[ Introduction | Interests | Unreal profile | My computers | My town | Remote linking policy | Privacy policy ]

 

About

 

Introduction
Name Hyper.nl
Forged in 1980
Gender Male
Location Middelburg, The Netherlands

Study
I graduated intermediate vocational education in system administration and economics and got my bachelor's degree in computer science and business administration.

Job
I'm working as sysadmin at a medium sized organisation, some tasks include: backup, hard/software installation, server management, troubleshooting and some end-user support.

A few keywords and pet peeves:
Simplicity. We live in a world where we are surrounded by complex processes, technologies and relationships. In this world, I like to have simplicity. Simplicity is the power to go back to the basics of a principle. Or to split complex matter into simple basics. To not talk bullshit but understandable language. NOT: "If you can't convince them with arguments, dazzle them with bullshit." Unfortunately, this still happens a lot, especially in ICT.

Usability / User-friendliness. Okay, this is a pet peeve of me. If you ever had a crash with Unreal you'll get an example how it should NOT be. What the hell were the folks at Epic thinking when designing this error handling? What does this error message say to the average end-user? Exactly. Nothing at all. What the error really should read, is that the game crashed, why it crashed and how to get support. Add a button called technical details which shows the crash log. Really, it is not that hard for a professional coder. Some companies (Microsoft) are slowly but surely learning it: to have the user in mind.

Technology. I love technology, especially computer technology. Technology is today's magic, and the performers are my heroes. It's fascinating to see how things like microprocessors, graphics accelerators, harddisks and soundcards are continuously getting better and better - at lower costs.

IT-projects. It is interesting to see how these develop. For some reason, these projects are so hard that almost each of them ends up with delays, cancellation or simply does not fit with the wishes of the customer / end user. This is usually true for hobby projects, professional game development and even corporate IT projects. This does not mean by any means that I disrespect the developers, they are really working hard. It's more something in the complex nature of these projects, which require both highly technical skills as social skills, and most people are only specialised in one of them.

Security/privacy. These are important issues, especially on the internet. While we're making some great advances in security, we are losing terrain massively on the matter of privacy. Our surfing is logged, our phones can be tapped and more and more our behavour ends up in large databases we don't even know about. For example, every piece of paper printed by a colour laser printer is marked with it's serial number. Nice against the copying of banknotes, but already being used in China to arrest people who oppose the government. In my country, both car traffic (rekeningrijden - pay-per-mile on the most freeways) as public transport (OV-chipkaart) are planned to be monitored. In a few years, every travel may end up in "the database". Internet and phone connection logs are being recorded and kept for several years. Everything is being done for the so-called security and convenience. At this moment, we can trust our government quite a bit, at least in my country. But these technologies aren't going away. With every step further we increase the risk that it once will be used for other purposes. Hitler would be delighted if he had access to the personal records and profiles we keep today. And still hardly anybody seems to care, most people are saying "I don't have anything to hide". Well, call me a bit paranoid, but I want to ask you: is this really what we want...? Something to think about.

Interests

Gaming
Apart from Unreal I've got a long interest in gaming. Everything started with Doom and Doom II which gave my first virtual world to roam in. Quickly followed by Raven's Hexen and Heretic. Especially the mystical environments of Hexen bound me to the game for a long time. After some time I moved one to Quake 1 and Hexen II. These provided nice engine improvements over the Doom generation, but the first generation 3D technology often lacked detail in comparison to the old sprite technology of Doom.

Unreal was released. At the moment of the release I could not play it because my (my parents') computer was not able to run it, and I did not have money for my own system. But when I saw the Unreal flyby in a local computer shop (Demonstration of the Voodoo2 card) I was absolutely stunned. I really stood there for like 30 minutes, enchanted by the spell of the game. Fortunately, I soon got the opportunity to get a brand-new Pentium III rig. To conclude Unreal: It altered my reality...forever.

