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Welcome to Ĉus' Unreal Stats Page
Soul N° .
Since: Wednesday, September 23th 0:06 1998
Here you will find lots and lots and lots ;)... of Statistical Information about your gaming results on Ĉon's Unreal Server. The data is split into two parts: one global and one player specific.
    The Global Data will tell you about total numbers of frags, suicides, overall usage of specific weapons, and much much more 8-)
    The Player Specific Data will tell you how *you* have been doing in gameplay. Only the top (in Incident counts) Players will show on the pages here. Of the Players (with unique names) seen on this server, made it:
        Incidents = Frags + Deaths + Suicides
    For Real Ranking see the Alphabetical List of Players (24) that scored enough incidents to make it into the ranking. Find a Matrix overview of Frags/Deaths/Suicides in the Ranking Matrix... Find out who has been hitting you and who you have been hitting, comparing data in the Difference Matrix and finally are you ready for a mercyless Ranking ?

Note the following Abbreviations that are used in tables: Frags (F, you scored), Deaths (D, you got hit), Suicides (S, you did it onto yourself ;).

Last updated on

Stats
Global Statistics
...Misc Info
...Frag Inventory
...Weapon related Frags/Deaths
...Correlation Weapon Frags/Deaths
...Suicides & Overall Damage Types
...Forms of Death
...N° of Players Per Map


Global Statistics...

Misc
Global
Info
Tells when the data was last updated. The number of "raw" server output lines that where parsed. Total number of players served, all connects. Number of different player names, in other words since this number is a lot smaller than the previous number, folks tend to reconnect for several maps :). Number of Level changes, e.g. number of maps played. And for the fun of it, the number of chat lines and the percentage thereof (Total Lines Count).
Frag
Inventory
Lists all the frags related to weapons and the percentages in relation to total incidents (Frags, Suicides, and Unknowns). Suicides and Unknows shown in the same way. The bold orange total incident count can also been seen on the main page counter Frag counter. The data presented here is sort of a history of all recoreded incidents.
Weapon
related
Frags/Deaths
For each in-game Frag/Death there is information about the weapons that where involved. The Frag weapon belongs to the Fragger, the Death weapon belongs to the Fragged. The histograms are shown for each weapon separately. You will note that the overall number of frags/deaths is the same, obviously ;).

Note: The total number of Frags/Deaths is *lower* than the number of "Weapon related Frags" in the Frag Inventory. There is a special case of deaths in Unreal where the Fragger dies (no weapon info), but still gets the Fragged (weapon info exists). I do not count these weird deaths here, since it would unbalance the following and the Correlation table further down.

Weapon
Frags/Deaths
Correlation
This matrix shows the Fraggers weapon on the y-Axis (rows), and the weapon the Fragged where holding on the x-Axis (columns). This will let you interpret what the most commonly used weapons. The numbers are color coded.

How to read the table. Lets say you want to know what commonly the opponents being fragged by Eightball lamerz (weapon N° 5, Fragger) have. Seek the weapon line number 5, and all the columns to the right will show the weapons the Fragged where holding while being shot down by an Eightball. If the intensity (counts) is high in line N° 5 you will have found a weapon that the Fragged where carrying often while being fragged. In most cases the Fragged will only have weak weapons.

Suicides /
Overall
Damage Types
On the left part of the follwoing table you will find a list of suicide related Damage Types Unreal provides. On the right part all in-game Damage Types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values. Note: The percentages, are % of the *total* number of *suicides* not of the total number of incidents.
N° of
Players Per Map

Map Names & Times

For the most recently played levels, the number of players that where seen are shown in this histogram. These are absolute player counts. Note that these counts *can* be higher than the max. player limit set by the server. Time runs from left to right, e.g. the right-most column is the last map played that day. The maps are numbered, the table below the histogram shows the map names, when the games in those maps started, how long they where played, the IPH (Incidents Per Hour & Map), and the Incident counts.



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