedestal beneath the bridge)<br /> * 2x [[Health|Super Health]] (in the top outside areas of the bases)<br /> * 2x [[Adrenaline|Super Adrenaline]] (in the upper flag rooms)<br /> <br /> ==Tips &amp; Tricks==<br /> Use [[Adrenaline#Default_Abilities|Nimble]] or the Jump Attack to reach the UDamage.<br /> <br /> To get to the Super Healths you can either climb the chimneys next to them with walljumps or walk up the steel ropes of the bridge.<br /> <br /> [[Adrenaline#Default_Abilities|Nimble]] is a very powerful tool in this map. With it the UDamage and the Super Health Packs can easily be reached and it helps Flag Runners to cross the outside area very fast.<br /> <br /> Ammunition is rare in this map, so don't waste it.<br /> <br /> [[Category:Capture the Flag maps|ViperPit]] [[Category:Unreal Championship 2 maps]]</div> Angelofdeath https://liandri.beyondunreal.com/CTF-GauntletII CTF-GauntletII 2008-02-18T00:08:11Z <p>Angelofdeath: music</p> <hr /> <div>This Liandri waste plant is a popular arena, perhaps for its lethal disintegration unit.<br /> <br /> [[Image:CTF-GauntletII.jpg|thumb|right|The Steel Gauntlet]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | The Steel Gauntlet<br /> |-<br /> ! Authors<br /> | unknown<br /> |-<br /> ! Players<br /> | 6-8<br /> |-<br /> ! Music<br /> | Gauntlet<br /> |-<br /> ! Games <br /> | [[Unreal Championship 2: The Liandri Conflict|UC2]]<br /> |-<br /> ! Gametype<br /> | [[Capture the Flag]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> ==Map Description==<br /> <br /> ''The Steel Gauntlet'' is a direct sequel to [[CTF-Gauntlet|The Iron Gauntlet]] from [[Unreal Tournament]]. The layout remained the same, but the new high tech look is totally different, especially the outside parts surrounded by team colored force fields. Instead of the lava pool, there is now a pit with lasers. There is no escape out of it. This is the only unsymmetrical CTF map in the game.<br /> <br /> ==Pickups==<br /> * 11x [[health|Health Pack]]<br /> * 16x Explosive Ammo<br /> * 16x Energy Ammo<br /> * 6x [[Adrenaline]]<br /> * [[Damage Amplifier|UDamage]] (on a beam above the upper ''Central Hall'')<br /> * [[Health|Super Health]] (floating between two grates above the ''desintegration unit'')<br /> <br /> ==Tips &amp; Tricks==<br /> Use [[Adrenaline#Default_Abilities|Nimble]] or wall jumps to reach the UDamage.<br /> <br /> To get the Super Health, use the [[Melee Combat|Jump Attack]] or wall jump between the two grates.<br /> <br /> There is a chimney in the red courtyard, use it to get to the upper level. Flag defenders can hide thereself on the steel beams above the flag, use Nimble to get there.<br /> <br /> [[Category:Capture the Flag maps|GauntletII]] [[Category:Unreal Championship 2 maps]]</div> Angelofdeath https://liandri.beyondunreal.com/Blood_Fist Blood Fist 2008-02-17T23:55:51Z <p>Angelofdeath: Renegade's bio</p> <hr /> <div>{{Infobox Tournament Team<br /> |name=Blood Fist<br /> |race=[[Cybernetic]]<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> <br /> {{QuoteSource|Lightning-fast reflexes and a powerful synthetic musculature allow Automatons to jump higher and dodge faster than any other race in the arena. Limitations in the gyroscopic stabilizers require that jumping maneuvers have decreased horizontal motion, in order to ensure a stable landing.|UC website|UC}}<br /> <br /> {{QuoteSource|The only team in the Tournament acknowledged to be entirely [[cybernetic]], Blood Fist warriors have their programming upgraded each year, and have become more and more lethal.|UT2004|UT2004}}<br /> <br /> ==UT2003/UT2004 Roster==<br /> *[[#Cobalt|Cobalt]]<br /> *[[#Corrosion|Corrosion]]<br /> *[[#Mandible|Mandible]]<br /> *[[#Rapier|Rapier]]<br /> *[[#Renegade|Renegade]]<br /> *[[#Syzygy|Syzygy]]<br /> *[[#Thorax|Thorax]]<br /> *[[#Widowmaker|Widowmaker]]<br /> <br /> ==Character biographies==<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Cobalt===<br /> {{Infobox Tournament Character Small<br /> |name=Cobalt<br /> |image=[[Image:Cobalt.jpg|center|128px]]<br /> |race=[[Cybernetic]]<br /> |birth_date=N/A<br /> |affil=None<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Every soldier trains for combat using drones to perfect his targeting skills. But what if the drone was smarter, stronger, and you were the target?|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Corrosion===<br /> {{Infobox Tournament Character Small<br /> |name=Corrosion<br /> |image=[[Image:Corrosion.jpg|center|128px]]<br /> |race=[[Cybernetic]]<br /> |birth_date=N/A<br /> |affil=None<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Beneath an exterior of cold metal burns a soul as bright as a dying star, the essence of a being who sought to rule the galaxy at the Emperor's side. With his dreams stripped away from him as easily as his dying flesh, Corrosion now exists only to seek his revenge.|UT2004|UT2004}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Mandible===<br /> {{Infobox Tournament Character Small<br /> |name=Mandible<br /> |image=[[Image:Mandible.jpg|center|128px]]<br /> |race=[[Cybernetic]]<br /> |birth_date=N/A<br /> |affil=None<br /> |wpref=[[Flak Cannon]]<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Mandible's programmer thought it would be interesting to have his creation contemplate the meaning of life. Three days and 76 bodies later the automaton still lacked an answer, but had gained extensive knowledge of human physiology.|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Rapier===<br /> {{Infobox Tournament Character Small<br /> |name=Rapier<br /> |image=[[Image:Rapier.jpg|center|128px]]<br /> |race=[[Cybernetic]]<br /> |birth_date=N/A<br /> |affil=None<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|It slices, it dices, eviscerates, and decapitates, sees in the dark, and can track you by your DNA. Just like the girl you stood up on prom night.|UT2004|UT2004}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Renegade===<br /> {{Infobox Tournament Character Small<br /> |name=Renegade<br /> |image=[[Image:Renegade.jpg|center|128px]]<br /> |race=[[Cybernetic]]<br /> |birth_date=N/A<br /> |affil=None<br /> |wpref=?<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|No mercy will be granted by the drone as this feature was removed in the last operating system update.|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Syzygy===<br /> {{Infobox Tournament Character Small<br /> |name=Syzygy<br /> |image=[[Image:Syzygy.jpg|center|128px]]<br /> |race=[[Cybernetic]]<br /> |birth_date=N/A<br /> |affil=None<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Syzygy takes the term 'bleeding edge' to a whole new level.|UT2004|UT2004}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Thorax===<br /> {{Infobox Tournament Character Small<br /> |name=Thorax<br /> |image=[[Image:Thorax.jpg|center|128px]]<br /> |race=[[Cybernetic]]<br /> |birth_date=N/A<br /> |affil=None<br /> |wpref=[[Rocket Launcher]]<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Relentless in competition and possessed of a digital immortality that the organics are incapable of understanding, Thorax seeks only one goal: victory.|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Widowmaker===<br /> {{Infobox Tournament Character Small<br /> |name=Widowmaker<br /> |image=[[Image:Widowmaker.jpg|center|128px]]<br /> |race=[[Cybernetic]]<br /> |birth_date=N/A<br /> |affil=None<br /> |appearances=<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Widowmaker is one of the few battle drones confirmed to be wholly inorganic. Advanced threat detection and onboard evasive logic make this being a force to be reckoned with.|UT2004|UT2004}}<br /> <br /> |}<br /> <br /> ==References==<br /> *[http://www.unrealchampionship.com/species.php?spec=aut Automatons on UC site]<br /> <br /> [[Category:Unreal Tournament 2003 Teams]]<br /> [[Category:Unreal Tournament 2004 Teams]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_music Unreal music 2007-12-06T13:44:14Z <p>Angelofdeath: 33 tracks - cited source miscounts #19</p> <hr /> <div>This article describes the music and the technology behind it in the different Unreal games.<br /> <br /> ==Games==<br /> ===Unreal===<br /> [[Unreal]] features music in the UMX file format, which is a variant of the [[wikipedia:MOD (file format)|MOD]]/[[wikipedia:S3M|S3M]]/[[wikipedia:Impulse Tracker|IT]] file formats.[http://wiki.beyondunreal.com/wiki/UMX_File]<br /> <br /> Most music was composed by Alexander Brandon (aka Siren), and Michiel van den Bos (aka M.C.A.). A few tracks were composed by Dan Gardopée (aka Dan Grandpre and Basehead), and Andrew Sega (aka Necros).<br /> <br /> ===Unreal 2===<br /> [[Unreal 2]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format, as well as in Microsoft's [[wikipedia:DirectMusic|DirectMusic]] format. The latter allows music to dynamically change depending on what is happening in the game. [[XMP]] uses only Vorbis music. The music is mostly [[wikipedia:Electronica|electronic]].<br /> <br /> Unreal 2's music was composed by Jeremy Soule, Jack Wall, Clint Bajakian, Crispin Hands, (and Chance Thomas???).<br /> <br /> ===Unreal Tournament===<br /> Like Unreal, [[Unreal Tournament]] features music in the UMX file format. The music is mostly [[wikipedia:Techno|techno]], although there are clear influences from the style seen in Unreal.<br /> <br /> UT's music was primarily composed by the composers who worked on Unreal (Alexander Brandon and Michiel van den Bos).<br /> <br /> ===Unreal Tournament 2003===<br /> [[UT2003]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. The music is more [[wikipedia:Orchestra|orchestral]] in nature than that of UT, but also features some [[wikipedia:hard rock|hard rock]] and [[wikipedia:Electronica|electronic]] songs.<br /> <br /> UT2003's music was composed by Kevin Riepl and Starsky Partridge.<br /> <br /> ===Unreal Tournament 2004===<br /> Like UT2003, [[UT2004]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. UT2004 uses music from UT2003, as well as new tracks.<br /> <br /> Some of the new music was composed by Will Nevins.<br /> <br /> ===Unreal Tournament 3===<br /> [[UT3]] features both music in the [[wikipedia:Vorbis|Ogg Vorbis]] format as well as dynamic music of an unknown format. According to UT3's Audio Director Mike Larson, after the more [[wikipedia:Orchestra|orchestral]] music of UT2003 and UT2004 it became clear that &quot;an overwhelming majority of users&quot; preferred the original UT music. This, and the wish to make a clear distinction between the UT series and Gears of War lead to the decision to return to [[wikipedia:Electronica|electronica]]. Some of the tracks are remixes of original UT tracks, or feature small samples from UT tracks. [http://www.music4games.net/Features_Display.aspx?id=192]<br /> <br /> UT3's music was composed by Rom Di Prisco (electronic and remix tracks), Jesper Kyd (darker, more organic tracks used in [[Necris]] and [[Izanagi Corporation|Izanagi]] maps), and Kevin Riepl (mostly cut scene music).<br /> <br /> ===Unreal Championship===<br /> For info on UC's music, see the [[#Unreal Tournament 2003|UT2003]] section, as it uses the same tracks and technology.<br /> <br /> ===Unreal Championship 2===<br /> [[UC2]] features music in the [[wikipedia:Vorbis|Ogg Vorbis]] format. Due to the game's [[Nakhti]] setting, the tracks are influenced by &quot;ancient Egyptian&quot;-sounding music.<br /> <br /> UC2's music was composed by Keven Riepl.<br /> <br /> ==Soundtracks==<br /> There have been two Unreal soundtracks.<br /> <br /> The Unreal Anthology features an Unreal series soundtrack called &quot;A History of Unreal music&quot;. It is one [[wikipedia:Red Book (audio CD standard)|Red Book]] audio CD containing approximately 73 minutes of music spread over 23 tracks.[http://www.music4games.net/News_Display.aspx?id=454]<br /> <br /> &lt;ol&gt;''Unreal''<br /> &lt;li&gt;Flightcastle (0:51)&lt;/li&gt;<br /> &lt;li&gt;Shared Dig (2:34)&lt;/li&gt;<br /> &lt;li&gt;Dusk Horizon (2:31)&lt;/li&gt;<br /> &lt;li&gt;Bluff Eversmoking (3:57)&lt;/li&gt;<br /> &lt;li&gt;Isotoxin (4:09)&lt;/li&gt;<br /> &lt;li&gt;Unreal Temple (Crypt) (4:12)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;7&quot;&gt;''Unreal: Return to Na Pali''<br /> &lt;li&gt;Black Wind (3:10)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;8&quot;&gt;''Unreal Tournament''<br /> &lt;li&gt;Unreal Tournament Menu (2:00)&lt;/li&gt;<br /> &lt;li&gt;Foregone Destruction (4:11)&lt;/li&gt;<br /> &lt;li&gt;Go Down (3:00)&lt;/li&gt;<br /> &lt;li&gt;Botpack Nine (4:49)&lt;/li&gt;<br /> &lt;li&gt;Mechanism Eight (6:12)&lt;/li&gt;<br /> &lt;li&gt;Skyward Fire (4:56)&lt;/li&gt;<br /> &lt;li&gt;Razorback (4:49)&lt;/li&gt;<br /> &lt;li&gt;The Course (4:28)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> &lt;ol start=&quot;16&quot;&gt;''UT 2004''<br /> &lt;li&gt;UTMenu Redux (4:14)&lt;/li&gt;<br /> &lt;li&gt;Ghost of Anubis (2:01)&lt;/li&gt;<br /> &lt;li&gt;Infernal Realm (1:59)&lt;/li&gt;<br /> &lt;li&gt;Assault (1:59)&lt;/li&gt;<br /> &lt;li&gt;Arena (0:53)&lt;/li&gt;<br /> &lt;li&gt;From Below (1:59)&lt;/li&gt;<br /> &lt;li&gt;Sniper Time (2:00)&lt;/li&gt;<br /> &lt;li&gt;Onslaught One (3:48)&lt;/li&gt;<br /> &lt;/ol&gt;<br /> <br /> An UT3 soundtrack called &quot;Unreal Tournament III: The Soundtrack&quot; was released by Sumthing Else Music Works.[http://www.music4games.net/News_Display.aspx?id=762] It is a set of two [[wikipedia:Red Book (audio CD standard)|Red Book]] audio CDs containing approximately 150 minutes of music spread over 33 tracks.[https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=3434]<br /> <br /> ==Links==<br /> ===Composers===<br /> *[http://www.alexanderbrandon.net/ Alexander Brandon]<br /> *[http://www.kevinriepl.com/ Kevin Riepl Music]<br /> *[http://www.jeremysoule.com/ Jeremy Soule]<br /> *[http://www.jackwall.net/ Jack Wall]<br /> *[http://www.jesperkyd.com/ Jesper Kyd Online]<br /> *[http://www.romdiprisco.com/ The official website of Composer / Producer Rom Di Prisco]<br /> <br /> ===Other===<br /> *[http://wiki.beyondunreal.com/wiki/Music UnrealWiki: Music]<br /> *[http://www.music4games.net/Features_Display.aspx?id=192 Interview with Unreal Tournament 3 Audio Director Mike Larson and UT3 Music Composers Rom Di Prisco, Jesper Kyd, Kevin Riepl]<br /> *[http://www.fileplanet.com/133463/130000/fileinfo/Unreal-II-Original-Soundtrack-Remix Unreal 2 soundtrack download]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3 2007-11-24T00:13:13Z <p>Angelofdeath: soundtrack</p> <hr /> <div>'''Unreal Tournament 3''', also known as '''UT3''' (previously codenamed '''Envy''' and also formerly named '''Unreal Tournament 2007''', '''UT2007''' or '''UT2k7''') is [[Epic Games]]' sequel to [[Unreal Tournament 2004]]. Published by [[Midway Games]], UT3 is powered by Epic's new [[Unreal Engine 3]], and is due to be released on PC, PlayStation 3, and Xbox 360.<br /> <br /> [[Image:UT3 box.jpg|thumb|right|225px|UT3 Box Art]]<br /> &lt;div style=&quot;float: left;&quot;&gt;__TOC__&lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 12, 2007 (GER)&lt;br /&gt;November 19, 2007 (US)&lt;br /&gt;November 22, 2007 (EU/CAN)<br /> |-<br /> ! PlayStation 3<br /> | December 10, 2007 (US)&lt;br /&gt;January/February 2008 (EU/CAN)<br /> |-<br /> ! Xbox 360<br /> | Q1 2008<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 3 (3464-?)<br /> |}<br /> {{clear}}<br /> <br /> ==History==<br /> UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT &quot;Envy&quot;, but later, around May 29, 2005, it was revealed that the name had been changed to '''Unreal Tournament 2007'''. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to '''Unreal Tournament 3'''. This change was met with great enthusiasm from the Unreal fan base.<br /> <br /> Many changes have been made to the originally announced design of the game. For example, a game mode named Conquest that was originally announced was later complemented by [[Unreal Warfare]] and then replaced by it altogether. There was also an Onslaught 2.0 announcement which has also been rolled into the all-encompassing [[Warfare]] gametype.<br /> <br /> Unreal Tournament 3 promises a return to the &quot;feel&quot; of the original Unreal Tournament. Epic aims to make the game more in-your-face, fast-paced, and less &quot;floaty&quot;. To accomplish this, gravity has been increased and dodge-jumping has been removed. However, dodging, double jumps, and wall dodging will remain with their effect somewhat diminished due to the newly increased gravity. Gameplay in UT3 stresses close combat more than its predecessors UT2003 and UT2004. Many of the weapons are more effective up close. Epic stresses that the aim of UT3 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT3.<br /> <br /> ===Beta Demo===<br /> At Midnight on Friday, October 12th, 2007, Fileplanet began preloading the game to its subscribers.<br /> <br /> The demo was released on Fileplanet officially at 12:35 PM on Friday the 12th, although hours before, a Norwegian site, &quot;IT Avisen&quot;, released the demo approximately 5 hours prematurely.<br /> <br /> The demo, which is Version 3464 according to the startup logs, comes with 3 maps: [[DM-ShangriLa]], [[DM-HeatRay]], and [[VCTF-Suspense]]. Of note is that DM-HeatRay is our first taste of the [[Necris Vehicles]], specifically, the [[Darkwalker]].<br /> <br /> This is what is termed by Epic as a &quot;Open Beta Demo&quot;, and thus is just a glimpse of how the game will play. It is important to note that things might still change considerably based upon player feedback.<br /> <br /> ===Final Demo===<br /> <br /> The final demo should be released sometime in mid December, 2007. It will fix most (if not all) the errors from the beta demo, and it will probably add two or three more maps.<br /> <br /> ===Release Details===<br /> The retail version was released in US stores on November 19th, 2007, while it was released in Europe and Canada on November 22, 2007. The PS3 version has reached gold Gold-status and it should be available in the US on December 10, 2007, while the European and Canadian releases will follow sometime in 2008. The Xbox 360 version is still slated for Q1 2008.