29. June 1998 _______________________________________________________________________ Title : Krakatau Filename : DMKrakatau.zip Mapname : DMKrakatau Author : Christian T. De Meco Email : ctdemeco@paranet.com Description : Some time ago, I designed a quake level called "RIM." It turned out to be very popular, distributed on several gamer disks, and was one of my favorite concept levels. You'll see why it's so different when you play this new version for Unrea. Thanks to : No one but me. I did all the work. But, I do give credit to the creators of Unreal. ______________________________________________________________________ - Playing Info - Level Name : DMKrakatau Single Player : No Cooperative 2-4 Player : No Deathmatch 1-8 Player : Yes Difficulty Settings : none implemented - Construction - Base : Original Editor(s) : UnrealEd Beta (worst Vertex editing I ever saw, ugh) Known Bugs : The pots in the temple are shootable, but I got them to stay. Unfortunately, you can keep shooting it and create a billion shards, and really mess up your frame rate. Don't do it. Not even for shits and grins. If you know of a solution, please email me and I'll implement it. I just didn't know how to make the damn things unbreakable. Build Time : A week Build Comp : P2 233/128 _______________________________________________________________________ - Info - Unreal Ed is tough, guys. No shit, and no shinola. Given the chance, I'd never have gotten started designing these levels. But, I suppose it's worth it in the end if you guys like the level. Enjoy. _______________________________________________________________________ - Copyright / Permissions - Copyright 1998, CTD Ltd. Productions. Do not use this level as a base for your own levels and as a source for ideas. You are *not* allowed to make money out of it - meaning you're not allowed to put it on a CD-ROM and sell it. I will give permission to gamer magazines that would like to include it on their CD's for free distribution. This is my donation back to the gaming community. I warn you now that getting the sphere of water to work correctly is a BITCH. I don't know how to re-compile this map and get them to work again. I'd love to know if you figure out how, though.