Æus's Stats Page Logo

Welcome to Æus' Unreal Stats Page
Soul N° .
Since: Wednesday, September 23th 0:06 1998
Here you will find lots and lots and lots ;)... of Statistical Information about your gaming results on this Unreal Server. The data is split into two parts: one global and one player specific.
    The Global Data will tell you about total numbers of frags, suicides, overall usage of specific weapons, and much much more 8-)
    The Player Specific Data will tell you how *you* have been doing in gameplay. Only the top 90 (in Incident counts) Players will show on the pages here. Of the 14 Players (with unique names) seen on this server, 14 made it into the stats:
        Incidents = Frags + Deaths + Suicides
Real Ranking
See the Ranking Matrix for an overview of Frags / Deaths / Suicides that happend to you and the others in ranking. Find out who has been hitting you and who you have been hitting. Compare data in the Difference Matrix and finally are you ready for a merciless ;) Ranking ?

Note the following Abbreviations that are used in tables: Frags (F, you scored), Deaths (D, you got hit), Suicides (S, you did it onto yourself ;).

Last updated on Sunday, October 11th 12:34 1998

Stats
Global Statistics
...Misc Info
...Frag Inventory
...Weapon related Frags/Deaths
...Correlation Weapon Frags/Deaths
...Suicides & Overall Damage Types
...Forms of Death
...N° of Players Per Map


Global Statistics...

  Sunday, October 11th 1998  
 Misc Global Info
 4151 Lines Processed in All
2403 Incident Lines (57.9%)
139 Total N° of Players Served
14 Unique Player Names
15 Level Changes
First Frag September 10th 17:42:05 1998
Last Frag September 10th 20:24:32 1998
Up Time 2:42'27 Hours
Misc
Global
Info
Tells when the data was last updated. The number of "raw" server output lines that where parsed. Total number of players served, all connects. Number of different player names, in other words since this number is a lot smaller than the previous number, folks tend to reconnect for several maps :). Number of Level changes, e.g. number of maps played. And for the fun of it, the number of chat lines and the percentage thereof (Total Lines Count).
Frag Inventory
% of 2403
89.9%2160 Weapon related Frags
10.1%243 Suicides
2403 Total N° of Deaths
Frag
Inventory
Lists all the frags related to weapons and the percentages in relation to total incidents (Frags, Suicides, and Unknowns). Suicides and Unknows shown in the same way. The bold orange total incident count can also been seen on the main page counter Frag counter. The data presented here is sort of a history of all recoreded incidents.
Weapon
related
Frags/Deaths
For each in-game Frag/Death there is information about the weapons that where involved. The Frag weapon belongs to the Fragger, the Death weapon belongs to the Fragged. The histograms are shown for each weapon separately. You will note that the overall number of frags/deaths is the same, obviously ;).

Note: The total number of Frags/Deaths is *lower* than the number of "Weapon related Frags" in the Frag Inventory. There is a special case of deaths in Unreal where the Fragger dies (no weapon info), but still gets the Fragged (weapon info exists). I do not count these weird deaths here, since it would unbalance the following and the Correlation table further down.

Global N° of Weapon related Frags / Deaths...
% of Total N° 2118  Frags  Weapon  Deaths   % of Total N° 2118
3.9%
83  Minigun  174
8.2%
10.0%
212  DispersionPistol  351
16.6%
0.2%
4  AutoMag  24
1.1%
4.3%
92  Stinger  123
5.8%
5.6%
118  ASMD  102
4.8%
17.6%
373  Eightball  349
16.5%
26.0%
550  FlakCannon  264
12.5%
19.3%
409  Razorjack  308
14.5%
3.7%
78  GESBioRifle  65
3.1%
9.4%
199  Rifle  358
16.9%
  2118   2118  
Weapon
Frags/Deaths
Correlation
This matrix shows the Fraggers weapon on the y-Axis (rows), and the weapon the Fragged where holding on the x-Axis (columns). This will let you interpret what the most commonly used weapons. The numbers are color coded.