<br /> <br /> The German version of the game was released November 12th, 2007, and is in German only. Aside from no blood, no gibs, and heads not being literally shot off from a headshot, there appears to be very little actually missing.<br /> <br /> ===Reception===<br /> Reception to the beta demo has been generally positive, with most people agreeing that Epic has &quot;got it right.&quot; There is some notable dissension from the crowd who enjoyed UT2003 and UT2004, though.<br /> <br /> ==Game Content==<br /> ===Engine===<br /> '''Unreal Tournament 3''' uses [[Unreal Engine 3]]. The Beta Demo Version is 3464.<br /> <br /> The German release version is 3487. It is unknown if the NA/EU versions will also be 3487 or different.<br /> <br /> ===Music===<br /> [[Rom DiPrisco]] and [[Jesper Kyd]] are composing the UT3 soundtrack. [[Kevin Riepl]] also has a major hand in music production for the game.<br /> <br /> An official game soundtrack was released November 20, 2007. The 2-CD set comes with 33 tracks which feature a number of remixes from previous Unreal Tournament games.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 1<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Theme (UT3 Remix) || 2:02 || Rom DiPrisco || <br /> |-<br /> | 2 || Unreal Tournament Title (UT3 Remix) || 3:34 || Rom DiPrisco || <br /> |-<br /> | 3 || Tactical Agenda || 4:48 || Rom DiPrisco || <br /> |-<br /> | 4 || ONS01 (UT3 Remix) || 4:27 || Rom DiPrisco || <br /> |-<br /> | 5 || Mekalopolis || 5:36 || Rom DiPrisco || <br /> |-<br /> | 6 || Skyward Fire (UT3 Remix) || 5:04 || Rom DiPrisco || <br /> |-<br /> | 7 || Afterburn || 4:06 || Rom DiPrisco || <br /> |-<br /> | 8 || Go Down (UT3 Remix) || 3:11 || Rom DiPrisco || <br /> |-<br /> | 9 || Quantum Velocity || 4:58 || Rom DiPrisco || <br /> |-<br /> | 10 || Foregone Destruction (UT3 Remix) || 5:02 || Rom DiPrisco || <br /> |-<br /> | 11 || Suborbital Graviton || 3:23 || Rom DiPrisco || <br /> |-<br /> | 12 || Skylab 9000 || 4:04 || Rom DiPrisco || <br /> |-<br /> | 13 || Deploy And Assault || 3:52 || Rom DiPrisco || <br /> |-<br /> | 14 || Defector || 4:34 || Rom DiPrisco || <br /> |-<br /> | 15 || Firestorm || 5:13 || Rom DiPrisco || <br /> |-<br /> | 16 || Mechasism Eight (UT3 Remix) || 3:32 || Rom DiPrisco || <br /> |-<br /> | 17 || Plasma Oscillator || 3:50 || Rom DiPrisco || <br /> |-<br /> | 18 || Frozen Babylon || 3:37 || Rom DiPrisco || <br /> |}<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 2<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Title (UT3 Reconstruction) || 2:51 || Jesper Kyd || <br /> |-<br /> | 2 || LockDown || 4:48 || Jesper Kyd || <br /> |-<br /> | 3 || To The Death || 6:00 || Jesper Kyd || <br /> |-<br /> | 4 || Robo Mall || 8:55 || Jesper Kyd || DM-CarbonFire<br /> |-<br /> | 5 || Necris Attacks || 4:03 || Jesper Kyd || <br /> |-<br /> | 6 || Outpost || 4:55 || Jesper Kyd || <br /> |-<br /> | 7 || Tactical Agenda (Nanoblack Remix) || 3:42 || Rom DiPrisco || <br /> |-<br /> | 8 || Necrimanci || 4:37 || Rom DiPrisco || <br /> |-<br /> | 9 || Sanktuary || 4:26 || Rom DiPrisco || <br /> |-<br /> | 10 || Necris Attacks (Extended Version) || 6:20 || Jesper Kyd || <br /> |-<br /> | 11 || Outpost (Extended Version) || 6:34 || Jesper Kyd || <br /> |-<br /> | 12 || Tactical Agenda (Jade Dragon Remix) || 4:12 || Rom DiPrisco || <br /> |-<br /> | 13 || Bushido || 4:02 || Rom DiPrisco || <br /> |-<br /> | 14 || Temple Of Shambhala || 4:04 || Rom DiPrisco || <br /> |-<br /> | 15 || World Of Liandri || 4:49 || Jesper Kyd || <br /> |}<br /> <br /> ==Gametypes==<br /> *[[UT3 Single Player|Single Player]]<br /> *: Will expand upon the simple ladder matches present in previous installments. A four act storyline, complete with a cinematics throughout, which will tell the story of the player seeking revenge for the slaughter of his clan. Mid-way through, the Necris attack and your allegiance can slip from corporation to corporation. Features world map with selectable missions which include boss battles. Players can earn &quot;cards&quot; or powerup rewards for completing side objectives. These can be used in later missions. An example is that all team players will receive instagib rifles for the mission. Co-op play will be available in campaign mode. <br /> *[[Deathmatch]]<br /> *: The grandaddy of first-person-shooter gametypes is alive and well.<br /> *[[Team Deathmatch]]<br /> *: The grandaddy of first-person-shooter team gametypes is alive and well.<br /> *[[Capture the Flag]]<br /> *: The classic CTF gametype is still included and includes the translocator.<br /> *[[Vehicle Capture the Flag]]<br /> *: The [[Hoverboard]] replaces the [[Translocator]] in maps with vehicles, and you can carry the flag on the Hoverboard. However, entering into any vehicle with the flag will cause you to drop it.<br /> *[[Warfare]]<br /> *: Warfare is a new combination of Onslaught, Assault and some of the ideas presented in the past about the Conquest gametype.<br /> *[[Duel]]<br /> *: This gametype was mentioned in a few previews and was seen in the game menu of several recent videos. It is a 1v1 mode, with two players in the map at any given time, and the other players forming a queue. The winner gets to stay, the loser goes to the end of the line. Weaponstay is off by default in this mode.<br /> <br /> ==Weapons==<br /> *[[Hoverboard]]<br /> *: Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and vehicle-based Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage). A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area.<br /> *[[Deployables#Unreal Tournament 3|Deployables]]<br /> *: Strategy-themed devices such as a time-slowing cube which can be dropped to slow down incoming weapon fire, not to mention [[Turrets#Unreal Tournament 3|turrets]], spider mines and more. How they are deployed is not yet known, but footage from E3 showed spider mines and the slow-cube dropping from the back of a vehicle.<br /> *[[Translocator]]<br /> *: This [[Unreal series]] favorite returns to the [[Capture the Flag]] gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation. There are more charges than UT2004 (7 compared to 6) and they refill faster. (About one per second.) Also, the disc has a flatter trajectory than UT2004 and it fires farther than UT, but not quite as far at UT2004. <br /> *[[Impact Hammer]]<br /> *: This favorite from [[Unreal Tournament]] makes a comeback with an EMP alt-fire that disables vehicles and removes powerups from other players. One of the newer effects of the Impact Hammer is that if you get several kills with it, blood and gore smear over the hammer - eventually making it more red than orange.<br /> *[[Enforcer]]<br /> *: Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. You spawn with one enforcer, though if a player is killed while holding the weapon it is dropped, and picking up a second enforcer allows you to hold two at a time. As a homage to the original Enforcers, they now turn sideways when you are close to an opponent.<br /> *[[Bio Rifle]]<br /> *: This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them will get rapidly &quot;chipped&quot; in damage, but they will have a second or two to fight back before dying, giving them a chance to take out the enemy who hit them.<br /> *[[Shock Rifle]]<br /> *: A classic weapon, the Shock Rifle fires an instant-hit beam of energy when primary fire is used, and a floating ball of energy when secondary fire is used. Players can also shoot the ball of energy with the beam to create a shock combo, dealing intense amounts of damage in a small radius (enough to kill a player wearing even medium armor). When compared to past titles, the shock balls have been sped up from [[UT2004]] to be more closely match the rate of the original [[UT]]. The primary rate of fire has also been reduced. Shock combos will now suck up ragdolls in a small vortex, and gib them if it does so.<br /> *[[Link Gun]]<br /> *: The link gun shoots small fast moving plasma balls similar to those in the original [[UT]]. The secondary shoots a straight beam of energy that can kill foes, heal vehicles and charge power nodes.<br /> *[[Minigun|Stinger Minigun]]<br /> *: The stinger from the original [[Unreal]] replaces the [[Minigun]] as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of [[Tarydium]] crystal shards that hits instantly, and a slower firing more powerful projectile shot that can also sometimes nail opponents to the wall with the killing blow.<br /> *[[Flak Cannon]]<br /> *: Primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in [[UT2004]], but it has a much higher upward arc.<br /> *[[Rocket Launcher]]<br /> *: The new rocket launcher combines the instant rockets ability from [[UT2004]], and the grenades from [[UT]]. As in [[UT2004]] primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode with a single tap, grenades with two, or back to a spread with three. As in previous titles, rockets can lock onto things. This feature has been visibly improved to help take out vehicles, with much better locking and turning ability.<br /> *[[Sniper Rifle]]<br /> *: The classic sniper rifle has returned to replace the [[Lightning Gun]] as the primary long range weapon. It now features a red-colored tracer, and Bolt Action reloading. It's comparably as strong as UT's Sniper Rifle, however, the rate of fire is not as fast as UT's, but it is much faster than the Sniper Rifle or Lightning Gun in [[UT2004]].<br /> *[[AVRiL|Longbow AVRiL]]<br /> *: The AVRiL is now hand loaded. Its tracking beam can be used to &quot;herd&quot; [[Spider Mine]]s, much like the alt-fire on the [[Mine Layer]] in [[UT2004]], and the tracking beam is also visible to combat problems where a person could get shot with AVRiLs and not know where the enemy is. It also has a secret function that has not yet been revealed.<br /> *[[Redeemer]]<br /> *: Acting as the super weapon in this title, the redeemer is a rocket-launcher type weapon that fires a small nuclear warhead, capable of killing anybody within range regardless of how they are protected. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it. If you are close to the epicenter, but not directly exposed to damage, you may be knocked off your feet for a moment, as if you had fallen off the hoverboard.<br /> <br /> ==Pickups==<br /> ===Powerups===<br /> All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.<br /> *[[Jumpboots]]<br /> *:The Jumpboots return from UT, and are activated by double jumping.<br /> *[[Berserk]]<br /> *:Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a &quot;Juggernaut&quot; award.<br /> *[[Damage Amplifier]]<br /> *:Gives double damage. Combined with the Berserk, the game will give you a &quot;Juggernaut&quot; award.<br /> *[[Invulnerability]]<br /> *:Grants you total invincibility.<br /> *[[Invisibility]]<br /> *:Makes the player very difficult/impossible to see.<br /> <br /> ===Health===<br /> *[[Health vial]] - Small and Green. Heals 5 Health, up to a maximum of 199.<br /> *[[Health pack]] - Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.<br /> *[[Big Keg O' Health]] - As always, the Keg of health provides an instant +100 Health boost, up to 199 health.<br /> <br /> ===Armor===<br /> *[[Shieldbelt]]<br /> *:The Shieldbelt returns, although it provides only 100 points of protection, however, unlike the UT200x shields, the shieldbelt will absorb 100% of damage, until it is destroyed. If you are wearing a shieldbelt and in a vehicle, you will not die instantly - instead, you will be ejected from the vehicle.<br /> *[[Chest/Body Armor]]<br /> *:The Body Armor provides 50 points of protection, and absorbs 75% of taken damage.<br /> *[[Thighpads]]<br /> *:The Thighpads provide 30 points of protection, and absorbs 50% of taken damage.<br /> *[[Armored Helmet]]<br /> *:The Armored Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.<br /> <br /> ==Vehicles==<br /> ===Axon===<br /> *[[Scorpion]] <br /> *: The primary fire shoots electrified balls that explode on contact; these are particularly effective against other vehicles, upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it destroys a vehicle and kills the occupant in this manner, the game will reward you with a &quot;Bullseye!&quot; award.<br /> *[[Hellbender]] <br /> *: The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from [[UT2004]], being more like a standard turret instead of the twin-beam configuration.<br /> *[[Manta]] <br /> *: In addition to a visual update, players will no longer be able to ride on top of the side fans, but will be sucked down and gibbed. The Manta is also unable to hit players without crouching down anymore.<br /> *[[Raptor]]<br /> *: Besides the visual update, the Raptor now seems to be a bit more responsive to manuevering, and both the rate of fire and locking ability for its missiles have dramatically improved.<br /> *[[Cicada]]<br /> *: Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.<br /> *[[Paladin]]<br /> *: Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as will deplete the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.<br /> *[[SPMA|Hellfire SPMA]]<br /> *: The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them when destroyed, and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed.<br /> *[[StealthBender]]<br /> *: A variant of the Hellbender created using Necris stealth technology. Its capabilities aren't known, but may include the ability to use [[Deployables#Unreal Tournament 3|deployables]].<br /> *[[Goliath]]<br /> *: The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart.<br /> *[[Leviathan]]<br /> *: This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function.<br /> <br /> ===Necris===<br /> The Necris have six vehicles at their disposal:<br /> *[[Viper]]<br /> *: A single passenger speeder. The primary gun fires projectiles that bounce off walls. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions.<br /> *[[Darkwalker]]<br /> *: This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire &quot;screams&quot; knocking players off their feet. The vehicle also features a secondary gunner position.<br /> *[[Nemesis]]<br /> *: The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target. You can also rise up even more to increase the beams' rate of fire... but this makes you nearly immobile, roughly on par with the Leviathan.<br /> *[[Fury]]<br /> *: The fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker, but with a lock-on ability once struck and a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way.<br /> *[[Nightshade]]<br /> *: Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle has [[Deployables#Unreal Tournament 3|deployables]] such as spider mines and the slow volume.<br /> *[[Scavenger]]<br /> *: This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry. A small ball hovers around the vehicle; it is this orb that attacks directly and not the Scavenger. (Which acts more like a targeting device for this orb to attack.) It can move at great speeds while rolling on the ground, but has little control as a result.<br /> <br /> ===Other===<br /> *[[Turrets#Unreal Tournament 3|Turrets]]<br /> *: These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided. New to UT3 are Rocket Turrets.<br /> <br /> ==Teams==<br /> In an [http://www.computerandvideogames.com/article.php?id=168808 interview CVG had] with character artist [[Chris Wells]], it was said that the line-up of characters in UT3 would consist of 6 teams. However, as of the Beta Demo it would appear that there will only be 5 in the game. Teams listed ingame and game files only indicate the following as present:<br /> *[[Ronin]]<br /> *: The only survivors of the infamous Twin Souls massacre, bound together out of a sense of duty, honor, and revenge.<br /> *[[Iron Guard]]<br /> *: A group of highly skilled and well trained mercenaries, experts in virtually any combat scenario.<br /> *[[Krall]] <br /> *: The Necris use these formidable reptilian beasts for the pacification of newly conquered planets.<br /> *[[Necris]] <br /> *: The secretive Phayder Corporation developed the Necris process to produce this elite group of assassins.<br /> *[[The Corrupt|Liandri]] <br /> *: Combat modified versions of the Liandri Mining Corporation's world-class security drones.<br /> <br /> <br /> These teams were at one point in the game, no longer are.<br /> *[[Thunder Crash]] <br /> *: Even though Malcolm is present in the game, his team of experienced fighters is not.<br /> *[[Juggernauts]] <br /> *: These heavily armored, gene-boosted combatants would return from [[UT2004]]. They mostly consist of disgruntled prisoners and criminals.<br /> *[[Nakhti]]<br /> *: Not much is known about the background of these Egyptian species. They possess far advanced technology and are well skilled in fighting. The Nakhti are featured in [[UC2]].<br /> <br /> ===Characters===<br /> New to the Unreal Tournament games, UT3 will now include the option to fully customize your character. For example, players will be able to change shoulder pad, boots, torso and leg armor pieces as well as additional parts like helmets.<br /> <br /> The following are the only basic characters currently known to be in the game:<br /> <br /> ====[[Iron Guard]]====<br /> * [[Iron Guard#Lauren|Lauren]] (Leader; Must be Unlocked)<br /> * [[Metal Guard#Barktooth|Barktooth]]<br /> * [[Iron Guard#Harlin|Harlin]]<br /> * [[Raw Steel#Slain|Slain]]<br /> * [[Iron Guard#BlackJack|BlackJack]]<br /> <br /> ====[[Krall]]====<br /> * [[Scythe]] (Lader; Must be Unlocked)<br /> * [[Cerberus]]<br /> * [[Gnasher]]<br /> * [[Scorn]]<br /> <br /> ====[[Necris]]====<br /> ''Note: All Characters must be unlocked by beating Singleplayer Campaign.''