I also like to play Heroes of Might and Magic, a turn-based strategy game. I've been playing Heroes II a lot and now I'm at Heroes III. It really is a rich and balanced strategy game with a great gameplay. Heroes III is wonderful when playing multiplayer.

My current love is with a MMORPG (Online multiplayer role playing game), Guild Wars. I like to explore the huge continents, build a character and achieve titles of honour for extraordinary in-game targets. Guild Wars has a virtual economy which at itself is worth a study. Because I always played FPS games, this kind of environment gives many new degrees to my gaming experience. But a big disadvantage is that everything is closed. You can't host servers, make maps or mods. There is not such a community as I know from Unreal where almost everyone contributes in some way. Therefore, Unreal will always keep me interested.

A few screens:

My main character is an Elementalist (Mage) and has 30 titles at the maximum level, thus having achieved the most prestigious title in the game. ("God Walking Amongst Mere Mortals") My secondary character is a ranger. See my Guild Wars Wiki user page for more details.

Since the release of the game in 2012, I also play Guild Wars 2. I still play as a Human Elementalist named Aranimda. See below for some screens of my character. I love to explore the vast open world and as in the original game I like hunting titles and achievements. For details, consult my Guild Wars 2 Wiki user page.

Television
I mostly watch news, documentaries and infotainment. From time to time I also enjoy some comedy or a good movie. Channels include: Dutch public broadcasters, RTL (Dutch RTL), National Geographic channel, Discovery Europe and sometimes BBC World. However, I don't spend too much time watching TV.

Music
Mostly game and movie soundtracks is what I listen, but also a wide range of pop, rock, metal, rap sometimes dance/trance/euro and a small amount of classical etc. As you see I'm not limited to any style. Anything with a good melody and flow goes, no matter if it is loud, soft, happy, moody, aggressive etc. Music I do not like is Jazz and RMB. (Annoys me)
Stuff of legends: Within Temptation, Nirvana, Enya, some of Metallica's work, Dune and Snap's "Rythm is a Dancer". The Unreal soundtrack, Gladiator movie soundtrack, Guild Wars (Factions) soundtrack, Heroes II and III soundtracks. Tyrian's music. (Yep, sounds best on the oldskool OPL3 synth.) and of course Nobuo Uematsu's legendary work. (Final Fantasy, Chrono Trigger etc.)

Internet
Apart from all the gaming sites and Unreal forums where you can find me, here I have some interesting links:
Tweakers.net, a Dutch ICT news page, aimed at tech enthousiasts. This has been my startpage since 1999.
YouTube (Who doesn't know YouTube?) Nice to find many surprising video's, funstuff and more.
   See here for a my channel on YouTube.

My 'idols'
Steve Gibson; Internet security guru. He has a very accessible site and a podcast (Part of the TWiT network) about information security. Steve has the gift to explain seemingly complex topics like encryption and network vulnerabilities, and how to deal with them. I listen to his SecurityNow! podcast to keep myself updated on any security-related matter.
Rop Gonggrijp; The best known 'hacker' (white hat) of the Netherlands. Founder of XS4ALL internet. Watcher of privacy and security matters in the ongoing computerisation of our civilisation. Founder of 'WijVertrouwenStemComputersNiet", an organisation which successfully demonstrated many weaknesses in the Dutch e-voting systems.

Unreal Profile
I started playing Unreal in 1999. I started with the nick HyperSniper, but because everyone called me Hyper, I renamed to Hyper.nl. (.nl is the country code of the Netherlands).
For years, I only played Deathmatch online, until I started to play some coop too. Now, I play almost any Unreal game type, like DM, Coop, Crystal Castles, Monstermash, King of the Hill, Serpentine, Inf DM and U4E. I still like to start playing some RealCTF, but there are no servers and/or players usually.
Some of my favourite maps are: DM: DMRadikus, DMAriza, DMZeitkind Pro (and many variations), DMRushCity, DMObserveatory COOP/SP: Chizra/Ceremony, SpireVillage, The Sunspire, Skytown, the 'Extreme-' level, ShamuQuest, Strange World and Tentacle Hunter's map pack.
Update: Too many good maps to mention them all here :)

