us's Player Stats Page Logo

Welcome to one of the Payer Stats Page(s)
 
Since: Monday, September 28th 19:44 1998
This page tells you folks, who have been playing on this server about your scores in frags (F), deaths (D), suicides (S).
    Weapons in the Histograms and Tables are color coded, to make comparisons between players easier. Right away you will see what your favourite (F)rag-Weapons are, or by what weapons you (D)ie most of the time.

Only the top 90 (in Incident counts) Players will show on the pages here. Of the 14 Players (with unique names) seen on this server, 14 made it:

        Incidents = Frags + Deaths + Suicides
Last updated on Sunday, October 11th 12:34 1998
Stats
Player Statistics
...Weapon Usage
...Frags/Deaths/Suis
...Alternate Weapon Usage
...Alternate Frags/Deaths/Suis
...Suicides / Damage Types
...Frags Per Hour & Map


Player Statistics for Bot-Sonja

Weapon Usage
16.7
8.4
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% MG DP AM S Asmd EB FC RJ Bio R Misc
Frags/Deaths ( 12 Connects )
Frags% F Deaths% D Weapon
5 1.1% 20 4.4% Minigun
22 4.8% 40 8.8% DispersionPistol
0 0.0% 3 0.7% AutoMag
3 0.7% 13 2.9% Stinger
14 3.1% 7 1.5% ASMD
21 4.6% 21 4.6% Eightball
76 16.7% 31 6.8% FlakCannon
36 7.9% 27 5.9% Razorjack
10 2.2% 7 1.5% GESBioRifle
32 7.0% 44 9.7% Rifle
219 48.1% 213 46.8%  
Suicides % S   F + D + S
23 5.1%   = 455
N e t t o % F - D - S
  -3.7% = -17

Weapon
Usage
The y-axis is in %, shown are your frags and deaths (suidices on the right hand side) as percetages of your total number of incidents denoted by F+D+S (simply the sum of everthing that happend to/due to you), the x-axis denotes the weapons involved e.g. Bl stands for Blaster. Each weapon is color coded.

As a good player your F (for Frags) bars should be higher than your D (for Deaths) bars. And you can see right away what weapons you really have a grip on and with which you should practice more. See the next table for absolute values.

Frags /
Deaths /
Suicides
This table is color coded in the same way the previous table was coded. It shows the absolute counts in F, D, S and the exact percentages. All your frags & deaths are summed up (in orange). Incidents are shown as F+D+S sum in bold.

Finally there are the Netto results: Simply count the frags (F) and subtract all the possible forms of death (D,S). In absolute counts this is shown as F-D-S, also shown in %. The Netto % value will show you at one glance how good you are as compared to the other players (this is *not a Ranking*)... If you have a Netto percentage of 0% then you are average, e.g. same amount of frags & deaths... good players will have positive % values.

Alternate Weapon Usage
40.0
20.0
0
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
F
D
S
% MG DP AM S Asmd EB FC RJ Bio R Misc
Alternate Frags/Deaths
Frags% F Deaths% D Weapon
0 0.0% 2 10.0% Minigun
0 0.0% 8 40.0% DispersionPistol
0 0.0% 0 0.0% AutoMag
0 0.0% 3 15.0% Stinger
0 0.0% 0 0.0% ASMD
0 0.0% 1 5.0% Eightball
0 0.0% 1 5.0% FlakCannon
0 0.0% 5 25.0% Razorjack
0 0.0% 0 0.0% GESBioRifle
0 0.0% 0 0.0% Rifle
0 0.0% 20 100.0%  
Suicides % S   F + D + S
0 0.0%   = 20

Alternate
Weapon
Usage
This table is much the same as the Weapon Usage table above, read above info for details.

This table shows the players use of the Alternate Weapon mode Unreal provides.

Alternate
Frags /
Deaths /
Suicides
This table is much the same as the Frags/Deaths/Suis table, read above info for details.

Absolute & percentage values of Alternate Frag / Death / Suicide counts.

Suicides /
Overall
Damage Types
On the left part of the table you will find a list of suicide related Damage Types Unreal provides. On the right part all the player's in-game Damage Types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values. Note: The percentages, are % of the *total* number of *suicides* not of the total number of incidents.
Suicides / Damage Types...
% of Total N 23  Suicides  N Form of DeathN  Damage Types   % of Total N 233
4.3%
1  Fell  1
0.4%
4.3%
1  Drowned  1
0.4%
  0  Burned  0  
  0  Crushed  0  
13.0%
3  Corroded  13
5.6%
52.2%
12  Exploded  56
24.0%
8.7%
2  Shredded  101
43.3%
4.3%
1  Jolted  18
7.7%
  0  Executed  0  
13.0%
3  Diced  3
1.3%
  0  Shot  40
17.2%
  0  Decapitated  0  
  0  Detonated  0  
  23   233  
FPH Per Map

Other Info

For the most recently played levels, *your* Frags Per Hour are shown. This tells you how much of a lamer ;) you have been in ripping off others.

FPH is calculated in the following way: FPH = (Frags - Deaths - Suicides) / (MapTime/3600). MapTime is the time the map was up in seconds. So if you only make 2 or 3 frags then disconnect, your FPH will be bad for that map. Try to play the map to the next level change. High FPH values are possible by fragging all you can see, and doing it as quickly as possible without getting hit. Note this is *not* really criterium how good you are, it's more like a frag-frenzy indicator 8-).

In the "FPH & Times" table can check on the map names, when and how long each map was played, the FPH and the Netto entry. Netto := Frags - Deaths - Suicides.

  FPH Per Map    ( Maps played: 15, last 10 maps shown, average FPH: -7.0 )
61.0
3.0
-55.0
-33
61
-6
6
0
-37
49
0
-55
-55
N 1 2 3 4 5 6 7 8 9 10
  FPH & Times  
N Map Name Begin Time Up FPH Netto N Map Name Begin Time Up FPH Netto
1 DMAriza September 1998
10th 17:42:05
19'58 Min   -33 -11 6 DMTundra September 1998
10th 18:44:20
9'43 Min   -37 -6
2 Curse 10th 18:02:46 9'49 Min   61 10 7 DM Radikus 10th 18:54:39 9'40 Min   49 8
3 DMDeck16 10th 18:13:07 9'45 Min   -6 -1 8 DMMorbias 10th 19:05:16 9'44 Min   0 0
4 Elsinore 10th 18:23:23 9'54 Min   6 1 9 DMDeathfan 10th 19:15:41 9'46 Min   -55 -9
5 HealPod 10th 18:33:52 9'45 Min   0 0 10 Fire In The Hole 10th 19:26:02 9'44 Min   -55 -9



This page was generated with AEus (c) 1998 by on ... Sunday, October 11th 12:34 1998 ... More!