<br /> <br /> * [[Necris Black Legion#Akasha|Akasha]] (Leader; Must be Unlocked)<br /> * [[Necris Black Legion#Freylis|Freylis]] (not confirmed)<br /> * [[Necris Black Legion#Damian|Damian]]<br /> * [[Necris Black Legion#Loque 2|Loque]] (Must be Unlocked)<br /> * [[Necris Black Legion#Malakai 2|Malakai]]<br /> * [[Necris Black Legion#Kragoth 3|Kragoth]]<br /> * [[Necris Black Legion#Alanna|Alanna]] (Must be Unlocked)<br /> * [[Nocturne]] (not confirmed)<br /> <br /> ====[[The Corrupt|Liandri / The Corrupt]]====<br /> * [[The Corrupt#Cathode|Cathode]]<br /> * [[Aspect]]<br /> * [[The Corrupt#Matrix|Matrix]] (Leader; Must be Unlocked)<br /> * [[The Corrupt#Cathode|Enigma]]<br /> <br /> ====[[Ronin|Izanagi / Ronin]]====<br /> * [[Reaper]]<br /> * [[Bishop]]<br /> * [[Jester]]<br /> * [[Othello]]<br /> * [[Kai]]<br /> <br /> ====Unlockables====<br /> * [[Alanna]]<br /> * [[Scythe]]<br /> * [[Matrix]]<br /> * [[Akasha]]<br /> * [[Loque]]<br /> * [[Ariel]]<br /> <br /> ==Maps==<br /> This time around, Epic wants to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. You may see a building in the distance on one level and play in it on the next. There are currently only a few known map names, however it has been confirmed that 40 maps will ship with the game and that 13 of them are [[Warfare]] maps.<br /> {| class=&quot;list&quot;<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Coret (UT3 map)|CTF-Coret]] <br /> * [[CTF-Hydrosis]]<br /> * [[CTF-OmicronDawn]]<br /> * [[CTF-Reflection]]<br /> * [[CTF-Strident]]<br /> * [[CTF-Vertebrae]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Arsenal]]<br /> * [[DM-Biohazard]]<br /> * [[DM-CarbonFire]]<br /> * [[DM-Deck]]<br /> * [[DM-Defiance]]<br /> * [[DM-Deimos]]<br /> * [[DM-Diesel]]<br /> * [[DM-Fearless]]<br /> * [[DM-Gateway]]<br /> * [[DM-HeatRay]]<br /> * [[DM-RisingSun]]<br /> * [[DM-Sanctuary]]<br /> * [[DM-Sentinel]]<br /> * [[DM-ShangriLa]]<br /> |-<br /> ! Vehicle Capture the Flag<br /> |-<br /> |<br /> * [[VCTF-Containment]]<br /> * [[VCTF-Corruption]]<br /> * [[VCTF-Kargo]]<br /> * [[VCTF-Necropolis]]<br /> * [[VCTF-Sandstorm]]<br /> * [[VCTF-Suspense]]<br /> |-<br /> ! Warfare<br /> |-<br /> |<br /> * [[WAR-Avalanche]]<br /> * [[WAR-Downtown]]<br /> * [[WAR-Dusk]]<br /> * [[WAR-Floodgate]]<br /> * [[WAR-Islander]]<br /> * [[WAR-MarketDistrict]]<br /> * [[WAR-OnyxCoast]]<br /> * [[WAR-PowerSurge]]<br /> * [[WAR-Serenity]]<br /> * [[WAR-Sinkhole]]<br /> * [[WAR-TankCrossing]]<br /> * [[WAR-Torlan]]<br /> |}<br /> <br /> <br /> Several Warfare maps have alternative versions listed in the game files, it is unclear as of yet if these versions will be in the actual line-up.<br /> <br /> ==Bonus Content==<br /> <br /> ==User Created Content==<br /> <br /> ==Additional Information==<br /> <br /> ===In-Game Awards===<br /> ''This info was gained from the demo, and may change in the full game''<br /> <br /> ====Sprees====<br /> Awarded for making a certain number of kills without dying throughout the match.<br /> * Killing Spree: 5 kills.<br /> * Dominating: 10 kills.<br /> * Rampage: 15 kills.<br /> * Unstoppable: 20 kills.<br /> * Godlike: 25 kills.<br /> * Massacre: 30 kills or more.<br /> <br /> ====Multikills====<br /> Awarded for making the amount of kills within the allotted time.<br /> * Double Kill: 2 kills.<br /> * Multi Kill: 3 kills.<br /> * Mega Kill: 4 kills.<br /> * Ultra Kill: 5 kills.<br /> * Monster Kill: 6 kills or more.<br /> <br /> ====Weapon Awards====<br /> Awarded for getting the amount of kills with the said weapon.<br /> * Jack Hammer: 15 kills with [[Impact Hammer]].<br /> * Gun Slinger: 15 kills with [[Enforcer]].<br /> * Bio hazard: 15 kills with [[Bio-Rifle]].<br /> * Combo king: 15 kills with the [[Shock Rifle]]'s combo.<br /> * Shaft Master: 15 kills with [[Link Gun]]'s alt fire.<br /> * Blue Streak: 15 kills with [[Minigun|Stinger Minigun]].<br /> * Flak Master: 15 kills with [[Flak Cannon]].<br /> * Rocket Scientist: 15 kills with [[Rocket Launcher]].<br /> * Head Hunter: 15 Headshots with the [[Sniper Rifle]].<br /> * Big Game Hunter: 15 kills with the [[AVRiL|Longbow AVRiL]].<br /> <br /> ====Other Awards====<br /> * Eagle Eye: Shooting a flying (not hovering) vehicle with the [[Goliath]], or shoot a speeding [[Scorpion]].<br /> * Bullseye: Killing an enemy with the kamikaze feature of the [[Scorpion]].<br /> * Pancake: landing on top of an enemy with the [[Manta]].<br /> * Road Rampage: Running over 15 people with a vehicle.<br /> * Juggernaut: Have [[Berserk]] and [[Double Damage]] at the same time<br /> * First Blood: Be the first to make a kill in a match.<br /> * Hat Trick: 3 successful flag captures.<br /> <br /> ===Community===<br /> Epic plans to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies are planned for the Unreal Warfare mode, and game stats integration will allow you to find similarly-skilled opponents via the UT3 server browser.<br /> <br /> Also planned are a global rankings system to allow clans to compare scores, as well as a system for viewing community and clan pages in-game.<br /> <br /> UT3 mod teams will, of course, be able to take advantage of the improvements in Unreal Engine 3's UnrealEd content creation tool, including the new UnrealKismet scripting environment, visual material editor and UnrealCascade particle engine. More details of UE3 UEd features can be found here.<br /> <br /> ===AI &amp; Voice===<br /> UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to &quot;attack&quot;, you can now give orders like &quot;there's a sniper on the tower, go get him&quot;. Bots will also respond to particular questions. For example, if you asked &quot;is there anyone in the cave?&quot;, they might reply &quot;no, the cave is clear&quot;.<br /> <br /> UT3 bots' personalities will also make them better suited to different in-game tasks.<br /> <br /> ==Previews and Reviews==<br /> <br /> ==References==<br /> *[http://forums.beyondunreal.com/showpost.php?p=2329199&amp;postcount=2 Interview with Mark Rein, English translation]<br /> <br /> ==See Also==<br /> *[[:Category:Unreal Tournament 3 Media|Unreal Tournament 3 Media Page]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament]]</div> Angelofdeath https://liandri.beyondunreal.com/AS-Guardia AS-Guardia 2007-11-18T20:13:55Z <p>Angelofdeath: map description</p> <hr /> <div>{{QuoteSource|Attackers must enter the military base Guardia by setting the fuse to breach the cave wall, and then destroy the plasma tank.|UT (PS2 version)|UT}}<br /> <br /> This map is used for the Assault tutorial of the Single Player ladder.<br /> <br /> [[Image:AS-Guardia.jpg|thumb|right|250px|AS-Guardia]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | Guardia Fortress<br /> |-<br /> ! Authors<br /> | [[Cliff Bleszinski]]<br /> |-<br /> ! Players<br /> | 6-12<br /> |-<br /> !Time Limit<br /> | 5:00<br /> |-<br /> ! Music<br /> | Course<br /> |-<br /> ! Games <br /> | [[UT]]<br /> |-<br /> ! Gametype<br /> | [[Assault]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> <br /> <br /> === PickUps ===<br /> <br /> <br /> === PowerUps ===<br /> <br /> <br /> == Objectives ==<br /> <br /> === Objective 1 ===<br /> [[Image:AS-Guardia1.jpg|thumb|right|128px|Objective 1]]<br /> {{QuoteSource|Shoot at the fuse to ignite it and blow up the TNT, which will permit access to the underground base.|UT|UT}}<br /> <br /> {{clear}}<br /> <br /> === Objective 2 ===<br /> [[Image:AS-Guardia2.jpg|thumb|right|128px|Objective 2]]<br /> {{QuoteSource|Make your way through the base, dealing with all gun turrets and enemies you find along the way, until you ride a lift up to a platform that has the garage activation switch.|UT|UT}}<br /> <br /> {{clear}}<br /> <br /> === Objective 3 ===<br /> [[Image:AS-Guardia3.jpg|thumb|right|128px|Objective 3]]<br /> {{QuoteSource|Once the door is opened, destroy the prototype tank by shooting at the turret.|UT|UT}}<br /> <br /> [[Category:Assault maps|Guardia]]<br /> [[Category:Unreal Tournament maps]]</div> Angelofdeath https://liandri.beyondunreal.com/DOM-Lament DOM-Lament 2007-11-18T20:12:51Z <p>Angelofdeath: map description</p> <hr /> <div>{{QuoteSource|This arena was originally a repair station for ground-based vehicles until jet propulsion advanced to the point of allowing flying personal passenger vehicles to become an inexpensive reality.|UT (PS2 version)|UT}}<br /> <br /> [[Image:DOM-Lament.jpg|thumb|right|250px|DOM-Lament]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | Lament<br /> |-<br /> ! Authors<br /> | [[Alan 'Talisman' Willard]]<br /> |-<br /> ! Players<br /> | 2-4<br /> |-<br /> ! Music<br /> | Seeker<br /> |-<br /> ! LevelEnterText<br /> | Control it all!<br /> |-<br /> ! Games <br /> | [[UT]]<br /> |-<br /> ! Gametype<br /> | [[Domination]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> <br /> <br /> === PickUps ===<br /> <br /> <br /> [[Category:Domination maps|Lament]]<br /> [[Category:Unreal Tournament maps]]</div> Angelofdeath https://liandri.beyondunreal.com/DM-Agony DM-Agony 2007-11-18T20:11:27Z <p>Angelofdeath: map description</p> <hr /> <div>{{QuoteSource|Hidden deep within the jungles of the lush planet Valkyrus, this area was used by interplanetary smugglers as a storage location. Any unwitting tourists who stumbled upon the location were systematically tortured to death, hence the name.|UT (PS2 version)|UT}}<br /> <br /> [[Image:DM-Agony.jpg|thumb|right|250px|DM-Agony]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | The Pit of Agony <br /> |-<br /> ! Authors<br /> | [[Sidney 'Clawfist' Rauchberger]]<br /> |-<br /> ! Players<br /> | 4-12<br /> |-<br /> ! Music<br /> | Course<br /> |-<br /> ! Games <br /> | [[UT]]<br /> |-<br /> ! Gametype<br /> | [[DeathMatch]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> <br /> <br /> === PickUps ===<br /> <br /> <br /> [[Category:Deathmatch maps|Agony]]<br /> [[Category:Unreal Tournament maps]]</div> Angelofdeath https://liandri.beyondunreal.com/DM-CurseII DM-CurseII 2007-11-18T20:10:12Z <p>Angelofdeath: map description</p> <hr /> <div>{{QuoteSource|Excavation of this mysterious crypt was halted due to lack of funding, and the [[Liandri]] location scout swooped down on the area and struck a deal with the archeologists - allow the location to be included in several key tournament battles and Liandri would fund the remainder of the excavation.|UT (PS2 version)|UT}}<br /> <br /> [[Image:DM-CurseII.jpg|thumb|right|250px|DM-CurseII]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Full title<br /> | CurseII<br /> |-<br /> ! Authors<br /> | [[Cliff Bleszinski]]<br /> |-<br /> ! Players<br /> | 4-12<br /> |-<br /> ! Music<br /> | Course<br /> |-<br /> ! Games <br /> | [[UT]]<br /> |-<br /> ! Gametype<br /> | [[DeathMatch]]<br /> |}<br /> <br /> {{clear}}<br /> <br /> == Item list ==<br /> <br /> === Weapons ===<br /> <br /> <br /> === PickUps ===<br /> <br /> <br /> [[Category:Deathmatch maps|CurseII]]<br /> [[Category:Unreal Tournament maps]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3 2007-11-09T22:01:27Z <p>Angelofdeath: soundtrack and unlockable characters</p> <hr /> <div>'''Unreal Tournament 3''', also known as '''UT3''' (previously codenamed '''Envy''' and also formerly named '''Unreal Tournament 2007''', '''UT2007''' or '''UT2k7''') is [[Epic Games]]' sequel to [[Unreal Tournament 2004]]. Published by [[Midway Games]], UT3 is powered by Epic's new [[Unreal Engine 3]], and is due to be released on PC, PlayStation 3, and Xbox 360.<br /> <br /> [[Image:UT3 box.jpg|thumb|right|225px|UT3 Box Art]]<br /> &lt;div style=&quot;float: left;&quot;&gt;__TOC__&lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 19, 2007 (NA) <br /> November 22, 2007 (EU)<br /> |-<br /> ! PlayStation 3<br /> | Q1 2008<br /> |-<br /> ! Xbox 360<br /> | Q1 2008<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 3 (3464-?)<br /> |}<br /> {{clear}}<br /> <br /> ==History==<br /> UT3 was revealed to the world in the May 2005 issue of Computer Gaming World magazine. The first news of it began to appear on or around March 27, 2005. The game was originally codenamed UT &quot;Envy&quot;, but later, around May 29, 2005, it was revealed that the name had been changed to '''Unreal Tournament 2007'''. It was not until January 25, 2007 at the Midway Gamer's Day event in Las Vegas that it was revealed that the game's name had been changed to '''Unreal Tournament 3'''. This change was met with great enthusiasm from the Unreal fan base.<br /> <br /> Many changes have been made to the originally announced design of the game. For example, a game mode named Conquest that was originally announced was later complemented by [[Unreal Warfare]] and then replaced by it altogether. There was also an Onslaught 2.0 announcement which has also been rolled into the all-encompassing [[Warfare]] gametype.<br /> <br /> Unreal Tournament 3 promises a return to the &quot;feel&quot; of the original Unreal Tournament. Epic aims to make the game more in-your-face, fast-paced, and less &quot;floaty&quot;. To accomplish this, gravity has been increased and dodge-jumping has been removed. However, dodging, double jumps, and wall dodging will remain with their effect somewhat diminished due to the newly increased gravity. Gameplay in UT3 stresses close combat more than its predecessors UT2003 and UT2004. Many of the weapons are more effective up close. Epic stresses that the aim of UT3 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT3.<br /> <br /> ===Demo===<br /> At Midnight on Friday, October 12th, 2007, Fileplanet began preloading the game to its subscribers.<br /> <br /> The demo was released on Fileplanet officially at 12:35 PM on Friday the 12th, although hours before, a Norwegian site, &quot;IT Avisen&quot;, released the demo approximately 5 hours prematurely.<br /> <br /> The demo, which is Version 3464 according to the startup logs, comes with 3 maps: [[DM-ShangriLa]], [[DM-HeatRay]], and [[VCTF-Suspense]]. Of note is that DM-HeatRay is our first taste of the [[Necris Vehicles]], specifically, the [[Darkwalker]].<br /> <br /> This is what is termed by Epic as a &quot;Open Beta Demo&quot;, and thus is just a glimpse of how the game will play. It is important to note that things might still change considerably based upon player feedback.<br /> <br /> ===Release Details===<br /> Only the beta demo has been released. The retail version for PC should be in North American stores by November 19th, 2007, European release follows a bit later on November 22nd. The PS3 version is being finalized and Gold-status should follow soon, while the Xbox 360 version is still slated for Q1 2008.<br /> <br /> ===Reception===<br /> Reception to the beta demo has been generally positive, with most people agreeing that Epic has &quot;got it right.&quot; There is some notable dissension from the crowd who enjoyed UT2003 and UT2004, though.<br /> <br /> ==Game Content==<br /> ===Engine===<br /> '''Unreal Tournament 3''' uses [[Unreal Engine 3]]. The Beta Demo Version is 3464.<br /> <br /> ===Music===<br /> [[Rom DiPrisco]] and [[Jesper Kyd]] are composing the UT3 soundtrack. [[Kevin Riepl]] also has a major hand in music production for the game.<br /> <br /> An official game soundtrack is scheduled to be released November 20, 2007. The 2-CD set comes with 33 tracks which feature a number of remixes from previous Unreal Tournament games.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 1<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Theme (UT3 Remix) || || || <br /> |-<br /> | 2 || Unreal Tournament Title (UT3 Remix) || || || <br /> |-<br /> | 3 || Tactical Agenda || || || <br /> |-<br /> | 4 || ONS01 (UT3 Remix) || || || <br /> |-<br /> | 5 || Mekalopolis || || || <br /> |-<br /> | 6 || Skyward Fire (UT3 Remix) || || || <br /> |-<br /> | 7 || Afterburn || || || <br /> |-<br /> | 8 || Go Down (UT3 Remix) || || || <br /> |-<br /> | 9 || Quantum Velocity || || || <br /> |-<br /> | 10 || Foregone Destruction (UT3 Remix) || || || <br /> |-<br /> | 11 || Suborbital Graviton || || || <br /> |-<br /> | 12 || Skylab 9000 || || || <br /> |-<br /> | 13 || Deploy And Assault || || || <br /> |-<br /> | 14 || Defector || || || <br /> |-<br /> | 15 || Firestorm || || || <br /> |-<br /> | 16 || Mechasism Eight (UT3 Remix) || || || <br /> |-<br /> | 17 || Plasma Oscillator || || || <br /> |-<br /> | 18 || Frozen Babylon || || || <br /> |}<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ CD 2<br /> |-<br /> ! Track # !! Title !! Duration !! Author !! Example Use<br /> |-<br /> | 1 || Unreal Tournament Title (UT3 Reconstruction) || || || <br /> |-<br /> | 2 || LockDown || || || <br /> |-<br /> | 3 || To The Death || || || <br /> |-<br /> | 4 || Robo Mall || || || <br /> |-<br /> | 5 || Necris Attacks || || || <br /> |-<br /> | 6 || Outpost || || || <br /> |-<br /> | 7 || Tactical Agenda (Nanoblack Remix) || || || <br /> |-<br /> | 8 || Necrimanci || || || <br /> |-<br /> | 9 || Sanktuary || || || <br /> |-<br /> | 10 || Necris Attacks (Extended Version) || || || <br /> |-<br /> | 11 || Outpost (Extended Version) || || || <br /> |-<br /> | 12 || Tactical Agenda (Jade Dragon Remix) || || || <br /> |-<br /> | 13 || Bushido || || || <br /> |-<br /> | 14 || Temple Of Shambhala || || || <br /> |-<br /> | 15 || World Of Liandri || || || <br /> |}<br /> <br /> ==Gametypes==<br /> *[[UT3 Single Player|Single Player]]<br /> *: Will expand upon the simple ladder matches present in previous installments. A four act storyline, complete with a cinematics throughout, which will tell the story of the player seeking revenge for the slaughter of his clan. Mid-way through, the Necris attack and your allegiance can slip from corporation to corporation. Features world map with selectable missions which include boss battles. Players can earn &quot;cards&quot; or powerup rewards for completing side objectives. These can be used in later missions. An example is that all team players will receive instagib rifles for the mission. Co-op play will be available in campaign mode. <br /> *[[Deathmatch]]<br /> *: The grandaddy of first-person-shooter gametypes is alive and well.<br /> *[[Team Deathmatch]]<br /> *: The grandaddy of first-person-shooter team gametypes is alive and well.<br /> *[[Capture the Flag]]<br /> *: The classic CTF gametype is still included and includes the translocator.<br /> *[[Vehicle Capture the Flag]]<br /> *: The [[Hoverboard]] replaces the [[Translocator]] in maps with vehicles, and you can carry the flag on the Hoverboard. However, entering into any vehicle with the flag will cause you to drop it.