In January 2003 I started my coop server, with some help of Joss Liu and others. Later Winged Unicorn allowed me to be beta tester of his new MonsterCoop game type. This allowed me to run one of the first MCoop servers, and allowed Winged to have some more development time. Around that time, Boodaflow showed me his impressive Aura mod, which was added to the server a few weeks later. In 2004, an experiment with custom maps was not a success, because many players were not willing to download them. The server was also upgraded to MCoop2 with AKMCoop2, together with Aura and some server tools. In January 2005 an internet upgrade allowed me to run two additional servers: HyperDM (Deathmatch in Hyper's style) and Crystal Castles. The additional bandwidth also allowed me to set up a server with custom maps again, this time in parallel with the normal coop server. Now there are two HyperCoop servers, both running Zombie's JCoopZ and the other mods like Aura.

My goal with this website is to:

  • Provide a great gaming experience at my servers.
  • Be a helpful factor for the Unreal community.
  • Collect information and software which are useful.
  • Help interested community members to find it's way in the Unreal community, order information from many sources.
  • Provide relevant news from the development community.
  • Be a stable factor.
My computers

Server:
HyperServer 2013+
  • Intel Celeron G1610 Boxed
  • ASRock B75 Pro3-M
  • Cooler Master Elite 342
  • Kingston 8GB DDR3
  • TEAC DVD-ROM 16x48x DV-518GS (black)
  • Seasonic G-Serie 360Watt
  • Kingston SSDNow V Series V300 120GB
  • APC Smart-UPS 1500VA USB & Serial 230V

Click here to see the full specs of my server.

 


My main PC:
Dell Precision T5810 Workstation:
  • Intel Xeon E5-1650 v4 3.6 GHz, 6 core, 12 thread
  • Dell 0HHV7N motherboard with Intel C612 series chipset
  • 32GB DDR4 4200 ECC Registered
  • NVIDIA GeForce GTX 1080
  • Samsung PM871a 2,5" 512GB, SATA first SSD
  • HGST Ultrastar He6, 6TB, SATA second harddrive
  • Creative X-Fi Titanium Fatal1ty Professional PCI-express
  • Pioneer 6x BluRay ReWriter DL Slimline
  • Dell 825 watt PSU

Click here to see the full specs of my workstation.

Benchmark results @ Futuremark

3DMark
3DMark FireStrike Ultra: 5137
3DMark FireStrike Extreme: 9515
3DMark FireStrike: 17482
3DMark SkyDiver: 41703
3DMark CloudGate: 38655
3DMark IceStorm Extreme: 184314
3DMark IceStorm: 186749

3DMark 11 Extreme: X9934
3DMark 11 Performance (standard): P22129

3DMark Vantage Extreme: X43588
3DMark Vantage High: H51694
3DMark Vantage: P57707

3DMark06: 35868
3DMark05: 41474
3DMark03: 162477

PCMark
PCMark 10: 4831
PCMark 10 Express: 4300
PCMark 10 Extended: 6325

PCMark 8 Home 3.0 Accelerated: 4867
PCMark 8 Work 2.0 Accelerated: 5114
PCMark 8 Storage test 2.0: 4838
PCMark 8 Creative 3.0 accelerated: 6458

PCMark 7: 5953
PCMark Vantage: 21621

My town

The medieval town of Middelburg is the capital of the Dutch province of Zeeland (Sealand).

In Middelburg the world's first multinational (V.O.C.) had several offices and warehouses. The ships for the V.O.C. (United Dutch East Indies Company were made in Middelburg (and Amsterdam). The V.O.C. was mighty for almost 200 years. When the V.O.C. stopped functioning, time stopped in Middelburg.

Middelburg has been destroyed in 1940 by German bombs, because the Dutch refused to surrender in Zeeland after the capitulation. English, French and Dutch soldiers fought for three long weeks and than Middelburg was destroyed. After the war the Dutch were able to rebuild it.

