Removed on request of author. This map may give problems. Use
DeadCity 2 or 3 instead.
Dead City II
Yet another of these weird maps, map can be used for dm/teamgame/coopgame or whatever.
Apart of old DeadCity map, you can configure zombies (amount of zombies, their speed, damage etc...)
and level is new (of course) and little bit bigger than old one!
Dead City III
Yet another of these weird maps, map can be used for
dm/teamgame/coopgame/rpg or whatever.
Apart of old DeadCity map, you can configure zombies again (amount
of zombies, their speed, damage etc...)
and level is new (of course) and much larger than Deadcity's 1 and
Map pack for Unreal 227 by Predator.
This is my first ever release of a map-pack or a level in general.
Hope you guys and gals enjoy it, please let me know
if there are any bugs or serious gameplay issues at michaeluhl<at>live<dot>com.
Thanks for all the support!
Dellkat Memorial Map
Memorial to Dellkat, made by Hybrid
Release version of §ìlvèr§èrpënt's 8 level Hard Crash coop/SP map
pack. This replaces the old beta version.
Update: §ìlvèr§èrpënt/Xer06siX made a fix to the first level
HCLF1. This has been included in the archive.
Surrealistic map pack with maps of (Klingon)PackLeader and Wooper.
conversion for COOP
Tentacle-Hunter & SrBassalot's RTNP conversion. Designed for coop
play on Unreal 225 (and up) servers.
- Basic RTNP gameplay & theme was preserved.
- 225 Engine compatibility & All known Client/Server bugs were
- Upak actors/pawns were fixed/improved where appropriate.
- Special attention was paid to ensure all maps were Co-op friendly
(Player Blocks removed, pickups, pawns, etc.)
- The first part of "Eldora's Well" map has been included as a
separate map restoring original continuity.
- It can also be played in single-player mode, if desired (including
on a 225 install).
Prelude (RTNP2U) v1.2
Dinwitty's RTNP to Unreal conversion with new content also.
Your Comrad, known to you as Prisoner 849 is missing. You agreed to
the mission to return to the Planet Na Pali in hopes of tracking
down 849. However, Inuit is also on the trail of the missing
prisoner ship Vortex Rikers. You must encounter the dangers of the
planet as the Skaarj have also found the resident Queen killed and
are out for revenge and have re-established themselves on the planet
and mining for the rare Tarydium crystals vital to their systems. Na
Pali is more dangerous with Space Pirates lurking and Inuit Recovery
compatible with Unreal 224v and up (including 227)
RTNP NOT needed, if you own RTNP, it WILL run.
Prelude is a celebration of all things Unreal with old and new and
unseen before content.
PSX Prequel Episode 0
Leo(T.C.K.)'s prequel to his Unreal PSX conversion project. Playable
in Single player or coop.
"You and your bounty hunter partner Fay have been sent for training
at the newest virtual reality simulation with Hari overseeing your
If you fail, you won't have a chance getting the sweet deal... Which
involves going into where the Vortex Rikers prison ship
Your mission: take down all the escaped convicts you can find,
recapture the three rogue AIs that were also on board, and find the
only way off the planet: a heavily guarded gravity lift up to one of
the planet's moons, where a drop-ship will take you home. "
Rework: Rise of Jrath Episode 1 Part 1
First release of a conversion and rework of the cancelled Unreal
game for the PlayStation 1 / (PSX) by Leo(T.C.K.).
Four level "sets" consists of Episode 1 part 1, since part 2 should
end with e1l8 levels.
Part 2 will be hard to complete too, due to the fact most levels are
missing from part2 as they were not recovered fully, while the other
two episodes are mostly complete. I will surely need some help still
regarding mesh work etc.
Multiple new items/enemies are present, but new enemies mostly make
up the "dream-in-your-mind-like" levels. That is also because e1l3
concepts were heavily unfinished.
New creatures should be good news for certain people, especially the
minotaur rework. There is a special secret level featuring big
variant of the minotaur also.
Gameplay in the usual levels was kept as intact from original as
possible. For those not familiar with the original levels using the
low res psx textures, this pack should really feel fresh and new and
should be at least of quality of good expansion pack.
New textures, loads of new textures and player skins, some coming
from the graves of Unreal development, some are completely new and
You are free to use the textures in your projects for example
because they are imo worth it. One particular texture set:
UPB-Crypt2 was extremely difficult to get hold of the unresized
originals, being it old and forgotten texture set from the beta
days, a nice "Egyptian/Persian" alternative to the later
Sumerian-like Crypt set. This set is not used in the rework but is
included here but it plays a large part in part 2 of episode 1.
Rework: Rise of Jrath Episode 1 Part 2 (v1.1)
The Full version of Episode 1 Part 2, all you need now is Episode 1
Part 1 before playing this. All the fixes/releases since Episode 1
Part LITE are included in this and more... I'd like to also dedicate
the full release to John W. Anderson and David M. Carter, who both
passed away during 2018, they will be dearly missed and I realize
this is also the first release since their death that features some
of their previously "unseen" work.
The Full version of Episode 1 Part 2, all you need
now is Episode 1 Part 1
before playing this. Updated version 1.1. (Jan 2020)