<br /> *[[Warfare]]<br /> *: Warfare is a new combination of Onslaught, Assault and some of the ideas presented in the past about the Conquest gametype.<br /> *[[Duel]]<br /> *: This gametype was mentioned in a few previews and was seen in the game menu of several recent videos. It is a 1v1 mode, with two players in the map at any given time, and the other players forming a queue. The winner gets to stay, the loser goes to the end of the line. Weaponstay is off by default in this mode.<br /> <br /> ==Weapons==<br /> *[[Hoverboard]]<br /> *: Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and vehicle-based Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage). A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area.<br /> *[[Deployables#Unreal Tournament 3|Deployables]]<br /> *: Strategy-themed devices such as a time-slowing cube which can be dropped to slow down incoming weapon fire, not to mention [[Turrets#Unreal Tournament 3|turrets]], spider mines and more. How they are deployed is not yet known, but footage from E3 showed spider mines and the slow-cube dropping from the back of a vehicle.<br /> *[[Translocator]]<br /> *: This [[Unreal series]] favorite returns to the [[Capture the Flag]] gametype, except for maps that contain vehicles, in which the hoverboard becomes the secondary method of transportation. There are more charges than UT2004 (7 compared to 6) and they refill faster. (About one per second.) Also, the disc has a flatter trajectory than UT2004 and it fires farther than UT, but not quite as far at UT2004. <br /> *[[Impact Hammer]]<br /> *: This favorite from [[Unreal Tournament]] makes a comeback with an EMP alt-fire that disables vehicles and removes powerups from other players. One of the newer effects of the Impact Hammer is that if you get several kills with it, blood and gore smear over the hammer - eventually making it more red than orange.<br /> *[[Enforcer]]<br /> *: Your starting weapon, the Enforcer is a pistol with rapid fire. Secondary fire shoots a less accurate triple burst. You spawn with one enforcer, though if a player is killed while holding the weapon it is dropped, and picking up a second enforcer allows you to hold two at a time. As a homage to the original Enforcers, they now turn sideways when you are close to an opponent.<br /> *[[Bio Rifle]]<br /> *: This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them will get rapidly &quot;chipped&quot; in damage, but they will have a second or two to fight back before dying, giving them a chance to take out the enemy who hit them.<br /> *[[Shock Rifle]]<br /> *: A classic weapon, the Shock Rifle fires an instant-hit beam of energy when primary fire is used, and a floating ball of energy when secondary fire is used. Players can also shoot the ball of energy with the beam to create a shock combo, dealing intense amounts of damage in a small radius (enough to kill a player wearing even medium armor). When compared to past titles, the shock balls have been sped up from [[UT2004]] to be more closely match the rate of the original [[UT]]. The primary rate of fire has also been reduced. Shock combos will now suck up ragdolls in a small vortex, and gib them if it does so.<br /> *[[Link Gun]]<br /> *: The link gun shoots small fast moving plasma balls similar to those in the original [[UT]]. The secondary shoots a straight beam of energy that can kill foes, heal vehicles and charge power nodes.<br /> *[[Minigun|Stinger Minigun]]<br /> *: The stinger from the original [[Unreal]] replaces the [[Minigun]] as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of [[Tarydium]] crystal shards that hits instantly, and a slower firing more powerful projectile shot that can also sometimes nail opponents to the wall with the killing blow.<br /> *[[Flak Cannon]]<br /> *: Primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in [[UT2004]], but it has a much higher upward arc.<br /> *[[Rocket Launcher]]<br /> *: The new rocket launcher combines the instant rockets ability from [[UT2004]], and the grenades from [[UT]]. As in [[UT2004]] primary fire shoots instant rockets, secondary fire loads rockets, and hitting primary while holding secondary will switch to spiral fire mode with a single tap, grenades with two, or back to a spread with three. As in previous titles, rockets can lock onto things. This feature has been visibly improved to help take out vehicles, with much better locking and turning ability.<br /> *[[Sniper Rifle]]<br /> *: The classic sniper rifle has returned to replace the [[Lightning Gun]] as the primary long range weapon. It now features a red-colored tracer, and Bolt Action reloading. It's comparably as strong as UT's Sniper Rifle, however, the rate of fire is not as fast as UT's, but it is much faster than the Sniper Rifle or Lightning Gun in [[UT2004]].<br /> *[[AVRiL|Longbow AVRiL]]<br /> *: The AVRiL is now hand loaded. Its tracking beam can be used to &quot;herd&quot; [[Spider Mine]]s, much like the alt-fire on the [[Mine Layer]] in [[UT2004]], and the tracking beam is also visible to combat problems where a person could get shot with AVRiLs and not know where the enemy is. It also has a secret function that has not yet been revealed.<br /> *[[Redeemer]]<br /> *: Acting as the super weapon in this title, the redeemer is a rocket-launcher type weapon that fires a small nuclear warhead, capable of killing anybody within range regardless of how they are protected. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it. If you are close to the epicenter, but not directly exposed to damage, you may be knocked off your feet for a moment, as if you had fallen off the hoverboard.<br /> *[[Target Painter]]<br /> *: Epic plans to allow the Target Painter to control level-specific hazards in UT3. Note: This may not make the final game.<br /> <br /> ==Pickups==<br /> ===Powerups===<br /> All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.<br /> *[[Jumpboots]]<br /> *:The Jumpboots return from UT, and are activated by double jumping.<br /> *[[Berserk]]<br /> *:Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a &quot;Juggernaut&quot; award.<br /> *[[Damage Amplifier]]<br /> *:Gives double damage. Combined with the Berserk, the game will give you a &quot;Juggernaut&quot; award.<br /> *[[Invulnerability]]<br /> *:Grants you total invincibility.<br /> *[[Invisibility]]<br /> *:Makes the player very difficult/impossible to see.<br /> <br /> ===Health===<br /> *[[Health vial]] - Small and Green. Heals 5 Health, up to a maximum of 199.<br /> *[[Health pack]] - Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.<br /> *[[Big Keg O' Health]] - As always, the Keg of health provides an instant +100 Health boost, up to 199 health.<br /> <br /> ===Armor===<br /> *[[Shieldbelt]]<br /> *:The Shieldbelt returns, although it provides only 100 points of protection, however, unlike the UT200x shields, the shieldbelt will absorb 100% of damage, until it is destroyed. If you are wearing a shieldbelt and in a vehicle, you will not die instantly - instead, you will be ejected from the vehicle.<br /> *[[Chest/Body Armor]]<br /> *:The Body Armor provides 50 points of protection, and absorbs 75% of taken damage.<br /> *[[Thighpads]]<br /> *:The Thighpads provide 30 points of protection, and absorbs 50% of taken damage.<br /> *[[Armored Helmet]]<br /> *:The Armored Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.<br /> <br /> ==Vehicles==<br /> ===Axon===<br /> *[[Scorpion]] <br /> *: The primary fire shoots electrified balls that explode on contact; these are particularly effective against other vehicles, upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it destroys a tank in this manner, the game will reward you with a &quot;Bullseye!&quot; award.<br /> *[[Hellbender]] <br /> *: The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from [[UT2004]], being more like a standard turret instead of the twin-beam configuration.<br /> *[[Manta]] <br /> *: In addition to a visual update, players will no longer be able to ride on top of the side fans, but will be sucked down and gibbed. The Manta is also unable to hit players without crouching down anymore.<br /> *[[Raptor]]<br /> *: Besides the visual update, the Raptor now seems to be a bit more responsive to manuevering, and both the rate of fire and locking ability for its missiles have dramatically improved.<br /> *[[Cicada]]<br /> *: Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.<br /> *[[Paladin]]<br /> *: Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as will deplete the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.<br /> *[[SPMA|Hellfire SPMA]]<br /> *: The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them when destroyed, and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed.<br /> *[[StealthBender]]<br /> *: A variant of the Hellbender created using Necris stealth technology. Its capabilities aren't known, but may include the ability to use [[Deployables#Unreal Tournament 3|deployables]].<br /> *[[Goliath]]<br /> *: The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart.<br /> *[[Leviathan]]<br /> *: This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function.<br /> <br /> ===Necris===<br /> Nine vehicles are planned for the Necris side of the game, all of which compliment the nine Axon vehicles in some way. Of those in the game, we know about the following:<br /> *[[Viper]]<br /> *: A single passenger speeder. The primary gun fires projectiles that bounce off walls. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions.<br /> *[[Darkwalker]]<br /> *: This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire &quot;screams&quot; knocking players off their feet. The vehicle also features a secondary gunner position.<br /> *[[Nemesis]]<br /> *: The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target.<br /> *[[Fury]]<br /> *: The fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker, but with a lock-on ability once struck and a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way.<br /> *[[Nightshade]]<br /> *: Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle has [[Deployables#Unreal Tournament 3|deployables]] such as spider mines and the slow volume.<br /> *[[Scavenger]]<br /> *: This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry.<br /> <br /> ===Other===<br /> *[[Turrets#Unreal Tournament 3|Turrets]]<br /> *: These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided. New to UT3 are Rocket Turrets.<br /> <br /> ==Teams==<br /> In an [http://www.computerandvideogames.com/article.php?id=168808 interview CVG had] with character artist [[Chris Wells]], it was said that the line-up of characters in UT3 would consist of 6 teams. However, as of the Beta Demo it would appear that there will only be 5 in the game. Teams listed ingame and game files only indicate the following as present:<br /> *[[Ronin]]<br /> *: The only survivors of the infamous Twin Souls massacre, bound together out of a sense of duty, honor, and revenge.<br /> *[[Iron Guard]]<br /> *: A group of highly skilled and well trained mercenaries, experts in virtually any combat scenario.<br /> *[[Krall]] <br /> *: The Necris use these formidable reptilian beasts for the pacification of newly conquered planets.<br /> *[[Necris]] <br /> *: The secretive Phayder Corporation developed the Necris process to produce this elite group of assassins.<br /> *[[The Corrupt|Liandri]] <br /> *: Combat modified versions of the Liandri Mining Corporation's world-class security drones.<br /> <br /> <br /> These teams were at one point in the game, but appear to have been dropped.<br /> *[[Thunder Crash]] <br /> *: Even though Malcolm is present in the game, it currently appears that his team of experienced fighters is not.<br /> *[[Juggernauts]] <br /> *: These heavily armored, gene-boosted combatants would return from [[UT2004]]. They mostly consist of disgruntled prisoners and criminals.<br /> *[[Nakhti]]<br /> *: Not much is known about the background of these Egyptian species. They possess far advanced technology and are well skilled in fighting. The Nakhti are also featured in [[UC2]].<br /> <br /> ===Characters===<br /> New to the Unreal Tournament games, UT3 will now include the option to fully customize your character. For example, players will be able to change shoulder pad, boots, torso and leg armor pieces as well as additional parts like helmets.<br /> <br /> The following are the only basic characters currently known to be in the game:<br /> <br /> ====[[Iron Guard]]====<br /> * [[Iron Guard#Lauren|Lauren]]<br /> * [[Raw Steel#Slain|Slain]]<br /> <br /> ====[[Krall]]====<br /> * [[Scythe]]<br /> <br /> ====[[Necris]]====<br /> * [[Akasha]]<br /> * [[Necris Black Legion#Freylis|Freylis]]<br /> * [[Necris Black Legion#Loque|Loque]]<br /> * [[Nocturne]]<br /> <br /> ====[[The Corrupt|Liandri / The Corrupt]]====<br /> * [[The Corrupt#Cathode|Cathode]]<br /> * [[The Corrupt#Matrix|Matrix]]<br /> * [[Xan Kriegor]]<br /> <br /> ====[[Ronin|Izanagi / Ronin]]====<br /> * [[Bishop]]<br /> * [[Jester]]<br /> * [[Thunder Crash#Othello|Othello]]<br /> * [[Reaper]]<br /> <br /> ====Additional characters====<br /> * [[Malcolm]]<br /> <br /> ====Unlockables====<br /> * [[Alanna]]<br /> * [[Ariel]]<br /> <br /> ==Maps==<br /> This time around, Epic wants to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. You may see a building in the distance on one level and play in it on the next. There are currently only a few known map names, however it has been confirmed that 40 maps will ship with the game and that 13 of them are [[Warfare]] maps.<br /> {| class=&quot;list&quot;<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Coret (UT3 map)|CTF-Coret]] <br /> * [[CTF-Hydrosis]]<br /> * [[CTF-OmicronDawn]]<br /> * [[CTF-Reflection]]<br /> * [[CTF-Strident]]<br /> * [[CTF-Vertebrae]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Arsenal]]<br /> * [[DM-Biohazard]]<br /> * [[DM-CarbonFire]]<br /> * [[DM-Deck]]<br /> * [[DM-Defiance]]<br /> * [[DM-Deimos]]<br /> * [[DM-Diesel]]<br /> * [[DM-Fearless]]<br /> * [[DM-Gateway]]<br /> * [[DM-HeatRay]]<br /> * [[DM-RisingSun]]<br /> * [[DM-Sanctuary]]<br /> * [[DM-Sentinel]]<br /> * [[DM-ShangriLa]]<br /> |-<br /> ! Vehicle Capture the Flag<br /> |-<br /> |<br /> * [[VCTF-Containment]]<br /> * [[VCTF-Corruption]]<br /> * [[VCTF-Kargo]]<br /> * [[VCTF-Necropolis]]<br /> * [[VCTF-Sandstorm]]<br /> * [[VCTF-Suspense]]<br /> |-<br /> ! Warfare<br /> |-<br /> |<br /> * [[WAR-Avalanche]]<br /> * [[WAR-Downtown]]<br /> * [[WAR-Dusk]]<br /> * [[WAR-Floodgate]]<br /> * [[WAR-Islander]]<br /> * [[WAR-MarketDistrict]]<br /> * [[WAR-OnyxCoast]]<br /> * [[WAR-PowerSurge]]<br /> * [[WAR-Serenity]]<br /> * [[WAR-Sinkhole]]<br /> * [[WAR-TankCrossing]]<br /> * [[WAR-Torlan]]<br /> |}<br /> <br /> <br /> Several Warfare maps have alternative versions listed in the game files, it is unclear as of yet if these versions will be in the actual line-up.<br /> <br /> ==Bonus Content==<br /> <br /> ==User Created Content==<br /> <br /> ==Additional Information==<br /> <br /> ===In-Game Awards===<br /> ''This info was gained from the demo, and may change in the full game''<br /> <br /> ====Sprees====<br /> Awarded for making a certain number of kills without dying throughout the match.<br /> * Killing Spree: 5 kills.<br /> * Dominating: 10 kills.<br /> * Rampage: 15 kills.<br /> * Unstoppable: 20 kills.<br /> * Godlike: 25 kills.<br /> * Massacre: 30 kills or more.<br /> <br /> ====Multikills====<br /> Awarded for making the amount of kills within the allotted time.<br /> * Double Kill: 2 kills.<br /> * Multi Kill: 3 kills.<br /> * Mega Kill: 4 kills.<br /> * Ultra Kill: 5 kills.<br /> * Monster Kill: 6 kills or more.<br /> <br /> ====Weapon Awards====<br /> Awarded for getting the amount of kills with the said weapon.<br /> * Jack Hammer: 15 kills with [[Impact Hammer]].<br /> * Gun Slinger: 15 kills with [[Enforcer]].<br /> * Bio hazard: 15 kills with [[Bio-Rifle]].<br /> * Combo king: 15 kills with the [[Shock Rifle]]'s combo.<br /> * Shaft Master: 15 kills with [[Link Gun]]'s alt fire.<br /> * Blue Streak: 15 kills with [[Minigun|Stinger Minigun]].<br /> * Flak Master: 15 kills with [[Flak Cannon]].<br /> * Rocket Scientist: 15 kills with [[Rocket Launcher]].<br /> * Head Hunter: 15 Headshots with the [[Sniper Rifle]].<br /> * Big Game Hunter: 15 kills with the [[AVRiL|Longbow AVRiL]].<br /> <br /> ====Other Awards====<br /> * Eagle Eye: Shooting a flying (not hovering) vehicle with the [[Goliath]], or shoot a speeding [[Scorpion]].<br /> * Bullseye: Killing an enemy with the kamikaze feature of the [[Scorpion]].<br /> * Pancake: landing on top of an enemy with the [[Manta]].<br /> * Road Rampage: Running over 15 people with a vehicle.<br /> * Juggernaut: Have [[Berserk]] and [[Double Damage]] at the same time<br /> * First Blood: Be the first to make a kill in a match.<br /> * Hat Trick: 3 successful flag captures.<br /> <br /> ===Community===<br /> Epic plans to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies are planned for the Unreal Warfare mode, and game stats integration will allow you to find similarly-skilled opponents via the UT3 server browser.<br /> <br /> Also planned are a global rankings system to allow clans to compare scores, as well as a system for viewing community and clan pages in-game.<br /> <br /> UT3 mod teams will, of course, be able to take advantage of the improvements in Unreal Engine 3's UnrealEd content creation tool, including the new UnrealKismet scripting environment, visual material editor and UnrealCascade particle engine. More details of UE3 UEd features can be found here.<br /> <br /> ===AI &amp; Voice===<br /> UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to &quot;attack&quot;, you can now give orders like &quot;there's a sniper on the tower, go get him&quot;. Bots will also respond to particular questions. For example, if you asked &quot;is there anyone in the cave?&quot;, they might reply &quot;no, the cave is clear&quot;.<br /> <br /> UT3 bots' personalities will also make them better suited to different in-game tasks.