More info about Middelburg can be found
here.

 
   

Remote linking policy

The purpose of this policy is to keep the used bandwidth for this site within limits, and prevent the 'leeching' of bandwidth by other sites with no visitors in return.

Allowed is:

  • Remote linking to one of the domains.

  • Remote linking to individual sub-pages within this site.

Not allowed is:

  • Remote linking to files other than html. Especially remote linking to downloads and images is not allowed because this can eat a lot of bandwidth without giving any visitors to the site. Instead, copy the downloads to your own webspace or link to my files page instead.

  • Linking to my html pages inside of a frameset of your own website. This looks extremely messy.

When you want to redirect your visitors to a sub-page hosted at Hyper.nl Unreal Services webspace or one of it's mirrors, you may use one of the helper index files. These load the target page within the right frameset.

Link to this page when you want to link to the files page.
Link to this page when you want to link to the lab page.
Link to this page when you want to link to the showcase page.
Link to this page when you want to link to the InfoBase page.
Link to this page when you want to link to the help page.
Link to this page when you want to link to the tips page.
Link to this page when you want to link to the about page.
Link to this page when you want to link to the links page.
Link to this page when you want to link to the gemdagger page.
 

Privacy policy

The purpose of this policy is to inform users about how Hyper.nl Unreal Services uses their information, and to give information about how to protect your privacy.

Hyper.nl Unreal Services uses identification information for several purposes. By using these services this policy is being applied.

  1. The forum
    When you register a user account at the forum, this information will be stored in a database. At the moment of writing (April 2016) this database is hosted and maintained by PVSO.net. Please take care of the information you provide in your profile. It is not needed to provide any personal information here, but an e-mail address is needed to complete the registration. You can later choose to hide the e-mail address to normal users. Administrators will still be able to see your e-mail address. The forum also uses a cookie to be able to stay logged in.

    All information you post in the forums can be read by others and indexed by search engines like Google and Bing.
     

  2. The website
    The website collects statistical information about the number of visitors and some of the computer specifications of the visitor. (Like the browser, the operating system and the screen resolution) This is done via external webstat services:
    Motigo and Extreme Tracking. The public tracker statistics are visible for everyone by clicking the small icons at the bottom of the main (news) page. When you don't want to appear in the statistics, you may block their counter URL's (Images). (For example with the Firefox AdBlock extension)
    The web server also has partial logging enabled.
     

  3. Cookies
    A cookie is a small piece of data sent from a we server and stored in the user's web browser. This web server does not use cookies by itself, but cookies may still be placed by third-party services. By using this website you agree to the cookie usage below.

    • The forums for this website are provided by PVSO.net, it uses cookies to remember your account information.
    • Motigo Webstats, may use cookies to provide statistics about visitors of this website. (Motigo Privacy Policy)
    • Extreme Tracking, may use cookies to provide statistics about visitors of this website. (Extreme Tracking Privacy Policy)
    • Host-Tracker, may use cookies to provide uptime statistics about this website. (Host-Tracker Privacy Policy)

    You can control cookie permissions in your browser's settings. Most browsers also allow you to permit or deny cookies on a per-domain basis or to only allow first-party cookies. For information, consult the documentation of your browser.
     

  4. The Unreal servers
    The Hyper.nl Unreal servers do like all Unreal servers log your join requests and game actions to a server log file. Most of the time this information remains unread, but it also may be examined for troubleshooting purposes. If there is a problem with the server, (parts of) the log file can be given to others within the Unreal community or posted at one of the Unreal forums for help.

    Here are some tips:
    Passwords in Unreal (User.ini) an be read by any Unreal server. Therefore, make sure that you never put your admin password in there, and you also should use a password that you do not use for any other purposes.
    In-game chat will be logged. Don't chat about private or classified subjects in any Unreal server. You may want to use pgp/gpg encrypted e-mail for that. Chat is shared between all my active Unreal servers. This means that players at my other servers see your in-game chat.

home

Alter your reality...forever.