Credits & Thank Yous
They have been gracious enough to not only let us use their
resources but sponsor us as well! (even after leaving Unreal 1!). We owe them
much gratitude. It's our hope that they might rejoin Unreal 1 as a result
of our efforts with Crystal Castles, but we'll just have to wait and see.
The KDS clan was very instrumental in unifying Unreal 1, and even though
they've left they still play a part in keeping Unreal 1 alive. It was
through their efforts that the game was directed toward the philosophy of being
fun and fair, and we hope that Crystal Castles fits this description as well
:)
* We'd also like to thank "Mrs>BOZO",
for letting us pull him away from his other "duties" (yes, sorry girls,
he's broken...I mean...taken :))
The Unreal "1" Community - Keeping the first
"Innovative" FPS
alive!
Unreal
was a game that supposedly took 4 years in the making! This is an unheard
of timeline for games of today. But the result is that they doubled the
bar for quality graphics in games. The people that have stayed faithful to
Unreal 1 stay faithful for a reason, for it is truly remains the most creative
of all the Unreal games, whereas the games that followed were more
commercialized and less innovative in design and features. So we thank the
remaining Unreal community for remaining in a game that is worthy of our time.
And the Crystal Castles team hopes we can keep those faithful players
entertained with a new game type that will provide even more entertainment- made
especially for Unreal
1.
Franz X. Lanzinger &
Atari
Of course we would be ridiculously
"remiss" if we didn't thank the creator of the game that inspired us to create
Crystal Castles for Unreal!! And of course we have to thank Atari for
approving the concept of the game and making it available so that everyone could
enjoy it. If only the had made more games like it- Crystal Castles "2"
Mr. Lanzinger ? :) Hehe, if you'd like to see a Crystal Castles "2"
email him, here's his email address
Lanzinger@ActualEntertainment.com
!