<br /> <br /> ==Previews and Reviews==<br /> <br /> ==References==<br /> *[http://forums.beyondunreal.com/showpost.php?p=2329199&amp;postcount=2 Interview with Mark Rein, English translation]<br /> <br /> ==See Also==<br /> *[[:Category:Unreal Tournament 3 Media|Unreal Tournament 3 Media Page]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament]]</div> Angelofdeath https://liandri.beyondunreal.com/Thunder_Crash Thunder Crash 2007-11-04T00:58:00Z <p>Angelofdeath: Annaka's bio</p> <hr /> <div>{{Infobox Tournament Team<br /> |image=[[Image:TLThunder.png]]<br /> |name=Thunder Crash<br /> |race=[[Human]]<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> <br /> '''Thunder Crash''', sometimes written &quot;ThunderCrash&quot;, is a team of [[Humans|human]] [[Liandri Grand Tournament]] competitors with a military theme. Thunder Crash armor is green, sometimes accented with gold, and often features the image of a bird of prey or [[wikipedia:Aircrew Badge|wings]].<br /> <br /> During the Corporation Wars Thunder Crash forces fought for the [[New Earth Government]] in at least [[AS-Glacier|one instance]]. It is not known if they were hired, or are fully owned by the NEG.<br /> <br /> Thunder Crash is perhaps best known for their leader, [[Malcolm]].<br /> <br /> =Unreal Tournament=<br /> {{QuoteSource|Thunder Crash is the current big city favorite, spurting a calculated balance of strength and style, they always manage to crush the opposition and look good at the same time.|UT|UT}}<br /> <br /> ==Roster==<br /> *[[#Othello|Othello]]<br /> *[[#Azure|Azure]]<br /> *[[#Aryss|Aryss]]<br /> *[[#Malcom|Malcom]]<br /> *[[#Riker|Riker]]<br /> *[[#Annaka|Annaka]]<br /> *[[#Tamika|Tamika]]<br /> *[[#Ryanna|Ryanna]]<br /> <br /> ==Character biographies==<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Othello===<br /> {{Infobox Tournament Character Small 2<br /> |name=Othello<br /> |image=[[Image:Othello-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Once a trader for the Curan Financial Commission, Othello became a suicidal pit fighter following the mysterious death of his wife.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Azure===<br /> {{Infobox Tournament Character Small 2<br /> |name=Azure<br /> |image=[[Image:Azure-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Born in to an extremely rich family, Azure has had the benefit of training from the top fighters of her time. Physical engineering from the best hospitals has enhanced her abilities to the limit of perfection.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Aryss===<br /> {{Infobox Tournament Character Small 2<br /> |name=Aryss<br /> |image=[[Image:Aryss-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|A former hotshot pilot, Aryss found that her skill and agility worked well on the battlefield, earning her a spot on the Thunder Crash team.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Malcom===<br /> {{Infobox Tournament Character Small 2<br /> |name=[[Malcolm|Malcom]]<br /> |image=[[Image:Malcolm-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Chem Killer<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> *[[UC2]]<br /> }}<br /> {{QuoteSource|[[FenTech Incorporated|FenTech]]’s finest creation, [[Malcolm|Malcom]] is an engineered warrior enhanced by chemicals. Adrenaline stimulants, synaptic catalysts, and impulse regulators combine to create a [[Humans|superhuman]] killing machine.|UT|UT}}<br /> <br /> Notes: Malcolm's name is spelled &quot;Malcom&quot; only in UT.<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> <br /> ===Riker===<br /> {{Infobox Tournament Character Small 2<br /> |name=Riker<br /> |image=[[Image:Riker-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Riker is a walking fusion of tactics and style. He always tries to find new ways of killing his opponents and has won multiple awards for creative improvisation.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Annaka===<br /> {{Infobox Tournament Character Small 2<br /> |name=Annaka<br /> |image=[[Image:Annaka-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|Annaka's sister, a miner, was killed due to incompetent [[Liandri Mining Corporation|Liandri]] management in the depths of Vulcana 32. She joined the Thunder Crash to help win the [[Liandri Grand Tournament|Tournament]] so she can bring a class action lawsuit against the corporation and make them pay for the death of her sibling.|UT|UT}}<br /> <br /> Annaka also appears in the DeathMatch ladder ([[DM-Turbine]]). In that match, she is classified as a Demolitions Expert, and her favorite weapon is the [[Ripper]].<br /> <br /> {{QuoteSource|Never send a man to do a woman’s job. Annaka is a premier demolitions expert. She masterminded over 20 covert structure hits against the Skaarj in less than a year and advises the NEG ‘WetWorks’ Board on Amphibious Arms Deployment.|UT|UT}}<br /> <br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Tamika===<br /> {{Infobox Tournament Character Small 2<br /> |name=Tamika<br /> |image=[[Image:Olga-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Tamika's mother left her at an early age and she was raised in a house full of men where she was hardened by years of abuse. Bitter beyond belief, she is a hard combatant with a penchant for obliterating male contestants.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Ryanna===<br /> {{Infobox Tournament Character Small 2<br /> |name=Ryanna<br /> |image=[[Image:Ryanna-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No known description.|UT|UT}}<br /> <br /> |}<br /> <br /> ==Other Characters==<br /> Note: May not be part of Thunder Crash.&lt;br&gt;<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Jayce====<br /> {{Infobox Tournament Character Small 2<br /> |name=Jayce<br /> |image=[[Image:Olga-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Civilian<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-KGalleon]]<br /> }}<br /> {{QuoteSource|Jayce is an ex-movie stunt woman. Figuring she could do it for real in the tournaments, she joined up and is proficient with any weapon.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Azure====<br /> {{Infobox Tournament Character Small 2<br /> |name=Azure<br /> |image=[[Image:Azure-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Criminal<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Barricade]] (UT) or [[DM-ShrapnelII]] (UT:GOTY)<br /> }}<br /> {{QuoteSource|Azure has served six long years on Mars for reasons that are currently classified. She was recently transferred to the Tournament, but no records of her history are available.|UT|UT}}<br /> <br /> Azure may be different from the Thunder Crash teammate, [[Thunder Crash#Azure|Azure]].<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Genghis====<br /> {{Infobox Tournament Character Small 2<br /> |name=Genghis<br /> |image=[[Image:Othello-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Raider/ Prisoner<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Barricade]] (UT) or [[DM-ShrapnelII]] (UT:GOTY)<br /> }}<br /> {{QuoteSource|Genghis takes his name from a conqueror of old. He proclaims himself ‘Ruler of the Eastern Expanse’ come to forge a new Empire. In reality, he is a petty freight raider sentenced to fight in the Tournament for his crimes.|UT|UT}}<br /> <br /> Genghis's favorite weapon is the [[Rocket Launcher]].<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Arys====<br /> {{Infobox Tournament Character Small 2<br /> |name=Arys<br /> |image=[[Image:Aryss-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Soldier<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Barricade]] (UT) or [[DM-ShrapnelII]] (UT:GOTY)<br /> **[[DM-Conveyor]]<br /> }}<br /> {{QuoteSource|Arys is a field commander from the 12th Mechanized Imperial. She was selected for Tournament play after she single handedly killed 8 [[Skaarj]] with an energy knife during the battle for the Orion Stormwatch Outpost.|UT|UT}}<br /> <br /> {{QuoteSource|Although you were victorious over Arys, she has excelled in the losers bracket and returned to the tournament proper.|UT|UT}}<br /> <br /> Arys's favorite weapon is the [[Ripper]].<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Deslok====<br /> {{Infobox Tournament Character Small 2<br /> |name=Deslok<br /> |image=[[Image:Malcolm-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Liandri]]<br /> }}<br /> {{QuoteSource|Deslok is the clan mate of [[Blood Reavers#Drimacus|Drimacus]]. Although weaker than his warrior-brother, Deslok is a competent and will prove a worthy opponent.|UT|UT}}<br /> <br /> Deslok's favorite weapon is the [[Pulse Gun]].<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Dovienya====<br /> {{Infobox Tournament Character Small 2<br /> |name=Dovienya<br /> |image=[[Image:Ryanna-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Veteran Soldier<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Liandri]]<br /> **[[DM-Peak]]<br /> }}<br /> {{QuoteSource|Born on board the IWV Battlecruiser Ciron-Vega and nursed on the scorched plains of the embattled Skaarj planet of Skrath, Dovienya is a highly experienced warrior. She knows the Tournament arenas better than her peers and learns quickly on the battlefield.|UT|UT}}<br /> <br /> {{QuoteSource|Dovienya's field expertise has guided her aim true. Now she has those same sights set on you. |UT|UT}}<br /> <br /> Dovienya's favorite weapon in the second match is the [[Rocket Launcher]].<br /> <br /> |}<br /> <br /> =Unreal Tournament 2004=<br /> <br /> {{QuoteSource|Following his well publicized break-up with long-time teammates [[Brock]] and [[Lauren]], [[Malcolm]] has returned to lead his old team, Thunder Crash. Malcolm is currently rehabilitating an injury sustained in [[Unreal Tournament 2003|last year's championship match]], but he is expected to be healthy in time for the Tournament Finals.|UT2004|UT2004}}<br /> <br /> ==Roster==<br /> *[[#Malcolm|Malcolm]]<br /> *[[#Othello_2|Othello]]<br /> *[[#Jakob|Jakob]]<br /> *[[#Taye|Taye]]<br /> *[[#Azure_2|Azure]]<br /> *[[#Aryss_2|Aryss]]<br /> *[[#Riker_2|Riker]]<br /> *[[#Picard|Picard]]<br /> *[[#Annika|Annika]]<br /> *[[#Tamika_2|Tamika]]<br /> <br /> ==Character biographies==<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Malcolm===<br /> {{Infobox Tournament Character Small<br /> |name=[[Malcolm]]<br /> |image=[[Image:Malcolm.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2261<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2003]]<br /> *[[UT2004]]<br /> *[[UC2]]<br /> }}<br /> {{QuoteSource|Needs no introduction - most famous veteran of the [[Liandri Grand Tournament|Tournaments]], recognized on every [[Planets in the Unreal Universe|planet]]. With the typical calm pride of the [[Earth]]-born, and strong sense of loyalty, [[Malcolm]] is a true survivor and born leader.|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> <br /> ===Othello===<br /> {{Infobox Tournament Character Small<br /> |name=Othello<br /> |image=[[Image:Othello.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2269<br /> |wpref=[[Flak Cannon]]<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Othello's superior combat abilities were evident at an early age, and he was trained to become a member of the elite ThunderCrash force from the age of nine.|UT2004|UT2004}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Jakob===<br /> {{Infobox Tournament Character Small<br /> |name=Jakob<br /> |image=[[Image:Jakob.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2272<br /> |wpref=[[Shock Rifle]]<br /> |appearances=<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Little is known about Jakob's origins, except that he grew up in the fringe mining worlds along the Centaur Rim.|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Taye===<br /> {{Infobox Tournament Character Small<br /> |name=Taye<br /> |image=[[Image:Othello.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2269<br /> |appearances=<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Othello's twin brother, Taye's superior combat abilities were evident at an early age, and he was trained to become a member of the elite ThunderCrash force from the age of nine.|UT2004|UT2004}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> <br /> ===Azure===<br /> {{Infobox Tournament Character Small<br /> |name=Azure<br /> |image=[[Image:Azure.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2264<br /> |wpref=[[Bio Rifle]]<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Born into an extremely rich family, Azure has had the benefit of training from the top fighters of her time. Physical engineering from the best hospitals has enhanced her abilities to the limit of perfection.|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Aryss===<br /> {{Infobox Tournament Character Small<br /> |name=Aryss<br /> |image=[[Image:Aryss.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2276<br /> |wpref=[[Minigun]]<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|A former hot shot pilot, Aryss found that her skill and agility worked well on the battlefield, earning her a spot on the ThunderCrash team.|UT2004|UT2004}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Riker===<br /> {{Infobox Tournament Character Small<br /> |name=Riker<br /> |image=[[Image:Riker.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2272<br /> |wpref=[[Rocket Launcher]]<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Riker is a walking fusion of tactics and style. He always tries to find new ways of killing his opponents and has won multiple awards for creative improvisation.|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Picard===<br /> {{Infobox Tournament Character Small<br /> |name=Picard<br /> |image=[[Image:Jakob.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2271<br /> |appearances=<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Picard is wanted by the [[Izanagi Corporation|Izanagi corporation]] for the theft of secret new space fighter designs. His status as a [[Liandri Grand Tournament|Tournament]] competitor grants him immunity from arrest.|UT2004|UT2004}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Annika===<br /> {{Infobox Tournament Character Small<br /> |name=Annika<br /> |image=[[Image:Annika.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2275<br /> |wpref=[[Sniper Rifle]]<br /> |appearances=<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Annika's sister, a miner, was killed due to incompetent [[Liandri Mining Corporation|Liandri]] management in the depths of Vulcana 32. She joined the ThunderCrash to help win the [[Liandri Grand Tournament|Tournament]] so she can bring a class action lawsuit against the corporation and make them pay for the death of her sibling.|UT2004|UT2004}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Tamika===<br /> {{Infobox Tournament Character Small<br /> |name=Tamika<br /> |image=[[Image:Tamika.jpg|center|128px]]<br /> |race=[[Human]]<br /> |birth_date = 2278<br /> |wpref=[[Rocket Launcher]]<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Tamika's mother left her at an early age and she was raised in a house full of men where she was hardened by years of abuse. Bitter beyond belief, she is a hard combatant with a penchant for obliterating male contestants.|UT2004|UT2004}}<br /> |}<br /> <br /> [[Category:Unreal Tournament 2004 Teams]]<br /> [[Category:Unreal Tournament Teams]]</div> Angelofdeath https://liandri.beyondunreal.com/Dark_Phalanx Dark Phalanx 2007-11-04T00:51:26Z <p>Angelofdeath: removed Annaka of Thunder Crash</p> <hr /> <div>{{Infobox Tournament Team<br /> |image=[[Image:TLPhalanx.png]]<br /> |name=Dark Phalanx<br /> |race=[[Human]]<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> <br /> {{QuoteSource|The Dark Phalanx are an honorable collection of military specialists. All have proven themselves in the [[Human-Skaarj War|Human/Skaarj war]] and now seek glory in the ranks of the [[Liandri Grand Tournament|Tournament]].|UT|UT}}<br /> <br /> ==Unreal Tournament Roster==<br /> *[[#Ivana|Ivana]]<br /> *[[#Farham|Farham]]<br /> *[[#Nikita|Nikita]]<br /> *[[#Gorn|Gorn]]<br /> *[[#Anna|Anna]]<br /> *[[#Whitman|Whitman]]<br /> *[[#Iyrash|Iyrash]]<br /> *[[#Nickolai|Nickolai]]<br /> <br /> ==Character biographies==<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Ivana===<br /> {{Infobox Tournament Character Small 2<br /> |name=Ivana<br /> |image=[[Image:Ivana-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Dark Phalanx Leader<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|Ivana is a self-taught warrior who hooked up with the Dark Phalanx when she heard about Gorn’s story of overcoming the odds on Neurovision one evening while training. So deeply moved, she decided to join the team, fighting alongside Gorn.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Farham===<br /> {{Infobox Tournament Character Small 2<br /> |name=Farham<br /> |image=[[Image:Blake-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Dark Phalanx<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|Farham fought with the Earth Defense Force during the ‘[[7 Day Siege]]’, Earth’s darkest hour during the war. He was solely responsible for the destruction of the [[Skaarj]] Skri’ith Class Dreadnaught ‘Krujhlok’ and is a highly decorated veteran.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Nikita===<br /> {{Infobox Tournament Character Small 2<br /> |name=Nikita<br /> |image=[[Image:Nikita-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Dark Phalanx<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|Nikita was trained in the construction and maintenance of heavy weaponry and demolitions. She maintains the Dark Phalanx armory.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Gorn===<br /> {{Infobox Tournament Character Small 2<br /> |name=Gorn<br /> |image=[[Image:Gorn-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Dark Phalanx<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|Gorn was a charismatic fighter until he got his face damaged beyond recognition during the ‘[[7 Day Siege]]’. Unable to restore his good looks, medical specialists fitted him with highly advanced implants which restored his senses.