How to read the table. Lets say you want to know what commonly the opponents being fragged by Eightball lamerz (weapon N° 5, Fragger) have. Seek the weapon line number 5, and all the columns to the right will show the weapons the Fragged where holding while being shot down by an Eightball. If the intensity (counts) is high in line N° 5 you will have found a weapon that the Fragged where carrying often while being fragged. In most cases the Fragged will only have weak weapons.

Correlation: Weapon Frags/Deaths
Weapon   0 1 2 3 4 5 6 7 8 9   Frags     Intensity  
Minigun  0 47 9   1 2 2 7 6   9 83 137-152
DispersionPistol  1 14 92 3 2 6 33 12 18 6 26 212 122-136
AutoMag  2     1     1       2 4 107-121
Stinger  3 1 5   24 3 8 20 7 10 14 92 91-106
ASMD  4 10 20   1 23 16 11 16 2 19 118 76-90
Eightball  5 21 67 11 9 10 152 35 17 11 40 373 61-75
FlakCannon  6 40 76 5 62 21 77 130 52 6 81 550 45-60
Razorjack  7 22 47 4 6 30 35 19 152 2 92 409 30-44
GESBioRifle  8   20   11   8 10 2 25 2 78 15-29
Rifle  9 19 15   7 7 17 20 38 3 73 199 0-14
Deaths   174 351 24 123 102 349 264 308 65 358 2118  
Suicides /
Overall
Damage Types
On the left part of the following table you will find a list of suicide related Damage Types Unreal provides. On the right part all in-game Damage Types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values. Note: The percentages, are % of the *total* number of *suicides* not of the total number of incidents.
Global N° of Suicides / Damage Types...
% of Total N° 243  Suicides  Form of Death  Damage Types   % of Total N° 2403
3.7%
9  Fell  9
0.4%
2.5%
6  Drowned  6
0.2%
4.9%
12  Burned  12
0.5%
0.4%
1  Crushed  1
0.0%
12.3%
30  Corroded  114
4.7%
48.1%
117  Exploded  799
33.3%
9.5%
23  Shredded  921
38.3%
4.5%
11  Jolted  129
5.4%
0.8%
2  Executed  2
0.1%
13.2%
32  Diced  32
1.3%
  0  Shot  377
15.7%
  0  Decapitated  1
0.0%
  0  Detonated  0  
  243   2403  
N° of
Players Per Map

Map Names & Times

For the most recently played levels, the number of players that where seen are shown in this histogram. These are absolute player counts. Note that these counts *can* be higher than the max. player limit set by the server. Time runs from left to right, e.g. the right-most column is the last map played that day. The maps are numbered, the table below the histogram shows the map names, when the games in those maps started, how long they where played, the IPH (Incidents Per Hour & Map), and the Incident counts.
  N° of Players Per Map    ( Maps played: 15, last 15 maps shown, average N°: 9.3 )
13.0
6.5
0.0
13
9
9
9
9
9
9
9
9
9
9
9
9
9
9
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
  Map Names & Times  
Map Name Begin Time Up IPH Incidents Map Name Begin Time Up IPH Incidents
1 DMAriza September 1998
10th 17:42:05
19'58 Min   658 219 9 DMDeathfan September 1998
10th 19:15:41
9'46 Min   1179 192
2 Curse 10th 18:02:46 9'49 Min   947 155 10 Fire In The Hole 10th 19:26:02 9'44 Min   1306 212
3 DMDeck16 10th 18:13:07 9'45 Min   818 133 11 DMAriza 10th 19:36:23 9'46 Min   583 95
4 Elsinore 10th 18:23:23 9'54 Min   1036 171 12 Curse 10th 19:46:45 9'48 Min   973 159
5 HealPod 10th 18:33:52 9'45 Min   1040 169 13 DMDeck16 10th 19:57:06 9'45 Min   769 125
6 DMTundra 10th 18:44:20 9'43 Min   1074 174 14 Elsinore 10th 20:07:27 9'49 Min   880 144
7 DM Radikus 10th 18:54:39 9'40 Min   775 125 15 HealPod 10th 20:17:48 6'44 Min   1113 125
8 DMMorbias 10th 19:05:16 9'44 Min   1263 205            



This page was generated with AEus (c) 1998 by Æon ... Sunday, October 11th 12:34 1998 ... More!