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Anna===<br /> {{Infobox Tournament Character Small 2<br /> |name=Anna<br /> |image=[[Image:Anna-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Dark Phalanx<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|As ex black ops runner for the [[New Earth Government]], Anna went rogue after being given a series of particularly brutal missions. She now seeks to defeat [[Xan Kriegor|Xan]] and bring down the [[Liandri Mining Corporation|Liandri Corporation]] and the [[New Earth Government|NEG]].|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Whitman===<br /> {{Infobox Tournament Character Small 2<br /> |name=Whitman<br /> |image=[[Image:Whitman-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Dark Phalanx<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|Whitman is a former Neo-Cop from Outpost Glosk who decided to trade the anarchy of street duty for the organized chaos of the [[Liandri Grand Tournament|Tournament]]. His street experience makes him a world class arena fighter and a worthwhile ally.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Iyrash===<br /> {{Infobox Tournament Character Small 2<br /> |name=Iyrash<br /> |image=[[Image:Gromida-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Dark Phalanx<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|Iyrash left the Glosk Neo-Cop forces with Whitman. She has served by his side for five years and will continue to fight wherever he takes his personal battles.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ===Nickolai===<br /> {{Infobox Tournament Character Small 2<br /> |name=Nickolai<br /> |image=[[Image:Nickolai-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Dark Phalanx<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> {{QuoteSource|No known description.<br /> |UT|UT}}<br /> <br /> |}<br /> <br /> ==Other Characters==<br /> Note: May not be part of Dark Phalanx.&lt;br&gt;<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Blake====<br /> {{Infobox Tournament Character Small 2<br /> |name=Blake<br /> |image=[[Image:Blake-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Arena Fighter<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Oblivion]]<br /> **[[DM-Barricade]] (UT) or [[DM-ShrapnelII]] (UT:GOTY)<br /> }}<br /> {{QuoteSource|A warrior of some renown, Blake has fought hard to enter the [[Liandri Grand Tournament|Tournament]]. Nonetheless, he lacks tactical finesse and will most likely be the weakest opponent you meet.|UT|UT}}<br /> {{QuoteSource|Blake is back and he’s pissed. The first time you fought him, he lacked a lot of skill and tone, but now he thinks he can take you on. Show him where to stick it.|UT|UT}}<br /> <br /> Blake's favorite weapon is the [[Shock Rifle]].<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Luthienne====<br /> {{Infobox Tournament Character Small 2<br /> |name=Luthienne<br /> |image=[[Image:Ivana-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Civilian<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Fractal]]<br /> }}<br /> {{QuoteSource|Having survived the [[Wreck of the ISV-Kran]], Luthienne was forced to watch all her friends and crewmates die at the hands of the [[Skaarj]] until she and 3 others were rescued two years later. Irreparably scarred by her experience, she has entered the Tournament to confront her inner demons and ultimately to silence them through her own death.|UT|UT}}<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Bart====<br /> {{Infobox Tournament Character Small 2<br /> |name=Bart<br /> |image=[[Image:Whitman-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Economist<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Pressure]]<br /> }}<br /> {{QuoteSource|There isn’t much worse than a lawyer, but economists come close. Liandri has discovered that civilians will pay good money to watch economists and other vermin take a beating.|UT|UT}}<br /> <br /> Bart's favorite weapon is the [[Bio Rifle]].<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Vanessa====<br /> {{Infobox Tournament Character Small 2<br /> |name=Vanessa<br /> |image=[[Image:Gromida-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Psychotic<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-KGalleon]]<br /> **[[DM-Peak]]<br /> }}<br /> {{QuoteSource|Vanessa was committed at a psychiatric institution at the age of twelve for murdering her parents and brother. This one is a real nut case. She likes to blow her opponents open with a well aimed rocket.|UT|UT}}<br /> {{QuoteSource|Vanessa’s psychosis has proven her savior, ripping through ranks of warriors and fighters to get to this point in the ladder.|UT|UT}}<br /> <br /> Vanessa's favorite weapon is the [[Flak Cannon]].<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Archon====<br /> {{Infobox Tournament Character Small 2<br /> |name=Archon<br /> |image=[[Image:Nickolai-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Psychotic<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Pressure]]<br /> }}<br /> {{QuoteSource|Archon is a ruthless murderer and he wouldn’t want it any other way. This guy has his wires crossed… deriving pleasure from pain and vice versa. Probably the nastiest mother you’ll ever meet. |UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Anna====<br /> {{Infobox Tournament Character Small 2<br /> |name=Anna<br /> |image=[[Image:Anna-ut1.jpg|center|128px]]<br /> |race=[[Human]]<br /> |class=Civilian<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Tempest]]<br /> }}<br /> {{QuoteSource|Anna is an ex-circus performer who is forced into the Tourney for financial reasons and is none-too-happy about it. As a result, she loves the [[Ripper]] because she can juggle her opponents in the air with its explosive alternate fire.|UT|UT}}<br /> <br /> Anna's favorite weapon is the [[Minigun]].<br /> <br /> |}<br /> <br /> [[Category:Unreal Tournament Teams]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Championship_2:_The_Liandri_Conflict Unreal Championship 2: The Liandri Conflict 2007-10-21T16:40:34Z <p>Angelofdeath: added character bios, melee weapon descriptions</p> <hr /> <div>'''Unreal Championship 2: The Liandri Conflict''', also known as '''Unreal Championship 2''', '''The Liandri Conflict''', and '''UC2''', was Epic Games first console-exclusive title developed specifically by them. The game is available exclusively for the Xbox, though Microsoft has developed a backwards compatibility update for the Xbox 360 in order to play it there. The game was released on April 18, 2005 and published by Midway Games as part of a three-game publishing deal.<br /> [[Image:UC2-cover.jpg|thumb|right|200px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! Xbox Release Date<br /> | April 18, 2005<br /> |-<br /> ! Engine Version(s)<br /> | [[Unreal Engine]] 2X<br /> |}<br /> [[Image:UC2_back.jpg|thumb|right|150px]]<br /> {{clear}}<br /> == History ==<br /> '''Unreal Championship 2''' began development in 2003 after [[UT2003]] was released and was a planned sequel titled UT2005. When fans of UT started clamoring after improvements to [[UT2003]], Epic decided to move UT2005 to consoles and began work on UT2004. UT2005 eventually became Unreal Championship 2, and was the first of a three-game contract between [[Midway Games]] and [[Epic Games]].<br /> <br /> The game was marketed as a sequel to [[Unreal Championship]], even though, for the most part, it has nothing to do with that game whatsoever. The game was developed using a modified version of the [[Unreal Engine]] which later became it's own licensable product.<br /> ===Demo===<br /> A demo was released in OXM on March 1, 2005. It was also available at retailers such as Best Buy as a standalone disc. Often the requirement to get this copy was to either pre-order the game or purchase some other game. The demo contained the maps [[DM-Deadbolt]], [[DM-Praxis]], [[DM-Remnant]], [[CTF-Emperor]] and [[CTF-ViperPit]] and the characters [[Anubis]], [[Lauren]] and [[Szalor]]. Only half of the weapons were available, including [[Rocket Launcher]], [[Ripper|RipJack]], [[Sniper Rifle]] and [[Stinger]].<br /> <br /> ===Release Details===<br /> * April 18, 2005 - The game was released to stores, published by Midway Games.<br /> ===Reception===<br /> The game was received very well by reviewers, with the average score being somewhere around 90% on most sites. It also gained favor among many gamers, however interest in the game died off after a short time and only a small cult following is left surrounding the game. Many people's complaints centered around the game simply being too difficult to master, which was true when compared with games like Halo that had overly simple controls as well as auto aim. Also, most Xbox Live subscribers were still engrossed in Halo 2 at the time.<br /> <br /> ==Game Content==<br /> ===Music===<br /> Contained 23 different tracks composed by [[Kevin Riepl]].<br /> <br /> ;Tracks<br /> *UC2 Theme (UT Theme Redux)<br /> *Abydos<br /> *Acid Rain<br /> *Adoratrice<br /> *Arctic Decay<br /> *Ascension Conclusion<br /> *Axon<br /> *Bakhu Ruins<br /> *Cancer<br /> *Cenotaph<br /> *Cold Fusion<br /> *Columns<br /> *Deep Core<br /> *Descension<br /> *Gauntlet<br /> *Khepri<br /> *Legacy (Anubis Fights Selket)<br /> *Nakhti Ruins<br /> *Nakhti Temple<br /> *Nu Battle<br /> *Recoil<br /> *Transistor<br /> *Temple Udjat<br /> <br /> ===Gametypes===<br /> ==== Single Player ====<br /> * [[Ascension Rites]]<br /> *: Follow Anubis to the crown of champion and the heart of Selket. <br /> * [[Tournaments]]<br /> *: Select a character and bring him through each level of play.<br /> * [[Challenges]]<br /> *: Select challenges to perform. Challenges include playing different scenarios of each gametype.<br /> ====Multi Player ====<br /> * [[Deathmatch]]<br /> * [[Team Deathmatch]]<br /> * [[Capture the Flag]]<br /> * [[Overdose]]<br /> * [[Nali Slaughter]]<br /> * [[Survival]]<br /> <br /> ===Pickups===<br /> * Health: Health pack appears in small and medium varieties.<br /> * [[Adrenaline]]: Fulfills the players need for their special abilities.<br /> * Energy Ammo: or &quot;[[Tarydium]]&quot;, gives ammo for the [[Sniper Rifle]], [[Shock Rifle]], [[Bio Rifle]], and [[Stinger]].<br /> * Explosive Ammo: gives ammo for the [[Rocket Launcher]], [[Flak Cannon]], [[Grenade Launcher]] and [[Ripjack]].<br /> * Super Health: Gives the player full health.<br /> * Super Adrenaline: Gives the player full adrenaline<br /> * [[UDamage]]: Changes the color of the character and projectiles to purple, and makes a loud noise with every shot. The ability gives the player's weapons twice as much damage and twice the firepower<br /> * Invisibility: Makes the player partial invisible.<br /> <br /> ===Weapons===<br /> There are four types of weapons. Energy weapons which are powered by [[Tarydium]] crystal (or waste, in the case of the Bio Rifle), explosive weapons use explosive ammo, pistols with varying alternate firing modes depending on character race, and lastly, Melee weapons.<br /> ;Pistols:<br /> *[[Enforcer|Dual Enforcers]]<br /> Primary fire fires bullets, a [[hitscan]] weapon<br /> Alternate fire either rapidly fires all the ammo in the clip (Juggernaut), or either shoots a freezing burst ([[Humans|Human]]) or a Draining burst ([[Necris]])<br /> <br /> *Liandri Rivet Gun<br /> Primary fire shoots red hot rivets <br /> Alternate fire melts the rivets into a rod which can nail players to walls<br /> <br /> *[[Dispersion Pistol#Unreal Championship 2|Nakhti Scorpions]]/Lightning (Raiden's weapons)<br /> Primary fire shoots small energy balls, similar to the [[Dispersion Pistol]].<br /> Alternate fire sends a Freeze burst like the human's Enforcer<br /> <br /> *[[Razik#Unreal Championship 2|Skaarj Razik]]<br /> Primary fires double energy projectiles<br /> alt fire fires a charged poison shot<br /> <br /> ;Energy:<br /> *[[Sniper Rifle]] Normally used to shoot from long distance, when used un-scoped it shoots three shots in a &quot;W&quot; shape. When scoped in it shoots one powerful shot that have the ability to get head shots. One of two weapons that can obtain headshots<br /> *[[Shock Rifle]] An Unreal classic weapon. Used like in other games, it can shoot a lightning or a ball. If/when a lightning meets a ball it explodes.<br /> *[[Bio-Rifle]] Can shoot single small balls or be charged up for one big ball. The big ball kills the enemy in one strike, the ball could also be turned into a cloud of poison while it is in the air.<br /> *[[Minigun#Unreal Championship 2|Stinger]] The new version for the mini-gun. The secondary fire shoots slow Tarydium crystal projectiles that home in on the enemy when locked on. Like in UT3, the alt fire function of the stinger was going to pin dead players to walls, but it was removed along with the removal of ragdoll physics. <br /> <br /> ;Explosive:<br /> *[[Rocket Launcher]] The original Unreal weapon. The Rocket Launcher can shoot up to three rockets when charged up or even split into six when activated in mid-air.<br /> *[[Flak Cannon]] A shot gun with ammo that can bounce of walls. Its secondary shoots a single ball that explodes on impact.<br /> *[[Grenade Launcher]] Shoots small balls that bounce around for a few seconds and explode when touched. Its secondary shoots a mine that is remote triggered.<br /> *[[Ripjack]] Descendant of the Ripper and Razorjack. The Ripjack shoots thin razorblades that can bounce of walls, floors, and ceilings. Its secondary attack shoots an explosive razor. One of two weapons that are capable of head-shots.<br /> ;Melee:<br /> *Cryo Staff<br /> This staff causes its target to drop in temperature with each hit, and can eventually freeze an opponent solid.<br /> *Cryo Swords<br /> These graceful blades are coated in a cryonic solution that maintains a surface temperature of five degrees above absolute zero. Repeated hits on an opponent will release this solution into the bloodstream, eventually freezing them solid.<br /> *Juggernaut Fists<br /> The Juggernauts don't need a melee weapon. Bare-handed combat suits them perfectly.<br /> *Legion Sword<br /> This massive sword is proudly carried by members of the [[Imperial Legion]]. Its handle hides vibroshock motors which can incapacitate an opponent.<br /> *Liandri Hammers (Fists)<br /> The hand attachments on heavy mining bots are made for crushing rocks. Skulls do not present a problem.<br /> *Molten Kama<br /> What Devastation lacks in raw power she makes up in improved technology. These kama blades can slice through steel armor just as easily as flesh.<br /> *Nakhti Axe<br /> This massive axe gives the wielder an extended melee attack range, not to mention the ability to bat projectiles out of the air.<br /> *Nakhti Staff<br /> The staff has long been the traditional weapon for the [[Ascension Rites]], but recent models conceal the latest advances in vibroshock technology.<br /> *Nakhti Swords<br /> Dual swords are the latest trend in the Ascension Rites. Current models conceal the latest advances in vibroshock technology.<br /> *Necris Staff<br /> This black staff is coated with Necris nanoblack. Being beaten with it is not good for your health.<br /> *Necris Swords<br /> These black swords are coated with Necris nanoblack, which causes festering wounds that refuse to heal.<br /> *Skaarj Blades<br /> Arm-mounted forked blades, the traditional weapon of the Skaarj. Serrated and energized for extra cutting power.<br /> *Thunder Staff<br /> One of the most basic weapons of the martial arts, but also one of the most deadly -- and this version is made deadlier by an infusion of Raiden's energy.<br /> <br /> ===Races===<br /> * [[Nakhti]]<br /> * [[Humans]]<br /> * [[Juggernauts]]<br /> * [[Skaarj]]<br /> * [[Necris]]<br /> * [[Liandri]]<br /> * [[Raiden]] (Elder Gods)<br /> <br /> ===Characters===<br /> The choice of character would only effect your agility, strength of the sword, and health.<br /> Light are quick and agile but weak with melee strikes with low health while Heavy are slow but powerful high health.<br /> <br /> Name - Race<br /> <br /> ;Light:<br /> *'''Selket''' - [[Nakhti]]<br /> *: Age: 26<br /> *: Birthplace: Nakhti Imperial City<br /> *: Selket is a princess of the Jehfar family, and a distant cousin to [[Anubis]]. Her desire to be Empress has eclipsed all other minor concerns like ethics and morality. Selket holds little respect for the animal-totem religion of the Nakhti people. She prefers instead the lucrative opportunities that the [[Liandri Mining Corporation]] can provide her and her future empire.<br /> <br /> *'''Sapphire''' - [[Human]]<br /> *: Age: 39<br /> *: Birthplace: Paso Robles<br /> *: Sapphire is soft-spoken, intelligent and attractive, and on first glance you'd never guess that she's a experienced tournament combatant. Her gentle mannerisms hide a vicious streak that comes to the fore every time she walks into an arena. Sapphire is known for setting the hearts of her many combatants racing -- but often for two different reasons.<br /> <br /> *'''Lauren''' - [[Necris]]<br /> *: Age: Undead<br /> *: Deathplace: Asteroid 35332-XA<br /> *: A former grand tournament champion, Lauren took her life after her boyfriend and teammate [[Brock]] died. The Liandri could not afford to lose two popular competitors at once, so they resurrected her with the horrific -- and horrifically expensive -- [[Necris process]]. One side effect: Lauren is only marginally sane. She does her best to share her demented grief with others.<br /> <br /> *'''Devastation''' - [[Liandri]]<br /> *: Age: 0.5<br /> *: Construction Place: Liandri Home Services Facility<br /> *: Inspired by the ratings success of earlier robotic competitors, the Liandri converted their brilliant new home service robot into a deadly killing machine. The Prototype is constructed with nanochamber alloy and possesses a giga-array processing unit. To further increase audience attraction, and home purchase, Liandri selected a sleek female body type modeled after a popular adult holo actress.<br /> <br /> <br /> ;Medium<br /> *'''Anubis''' - [[Nakhti]]<br /> *: Age: 29<br /> *: Birthplace: Nakhti Imperial City<br /> *: Anubis is a prince of the illustrious Reydi family whose ancestors include fourteen former Nakhti Emperors. Favored to win the tournament ten years ago, Anubis left on the eve of the competition. Some say he was a coward; others speculate that political scheming forced him from the tournament. For the past decade he has served in the [[Desert Legion]], honing his combat skills and revealing none of his secrets.<br /> <br /> *'''Sobek''' - [[Nakhti]]<br /> *: Age: 54<br /> *: Birthplace: Na'pt Bon<br /> *: Sobek is a grizzled veteran of both the Liandri Unreal Tournament and the [[Imperial Legion]]. He has befriended [[Anubis]], and taught him everything he needs to know about Tournament fighting. He's not as fast as he used to be, but he's twice as cunning.<br /> <br /> *'''Malcolm''' - [[Human]]<br /> *: Age: 54<br /> *: Birthplace: Earth<br /> *: The most famous Tournament player, Malcolm is a nine-time Champion whose face is recognized on every planet in the galaxy. His winning streak (and his spine) was snapped a few years ago by a crushing blow delivered by [[Gorge]] in the tournament finals. Malcolm never regained his former agility, but makes up for it with decades of experience. The Liandri use him extensively as a color commentator in their pre-game shows.<br /> <br /> *'''Brock''' - [[Necris]]<br /> *: Age: Undead<br /> *: Deathplace: Deneb IV<br /> *: [[Malcolm]]'s loyal teammate, Brock attempted to avenge his defeat and kill Gorge. His death was predictable. He was resurrected via the patented Necris process. Unlike his former girlfriend, [[Lauren]], Brock has no memories of his previous life. Unburdened by remorse, he's free to kill in the Tournament again.<br /> <br /> *'''Torgr''' - [[Skaarj]]<br /> *: Age: Unknown<br /> *: Torgr is the prototypical Skaarj: cunning, brutal, deadly. His combat skills earned him the leadership of the Torgr tribe. He hopes a grand Tournament victory will prove him worthy of being Consort to the Queen, and unifying the Skaarj and their slave races in his ultimate designs of intergalactic conquest.<br /> <br /> *'''Raiden''' - [[Elder God]]<br /> *: Age: Ancient<br /> *: As an Elder God, Raiden has been cursed with seeing the devastation to come. When the Gods stood firm on their decision not to interfere in the ways of mortals, Raiden pleaded with them to take action, but they refused. Disgusted, he relinquished his immortal status to travel amongst the realms, gathering the support of the greatest of warriors against the coming storm. And there is no better place to recruit the champions of the galaxy than the Liandri Tournament.<br /> <br /> <br /> ;Heavy<br /> *'''Arclite''' - [[Juggernaut]]<br /> *: Age: 39<br /> *: Birthplace: Udan Keeble Community Creche<br /> *: Unlike most Juggernauts in the tournament, Arclite is neither a criminal nor a killer by nature. His presence in the tournaments is simply a byproduct of his genetic makeup. Watch your step around him -- he's not happy to be here.<br /> <br /> *'''Gorge''' - [[Juggernaut]]<br /> *: Age: 41<br /> *: Birthplace: NeoChiba Research Creche 9<br /> *: Gorge, a former inmate of the Allerian Penal Colony, savagely clawed his way through the tournament to the leader boards. Snapping [[Malcolm]]'s winning streak, and his spine, in the tournament finals should have earned Gorge instant stardom and respect. However, his rough treatment of his fanbase negatively affected his ratings, and 'Gorgeamania' never quite caught on. Gorge is extremely irritated that Malcolm's fans still outnumber his, and that 'Malcolm Will Be Back' t-shirts are still everywhere at Tournament competitions.<br /> <br /> *'''Szalor''' - [[Skaarj]]<br /> *: Age: Unknown<br /> *: Szalor is a proud Skaarj warrior, who suffered the ultimate humiliation: he was captured and enslaved by his mortal enemies, the Torgr tribe. He tried to die fighting his captors and thus regain a small measure of honor. Instead he only impressed the Torgr with his ferocity. They entered Szalor into the tournament, hoping to watch an entertaining death. If he manages to win, however, he will be set free.<br /> <br /> *'''Raptor''' - [[Liandri]]<br /> *: Age: 7<br /> *: Construction Place: Merkady Production Facility 11<br /> *: Raptor was originally designed for heavy mining and factory work. In response to audiences' ever-increasing hunger for bloodshed, these robots were refitted with combat equipment and put into the arenas. While they're programmed to win, Raptor's primary task is to eliminate opponents in the most spectacularly bloody manner possible.<br /> <br /> <br /> ;Updated Characters<br /> <br /> * Apophis - [[Nakhti]]<br /> *: Age: 22<br /> *: Birthplace: Khesafi<br /> *: As usual, Selket has chosen her man carefully. Her latest boyfriend, Apophis, is the scion of a powerful royal family. He's idolized throughout the land for his sports talents, not to mention his jawdropping beauty. His good looks are so heavily insured that the underwriting company requires him to wear a full-face helmet in the tournament.<br /> <br /> * Calypso - [[Necris]]<br /> *: Age: Undead<br /> *: Deathplace: Ogygia<br /> *: Calypso was at the pinnacle of her holo acting career when she was given an opportunity few can resist: a chance at immortality, to stay beautiful and famous forever. By the terms of her perpetual film contract with the Liandri, she killed herself and was soon rejuvenated with the Necris process. Sadly, fame is fleeting. As her films became less popular the Liandri resorted to other, less tasteful, acting opportunities. Her body ravaged and her mind numbed, the Liandri eventually dumped Calypso into the tournament circuit in hopes of making some profit from their investment.<br /> <br /> * Garek - [[Skaarj]]<br /> *: Age: Unknown<br /> *: Unlike most Skaarj, Garek doesn't revel in unnecessary brutality, and he has little taste for the bloodshed that inevitably comes from combat. He joined the tournament for the chance of true competition with honorable warriors, an opportunity that is rare indeed amongst the Skaarj clans.<br /> <br /> * Jackhammer - [[Juggernaut]]<br /> *: Age: 42<br /> *: Birthplace: Baleth Community Creche<br /> *: Jackhammer was adopted by normal human parents, who were unable to control the violent mood swings brought on by his Juggernaut temperament. After killing them at the tender age of 6, Jackhammer fled and soon ran his own street gang. He earned his nickname after his arrest and subsequent assignment to the Allerian work gangs, where he was the only human able to handle massive jackhammers that were intended for robotic employment. The Liandri heard about his strength and temper, and offered him a contract on the spot.<br /> <br /> * Judas - [[Necris]]<br /> *: Age: Undead<br /> *: Deathplace: Purgatory Penal Facility<br /> *: During an attack on a medical supply transport, Judas was captured by the [[Phayder]] and sentenced to their highest punishment: death, rejuvenation, and deletion of personality. With his mind and body rebuilt from the ground up, he now serves the Phayder as a Necris assassin. He entered the tournament solely to gain access to his next target, and this deadly sniper only needs one clear shot to achieve his goals.<br /> <br /> * Kraag - [[Skaarj]]<br /> *: Age: Unknown<br /> *: Kraag is the stage name of Kraagesh, which means 'Lord of the [[Krall]]' in the Skaarj language. This is an honorific title that was bestowed upon him for his effective use of the Krall in subjugating new servant races throughout the known galaxies. His participation in the tournaments is a hard-earned personal vacation that comes before another lengthy battle campaign.<br /> <br /> * Lilith - [[Necris]]<br /> *: Age: Undead<br /> *: Deathplace: Purgatory Penal Facility<br /> *: During an attack on a medical supply transport, Lilith was captured by the [[Phayder]] and sentenced to their highest punishment: death, rejuvenation, and deletion of personality. With her mind and body rebuilt from the ground up, she now serves the Phayder as a Necris assassin. She entered the tournament solely to gain access to her next target. The Liandri approved her application immediately; they love the ratings that come from such intrigue.<br /> <br /> * Merc Anubis<br /> <br /> * Necris Selket - [[Necris]]<br /> *: Age: Undead<br /> *: Deathplace: Nakhti Imperial City<br /> *: Selket's overwhelming desire to be Empress led her to betray her people and herself. Unable to believe Anubis' love for her was real, she forced him into a fight to the death in the finals of the Ascension Rites. After striking the killing blow, the newly crowned Emperor Anubis was blinded by grief at her loss. He agreed to serve the Liandri in order to have her back, and in doing so betrayed everything he held dear. After the Necris rejuvenation process, Selket is back by Anubis' side as his Empress, but their awkward relationship will take much longer to heal.<br /> <br /> * Syzygy - [[Liandri]]<br /> *: Age: 22<br /> *: Construction Place: Merkady Production Facility 6<br /> *: Syzygy is an early prototype of the V2 Liandri construction robot line. He was originally purchased for use in a small asteroid mining operation, by a hobby astronomer. The straight-line alignment of the planets for which he named Syzygy is a sign of good fortune, but the violent manner in which the astronomer was dismembered is not.<br /> <br /> <br /> ===Maps===<br /> ====Capture The Flag====<br /> * [[CTF-Aqueduct]]<br /> * [[CTF-ChemicalDawn]]<br /> * [[CTF-Downfall]]<br /> * [[CTF-Emperor]]<br /> * [[CTF-GauntletII]]<br /> * [[CTF-Judgment]]<br /> * [[CTF-Monoxide]] (Bonus Content)<br /> * [[CTF-Octane]]<br /> * [[CTF-Recoil]]<br /> * [[CTF-SkyReach]]<br /> * [[CTF-TotalControl]]<br /> * [[CTF-Transistor]]<br /> * [[CTF-Turmoil]]<br /> * [[CTF-ViperPit]]<br /> ====Overdose====<br /> * [[OD-Ascension]] (Bonus Content)<br /> * [[OD-Azure]]<br /> * [[OD-Cancer]]<br /> * [[OD-Echo]]<br /> * [[OD-Falls]]<br /> * [[OD-Obelisk]]<br /> * [[OD-Overflow]]<br /> * [[OD-Prism]]<br /> * [[OD-Sovereign]]<br /> * [[OD-Zenith]]<br /> ====Deathmatch====<br /> * [[DM-AcidRain]]<br /> * [[DM-Apex]]<br /> * [[DM-Ascension]]<br /> * [[DM-AxonCompressor]]<br /> * [[DM-Azure]]<br /> * [[DM-ColdFusion]]<br /> * [[DM-Deadbolt]]<br /> * [[DM-Decay]]<br /> * [[DM-DeepCore]]<br /> * [[DM-Eternal]]<br /> * [[DM-EvilHands]] (Bonus Content)<br /> * [[DM-Fury]]<br /> * [[DM-Horizon]]<br /> * [[DM-Legacy]]<br /> * [[DM-Meridian]]<br /> * [[DM-Morbias3]]<br /> * [[DM-Nexus]]<br /> * [[DM-Phoenix]]<br /> * [[DM-Praxis]]<br /> * [[DM-Remnant]]<br /> * [[DM-Sever]] (Bonus Content)<br /> * [[DM-SolarFlare]]<br /> * [[DM-Sovereign]]<br /> * [[DM-Tempest2|DM-Tempest]]<br /> * [[DM-Undertow]]<br /> * [[DM-Whisper]]<br /> <br /> ==Bonus Content==<br /> The official bonus content was already on the DVD, but could only be unlocked via XBox Live. It contained four maps and ten alternate characters:<br /> <br /> ===Maps===<br /> * [[CTF-Monoxide]]<br /> * [[DM-EvilHands]]<br /> * [[DM-Sever]]<br /> * [[OD-Ascension]]<br /> <br /> ===Alternates===<br /> * Apophis<br /> * Calypso<br /> * Garek<br /> * Jackhammer<br /> *Judas<br /> * Kraag<br /> * Lilith<br /> * Merc Anubis<br /> * Necris Selket<br /> * Syzygy<br /> <br /> ==Additional Information==<br /> ===Unlockables===<br /> ;Bots<br /> <br /> *'''Apophis''': defeat Ascension Rites.<br /> *'''Calypso''': defeat Malcom Ladder.<br /> *'''Corrosion''': defeat Anubis Ladder.<br /> *'''Darius''': defeat Szalor Ladder.<br /> *'''Hyena''': defeat Ascension Rites.<br /> *'''Jackhammer''': defeat Arclite Ladder.<br /> *'''Judas''': defeat Sapphire Ladder.<br /> *'''Korig''': defeat Raptor Ladder.<br /> *'''Kraag''': defeat Lauren Ladder.<br /> *'''Memphis''': defeat Brock Ladder.<br /> *'''Mirage''': defeat Sobek Ladder.<br /> *'''Nepthys''': defeat Gorge Ladder.<br /> *'''Syzygy''': defeat Devastation.<br /> <br /> ;Mutators<br /> <br /> ;Characters<br /> <br /> ===In-Game Awards===<br /> * [[Cavalier]]: Achieving 5 kills using melee weapons.<br /> * [[Samurai]]: Achieving 10 kills using melee weapons.<br /> * [[Rejected]]: Killing an enemy by deflecting a shot back (in melee mode).<br /> * [[Combo]]: Getting hit by a Necris freeze attack while being a Necris yourself. (it gives Necris characters health).<br /> * [[Flawless Victory]]: Winning a round without a single death or defeat.<br /> * [[First Blood]]: First player in a match to make a kill.<br /> * [[Headshot]]: Fragging a player by taking off his/her head.<br /> * [[Brain Surgeon]]: Achieving 5 headshots in one game.<br /> * [[Interception]]: Freezing an opponent in Overdose in order to steal the ball.<br /> * [[Jumpy Bitch]]: Awarded while killing an opponent through excessive jumping.<br /> * [[Smack Down]]: Reflecting an opponent's charged adrenaline fueled melee attack.<br /> * [[Wasted]]: Shooting a necris with a charged pistol shot or firing a poison Skaarj claw at another Skaarj.<br /> <br /> Awarded for making a certain number of kills without dying throughout the match.<br /> * [[Killing Spree]]: 5 kills.<br /> * [[Massacre]]: 10 kills.<br /> * [[Rampage]]: 15 kills.<br /> * [[Dominating]]: 20 kills.<br /> * [[Unstoppable]]: 25 kills.<br /> * [[Godlike]]: 30+ kills.<br /> <br /> Awarded for making the amount of kills within the allotted time.<br /> * [[Double Kill]]: 2 kills.<br /> * [[Multikill]]: 3 kills.<br /> * [[Mega Kill]]: 4 kills.<br /> * [[Monster Kill]]: 5 kills.<br /> * [[Ultra Kill]]: 6 kills.<br /> * [[Unholy]]: 7 kills.<br /> * [[Impossible]]: 8 kills.<br /> * [[Unpossible]]: 9 or more kills ( will continually announce &quot;Unpossible!&quot;).<br /> <br /> Awarded for getting the amount of kills with the said weapon.<br /> * Disc Jockey: 10 kills with [[Ripjack]].<br /> * Eight Ball: 8 direct hits with [[Rocket Launcher]].<br /> * Rocket Scientist: 20 kills with [[Rocket Launcher]].<br /> * Biohazard: 7 kills with [[Bio-Rifle]], or 5 kills using the [[Bio-Rifle|Bio-Rifle's]] alternate-fire.<br /> * Goop God: 15 kills with [[Bio-Rifle]].<br /> * Blue Streak: 10 kills with [[Stinger]].<br /> * Shock Therapist: 10 kills with [[Shock Rifle]].<br /> * Flak Monkey: 10 kills with [[Flak Cannon]].<br /> * Landmine: 5 kills with [[Grenade Launcher]]'s alternate-fire.<br /> * Sharp Shooter: 7 kills with the [[Sniper Rifle]].<br /> <br /> ===Gameplay Details===<br /> Epic installed a new melee system into the game where the heavy characters have a more power but at the lost of their agility while vista versa with light characters. Unlike other Unreals, players would have to choose two weapons (one explosive and one energy) to use where the ammo for each would spread throughout the battlefield.<br /> ===Trivia===<br /> * Unreal Championship 2 began development as UT2005 and was later renamed and made an Xbox exclusive.<br /> * As of 2007, Unreal Championship 2 is the latest game chronologically in the Unreal universe.[http://gearsforums.epicgames.com/showpost.php?p=24789575&amp;postcount=10]<br /> <br /> ==Previews and Reviews==<br /> ==References==<br /> ==See Also==<br /> *[[Unreal Championship]]</div> Angelofdeath https://liandri.beyondunreal.com/Unreal_Tournament Unreal Tournament 2007-09-24T03:01:35Z <p>Angelofdeath: added Metal Guard team</p> <hr /> <div>'''Unreal Tournament''' is the first game in the [[Unreal Tournament series]] and the second game in the [[Unreal series]]. Development began sometime in 1998 after the poor reception to Unreal's multiplayer component as a multiplayer expansion pack for Unreal. Later, it was decided that the game had enough changes to make it into a standalone game. The game was released to stores November 23, 1999.<br /> [[Image:unrealtournamentbox.jpg|thumb|right|225px]]<br /> &lt;div style=&quot;float: left;&quot;&gt;<br /> __TOC__<br /> &lt;/div&gt;<br /> {| class=&quot;wikitable&quot; style=&quot;font-size: 88%; margin: 0 auto;&quot;<br /> |-<br /> ! PC Release Date<br /> | November 23, 1999<br /> |-<br /> ! PlayStation 2<br /> | October 21, 2000<br /> |-<br /> ! Dreamcast<br /> | March 13, 2001<br /> |-<br /> ! Engine Version(s)<br /> | Unreal Engine 1<br /> |-<br /> ! Epic Games Builds<br /> | 338-436<br /> |-<br /> ! UTPG Builds<br /> | 440-451b<br /> |}<br /> <br /> {{clear}}<br /> ==Intro==<br /> ''In the year 2291, in an attempt to control violence between deep-space miners, the [[New Earth Government]] legalized no-holds-barred fighting. [[Liandri Mining Corporation]] working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed. A cabal of the most violent and skilled warriors in known space, selected to fight in a grand tournament. Now it is 2341, fifty years have passed since the founding of [[Deathmatch]]. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament''<br /> <br /> ==History==<br /> Unreal Tournament began life as an expansion pack for [[Unreal]]. When it was realized that the multi-player aspect of Unreal was popular and something that people sought after, Epic began working on a multiplayer expansion pack for the game to fix the problems with online play. At some point during its development, it became clear that the number and extent of the changes to the Unreal codebase that Epic was required to make made Unreal Tournament too incompatible with Unreal. Thus the expansion pack was broken off from Unreal and made into a standalone game. Unreal Tournament contains all of the content that Unreal had except for the maps and music. <br /> ===Demo===<br /> The first publicly available version (Version 322) of the demo was released on 17 September 1999. A Version 321 was briefly and accidentally available the night before but was rapidly withdrawn. <br /> <br /> The Version 322 demo is for use with 3dfx video cards only. This early version of the demo omits [[DM-Tempest]].<br /> <br /> A [http://unreal.epicgames.com/files/DemoPatch322.exe patch] was provided to update Version 321 to 322. Two days later, a patch to the 3dfx-only demo was provided to correct a server crash that occurred whilst using the Web-based remote administration facility.<br /> <br /> The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released 28 September 1999. This took the demo to version 338. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic. The Version 338 demo is not compatible with the final version of the full demo.<br /> <br /> A final demo for Unreal Tournament was released on October 19 1999 [http://unreal.epicgames.com/oldnews2.htm Version 348 Demo release announcement] and contains 5 maps from the game; one map for each gametype. The demo has the maps [[CTF-Coret]], [[DM-Morpheus]], [[DM-Phobos]], [[DM-Tempest]], and [[DOM-Sesmar]].<br /> <br /> The Linux version of the Version 348 demo was released 20 October 1999.<br /> <br /> An additional patch to the Version 348 demo to fix a crash whilst playing back recorded demos was released 20 October 1999.<br /> <br /> An additional patch to update Version 348 servers was released 9 November 1999. Network compatability is unaffected by this patch.<br /> <br /> A history of the changes to the demos between the 3dfx-only demo and the final Version 348 demo is detailed [http://unreal.epicgames.com/demochangelog.txt here].<br /> <br /> ===Release Details===<br /> *November 23, 1999 - '''Unreal Tournament''' (PC) - 2 CDs<br /> *January 19, 2000 - '''Unreal Tournament''' (Mac)<br /> *October 26, 2000 - '''Unreal Tournament''' (PS2) - 1 DVD<br /> *October 27, 2000 - '''Unreal Tournament GOTY''' (PC) - 2 CDs<br /> *March 14, 2001 - '''Unreal Tournament''' (DC) - 1 RD-Rom<br /> *March 21, 2001 - '''Unreal Tournament GOTY''' (Mac)<br /> *August 29, 2001 - [[Totally Unreal]] (PC) - 4 CDs<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]] and an [[Unreal Championship]]/[[Unreal 2]] preview disc<br /> *November 6, 2006 - [[Unreal Anthology]] (PC) - 1 DVD<br /> *: Included [[Unreal Gold]], [[Unreal Tournament - GOTY]], [[Unreal 2]], and [[UT2004]].<br /> *: Published by Midway Games, who took publishing rights from [[Atari]]<br /> <br /> ===Reception===<br /> Unreal Tournament is still, arguably, the most popular [[Unreal series]] game ever released. It generated an enormous community and was many people's first multiplayer experience. <br /> <br /> On its release, Unreal Tournament was capable of using maps created for [[Unreal]]. The [[Unreal]] content was automatically replaced by Unreal Tournament content when running an [[Unreal]] DM map with one of the Unreal Tournament gametypes ([http://unreal.epicgames.com/oldnews2.htm Unreal Technology Announcements - Steve Polge 19 November 1999]). Mods like OldSkool Amp'd allowed players to play [[Unreal]] levels in Unreal Tournament, using original Unreal assets instead of substituting their Unreal Tournament counterparts.<br /> <br /> Although the graphical capabilities of the Unreal Tournament engine have long since been surpassed, it is still one of the most played games on the Internet (as of July 2007). This is due, in part, to its grounded gameplay and weapon balance.<br /> <br /> ==Game Content==<br /> ===Music===<br /> <br /> Although some tracks have more than one section (And are listed appropriately) it's important to note the extra sections are never played within the game itself. However, using a Module Player, such as XMPlay, one can listen to the extra sections.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |+ Tracks<br /> |-<br /> ! Title !! Filename !! Sections !! Example Use !! Author<br /> |-<br /> | Botpack #9(By Michiel) || Botmca9 || 1 || [[DM-Phobos]] || [[Michiel van den Bos]]<br /> |-<br /> | BotMCA#10 (By Michiel)|| Botpck10 || 1 || [[DM-Tempest]] || Michiel van den Bos<br /> |-<br /> | Cannonade || Cannon || 1 || [[DOM-Condemned]] || Michiel van den Bos[?]<br /> |-<br /> | Colossus (Michiel) || Colossus || 1 || [[AS-Rook]] || Michiel van den Bos<br /> |-<br /> | The Course || Course || 1 || [[DM-Agony]] || Michiel van den Bos<br /> |-<br /> | Room of Champions || Credits || 1 || Unused || [[Alexander Brandon]] &amp; Michiel van den Bos<br /> |-<br /> | Ending || Ending || 1 || EOL_* || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Enigma) || Enigma || 1 || [[DOM-Cryptic]] || Basehead ([[Dan Gardopée]])<br /> |-<br /> | FireBreath || firebr || 1 || [[CTF-Coret]] || Teque ([[Tero Kostermaa]]) &amp; Nitro ([[Kaj-Eerik Komppa]])<br /> |-<br /> | Foregone Destruction || Foregone || 1 || [[CTF-Face]] || Michiel van den Bos<br /> |-<br /> | Go Down || Godown || 1 || [[DM-Deck16II|DM-Deck16][]] || Alexander Brandon<br /> |-<br /> | Lock || Lock || 1 || [[DM-KGalleon]] || Alexander Brandon[?]<br /> |-<br /> | Mechanism Eight - necros/ || Mech8 || 2 || [[DM-Zeto]] || Necros ([[Andrew Sega]])<br /> |-<br /> | Mission Landing || Mission || 1 || [[AS-Overlord]] || Michiel van den Bos<br /> |-<br /> | Nether Animal || Nether || 1 || [[DM-Fetid]] || Michiel van den Bos[?]<br /> |-<br /> | Organic || Organic || 1 || Unused || Alexander Brandon<br /> |-<br /> | Phantom || Phantom || 1 || [[DM-Barricade]] || Michiel van den Bos &amp; Alexander Brandon<br /> |-<br /> | Razorback // Unreal Mix|| Razor-ub || 2 || [[DM-Liandri]] || Skaven ([[Peter Hajba]])<br /> |-<br /> | Run || Run || 1 || [[DM-Conveyor]] || Michiel van den Bos<br /> |-<br /> | Save Me || SaveMe || 1 || [[DM-Morpheus]] || Alexander Brandon<br /> |-<br /> | Save Me G-Mix || Savemeg || 1 || Unused || Alexander Brandon<br /> |-<br /> | Unreal Add-on (Seeker) || Seeker || 1 || [[CTF-November]] || Basehead (Dan Gardopée)<br /> |-<br /> | Unreal Add-on (Seeker2) || Seeker2 || 1 || [[CTF-Noxion16]] || Basehead (Dan Gardopée)<br /> |-<br /> | Skyward Fire || Skyward || 1 || [[CTF-LavaGiant]] || Michiel van den Bos<br /> |-<br /> | Into the Darkness || Strider || 1 || [[DM-Stalwart]] || Alexander Brandon<br /> |-<br /> | Superfist || Suprfist || 1 || [[DM-HealPodII|DM-HealPod][]] || Alexander Brandon<br /> |-<br /> | Underworld 2 || UnWorld2 || 1 || [[DOM-Sesmar]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Menu || utmenu23 || 1 || [[UT-Logo-Map]] || Alexander Brandon<br /> |-<br /> | Unreal Tournament Title || UTtitle || 1 || [[CityIntro]] || Michiel van den Bos<br /> |-<br /> | Three Wheels Turning || Wheels || 1 || [[CTF-CybrosisII|CTF-Cybrosis][]] || Alexander Brandon<br /> |}<br /> <br /> ===Weapons===<br /> *[[Translocator]]<br /> *[[Impact Hammer]]<br /> *[[Chainsaw]]<br /> *[[Enforcer]]<br /> *[[Bio Rifle]]<br /> *[[Shock Rifle]]<br /> *[[Pulse Gun]]<br /> *[[Ripper]]<br /> *[[Minigun]]<br /> *[[Flak Cannon]]<br /> *[[Rocket Launcher]]<br /> *[[Sniper Rifle]]<br /> *[[Redeemer]]<br /> <br /> ===Races===<br /> *[[Necris]]<br /> *[[Humans]]<br /> *[[The Corrupt|Robots]]<br /> *[[Skaarj Hybrid|Skaarj-Human Hybrids]] (UT:GOTY)<br /> <br /> ===Teams===<br /> <br /> *[[Necris Black Legion|Black Legion]]<br /> *[[Blood Reavers]]<br /> *[[Dark Phalanx]]<br /> *[[Iron Guard]]<br /> *[[Iron Skull]]<br /> *[[Metal Guard]]<br /> *[[Raw Steel]]<br /> *[[Red Claw]]<br /> *[[The Corrupt]]<br /> *[[Thunder Crash]]<br /> *[[Venom]]<br /> <br /> ===Characters===<br /> *[[Malcolm]]<br /> *[[Xan]]<br /> ===Gametypes===<br /> *[[Deathmatch]]<br /> *[[Team Deathmatch]]<br /> *[[Capture The Flag]]<br /> *[[Assault]]<br /> *[[Domination]]<br /> *[[Last Man Standing]]<br /> <br /> ===Maps===<br /> {| class=&quot;list&quot; width=&quot;100%&quot;<br /> |-<br /> ! Assault<br /> |-<br /> |<br /> * [[AS-Frigate]]<br /> * [[AS-Guardia]]<br /> * [[AS-HiSpeed]]<br /> |<br /> * [[AS-Mazon]]<br /> * [[AS-OceanFloor]]<br /> * [[AS-Overlord]]<br /> |<br /> * [[AS-Rook]]<br /> |-<br /> ! Capture the Flag<br /> |-<br /> |<br /> * [[CTF-Beautitude]] (BP4)<br /> * [[CTF-Command]]<br /> * [[CTF-Coret]]<br /> * [[CTF-CybrosisII|CTF-Cybrosis][]] (BP1)<br /> * [[CTF-Darji16]] (BP1)<br /> * [[CTF-Dreary]]<br /> * [[CTF-EpicBoy]] (BP4)<br /> * [[CTF-EternalCave]]<br /> |<br /> * [[CTF-Face-SE]] (BP4)<br /> * [[CTF-Face]]<br /> * [[CTF-FaceII|CTF-Face][]] (BP3)<br /> * [[CTF-Gauntlet]]<br /> * [[CTF-HallOfGiants]] (BP2)<br /> * [[CTF-High]] (BP3)<br /> * [[CTF-Hydro16]] (BP1)<br /> * [[CTF-Kosov]] (BP3)<br /> |<br /> * [[CTF-LavaGiant]]<br /> * [[CTF-Niven]]<br /> * [[CTF-November]]<br /> * [[CTF-Noxion16]] (BP1)<br /> * [[CTF-Nucleus]] (BP3)<br /> * [[CTF-Orbital]] (BP2)<br /> * [[CTF-Ratchet]] (BP4)<br /> * [[CTF-Tutorial]]<br /> |-<br /> ! Deathmatch<br /> |-<br /> |<br /> * [[DM-Agony]] (BP1)<br /> * [[DM-ArcaneTemple]] (BP1)<br /> * [[DM-Barricade]]<br /> * [[DM-Bishop]] (BP4)<br /> * [[DM-Closer]] (BP4)<br /> * [[DM-Codex]]<br /> * [[DM-Conveyor]]<br /> * [[DM-Crane]] (BP3)<br /> * [[DM-CurseII|DM-Curse][]]<br /> * [[DM-CybrosisII|DM-Cybrosis][]] (BP1)<br /> * [[DM-Deck16II|DM-Deck16][]]<br /> * [[DM-Fetid]]<br /> * [[DM-Fractal]]<br /> |<br /> * [[DM-Gothic]]<br /> * [[DM-Grinder]]<br /> * [[DM-Grit-TOURNEY]] (BP4)<br /> * [[DM-HealPodII|DM-HealPod][]] (BP1)<br /> * [[DM-HyperBlast]]<br /> * [[DM-KGalleon]]<br /> * [[DM-Liandri]]<br /> * [[DM-Malevolence]] (BP1)<br /> * [[DM-MojoII|DM-Mojo][]] (BP1)<br /> * [[DM-MorbiasII|DM-Morbias][]]<br /> * [[DM-Morpheus]]<br /> * [[DM-Oblivion]]<br /> * [[DM-Peak]]<br /> |<br /> * [[DM-Phobos]]<br /> * [[DM-Pressure]]<br /> * [[DM-Pyramid]]<br /> * [[DM-ShrapnelII|DM-Shrapnel][]] (BP1)<br /> * [[DM-SpaceNoxx]] (BP3)<br /> * [[DM-Stalwart]]<br /> * [[DM-StalwartXL]]<br /> * [[DM-Tempest]]<br /> * [[DM-Turbine]]<br /> * [[DM-Tutorial]]<br /> * [[DM-Viridian-TOURNEY]] (BP4)<br /> * [[DM-Zeto]]<br /> |-<br /> ! Domination<br /> |-<br /> |<br /> * [[DOM-Bullet]] (BP4)<br /> * [[DOM-Cidom]] (BP4)<br /> * [[DOM-Cinder]]<br /> * [[DOM-Condemned]]<br /> * [[DOM-Cryptic]]<br /> |<br /> * [[DOM-Gearbolt]]<br /> * [[DOM-Ghardhen]]<br /> * [[DOM-Lament]]<br /> * [[DOM-LamentII|DOM-Lament][]] (BP4)<br /> * [[DOM-Leadworks]]<br /> |<br /> * [[DOM-MetalDream]]<br /> * [[DOM-Olden]]<br /> * [[DOM-Sesmar]]<br /> * [[DOM-Tutorial]]<br /> * [[DOM-WolfsBay]] (BP4)<br /> |}<br /> <br /> ==Bonus Content==<br /> ===Bonus Pack 1===<br /> Released 25 February 2000 by Epic.<br /> <br /> Included:<br /> *Three new models, a package containing six related mutators, and 11 [[#Maps|maps]].<br /> ====Models====<br /> * Skaarj Hybrid<br /> * Nali<br /> * Nali WarCow<br /> ====Mutators====<br /> *Relic of Strength<br /> *Relic of Regeneration<br /> *Relic of Defense<br /> *Relic of Speed<br /> *Relic of Redemption<br /> *Relic of Vengeance<br /> <br /> ===Bonus Pack 2===<br /> Released 4 Jan 2000 by Digital Extremes.<br /> <br /> Included:<br /> *Three new mutators and two [[#Maps|maps]].<br /> ====Mutators====<br /> *Volatile Ammo Mutator<br /> *Team Beacon<br /> *Volatile Weapon<br /> <br /> ===Bonus Pack 3===<br /> Also called the Inoxx Pack. Released 11-May-2000 by Epic. All of the content in this pack was created by Cedric &quot;Inoxx&quot; Fiorentino.<br /> <br /> Included:<br /> *Two texture packs and six [[#Maps|maps]].<br /> <br /> ====Texture Packs====<br /> *noxxpack.utx<br /> *xutfx.utx<br /> <br /> ===Bonus Pack 4===<br /> Released 23 December 2000 by Epic.<br /> <br /> Included:<br /> *Two new models, two texture packs and twelve new [[#Maps|maps]].<br /> ====Models====<br /> *[[Xan Kriegor|Xan - Mark II]]<br /> *WarBoss<br /> <br /> ==UTPG==<br /> <br /> [[UTPG]] is a group of people that continued Epic's work of making Unreal Tournament patches after Epic released it's final, official patch: Patch 436. More information is on the UTPG Page and by going to their website at [http://www.utpg.org http://www.utpg.org].<br /> <br /> ==User Created Content==<br /> ==Additional Information==<br /> *Unreal Tournament was originally planned as an expansion pack to Unreal, but was later made into a full game.<br /> <br /> ==Previews and Reviews==<br /> *[http://www.gamespot.com/pc/action/unrealtournament/index.html?tag=result;title;2 GameSpot (9.5/10)]<br /> <br /> ==References==<br /> ==See Also==<br /> *[[Totally Unreal]]<br /> *[[Unreal Tournament 2003]]<br /> *[[Unreal Tournament 2004]]<br /> *[[Unreal Tournament 3]]</div> Angelofdeath https://liandri.beyondunreal.com/Metal_Guard Metal Guard 2007-09-24T03:00:13Z <p>Angelofdeath: added more info; 'Damasca' should be 'Damascus'</p> <hr /> <div>{{Infobox Tournament Team<br /> |name= Metal Guard<br /> |race= [[Humans|Human]]<br /> |sponsor=[[Liandri Mining Corporation]]<br /> |appearances= <br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> <br /> ==Unreal Tournament==<br /> The Metal Guard are a [[Humans|human]] [[Liandri Grand Tournament|Tournament]] team. All members wear facial masks. They are all either brainwashed or psychotic, being are servants to [[Xan Kriegor]], just like [[The Corrupt]].<br /> <br /> In the original version of [[Unreal Tournament]] the Metal Guard skins aren't automatically installed. In later versions (GOTY and Anthology) they are.<br /> <br /> This team is not featured as a playable team in the single player ladder.<br /> <br /> ===Roster===<br /> *[[#Arkoth 24|Arkoth 24]]<br /> *[[#Barktooth|Barktooth]]<br /> *[[#Rath|Rath]]<br /> *[[#Damascus|Damascus]]<br /> *[[#Von|Von]]<br /> *[[#Isis|Isis]]<br /> *[[#Tasha|Tasha]]<br /> *[[#Vixen|Vixen]]<br /> <br /> ===Character biographies===<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Arkoth 24====<br /> {{Infobox Tournament Character Small 2<br /> |name=Arkoth 24<br /> |image=[[Image:Radkin-ut1.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |class=Psychotic<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Codex]]<br /> }}<br /> {{QuoteSource|Arkoth's history is irrelevant, his memories lost during [[Liandri Mining Corporation|Liandri]] conditioning, he serves [[Xan Kriegor]]'s will without question.|UT|UT}}<br /> <br /> Arkoth 24's favorite weapon is the [[Flak Cannon]].<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Barktooth====<br /> {{Infobox Tournament Character Small 2<br /> |name=Barktooth<br /> |image=[[Image:Drake-ut1.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |class=Psychotic<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Liandri]]<br /> **[[DM-Conveyor]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Barktooth is a madman. Screaming with berserk rage, he would rather rip an opponent to shreds with his bare hands than fight from afar. When forced to use a gun, he favors the [[Flak Cannon]]'s close range stopping power.|UT|UT}}<br /> {{QuoteSource|Barktooth just can't be put down. His brute force tactics and disregard for his own well being have paid off as he moves even higher in the tournament ladder.|UT|UT}}<br /> <br /> Barktooth's favorite weapon is the [[Flak Cannon]].<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> <br /> ====Rath====<br /> {{Infobox Tournament Character Small 2<br /> |name=Rath<br /> |image=[[Image:Wraith-ut1.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |class=Warrior<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-KGalleon]]<br /> }}<br /> {{QuoteSource|Rath is more machine than human. Rebuilt from spare parts and what was left of his brain after the Earthstar One incident, his mental instabilities make him an excellent warrior.|UT|UT}}<br /> <br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Damascus====<br /> {{Infobox Tournament Character Small 2<br /> |name=Damascus<br /> |image=[[Image:Wraith-ut1.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |class=Assassin<br /> |appearances=<br /> *[[UT]]<br /> **[[DM-Tempest]]<br /> }}<br /> {{QuoteSource|Orphaned after birth, this heartless killer spent years on the street, learning his trade and losing his emotions. [[The Corrupt]] had no difficulty in bending his will towards their ends. Now completely void of human feeling, Damascus is an unstoppable machine.|UT|UT}}<br /> <br /> Damascus's favorite weapon is the [[Pulse Gun]].<br /> <br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Isis====<br /> {{Infobox Tournament Character Small 2<br /> |name=Isis<br /> |image=[[Image:Isis-ut1.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> A female Metal Guard member.<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Risa====<br /> {{Infobox Tournament Character Small 2<br /> |name=Risa<br /> |image=[[Image:Risa-ut1.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> A female Metal Guard member.<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Tasha====<br /> {{Infobox Tournament Character Small 2<br /> |name=Tasha<br /> |image=[[Image:Tasha-ut1.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> A female Metal Guard member.<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Vixen====<br /> {{Infobox Tournament Character Small 2<br /> |name=Vixen<br /> |image=[[Image:Vixen-ut1.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |appearances=<br /> *[[UT]]<br /> }}<br /> A female Metal Guard member.<br /> |}<br /> <br /> ==Unreal Tournament 2004==<br /> Two Metal Guard members appear for the [[Liandri Grand Tournament|Tournament]] a bit late.<br /> <br /> ===Roster===<br /> *[[#Barktooth|Barktooth]]<br /> *[[#Karag|Karag]]<br /> <br /> ===Character biographies===<br /> {| width=&quot;100%&quot;<br /> |-<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Barktooth====<br /> {{Infobox Tournament Character Small<br /> |name=Barktooth<br /> |image=[[Image:Barktooth.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |birth_date = 2271<br /> |wpref=?<br /> |appearances=<br /> *[[UT]]<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range [[Flak Cannon|Flak shots]] very satisfying.|UT2004|UT2004}}<br /> | width=&quot;50%&quot; valign=&quot;top&quot; |<br /> ====Karag====<br /> {{Infobox Tournament Character Small<br /> |name=Karag<br /> |image=[[Image:Karag.jpg|center|128px]]<br /> |race=[[Humans|Human]]<br /> |birth_date = 2261<br /> |wpref=?<br /> |appearances=<br /> *[[UT2004]]<br /> }}<br /> {{QuoteSource|Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the [[Terran Colonial Authority]]. His style and panache already have the the [[Liandri Grand Tournament|Tournament]] audience abuzz.|UT2004|UT2004}}<br /> <br /> Note: The description erroneously states [[Iron Guard]] instead of Metal Guard.<br /> |}<br /> <br /> [[Category:Unreal Tournament Teams]]<br /> [[Category:Unreal Tournament 2004 Teams]]</div> Angelofdeath